|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Uncommon|
|2011 Core Set (M11)||Uncommon|
|Duels of the Planeswalkers (DPA)||Uncommon|
|2010 Core Set (M10)||Uncommon|
|Tenth Edition (10E)||Common|
|Planar Chaos (PLC)||Common|
Combos Browse all
Creature — Human Wizard
: Prodigal Pyromancer deals 1 damage to target creature or player.
|Have (2)||, adventfaith|
Prodigal Pyromancer Discussion
7 months ago
Like the above comment said, your mana and ramp is probably fine. With Ravnica: Allegiances coming out, you'll soon have access to Rakdos locket and a cheaper Blood Crypt which could be nice for you. Commander's Sphere is an auto include in most decks. Building a good land base can get expensive quick, but Graven Cairns is my go to budget "dual" land.
I also agree with the comment above, burn is not particularly good in commander. Using this logic, most of your instants, and creatures that tap for damage like Prodigal Pyromancer or Thermo-Alchemist. Effects that say Destroy are normally much better, like Terminate, which you have, or Dreadbore which you don't. Additionally, you'll need answers to artifacts, and boardwipes. Blasphemous Act is one of my personal favorite, but many of them can get fairly expensive.
There are two types of effects that excel in commander. Effects that affect all players, and effects that generate continuous value. Consider Palace Siege. Either mode is relevant and can either accelerate the game while keeping you safe, or bring your creatures back when they inevitably get destroyed.
Tl;DR burn is not good. You need board wipes, and more direct removal for both creatures and artifacts/enchantments.
As a final note, I would check out The Commander's Quarters on Youtube. The decks he builds are more budget than yours, but you could find some great inspiration there.
10 months ago
Thought Vessel over vensers journal.
Sphinx-Bone Wand is a great win-con.
Bloodwater Entity because putting stuff on top is clutch
Sol Ring auto include
Bosium Strip weird tech, basically gives flashback to all spells in a turn
Telling Time instant speed, gets something in hand, and on top
1 year ago
1 year ago
Ill definitely let yah know how Memory Jar works out.
2 years ago
2 years ago
Why the Non-land, Non-Creature as a "Commander"? I did a quick Gatherer search - http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&type=+![%22Land%22]+![%22Creature%22]+[%22Legendary%22] - and most of them are Artifacts, with a few enchantments smattered among them.
Even then, you're going to need to do something about Honden of Infinite Rage - free passive damage, Mindslaver, for all the fun that comes with that being able to repeatedly steal your opponent's turns...
Also, your format encourages direct damage, rather than creatures. Yes, it's probably more efficient to use them as attackers in the long run, but being able to only attack with three at once is a massive hindrance, especially when the defender can block with three creatures as well. Prodigal Pyromancer hits up the best of both styles, being repeatable direct damage without taking up an action on your turn - because you can use him on your opponent's turn. And he's Common, so you can have four in your already burn-oriented deck, no problems.
I would run a deck, with Red for the burn and white for the damage prevention. Heck, this is a format in which Healing Salve is actually viable!
2 years ago
Really good decks start out with a solid idea and evolve over time and play testing. Here's some ideas based on my experience.
Cards to consider (in no particular order):
Ugin's Nexus to keep people from taking extra turns.
Goblin Welder for artifact recursion. Even if they counter something like the Nexus or Contagion Engine.
Jester's Cap is great at ripping combo decks apart by removing key components. It also works well with the Goblin Welder.
Bonehoard is better than Nightmare Lash in multi-player games as it sees everyone's graveyard.
Grafted Exoskeleton really should be in this deck to help push the infect theme and make any creature a significant threat.
Infiltration Lens, for the card drawing. The defender chooses to either take the damage or allow you to draw two cards.
Skithiryx, the Blight Dragon also should be in this list.
Kumano, Master Yamabushi as an alternate win conditions via direct damage. With the Grafted Exoskeleton it's a short game.
Fallen Ferromancer, Frostwielder, Spikeshot Goblin, or Prodigal Pyromancer to get around those pillow fort opponents.
Kaervek the Merciless to make it hurt for those combo players.
Virulent Swipe as a better creature pump spell. The rebound means you get twice the effect out of one card.
World at War is another extra combat phase card. Also rebounds.
War Elemental can get huge. When paired with a Surestrike Trident it becomes a quick way to kill a player each turn.
Loxodon Warhammer for tample and life gain. Any creature in the deck is better with a Warhammer. Spikeshot Goblin is really fun with the Warhammer.
Relic Putrescence could be fun on someone's mana artifact.
Cards to consider cutting from the list:
Anthem of Rakdos deals too much damage to you. Per Gatherer: "The first ability triggers once for each creature you attack with. If you attack with three creatures, for example, theyll each get +2/+0 and youll be dealt 3 damage." Horrible when you have multiple combat phases per turn.Talisman of Indulgence should be a Rakdos Signet so you don't take as much damage.
Lashwrithe is too conditional on your lands in play.
Nightmare Lash same problems Lashwrithe.
Thunderscape Familiar and Nightscape Familiar don't promote your theme and are not strong enough on their own to be worth having on the field. If you really need the mana reduction, you're better off with more land cards.
Scorchwalker is a mediocre creature and a crappy pump spell. There are too many better creatures.
These cards are all single creature pumps that don't help you at all if an opponent plays a Wrath of God or similar effect. One-shots are nice against a single opponent, but not in multiplayer.
Haze of Rage, Reckless Charge, Tormenting Voice, Balduvian Rage, Brute Force, Enrage, Reckless Spite.
The X mana pump spells are really bad because of the mana choices that playing them forces on you each turn. Leave mana open for the X pump spell or play another card? Not worth it.
May be worth cutting unless you don't have a better option:
Inquisitor's Flail is a maybe. This one is kinda a tough choice. I would cut it for a better card but leave it in if your budget or collection doesn't have another option.
Bonesplitter is another mediocre card that's only good if there isn't a better option.
Swiftfoot Boots and Lightning Greaves The haste is nice but they are really only good against spot removal. I would leave these in until you need to cut them to make room for better cards.
Obviously, temper these suggestions with your collection and budget. Feel free to check out my decks and let me know what you think of the ideas.
2 years ago
It's important to note, for the first two answers, that the damage doesn't exist until the ability resolves. If Prodigal Pyromancer were to remain on the battlefield and simply lose deathtouch, the damage dealt would not be deathtouch damage. The game only "looks into the past" if the creature leaves play, in which case the game uses information about how the creature last existed on the battlefield.
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