|Commander / EDH||Legal|
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Imprint - When Thought Prison enters the battlefield, you may have target player reveal his or her hand. If you do, choose a nonland card from it and remove that card from the game. (The removed card is imprinted on this artifact.)
Whenever a player plays a spell that shares a color or converted mana cost with the imprinted card, Thought Prison deals 2 damage to that player.
Thought Prison Discussion
1 year ago
I was just thinking of doing this blink with the top deck sub-theme but for blink
I would heavily consider these
If your brave enough I would include these two as well
1 year ago
10000 years ago I played a Brago deck which naturally had some cards in it, that would fit Aminatou, the Fateshifter very well: Reality Acid, Ancestral Knowledge kind of interacts with her first and her second ability, Tezzeret the Seeker to use his -x multiple times, Thought Prison and Exclusion Ritual are pretty cool, Palinchron or Treachery, Scrivener, Gilded Drake.
1 year ago
Cool deck, the name made me laugh!
So here are some suggestions:
why no Wall of Omens?
as Glacial Chasm and Maze of Ith can shut down your whole gameplan you should include some more ways to get rid of them permanently. By now you can only kill them with Spine of Ish Sah or very slowly with Reality Acid (as brago already can't connect when they're on board) or bounce them once with Venser, Shaper Savant or Riftwing Cloudskate. This is why you might include Strip Mine and Tectonic Edge. They're also bf with Sun Titan ;)
2 years ago
Nice. The deck will collapse to combo and creatureless strategies- I'll reccomend something like Ghirapur Orrery/Bottled Cloister or similar to help search out those avengers while spending all that mana.
Muse Vessel/Thought Prison/Orbs of Warding/Damping Matrix/Pithing Needle/Witchbane Orb might go a long way to improving the matchup. I'd consider Sylvan Caryatid maindeck, the extra point in toughness isn't massively important except when facing Anger of the Gods. Skinshifter has a lot of potential here.
2 years ago
First off, thanks for the suggestions on my Brago List, time to return the favor :P . One card I love in Brago decks is Nevermore, it can be really good at locking out peoples commanders, and you can flicker it to adapt to the changing threats on the board. Tsabo's Web can be a good lockout for decks using a lot of tech lands, it stops Maze of Ith, which is a pain in the ass. Its a bit of a meta choice, but it also draws you a card whenever it hits the board, so card advantage! I would say move Panharmonicon into your main board ASAP, it does so much work in a Brago deck its not even funny. Man-o'-War keeps the big creatures in check, and Glowing Anemone says screw you to the opponents lands. While I haven't actually used it yet, Thought Prison looks like it could do some work, lets me look at the opponents hand, control their hand, and does a bit of burn to them to boot. Rishadan Footpad can be good, if you get the infinite flickering you can make all the opponents sacrifice their entire boards, lands and all, the other Rishadan guys are good as well (their names escape me at the moment, and I'm too lazy to look them up). If i see more stuff i like for Brago, I'll send them your way.
3 years ago
There are an awful lot of singleton and 2-of instants and sorceries in that Harness the Storm deck. I realize this is 40-card instead of 60 but I would make all of the instants and sorceries 3-of if you are trying to accentuate the ability of that card.
In the green deck I see no reason to include a Monstrous Growth instead of a third Titanic Growth. If you want to teach people about strictly worse versions of cards show it to them, don't make them play with it.
Thought Prison seems a little powerful against mono-colored decks with no artifact removal. It is also something that really isn't in flavor for blue. I would personally go more of a Ensoul Artifact route with Darksteel Citadel and Ornithopter.
I don't think that any of the decks are too complicated as long as you are helping people to learn with them and not playing "gotcha" when they miss a trigger or ability. As long as you get them playing out their cards there is time to learn strategy and synergy as they go.
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