Greater Sandwurm

Greater Sandwurm

Creature — Wurm

Greater Sandwurm can't be blocked by creatures with power 2 or less.

Cycling 2 (2, Discard this card: Draw a card.)

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Set Rarity
Amonkhet (AKH) Common

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Greater Sandwurm Discussion

Zerpha on Frank Herbert's Dune Theme Deck

1 week ago

Oh, one more card suggestion: Greater Sandwurm.

I haven't heard any mention in the Dune Novels that said that the wurms can lie still for years (although that seems like something they'd be capable of).

But the flavor text is on point with the tremors startling them.

Ziusdra on Card creation challenge

2 months ago

Here is a card I've been wanting for a while. Not necessarily on a god, but at least on a legendary creature.


Yu Ren Szi, the Power of Thought

Legendary Creature - God

Flying, haste, prowess

Cycling noncreature spells from your hand triggers Prowess abilities on your creatures.

Whenever you cycle a card, you may Scry 1.

4 / 5


I have wanted a commander for Cycling effects for a long time, and keying it to Prowess also gives it some power and flexibility, but it doesn't deliver you that win-con unless you go wide, which isn't easy to do with prowess, since those bodies aren't cheap and don't always replenish themselves.

Other prospects for cycling commanders that I can imagine would be rakdos (who likes it when you discard) and abzan (who will reanimate the creatures you cycle). Let me show you this Abzan commander I've been sitting on for a while (it's been ages since I've seen a wildcard so indulge me ;) )


Azranath, Master of Life's Cycle

Legendary Creature - Demon Angel Avatar

Vigilance

Creatures with cycling you control enter the battlefield with an additional +1/+1 counter on them.

Whenever you cycle a creature card on your turn, until end of turn you may cast another creature card from your graveyard by paying its cycling cost and paying 3 life.

2 / 4


Not only is it card advantage, but it's a very cheap reanimator recursion of Abzan flavor that keeps it solidly in a cycling theme. (You can't break it with the big green or white creatures that you want to; instead you're limited to the ones that have cycling, like Krosan Tusker , Barkhide Mauler , Elvish Aberration , Greater Sandwurm , Jungle Weaver , Shefet Monitor , Pale Recluse , Horror of the Broken Lands , Archfiend of Ifnir , and Street Wraith ) ( Ruthless Sniper also goes in that deck, though it can't be reanimated or cycled). Access to white and green means you can remove those artifacts that keep you from accessing your graveyard.

Looking at Cycling as a commander theme thus far untapped, what would you do? Rakdos seems the other obvious choice for its wide discard mechanic applicability, but maybe you have another idea with bant, boros, orzhov... show me!

TolarianScientist on Hazezon Muad'Dib: Dune-Inspired EDH

4 months ago

“I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain.”

It looks to me it's missing 30x Desert , Whirling Dervish , Sandwurm Convergence and Greater Sandwurm , looks really fine otherwise:)

DeviousPenguin666 on Rock Bottom (Budget)

1 year ago

Cool deck! I would recommend cutting the Greater Sandwurm for a lower CMC cycler as I can almost never see the deck hard casting it if it need to. +1!

Flyboarg on Goreclaw's Unsealing

1 year ago

honestly it's good as is but i not going to leave nothing,Greater Sandwurm and Flingor maybe Verix Bladewing

seshiro_of_the_orochi on Seasons' Approach: How the seasons go by...

1 year ago

Prehcise: budget isn't that much of a thing, i just don't like to spend like 10 bucks or more for a playset. That's the reason i tend to come up with rather creative ideas. Your suggestions definitely are great cards. The three spot removals are pretty expensive, but all of them would be great additions.

The "problem" is that seasons past demands many different cmcs, so going all in on cmc1-removal could actually make the deck worse. The fogs proved to be a good way of getting through the early game without needing too many cheap spells.

I only just removed two DoJ to add in more Settle the Wreckage. Which would you consider better here? Also, after you suggested adding more ramp, I included three copies of Gift of Paradise as it solves two big problems of the deck: I need a lot of mana, and I need to survive long enough to get rolling. In combination with my ten fogs and the three Blessed Alliance, this might even give me a better chance against aggro and burn.

Regarding creatures: Which ones do you think could be a good fit? As the deck is now, it basically plays not a single creature as Greater Sandwurm basically just is a draw spell that i can choose for cmc7 with seasons past. The creatures I'd add would have to grant instant value, as they'll catch the first removal my opponents have. An advantage of playing no creatures is that big parts of many decks become dead due to having no targets for spot removal.

Thanks a lot for the comment. I'd love to hear your opinion on what I wrote.

VietMoneys on Hazezon Muad'Dib: Dune-Inspired EDH

1 year ago

A visit from the God_Emperor himself, Bless the Maker!

Indeed, my closest approximation of the Old Grandfather of the Desert in this deck is Ulvenwald Hydra, but Magic has a few flavorful ones in its history, most notably Greater Sandwurm. Like you said, however, they just can't carry water in this deck from a strategic point of view. The best of these would probably be Sandwurm Convergence. This card makes me so sad, because it is so unnecessarily nerfed. 8CMC is ridiculous for this effect. At that cost, it should have been creatures without flying. Otherwise, 6 or 7 CMC seems much more fair. Alas...

Anyhow. Thanks for checking out the deck, amigo. Throw an upvote for the faithful my way and keep spreading that Dune love!

greySynapse on wurm land destruction

1 year ago

Adding onto additional swamps giving access to land destruction like Icequake there's also, all of which are Mono-Black Land Destruction pauper staple cards:

Novablast Wurm is super tough to get out onto the battlefield no matter what corners you cut with ramp. I actually suggest trying just Green/Black and not worrying about White so much. I'd also suggest some dual lands to smooth out the mana needed for spells:

Some other Wurms worth considering are:

With the Wurm theme less feels like more. I don't think Greater Sandwurm is particularly mean or scary or overly useful (since you can play a cheap green tutor rather than the 2 mana cycle cost to help thin your deck).

If there's ever a time you feel like splurging, Wurmcoil Engine is hands down my favorite Wurm card and probably one of, if not my favorite Artifact Creature in Magic. Super scary and good at all points of the game.

Hope some of this was useful!

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