Repel the Darkness

Repel the Darkness

Instant

Tap up to two target creatures.

Draw a card.

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Trade

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Printings View all

Set Rarity
Ultimate Masters (UMA) Common
Duel Decks: Zendikar vs. Eldrazi (DDP) Common
Rise of the Eldrazi (ROE) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Repel the Darkness Discussion

LadyZ on Religion is War

5 months ago

Some of the cards you're running aren't the best in commander. Some cards I'd look at cutting are Renewed Faith , Repel the Darkness , Gideon's Reproach , Vengeance , Tectonic Rift , Demotion , Demolish , Screaming Shield , and Fresh-Faced Recruit .

There are a variety of cards you could look at adding, depending on the exact focus of your deck. Some cards you will likely want regardless however are Boros Charm , Swords to Plowshares , Path to Exile , Smothering Tithe , Commander's Sphere , Solemn Simulacrum , Burnished Hart , Staff of Nin , and Marshal's Anthem

kellylogs on

10 months ago

Well we had some different ideas on this one. This seems like a really solid list, though I wonder why not include something like Expose Evil or Repel the Darkness over Niveous Wisps . I understand if the answer happens to be costing 1 mana but to me it would seem the extra mana is alright to get the benefit of tapping down other people's stuff as well while still looping the card. Other than that it's really just the Sword of War and Peace that would give me pause as it stops the creature being targeted by all your own spells which seems an iffy prospect to me in a Feather deck. Still, overall I'd call this really solid and gods help me if I ever have to fight it out there one day!

wallisface on Hedron Alignment no money!

1 year ago

Looks like a cool idea. I have a few thoughts and suggestions below, trying to be as budget as possible

1) your creatures don’t appear to be doing anything other than attempting to stall/block until you win. That plan will eventually come crashing down to pretty much any deck when they get a board state bug enough to overrun you. It seems like those slots would be better used to not only slow down your opponents advances, but also give yourself card draw and speed up your engine. I’m thinking stuff like Thraben Inspector, Repel the Darkness, Pressure Point, Niveous Wisps, Expose Evil, Curtain of Light, Bright Reprisal. They all still prevent an opponent attacking (although only temporarily), while letting you race for an actual win. You probably want to keep a mix of these and defensive creatures though (maybe 8-10 creatures max?)

2) even with card draw, the odds of one of the hedrons being near the bottom of the deck is high. And no non-fetching game plan will ever let you reach that last piece. Even though these might be a little steep for your budget, including 2-3 of Plea for Guidance feels like a must imo. Otherwise most games you’ll only reach 2 or 3 of your hedrons.

NotSuicuu on What Happens When Repel Darkness ...

2 years ago

I was playing a game and I used Pounce. I had my Frenzied Raptor fight my opponent's 5/5 Scute Mob. My opponent then used a Repel the Darkness to try and tap my Raptor. I need to know how this will resolve.

DragonzBane on

3 years ago

Removal is always a good things to have, I would suggest either Path to Exile or Condemn in place of Repel the Darkness.

Raging_Squiggle on Grip of the Roil and ...

3 years ago

Note that if the spell has two or more targets (see Repel the Darkness), and only one target becomes illegal, the spell will still resolve and you will draw a card.

This is not to be confused with the rule that says when spells/abilities resolve, they do as much as they can. Example: Omen Machine is in play and someone resolves Brainstorm. The spell does as much as it can. Since the player can't draw cards, they simply put 2 cards in their hand on top of their library.

If all targets for your spell become illegal targets, the spell will fizzle and be removed from the stack.

Crayfish on Opinions of my personal starter ...

3 years ago

I've always wanted to make some simple 40-card beginner decks to teach people how to play, and with the combination of me moving to a new school district and my girlfriend saying she is willing to learn, I have finally built them. I would like your opinions on them, and if they seem easy enough for a newer player to understand. (As a note, I tried to include a wide cast of keywords to emphasize the diversity of the game.)

Each deck has 17 lands and one rare, which the deck is themed around





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