Vines of the Recluse
Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)
Printings View all
|Archenemy: Nicol Bolas (E01)||Common|
|Duel Decks: Nissa vs. Ob Nixilis (DDR)||Common|
|Oath of the Gatewatch (OGW)||Common|
Combos Browse all
|Commander / EDH||Legal|
Vines of the Recluse Discussion
2 months ago
I see you're going all in on Silverfur Partisan, running a total of 11 wolves in your deck. Since you're going so deep on one card, I'd play the full four. the ability even stacks when you have multiple on the battlefield!
Now, an issue I see is that if you do not draw either Zada, Silverfur, or Season of Growth, you're left with a bunch of underpowered wolves, which isn't ideal, though I don't think there is a way to fix that as all the more powerful wolves come from original Innistrad block which isn't in pioneer.
Also, I recomend you swap Vines of the Recluse with Invigorated Rampage. Vines is very poor, as this kind of deck simply isn't in the market for a defensive combat trick. Rampage is ideal for this deck as it can target two creatures, thus making two wolves for each Silverfur in play. The extra mana should be manageable (you have 8 ramp sources in the deck, even excluding the Enter the Unknowns).
1 year ago
Love the deck, but I have some issues with the sideboard choices. Let's start at Naturalize. Considering we're ramping to insanity, why not just run Broken Bond? You lose instant speed yet gain an amazing ramping ability. Tangle isn't really Pauper legal unless you're using MTGO (I will give it that), but Spore Frog does it for less mana (Albeit without the Sleep effect) and manages to be paper legal. Viridian Longbow seems like a bad include here, considering paying 4 to make Fyndhorn Elves a Pinger isn't great. Vines of the Recluse is p deece tho. I might end up building this in paper considering rummaging through a box of assorted Urza Block got me a (heavily played) playset of R̶e̶b̶e̶c̶c̶a̶ ̶G̶u̶a̶y̶ ̶E̶l̶f̶ Priest of Titania ^w^
+1, insanely powerful Elf deck, especially for pauper, no jank deck stands a chance at this.
1 year ago
I spent a ton of time trying to break Silverfur Partisan + Zada, Hedron Grinder when they were in Standard, and it just was never quite there. So it's awesome to see Zada and Mirrorwing tearing it up in Modern!
I personally like Blossoming Defense over Vines of Vastwood in this deck. Vines is better in Infect, because the extra two points of damage can make all the difference in the world. Maybe in the side though, for matchups when the team needs a little more protection? It also has the really fun edge cases where you can cast it on an opponent's creature so they can't pump/Equip/etc their team :-)
I found myself wanting something for boardwipes, and also something besides Mirrorwing for Flyers ... maybe some Heroic Intervention and Vines of the Recluse (or maybe Arbor Armament) in the sideboard?
2 years ago
clayperce, I'm glad you enjoyed this deck!
Depending on your local meta some cards will perform better than others, thus this deck is more focused on my experience. Vines of the Recluse works rather well in dealing with flyers. I might consider using it if I did not play as much multiplayer as I do. The versatility of Atarka's Command (you get to give all your creatures reach plus a bonus effect) made me use that instead.
I mainly use Silverfur Partisan against removal-heavy mach-ups because he fits the theme. He can otherwise often feel a bit high on the mana curve in this, otherwise more aggressively focused, deck. If the deck needs to be more competetive, then Vines of Vastwood/Blossoming Defense would work great, though it will cost the deck some flavor.
As for Isochron Scepter, I did not test it extensively. Just enough to not enjoy this deck as much as I do without it. But if you'd like to use the scepter, then some cards can both be good and bad to replace with it. The more wolves the merrier, thus the scepter might take Neglected Heirloom Flip's place. On the other hand the scepter might make it easier to flip the heirloom if you did not flip it early. But if you already have an Immerwolf in play then it might not flip at all, with probably most humans already transformed.
You could also take out a few Immerwolf and get more value out of Huntmaster of the Fells Flip (only if you plan to use the scepter on the other player's turn, as the ability will count as a spell cast and prevents you from casting more spells on your turn). Or just take out a few huntmasters instead because they clash a bit with the Immerwolves.
Cards that might be good to add in addition to the scepter could be some artifact recursion or other ways to keep Isochron Scepter in play. Though it might make the deck a bit less aggressive if you add more control cards.
Otherwise you could just pull the card that you'd like to draw the least and just replace it with 1-3 Isochron Scepter.
2 years ago
Thanks so much for brewing this up; it's just a TON of fun!
FWIW, I've been using Vines of the Recluse in the sideboard to deal with Flyers. The Untap effect is just hilarious.
Finally, what would you pull for an Isochron Scepter build?
Thanks again, and draw well!
2 years ago
I think you would benefit from streamlining the deck by having fewer one-ofs, so here's some suggestions:
98% of the time Rancor is strictly better than Unnatural Predation, and since it was a common back in Urza's Legacy it's Pauper legal. You might also want to add a third Rancor instead of Wildsize as it is cheaper.
2 years ago
So there are a lot of different things that you can do to make this better, and the first is deciding on a theme. Decks tend to run better when all of the cards in them are to hit a certain goal. You have too many floating around (lifegain, counters, midrange, trample, mill, etc). Pick one or two that would work best together, and then choose your cards.
Then, you should cut some cards out. A good goal is to have under 20 -different- cards. I recommend trying to stick to around 15 or 16 though. Try having a full set of the most important features of your deck and stay at the 60 card minimum. It makes your deck far more consistent
With a deck like this that has so many cards that require 4+ mana, you'll want more than just land. I recommend adding something like Cryptolith Rite, Llanowar Elves or Sakura-Tribe Scout. Without adding ramp, you'll have to wait until turn seven or eight until you can have the seven mana to cast Sifter Wurm. You'll also want to avoid adding lands that are tapped unless necessary. The effects that they have are useful, but having them slows you down. Find a balance.
Personally, if this were my deck, I would add a splash of white deck so that I could base it around Concerted Effort. Not only would I have a strong mana pool from the green ramp, but I would also have the range of effects from the powerful green creatures. Doing something like this is an excuse to have a ton of different concepts throughout the deck. You just have to be smart about it.
2 years ago
I was thinking about this some more though, and I realized I forgot to mention anything about flyerhate. Wolves are notoriously weak to flyers, and now that Temur Midrange (featuring both pesky Thopters and brutal Glorybringers) has become a HUGE part of many metas, it's a real weakness for the deck. There are lots of good ways to answer a Turn 4 Glorybringer, but I personally like Tears of Valakut and Plummet. Or maybe Vines of the Recluse/Aim High ... they're probably my favorite combat tricks ever, but require a creature on board with at least 3 toughness (so it can survive the 4 damage if he Exerts).
As always, draw well!