Gloom Sower

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Gloom Sower

Creature — Horror

Whenever Gloom Sower becomes blocked by a creature, that creature's controller loses 2 life and you gain 2 life.

multimedia on Tariel wrecker of holes

1 year ago

Hey, you haven't really made a complete deck yet to begin optimizing? Since there's only 14 lands here and you have to know that's not enough lands for a Commander deck?

There's some good ideas here, such as stealing opponent's creatures, attacking with them and then sacing them, but you want more sac outlets for this strategy. Making opponents discard cards is good, but giving an opponent the choice of what card to discard can be problematic for Tariel since opponent is not going to discard a creature. There's some reanimation and lots of recursion here which is good in these colors, but there's few enablers to get your creatures into your graveyard.

Some causal budget deck building advice to get started.

To start add 36 lands, they can be all basic lands to begin, can change some to dual lands later. Have 36 lands so you fill all the spots that are needed for lands and to clearly see how many cards have to be cut for lands. The double faced cards represented as lands here are all terrible cards for the mana cost. Cut them all and replace them with basic lands?

To add more lands next cut all the Pacifism removal? This type of creature removal doesn't interact with Tariel, Reckoner of Souls because it doesn't kill opponent's creature putting it into opponent's graveyard. If you want to utilize Tariel's ability then your opponent's creatures have to be put into graveyards, not exiled or stuck on the battlefield unable to attack or block.

The next cards to cut to add more lands are the high mana cost creatures who don't do enough for Tariel, Reckoner of Souls. Tariel is the high mana cost spell you want to cast more than the rest, the other spells played should have some interaction with him or interact with opponent's creature in some way such as In Garruk's Wake. Keep Wake, cut the rest?

Cards to cut last are some that just aren't doing enough for the mana cost and don't have any interaction with Tariel, Reckoner of Souls or the other strategies being played.

All these cuts make enough spots for 36 lands. When you have enough lands then you can begin to optimize the rest of your deck. Good luck.

wallisface on Corruption

2 years ago

Some thoughts:

  • your deck currently only has 58 cards. A deck needs 60 to be legal.

  • you’re running a LOT of 1-ofs and 2-ofs of cards - running more playsets of the cards that matter would be a good move for increasing deck consistency and power.

  • your mana curve is currently very high. Modern decks typically only run 3-4 cards in the 4cmc slot, and nothing costing more mana than this. You’ve got 11 cards costing 4-or-more mana, which is far too much. In particular, you have no chance of casting the Gloom Sower.

Sbyeliab on Mono Black Sac

3 years ago

Sorin_Markov_1947 thank you so much for your suggestions! I'm new here (obviously) so I mislabeled the format. This is an arena deck, so there aren't actually legality problems.

I may have also mis-labeled the strategy a bit, I still don't really speak the lingo. It really does hinge around Piper of the Swarm and/or Sanitarium Skeleton , Ayara, First of Locthwain , Lampad of Death's Vigil .

In an ideal turn, I make a rat with the Piper, this takes one life via Ayara. I then sacrifice it with the Lampad, which also takes one life. If I can't keep a Piper out, I have the Skeleton, and Liliana is a cheaper way to regenerate a skeleton each turn. Bastion of Remembrance doubles damage from the sacrifice with the Lampad, and Vito, Thorn of the Dusk Rose doubles everything. With Sanctum of Stone Fangs and Dogged Pursuit a turn with only 1 rat creation and sacrifice has the potential to do 10 damage.

That's the plan, at least.

I have trouble keeping Liliana and the piper out, so I end up defaulting to the Skeleton's ability a lot.

An earlier version of this used Marauding Blight-Priest and Duskwielder , but I found the Piper/Ayara/Lampad combo got watered down.

I've thought about Gray Merchant of Asphodel and Gloom Sower as additions, but they're very expensive.

I don't quite see how Castle Locthwain and Faceless Haven fit in here. Can you say more there?