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Creature — Wurm
Greater Sandwurm can't be blocked by creatures with power 2 or less.
Cycling 2 (2, Discard this card: Draw a card.)
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Greater Sandwurm Discussion
2 weeks ago
Novablast Wurm is super tough to get out onto the battlefield no matter what corners you cut with ramp. I actually suggest trying just Green/Black and not worrying about White so much. I'd also suggest some dual lands to smooth out the mana needed for spells:
Some other Wurms worth considering are:
- 1x Sifter Wurm, some life gain.
- 1x Engulfing Slagwurm, also for life gain.
- 1x Elderscale Wurm
- 1x Bellowing Tanglewurm
- 2-3x Ravaging Riftwurm, scary early game, useful late game.
With the Wurm theme less feels like more. I don't think Greater Sandwurm is particularly mean or scary or overly useful (since you can play a cheap green tutor rather than the 2 mana cycle cost to help thin your deck).
If there's ever a time you feel like splurging, Wurmcoil Engine is hands down my favorite Wurm card and probably one of, if not my favorite Artifact Creature in Magic. Super scary and good at all points of the game.
Hope some of this was useful!
2 weeks ago
Get rid of the 2 Greater Sandwurm. AND IF YOUR SISTER REALLY REALLY WANTS Golgari Rotwurm THEN YOU SHOULD REALLY INTRODUCE HER TO Symbiotic Wurm. Also run more swamps, since its not Modern then you really should care about deck size too much. And take out (or you can just add the cards in) 1 Reap and Sow and 1 Reclaiming Vines. One more thing since i suggested the more swamps, have you considered Icequake?
1 month ago
I think that maindeck naturalizes are bad, I like Maul Splicer as a ramp pay off. Ambush Viper and Aurochs seem bad. Maybe Greater Sandwurm would be better. Sprout Swarm deserves at least sideboard inclusion.
3 months ago
I just happened to stumble upon your deck. Seasons past is an awesome card. I do have a deck resolving around it myself, maybe take a look at it?
My deckk is a casual variation, but a card i found to be very useful is Greater Sandwurm. It's basically just a draw one for two that you can recurr with every single seasons past you cast, as cmc 7 is nowhere else in the deck.
4 months ago
- Pathbreaker Wurm
- Humbler of Mortals
- Heliod's Pilgrim
- Totem-Guide Hartebeest
- Fierce Empath
- Wildheart Invoker
- Soulbright Flamekin
Some ideas for non-ramp creatures.
5 months ago
I have to start by saying; This is a brew. It feels competitive to me, but I have not played any leagues with it. The most I do is the Tournament Practice rooms on MTGO.
Also, that's not a dumb question. Many people ask why Ash Barrens over Evolving Wilds just in general. To answer your question; I have it in the deck because; 1. Cycling is very important to the deck. Horror of the Broken Lands needs the cycling, and the land pumps him. 2. The deck is 3 colours, but getting the Exhume T2 or T3 is important. Evolving Wilds can not tap for mana T2 or T3. So if I can put it down as colourless mana, it's situationally better. If you can Cycle Horror of the Broken Lands T1 and T2 Exhume it to the battlefield, it's a big swing. The better creature is often Greater Sandwurm due to being an unblockable 7/7 T3 if you can cycle T2 and Exhume T3. 3. I prefer Ash Barrens over Evolving Wilds, just due to being able to make the land drop and immediately be able to use it the same turn, if needed.
I have made a couple changes to the deck. I will update everything so you can see what the deck is like now. not much has changed. I find that this is one of my most competitive decks to date, and is very fun and consistent. If you try this deck I think you will have fun, but it takes a lot of practice.
I'll post again once I'm finished the full update, as right now I might only edit the list and a bit of description.
5 months ago
Hey that's great AwesomeKyurem5, I really enjoyed the building of this one, and I altered it slightly tonight by switching Greater Sandwurm out for Sailor of Means, in order to bring CMC down from 3.07 to a leaner 2.9 for the time being.... if I can find the card you suggested that'll be the one I replace.