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Creature — Wurm
Greater Sandwurm can't be blocked by creatures with power 2 or less.
Cycling 2 (2, Discard this card: Draw a card.)
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Greater Sandwurm Discussion
3 days ago
Cheers for the advise. I think for now I'll go for the 2/4/6 ramp. Mainly cause there is no 1 drop ramp (which makes me sad). Also worked on the lands, with a lot of Cycling and Scrying i don't there there is too much of a need for Evolving Wilds, though I may be wrong. considering moving the Greater Sandwurm for a pair of Hour of Promise, and if I do, will leave the 1-off Hostile desert as a fetch.
Also looking towards next format now, so going to avoid card that will rotate soon. Vizier dropped for Walking Ballista, as the ballista is a better mana sink.
thijmnesoy on Wurms
2 weeks ago
@seshiro_of_the_orochi thanks! and I might be adding Sandwurm Convergence, Advent of the Wurm. And maybe Greater Sandwurm
some Evolving Wilds and Terramorphic Expanse are also a great suggestion! thanks!
1 month ago
Your decks are pretty cool as well. I really like these wurm decks...maybe I'll have to build one myself, though the number of wurms I own is too damn low.
Cards you could try here are Advent of the Wurm, Sandwurm Convergence and Greater Sandwurm.Also, I really suggest to include some Terramorphic Expanse or Evolving Wilds to search your library without having to pay any mana. This makes panglacial wurm a little easier to cast.
1 month ago
I know that it affects only one land, but with four in the deck it gives you a better chance to get out the Greater Sandwurm. On the upside, healing three health each is handy. I may ultimately change the Greater Sandwurm to the Honored Hydra. The trample is handy. Thanks for the suggestion!!
2 months ago
Hobbez9186, Waste Not wouldn't work due to the possibility of cascading into it rather than Living End, and Dark Deal doesn't really refill your hand, because cycling cards already replace themselves, and once you've got no more cycle creatures, you've already spent your mana casting the previous ones.