Greater Sandwurm


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Common

Combos Browse all

Greater Sandwurm

Creature — Wurm

Greater Sandwurm can't be blocked by creatures with power 2 or less.

Cycling 2 (2, Discard this card: Draw a card.)

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Recent Decks

Greater Sandwurm Discussion

greySynapse on wurm land destruction

2 weeks ago

Adding onto additional swamps giving access to land destruction like Icequake there's also, all of which are Mono-Black Land Destruction pauper staple cards:

Novablast Wurm is super tough to get out onto the battlefield no matter what corners you cut with ramp. I actually suggest trying just Green/Black and not worrying about White so much. I'd also suggest some dual lands to smooth out the mana needed for spells:

Some other Wurms worth considering are:

With the Wurm theme less feels like more. I don't think Greater Sandwurm is particularly mean or scary or overly useful (since you can play a cheap green tutor rather than the 2 mana cycle cost to help thin your deck).

If there's ever a time you feel like splurging, Wurmcoil Engine is hands down my favorite Wurm card and probably one of, if not my favorite Artifact Creature in Magic. Super scary and good at all points of the game.

Hope some of this was useful!

bwanabeast5 on wurm land destruction

2 weeks ago

Get rid of the 2 Greater Sandwurm. AND IF YOUR SISTER REALLY REALLY WANTS Golgari Rotwurm THEN YOU SHOULD REALLY INTRODUCE HER TO Symbiotic Wurm. Also run more swamps, since its not Modern then you really should care about deck size too much. And take out (or you can just add the cards in) 1 Reap and Sow and 1 Reclaiming Vines. One more thing since i suggested the more swamps, have you considered Icequake?

Mcabe on $11 Green Ramp [LilGuy Pauper]

1 month ago

I think that maindeck naturalizes are bad, I like Maul Splicer as a ramp pay off. Ambush Viper and Aurochs seem bad. Maybe Greater Sandwurm would be better. Sprout Swarm deserves at least sideboard inclusion.

seshiro_of_the_orochi on Modern GB Seasons Past

3 months ago

I just happened to stumble upon your deck. Seasons past is an awesome card. I do have a deck resolving around it myself, maybe take a look at it?

My deckk is a casual variation, but a card i found to be very useful is Greater Sandwurm. It's basically just a draw one for two that you can recurr with every single seasons past you cast, as cmc 7 is nowhere else in the deck.

Seasons' Approach (TurboRock)

Srcsqwrn on Exhuming End

5 months ago

I have to start by saying; This is a brew. It feels competitive to me, but I have not played any leagues with it. The most I do is the Tournament Practice rooms on MTGO.

Also, that's not a dumb question. Many people ask why Ash Barrens over Evolving Wilds just in general. To answer your question; I have it in the deck because; 1. Cycling is very important to the deck. Horror of the Broken Lands needs the cycling, and the land pumps him. 2. The deck is 3 colours, but getting the Exhume T2 or T3 is important. Evolving Wilds can not tap for mana T2 or T3. So if I can put it down as colourless mana, it's situationally better. If you can Cycle Horror of the Broken Lands T1 and T2 Exhume it to the battlefield, it's a big swing. The better creature is often Greater Sandwurm due to being an unblockable 7/7 T3 if you can cycle T2 and Exhume T3. 3. I prefer Ash Barrens over Evolving Wilds, just due to being able to make the land drop and immediately be able to use it the same turn, if needed.

I have made a couple changes to the deck. I will update everything so you can see what the deck is like now. not much has changed. I find that this is one of my most competitive decks to date, and is very fun and consistent. If you try this deck I think you will have fun, but it takes a lot of practice.

I'll post again once I'm finished the full update, as right now I might only edit the list and a bit of description.

HorseFist on DinosARRRRs! (Quasi-random build, cheap!)

5 months ago

Hey that's great AwesomeKyurem5, I really enjoyed the building of this one, and I altered it slightly tonight by switching Greater Sandwurm out for Sailor of Means, in order to bring CMC down from 3.07 to a leaner 2.9 for the time being.... if I can find the card you suggested that'll be the one I replace.

saluma on Simic ramp and mill

6 months ago

You might wanna swap Greater Sandwurm with Sifter Wurm?

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