Active Volcano

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Active Volcano

Instant

Choose one — ;

  • Destroy target blue permanent.
  • Return target Island to its owner's hand.

Icbrgr on Modern Horizons 3 Predictions/Wishlist

7 months ago

So With Modern Horizons 3 Officially announced to be on the Horizon (No I'm not sorry) I was wondering if anyone had any hot takes/predictions or just a general wish list of cards they would like to see in the upcoming set.

Personally I have no Idea what to predict in terms of Brand new/never before seen cards... not even really sure what kind of theme/mechanic Modern needs or feels like its missing...not even really sure I can think of a cycle I would want to be finished... But I am always in favor of Tribal support... I genuinely believe Treefolk are only a powerful staple or two away from being a competitive deck IMO.

I have been building Burn in paper recently so for selfish reasons I think it would be neat for some legacy Burn staples be printed into Modern.

Im not sure If these cards would be considered "Too powerful for Modern" but I more so just fear that it would take away from "Legacy's Identity"... idk but these are just my from the hip thoughts.

jamochawoke on Path to Exile or Swords …

2 years ago

The hell is with people's rudeness today? Not even just here, seems to be the theme of the day. Lol.

Unless they're playing in red or black, they're running enchantment removal, and black can just sacrifice the commander usually in the case of Darksteel Mutation (I've never seen a black deck that doesn't run some kind of sac outlet) and while it may be a real problem for red there are some options there that should be run like Chaos Warp and most red decks including the ones I run have some kind of cheap land destruction that would make Song of the Dryads a good target to get your commander back. In my red deck where colors matter I just change the color of the enchantment to blue and use a blue destruction spell like Active Volcano, Pyroblast, Red Elemental Blast.

Aside from a few slinger decks I'm usually running voltron or some other type of combat-based shenanigans (I love combat), and until I draw into my trample or flying cards that 0/1 indestructible is going to be a major pain in my ass for many turns. Usually people don't want to block with their commanders if your creatures have deathtouch or double strike or are running combat tricks or what have you but they will definitely block with this just because they always can. I also saw someone put that on their enemy's Voltron commander and they just went Voltron with that 0/1 with the added effect of it being indestructible when the board had already used up their Exile based removal and destroying that enchantment would make the Commander way worse. Hooray?

Azdranax on HELP ME!!!

3 years ago

For mono-red commanders, especially versus blue, there are two keys that will lead to the greatest consistent success - 1) out race your opponent (typically with a lower mana curve) and 2) maintain similar or greater card advantage to mitigate any counter magic directed at you.

As others have previously stated, you can attempt to beat the blue player at their own game by focusing on blue hate options specifically, like Pyroblast, Red Elemental Blast, Burnout and Active Volcano. You can also use copy spells like Fork, Reverberate and Reiterate to beat them at their own game to counter their counter magic spells. Finally, you can venture down the road of mass land destruction specific to blue with by casting Overmaster into a Boil or Boiling Seas, bringing down the hammer if their counter magic remains focused on you. Unfortunately, there aren't enough of these card options to realistically create a reliable strategy to overcome blue counter magic, so deck building choices and strategies become even more valuable in most cases.

Simply outracing the blue player in resources and board state in the early game can be very effective. The lower your average CMC, the more you can advance you game plan before counter magic can oppress you. However, you then need to be able to recover your card advantage. While possible in mono-red, the best options are limited and can definitely stretch a budget. Wheel of Misfortune and Wheel of Fortune won't put you ahead in card advantage, but they'll definitely replenish your hand. Jeska's Will can be a powerful play, but it only affects a single turn. Most remaining options like Browbeat or Risk Factor are conditional to an opponent taking damage, which likely isn't a factor in commander if your needing cards in hand.

Based on all of these factors, unless you have the budget to pull together all of the blue hate spells and best draw option spells, I'd recommend giving a different commander in mono-red a try...Zada, Hedron Grinder. So long as you can get your commander in play, every single-creature targeted spell that can draw a card or scry becomes a cantrip or scry spell for every creature you have in play. Even if the original spell targeting Zada gets countered, the copies from the cast trigger can still resolve, so the value of individual counter spells is dramatically reduced for you opponent. Feel free to check out my specific list here: Yada...Yada...Zada

Best of luck with your mono-red goals and happy brewing.

Crushfield on Rakdos - Blood Loops (PRIMER)

4 years ago

Ironically, this list probably does work better in a cEDH meta than a casual meta but only if opponents kept sub optimal hands. You can live past a few counter spells but the amount of board wipes in the average casual meta would probably really hurt.

I've found that the best strategy for running Rakdos in a casual meta is to sand bag really hard then explode after the first or 2nd board wipe. Adding board wipe recovery may help you. Perhaps consider Living Death or Garna, the Bloodflame for wipe recovery.

Active Volcano seems bad but may help stop a counter spell or pop a fish.

Also Flame Rift is huge value for the mander.

Fire Covenant is straight gas.

Anyway, I know this list is dated, I just wanted to give my 2 cent and give you some kudos for the effort you have put into this list, it looks fun.

pungethu on Oathbreaker Estimated Tier List

4 years ago

Stefouch we play with sideboard so i would board in Red Elemental Blast , Pyroblast and Active Volcano , maybe even a Defense Grid , but yeah its risky.

Doniumbra on Can I Play Shaman of …

5 years ago

See I would beileve that He identifys as a RBG card but he cant be destroyed by a simple card like Active Volcano so therefore it shouldnt matter what mana symbols he has in the rule text because its just not true. He's not RBG he's a red card you can't change that. This rule basically says you cant have any color that your commander doesnt have even if you pay the ability corectly unless you use extort. And I dont know why this is a rule but it's actually ridiculous.

Caerwyn on Red Spell Question

5 years ago

I wanted to amend my statement now that I had a brief moment to run a Gatherer search. In addition to legendofa's Capricious Efreet the following can also destroy enchantments:

I'm sure that's all more information than you wanted, but since I did the research for my own edification, I figured I would pass along my results.

Kaleo42 on Waiting for Godo - cEDH primer

6 years ago

Apologies for the delay, I had to write this twice.One time mana sources make a lot of sense since you do need 11 mana to play your commander and equip all in the same turn.Basalt Monolith, Grim Monolith, Lion's Eye Diamond, Mana Vault, Pyretic Ritual, Desperate Ritual, Seething Song, Lotus Bloom, Lotus Petal, Treasonous Ogre, Vessel of Volatility, Simian Spirit Guide

Rite of Flame is too weak and Mana Seism may be a bit too deep.

Good RocksChrome Mox, Mox Diamond, Mana Crypt, Mox Opal, Sol Ring, Coalition Relic, Gilded Lotus, Thran Dynamo, Everflowing Chalice, Mind Stone, Fellwar Stone, Metalworker

Ok rocks to cut if you need more slots.Worn Powerstone, Jeweled Amulet, Fractured Powerstone

EquipmentHammer of Nazahn, Helm of the Host, Lightning Greaves all good but how do you feel about Sword of Feast and Famine + Aggravated Assault backup strategy? Sword of the Animist is a good equipment for this strategy as well but depending on the table may not be fast enough.

Draw and tutorsSensei's Divining Top, Daretti, Scrap Savant, Tormenting Voice, Wheel of Fortune, Imperial Recruiter,

I do not like Gamble without reliable graveyard interaction and I generally dont like Winds of Change especially if your opponents have any graveyard interactions.

Love the counter package, no Dualcaster Mage?Fork, Burnout, Pyroblast, Red Elemental Blast, Reverberate, Ricochet Trap, Glorious End, and of course Possibility Storm. Not a big fan of Veilstone Amulet in cedh but the makeup of your local meta will make or break this card. Active Volcano is probably too much.

Extra turns can be a big surprise win for this strategy. Love them. Final Fortune, Last Chance, Warrior's Oath

Artifact hate seems good but missing Vandalblast. By Force, Shattering Spree, Trash for Treasure.

Moon effects are strong but another meta call. Blood Moon and Magus of the Moon

Maybe too many colorless lands? I think you could cut one land overall but I understand you want to hit each land drop. Ancient Tomb, Buried Ruin, Cavern of Souls, City of Traitors, Command Beacon, Crystal Vein, Dwarven Ruins, Gemstone Caverns, 25xMountain, Sandstone Needle, Scorched Ruins, Sequestered Stash

Equipment assists seem good for faster hands but kind fragile. Brass Squire and Magnetic Theft

Dire Fleet Daredevil is a good card.Goblin Welder, Slobad, Goblin Tinkerer, and Welding Jar are all good.

Kuldotha Forgemaster is a good way to tutor the equipment into play.

Sphere of Resistance is a fantastic protection card but can make it easier for others to combo if you leave it out.

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