I have no control over that at all. You'd have to take it up with yeaGO first.
November 9, 2018 6:49 p.m.
Hey Smasher, while there might be a specific tweak or two that would become obvious while doing budgetting, the vast majority of the process is the same for both Kess and Jeleva.
October 25, 2018 3:21 p.m.
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Martyr's Cause is very necessary to not die to dragons and xenagoses and kaalia's. Diviner's wand is an attept to play 2 thrasioses. you're probably right about Spawning Pit and Serra Ascendant though. What would I use for card advantage instead of armasaur. I've played with Luminarch Ascension a lot and it definitely blocks more damage than it causes in my playgroup, people usually target me anyway so there isn't much of a downside.
November 19, 2018 1:21 p.m.
Ignition says each opponent, Soulblast does not.
November 19, 2018 1:09 p.m.
you're probably correct goodair, but I want to try diviner's wand and pit before I cut them, I think I will need to play some games with the deck now.
November 17, 2018 3:46 p.m.
Echoing the echo.
Also not to be that guy please use grammar it really does make it harder to read, and don't be so vague.
November 17, 2018 2:36 p.m.
7 too many cards, which ones should go?
November 17, 2018 2:36 p.m.
Do you mean play something like Cathars' Crusade? Also I don't see big creatures TOO often, and they often get killed. What are some good ways to steal creatures, I don't want to just jam my deck full of Control Magic but I'm not sure how many good ways there are to steal creatures. I thought about Roil Elemental but that seems super frgile and will make everyone mad
November 17, 2018 11:48 a.m.
Infiniteomniscience I haven't played Skeletal Vampire myself but I havn't seen it do much work on the other side of the board. The other cards you are adding are good though. You sac Thraximundar to Altar of Dementia and mill someone out after killing someone else by attacking. People WILL want to kill Thraximundar and you can sac it in response and mill the removaler out, you can also say "if you try to kill Thrax, you will die" and suddenly people are much less interested in killing him. Chandras ignition really reads "Sacrifice target Thraximundar: You win." When your opponents are dead you don't care about tokens. Also if you play with people who are tempted by tempt cards, play Tempt with Vengeance. Also infect cards like Tainted Strike may be worth running.
November 17, 2018 11:30 a.m.
Play cards that say "When x happens, make a token" rathar than cards that say "Make x tokens" Examples of what to play: Dragon Broodmother, Sek'Kuar, Deathkeeper, that dude that makes thrulls, and that spider that makes more when your opponents cast spells. Obviosly some of these are not in your colors but they show what I mean.
Also conduit of storms is bad and you should play more of the "Whenever a creature dies, each opponent loses 1 life and you gain 1 life."
November 16, 2018 5:06 p.m.
I couldn't figure out the formatting. TheAmazingSteve What would a good stuff deck look like? I will probably cut the blink cards. I was going to just lump tokens into the payoffs category, but I felt like they needed their own section. I don't have any token payoffs, they are just the way I will win. The token makers will stay and saying that they are a sub theme is stretching it and to me that feels like saying that drawing cards or ramping is a theme when every deck needs to do that. I need to win eventually I can't just sit around and get value, and I like the idea of using Squirrel Nest type cards to win when I can repeatably untap them. Also my meta has a lot of big dudes that swing in without trample so I am building this deck partly because of the infiniblock on derevi and the tokens can block a lot too.
November 16, 2018 11:52 a.m.
I added extra lands in order to effectively use the test feature on tapped out without getting mana screwed every time. Thanks for the sudgestions
November 16, 2018 11:46 a.m.
Here is the deck: Stax Free Derevi
Link with cards sorted into sections: https://deckstats.net/decks/104273/1138771-derevi-3
The idea is to untap things a lot and tap your opponent's things in the late game by flashing derevi in and chump blocking. Attacking to untap a token maker to make more tokens to untap more to make more tokens... is also fun.
The manabase is already decided on i'm not changing it because I own all these lands already.
There are 59 too many cards. I need to cut cards I do not want to add any. There is definitely too much ramp here, so which ramp should go? What else should I cut?
November 15, 2018 12:53 p.m.
The non competitive meta is way too large to test against, If you don't have a defined meta, just make sure that you can deal with the popular cards in the most popular archetypes: creatures, instants/sorceries, tokens, stax, control, graveyard based, artifact, enchantment, and combo. Note that Krosan Grip stops most combos with no iffs ands or buts. Cards should be able to deal with multiple of these archetypes, ie. play Swords to Plowshares to answer creature, combo, and some artifact decks. Play Return to Dust and Krosan Grip to stop artifact enchantment and combo. Don't play Tranquility, play Merciless Eviction and Austere Command. Just make sure you arn't playing overly specific cards and that you can stop the common things that will surely get thrown at you. These are all generalizations because I don't know your meta, and you don't seem to either, so this is probably the best way to start. "testing" in edh is just playing games against your friends/the people you play with. This isn't testing for a grand prix you can't just hop into a magic online league. Play the game and tune as you go, just don't forget what you are expecting to play against, and if that is everything, then you must plan and prepare for everything. As the flavor text on Game Plan says, "Plan for victory, or prepare for defeat."
November 15, 2018 12:14 p.m.
I have decided and bought lands. Further discussion is unnecessary to me. If you would like to create a more complete thread for others that's fine. Thanks for all of your help, I am unsubscribing to this thread now.
November 15, 2018 noon
The cedh tier list is a tier list of commanders. Example, kess and jeleva are obviosly better than the tier 5 Garza Zol, Plague Queen, but if you just made grixis storm with Garza Zol, Plague Queen then it would be nearly as good of a deck. Other than commanders like teferi most cedh decks are not commander dependent. This looks like a casual deck with a lot of combos, I don't play cedh but my advice from before definitely still stands.
November 13, 2018 2:15 p.m.
I need to cut some cards, I would like it to be as cheap as possible so if a card is not worth the price tag let me know. I already own all the lands btw.
The idea is that it is a control deck that wins with instant and sorceries. To be used in any unknown meta. I don't want to combo out (I have plenty of decks for that) and I want to be very resilient for long games.
Any suggestions are appreciated but I mainly want to cut cards.
November 12, 2018 1:27 p.m.
I dislike the background for the articles. The 100% black background with 100% white letters makes insane contrast and makes it very hard to read. Can you please make the articles have the same colored background as the comments: brown. It is much easier to read the comments and it doesn't strain your eyes. And now I am not an old person!
November 12, 2018 12:14 p.m.
I get your big dreams with Riftsweeper, I disagree with that but aside from this, here is my suggestion.
Play the deck.
Play it with more than 100 cards and extra lands.
You will lose out on consistency and your deck will technically be illegal, but just try this out, a lot of people hate this but it really does help.
Play a few games, say 5. After each game, take EVERY card that didn't pull it's weight in the game and set them aside, say it sat in your hand or it was too situational; set it aside. Then for each card, ask yourself "Would I rather play this card in the NEXT game, or have a better deck?" For each card that you decided you wanted to have a better deck, take it out and set it aside. This strategy can mislead you, but it is very good for cutting cards. REMEMBER, changes are NOT PERMANENT. Maybe Cyclonic Rift did nothing one game, you know that it should probably be in your final deck, so your testing mislead you. THIS DOES NOT MEAN YOU CAN'T TAKE OUT Cyclonic Rift, and this DOES NOT MEAN you can't put Cyclonic Rift in the final version. No card is safe from the chopping block, no matter what. Another bit of insight, if a card is a staple, is obviously insanely good, and does not directly synergies with your deck, just take it out during testing. We already know rift is good, and the point of testing is not to win, it is to have a better deck, and for the sake of this, you would rather draw Riftsweeper and see if you can pull off you silly combo consistently than draw Cyclonic Rift and be like "wow, this card is good!" because you already know that.
November 12, 2018 12:10 p.m.
Commander / EDH*
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