Vines of the Recluse

Legality

Format Legality
Pre-release Legal
Noble Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Nissa vs. Ob Nixilis (DDR) Common
Oath of the Gatewatch (OGW) Common

Combos Browse all

Vines of the Recluse

Instant

Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)

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Vines of the Recluse Discussion

MythicMeadow on The Awakening of the Lycans

2 months ago

clayperce, I'm glad you enjoyed this deck!

Depending on your local meta some cards will perform better than others, thus this deck is more focused on my experience. Vines of the Recluse works rather well in dealing with flyers. I might consider using it if I did not play as much multiplayer as I do. The versatility of Atarka's Command (you get to give all your creatures reach plus a bonus effect) made me use that instead.

I mainly use Silverfur Partisan against removal-heavy mach-ups because he fits the theme. He can otherwise often feel a bit high on the mana curve in this, otherwise more aggressively focused, deck. If the deck needs to be more competetive, then Vines of Vastwood/Blossoming Defense would work great, though it will cost the deck some flavor.

As for Isochron Scepter, I did not test it extensively. Just enough to not enjoy this deck as much as I do without it. But if you'd like to use the scepter, then some cards can both be good and bad to replace with it. The more wolves the merrier, thus the scepter might take Neglected Heirloom  Flip's place. On the other hand the scepter might make it easier to flip the heirloom if you did not flip it early. But if you already have an Immerwolf in play then it might not flip at all, with probably most humans already transformed.

You could also take out a few Immerwolf and get more value out of Huntmaster of the Fells  Flip (only if you plan to use the scepter on the other player's turn, as the ability will count as a spell cast and prevents you from casting more spells on your turn). Or just take out a few huntmasters instead because they clash a bit with the Immerwolves.

Geier Reach Bandit  Flip will not be as good as before, because we can make sure to flip the wolves each other turn with Isochron Scepter + Moonmist. It's still a great card in the deck though.

Cards that might be good to add in addition to the scepter could be some artifact recursion or other ways to keep Isochron Scepter in play. Though it might make the deck a bit less aggressive if you add more control cards.

Otherwise you could just pull the card that you'd like to draw the least and just replace it with 1-3 Isochron Scepter.

clayperce on The Awakening of the Lycans

2 months ago

Falte,
Thanks so much for brewing this up; it's just a TON of fun!

FWIW, I've been using Vines of the Recluse in the sideboard to deal with Flyers. The Untap effect is just hilarious.

Not sure yet if I like Silverfur Partisan or something like Vines of Vastwood/Blossoming Defense better for removal-heavy match-ups. Have you tried either?

Finally, what would you pull for an Isochron Scepter build?

Thanks again, and draw well!

cak01vej on Look at my knotty wood

6 months ago

I think you would benefit from streamlining the deck by having fewer one-ofs, so here's some suggestions:

98% of the time Rancor is strictly better than Unnatural Predation, and since it was a common back in Urza's Legacy it's Pauper legal. You might also want to add a third Rancor instead of Wildsize as it is cheaper.

Axebane Guardian is better at Ramp than Vine Trellis, which allows you to get the big creatures out faster to end the game.

I would also remove the Wall of Wood in favour of a playset of Traproot Kami as Kami has much greater potential to the same CMC, and can block flying.

You might also want to remove both Ranger's Guile and Sheltering Word for either Vines of Vastwood, which acts both as protection and buff if kicked, or Withstand Death.

Personally, I would probably run Spider Umbra over Vines of the Recluse, but they both have their advantages.

_raeofsunlight on Mono green(Advice needed)

7 months ago

So there are a lot of different things that you can do to make this better, and the first is deciding on a theme. Decks tend to run better when all of the cards in them are to hit a certain goal. You have too many floating around (lifegain, counters, midrange, trample, mill, etc). Pick one or two that would work best together, and then choose your cards.

Then, you should cut some cards out. A good goal is to have under 20 -different- cards. I recommend trying to stick to around 15 or 16 though. Try having a full set of the most important features of your deck and stay at the 60 card minimum. It makes your deck far more consistent

With a deck like this that has so many cards that require 4+ mana, you'll want more than just land. I recommend adding something like Cryptolith Rite, Llanowar Elves or Sakura-Tribe Scout. Without adding ramp, you'll have to wait until turn seven or eight until you can have the seven mana to cast Sifter Wurm. You'll also want to avoid adding lands that are tapped unless necessary. The effects that they have are useful, but having them slows you down. Find a balance.

Personally, if this were my deck, I would add a splash of white deck so that I could base it around Concerted Effort. Not only would I have a strong mana pool from the green ramp, but I would also have the range of effects from the powerful green creatures. Doing something like this is an excuse to have a ton of different concepts throughout the deck. You just have to be smart about it.

I would honestly cut out Vulpine Goliath. Also, Vines of the Recluse and Highspire Infusion and find a card or two that helps all of your creatures, not just one.

clayperce on They're Just Puppies.

10 months ago

Om3gaOm3n,
You bet!

I was thinking about this some more though, and I realized I forgot to mention anything about flyerhate. Wolves are notoriously weak to flyers, and now that Temur Midrange (featuring both pesky Thopters and brutal Glorybringers) has become a HUGE part of many metas, it's a real weakness for the deck. There are lots of good ways to answer a Turn 4 Glorybringer, but I personally like Tears of Valakut and Plummet. Or maybe Vines of the Recluse/Aim High ... they're probably my favorite combat tricks ever, but require a creature on board with at least 3 toughness (so it can survive the 4 damage if he Exerts).

As always, draw well!

w33m4n on

10 months ago

fanofhell I thought about clip wings but Vines of the Recluse also provides untap and pump while giving reach instant speed for 1 mana. Nice way to spring a sudden defense on someone iIfeel over just making them sack a flyer which may not be the flyer I want to disappear. Vines is cheaper and more targeted to what I wanna do.

clayperce on pummel flinger

10 months ago

MCourtaway,
I understand the appeal of a 1-mana pump, but Brute Strength is better than Built to Smash imo. Vines of the Recluse is hilarious too, as opponents never expect the Untap, but I like both Strength and Smash much better than it except in a totally flyer-infested meta.

Emzed on Elves

10 months ago

If you want your elf synergies to work, you need more elves! 20 is way too few, it will work much better with 30+. You don't need all those non-creature, non-land cards. Some of them are good, but overall you just have way too many. The ones i like the least are Attune with Aether, Nissa's Pilgrimage, Vines of the Recluse and Golden Urn.
I would add a lot of 1cmc elves, like 4 of each Llanowar Elves and Elvish Mystic. They might be unexciting, but help you being explosive by accelerating your mana. You could also add Elvish Archdruid, Dwynen's Elite, Elvish Champion, Imperious Perfect and Ezuri, Renegade Leader.

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