Boulder Salvo

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Boulder Salvo

Sorcery

Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Boulder Salvo deals 4 damage to target creature.

Ninja_T0-_-0 on Breaking the ice. (NEED HELP) Competitive

6 years ago

Expedite and Crash Through are good 1 manna red spells. You could also dabble in some Surge Cards like Boulder Salvo and Grip of the Roil

Calibus101 on Soul-scar & Dragon Aggro

6 years ago

Looking at the deck I have a few criticisms. You have a lot of creatures doing different things, which can be bad in the end. For example, Champion of Rhonas ability to cheat cards in really foils the effect of Tyrant of Valakut Since the Surge cost is the effect you should be after with it. Other cards face similar issues Heart-Piercer Manticore isn't really worth adding to the deck since none of your creatures are expendable enough, asides from itself due to the Embalm effect. Naga Vitalist and Beastcaller Savant are both very useful manadorks but in this deck it doesn't really help as your mana spread is 2-4 drop ranges. It's useful, but not completely necessary. I would rather fit in x3 Channeler Initiates to fill instead. 2-drops that get bigger every time you dork. Sin Prodder seems to work against you. As you have no means of graveyard play to really make it shine. And as a result any opponent with decks with lifegain just stop you from having anything. Sylvan Advocate is not a card that helps your deck in any way. There is no Land Creatures in your deck. The 4/5 looks nice but as a late game drop it's not helping your game too much. Outland Boar isn't doing your deck much either. I would replace it with Greater Sandwurm It's pretty much the same card, it hits harder and you can cheat it in with Champion of Rhonas and if we think along those lines Oracle's Vault would be a great add with Lifecrafter's Bestiary to get to Scry the top of your Library to gauge what you'll cheat or if you're willing to deal with the exile if you can't afford. Voltaic Brawler doesn't work either. You're unable to supply it with more energy counters so it's really only effective for two turns. Not really worth it in my opinion.

You're going to need more Champion of Rhonas, Ahn-Crop Crasher (To stop blockers from your beatdowns), one more Glorybringer, and one more Soul-Scar Mage(it can synergize well with a large portion of your deck.)

Creatures of note that I recommend adding or looking into:

Combat Celebrant - It gets you another combat phase and untaps your already exerted creatures. Yay! So much aggro!

Honored Hydra It's an unreal powerhouse, something that honestly would pair very well with Heart-Piercer Manticore Because of the Lower Embalm cost to return it. And 6/6 Trample just ends games.

Scaled Behemoth 6/7 Hexproof. Need I say more? Well other than that it's an amazing card to just cheat in with Champion of Rhonas.

Aetherwind Basker may cost 7 but it has trample and gains Energy like mad. You could even run Voltaic Brawler if you want to use this creature, and you can cheat it in too! And You can frequently use Lightning Runners (if you want to add it) and its effect to great use. More combat phases means more hurting your opponent.

Lightning Runner as stated before.

Khenra Charioteer 3/3 3cost Trampler that gives trample to other creatures you control? I'd consider this one big time.

That was creatures. Now for Instants/Sorceries/Enchantments/Artifacts

Heart of Kiran isn't helping, you are forced to tap a creature to Crew it and as an aggro deck with so many large beasties, it's not much worth in your deck besides its very low cost and flying. Heck, there's not enough creatures you'd want to man the thing such as pilots who do things when they are tapped. I would go for some card cheating such as Oracle's Vault instead.

You're lacking a fair portion of Instants and Sorceries to make better use of Soul-Scar Mage But that's fine as you have a portion of creatures that deal damage to opponents creatures, But you want to take advantage of the mage through Instants and sorceries. Monstrous Onslaught, Chandra's Revolution, Hungry Flames, Furious Reprisal, Pyromancer's Assault, Devour in Flames, Boulder Salvo, Blazing Volley, more Sweltering Suns

I'd Run Blazing Volley since it does damage to each creature opponent controls. Paired with Soul-Scar Mage it would become devastating. Anything that Burns for 4 is the sweetspot for damage, as many newer creatures seem to have that much toughness. and it badly cripples any creature with higher toughness if Soul-Scar is out.

I would also look into finding more cards that untap creatures you control as it would really power up your game.

Calivess on Boulder Salvo banned in EDH?

7 years ago

@Atony1400:Thank you

@Profet93:I chose Boulder Salvo because it also combos well with Mercurial Chemister, if need be.

Calivess on Boulder Salvo banned in EDH?

7 years ago

Hello. According to the deck builder, it lists Boulder Salvo as banned in Commander/EDH. The ban isn't listed on the card's page, but it's tagged as banned on my decklist:

http://tappedout.net/mtg-decks/the-repetition-department-of-repetition/

This means my deck is labeled as "illegal", which it shouldn't be. I checked the MTGCommander site, as well as the comprehensive Magic: The Gathering rules PDF, and the official WotC Commander banlist as well, and didn't see Boulder Salvo listed anywhere.

Why is Boulder Salvo appearing as banned in my decklist for EDH/Commander?

Crayfish on Opinions of my personal starter …

7 years ago

I've always wanted to make some simple 40-card beginner decks to teach people how to play, and with the combination of me moving to a new school district and my girlfriend saying she is willing to learn, I have finally built them. I would like your opinions on them, and if they seem easy enough for a newer player to understand. (As a note, I tried to include a wide cast of keywords to emphasize the diversity of the game.)

Each deck has 17 lands and one rare, which the deck is themed around





mana symbol g Hero of Leina Tower-Pump and Smash mana symbol g Show


mana symbol w Captain of the Watch-Soldiers mana symbol w Show


Argy on Allens black/red

7 years ago

Let's try to tighten this up a bit.

I would remove the following, for the reasons given:

Removing those cards should make your deck 60 cards.

Putting in four Foreboding Ruins and taking out two Mountains and two Swamps would also be a great idea.

spinaltap on Red Black Vampires (older ver.)

7 years ago

Mizzium Mortars is definetely better than Boulder Salvo

Zaueski on Izzet Aggro Control

7 years ago

Glint is there because of the Eldrazi decks at my lgs, it allows me to beat most of the bigger Eldrazi in single combat instead of getting field wiped to trade.

Disperse is better than Just the Wind good catch.

I took out Boulder Salvo a while ago and forgot to edit, I'll do that tonight.

Chandra, Fire of Kaladesh  Flip is the MVP of the deck, she does attract removal but then my other creatures aren't getting targeted. Also when she is allowed to live I've hit people for 12 damage in a single turn with her as my only creature. I had an Abbot of Keral Keep in here before and it was just to clunky.

Jace, Vryn's Prodigy  Flip is here for draw power and the occasional flashback. He is not the focus, but does attract a lot of removal so he helps that way.

I've been debating about Talent of the Telepath for a while... it's just too high on the curve for me to say yes...

Clash of Wills isn't here because I designed this deck to race the opponent. And I never have the mana to sink into it so it got cut a while back

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