Vines of the Recluse


Format Legality
Tiny Leaders Legal
Noble Legal
Hero Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Standard Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Nissa vs. Ob Nixilis (DDR) Common
Oath of the Gatewatch (OGW) Common

Combos Browse all

Vines of the Recluse


Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)

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Vines of the Recluse Discussion

_raeofsunlight on Mono green(Advice needed)

1 day ago

So there are a lot of different things that you can do to make this better, and the first is deciding on a theme. Decks tend to run better when all of the cards in them are to hit a certain goal. You have too many floating around (lifegain, counters, midrange, trample, mill, etc). Pick one or two that would work best together, and then choose your cards.

Then, you should cut some cards out. A good goal is to have under 20 -different- cards. I recommend trying to stick to around 15 or 16 though. Try having a full set of the most important features of your deck and stay at the 60 card minimum. It makes your deck far more consistent

With a deck like this that has so many cards that require 4+ mana, you'll want more than just land. I recommend adding something like Cryptolith Rite, Llanowar Elves or Sakura-Tribe Scout. Without adding ramp, you'll have to wait until turn seven or eight until you can have the seven mana to cast Sifter Wurm. You'll also want to avoid adding lands that are tapped unless necessary. The effects that they have are useful, but having them slows you down. Find a balance.

Personally, if this were my deck, I would add a splash of white deck so that I could base it around Concerted Effort. Not only would I have a strong mana pool from the green ramp, but I would also have the range of effects from the powerful green creatures. Doing something like this is an excuse to have a ton of different concepts throughout the deck. You just have to be smart about it.

I would honestly cut out Vulpine Goliath. Also, Vines of the Recluse and Highspire Infusion and find a card or two that helps all of your creatures, not just one.

clayperce on They're Just Puppies.

3 months ago

You bet!

I was thinking about this some more though, and I realized I forgot to mention anything about flyerhate. Wolves are notoriously weak to flyers, and now that Temur Midrange (featuring both pesky Thopters and brutal Glorybringers) has become a HUGE part of many metas, it's a real weakness for the deck. There are lots of good ways to answer a Turn 4 Glorybringer, but I personally like Tears of Valakut and Plummet. Or maybe Vines of the Recluse/Aim High ... they're probably my favorite combat tricks ever, but require a creature on board with at least 3 toughness (so it can survive the 4 damage if he Exerts).

As always, draw well!

w33m4n on Naya Exert Standard

3 months ago

fanofhell I thought about clip wings but Vines of the Recluse also provides untap and pump while giving reach instant speed for 1 mana. Nice way to spring a sudden defense on someone iIfeel over just making them sack a flyer which may not be the flyer I want to disappear. Vines is cheaper and more targeted to what I wanna do.

clayperce on pummel flinger

3 months ago

I understand the appeal of a 1-mana pump, but Brute Strength is better than Built to Smash imo. Vines of the Recluse is hilarious too, as opponents never expect the Untap, but I like both Strength and Smash much better than it except in a totally flyer-infested meta.

Emzed on Elves

3 months ago

If you want your elf synergies to work, you need more elves! 20 is way too few, it will work much better with 30+. You don't need all those non-creature, non-land cards. Some of them are good, but overall you just have way too many. The ones i like the least are Attune with Aether, Nissa's Pilgrimage, Vines of the Recluse and Golden Urn.
I would add a lot of 1cmc elves, like 4 of each Llanowar Elves and Elvish Mystic. They might be unexciting, but help you being explosive by accelerating your mana. You could also add Elvish Archdruid, Dwynen's Elite, Elvish Champion, Imperious Perfect and Ezuri, Renegade Leader.

clayperce on Return of Steel-Cannon Pummeler (AKH - Retired)

3 months ago

Congrats on your FNM results! I'm SO glad you enjoyed the deck and that Soul-Scar Mage worked out well for you! One thing to mention: If you're running without Attune with Aether, you may want a few more Lands. But nvm if you already thought about that or if it's working fine for you!

Consuming Fervor is intriguing. I think I'd rather have Expedite if I was looking for a use for 1 extra mana. Or maybe Vines of the Recluse (which is probably my favorite combat trick ever, because of the Untap effect). Please let me know how it goes though!

Thanks much and draw well!

Moby_Copperfield on It Goes Bark *Updated*

3 months ago

The options I considered versus flyers were the instants Vines of the Recluse, Aim High or Spidery Grasp

Appreciate they are one use, but they can provide quasi-vigilance and may end up removing the pesky flyer.

They also trigger Silverfur Partisan bringing in a surprise blocker.

Moby_Copperfield on MadDog Assault

4 months ago

I'd be intrigued to know how this build performs.

I'd consider including something like Shock that doubles up as target removal and hitting in for those last two points of damage after a heavy strike.

Additionally Vines of the Recluse is a variant of Aim High that has the advantage of a lower mana cost.

There's also Spidery Grasp that has a similar function.

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