Greater Sandwurm

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Common

Combos Browse all

Greater Sandwurm

Creature — Wurm

Greater Sandwurm can't be blocked by creatures with power 2 or less.

Cycling 2 (2, Discard this card: Draw a card.)

Greater Sandwurm Discussion

DeviousPenguin666 on Rock Bottom (Budget)

1 year ago

Cool deck! I would recommend cutting the Greater Sandwurm for a lower CMC cycler as I can almost never see the deck hard casting it if it need to. +1!

Flyboarg on Goreclaw's Unsealing

1 year ago

honestly it's good as is but i not going to leave nothing,Greater Sandwurm and Flingor maybe Verix Bladewing

seshiro_of_the_orochi on Seasons' Approach: How the seasons go by...

1 year ago

Prehcise: budget isn't that much of a thing, i just don't like to spend like 10 bucks or more for a playset. That's the reason i tend to come up with rather creative ideas. Your suggestions definitely are great cards. The three spot removals are pretty expensive, but all of them would be great additions.

The "problem" is that seasons past demands many different cmcs, so going all in on cmc1-removal could actually make the deck worse. The fogs proved to be a good way of getting through the early game without needing too many cheap spells.

I only just removed two DoJ to add in more Settle the Wreckage. Which would you consider better here? Also, after you suggested adding more ramp, I included three copies of Gift of Paradise as it solves two big problems of the deck: I need a lot of mana, and I need to survive long enough to get rolling. In combination with my ten fogs and the three Blessed Alliance, this might even give me a better chance against aggro and burn.

Regarding creatures: Which ones do you think could be a good fit? As the deck is now, it basically plays not a single creature as Greater Sandwurm basically just is a draw spell that i can choose for cmc7 with seasons past. The creatures I'd add would have to grant instant value, as they'll catch the first removal my opponents have. An advantage of playing no creatures is that big parts of many decks become dead due to having no targets for spot removal.

Thanks a lot for the comment. I'd love to hear your opinion on what I wrote.

VietMoneys on Hazezon Muad'Dib: Dune-Inspired EDH

1 year ago

A visit from the God_Emperor himself, Bless the Maker!

Indeed, my closest approximation of the Old Grandfather of the Desert in this deck is Ulvenwald Hydra, but Magic has a few flavorful ones in its history, most notably Greater Sandwurm. Like you said, however, they just can't carry water in this deck from a strategic point of view. The best of these would probably be Sandwurm Convergence. This card makes me so sad, because it is so unnecessarily nerfed. 8CMC is ridiculous for this effect. At that cost, it should have been creatures without flying. Otherwise, 6 or 7 CMC seems much more fair. Alas...

Anyhow. Thanks for checking out the deck, amigo. Throw an upvote for the faithful my way and keep spreading that Dune love!

greySynapse on wurm land destruction

1 year ago

Adding onto additional swamps giving access to land destruction like Icequake there's also, all of which are Mono-Black Land Destruction pauper staple cards:

Novablast Wurm is super tough to get out onto the battlefield no matter what corners you cut with ramp. I actually suggest trying just Green/Black and not worrying about White so much. I'd also suggest some dual lands to smooth out the mana needed for spells:

Some other Wurms worth considering are:

With the Wurm theme less feels like more. I don't think Greater Sandwurm is particularly mean or scary or overly useful (since you can play a cheap green tutor rather than the 2 mana cycle cost to help thin your deck).

If there's ever a time you feel like splurging, Wurmcoil Engine is hands down my favorite Wurm card and probably one of, if not my favorite Artifact Creature in Magic. Super scary and good at all points of the game.

Hope some of this was useful!

bwanabeast5 on wurm land destruction

1 year ago

Get rid of the 2 Greater Sandwurm. AND IF YOUR SISTER REALLY REALLY WANTS Golgari Rotwurm THEN YOU SHOULD REALLY INTRODUCE HER TO Symbiotic Wurm. Also run more swamps, since its not Modern then you really should care about deck size too much. And take out (or you can just add the cards in) 1 Reap and Sow and 1 Reclaiming Vines. One more thing since i suggested the more swamps, have you considered Icequake?

Mcabe on $11 Green Ramp [LilGuy Pauper]

1 year ago

I think that maindeck naturalizes are bad, I like Maul Splicer as a ramp pay off. Ambush Viper and Aurochs seem bad. Maybe Greater Sandwurm would be better. Sprout Swarm deserves at least sideboard inclusion.

seshiro_of_the_orochi on Modern GB Seasons Past

1 year ago

I just happened to stumble upon your deck. Seasons past is an awesome card. I do have a deck resolving around it myself, maybe take a look at it?

My deckk is a casual variation, but a card i found to be very useful is Greater Sandwurm. It's basically just a draw one for two that you can recurr with every single seasons past you cast, as cmc 7 is nowhere else in the deck.

Seasons' Approach (TurboRock)

Load more

No data for this card yet.