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Creature — Human Shaman
Tap: Cunning Sparkmage deals 1 damage to target creature or player.
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Cunning Sparkmage Discussion
2 weeks ago
The curve feels too high, and some of your card choices are fairly low-impact. Cunning Sparkmage and Vulshok Sorcerer are best in combo lists ( Banishing Knack/Intruder Alarm/Cowardice/Fractured Loyalty/Power of Fire ) where they are a win condition rather than anything playing more linear, because 1 damage/turn for three mana is weak on its own.
They can work in more casual Deep-Slumber Titan lists. With Goblin Fireslinger existing though, (used for the bloodthirst mechanic) they almost never see play. Gorgon's head synergy just isn't reliable enough to see play outside Brigid, Hero of Kinsbaile commander, and is best non-budget for Basilisk Collar.
Looking for that kind of synergy is exactly the right mindset for effective budget deckbuilding, you just need to get used to all the options so you can find the good stuff.
Its best to go hard on exactly what you want to do with a deck, especially as a budget list. Expensive cards are usually the most versatile cards (or cards with no alternatives). So to play budget effectively, you need a strategy that keeps cropping up in MTG and go all-in. A direct damage burst with Quest is a good choice, and so is the incredible efficiency of Shrapnel Blast, so lets build around those. You want to spend a single turn taking somone from 14-15 to 0 with artifacts on the field.
Go to gatherer, advanced search. Search for red enchantments that might sit alongside quest to help hit that 'eight copy reliable' stage. Anything that catches your eye, add it to the maybeboard, so you can see how much each card costs. We can also do a search for 'double damage' and 'whenever a source damage' to pick up other likely options.
Don't grab cards costing 6 or more mana, because unless you build your entire deck to cast them, you'll never cast them. Assault Strobe, Temur Battle Rage, Dictate of the Twin Gods ( Fire Servant ), ( Curse of Bloodletting )Insult,Overblaze, The Flame of Keld all stand out to me.
But with them all sitting in or around the 5 mana slot, or being creatures pump spells, suddenly we have some deckbuilding restrictions. We need either a bunch of damage on the field which we abruptly double and win, or to spend five mana getting one to the battlefield then cast a bunch of spells.
So lets look at the tools mono-red has to do that. For the former, there are agressive creatures like Keldon Marauders, Mogg Fanatic, Mortarpod, , Seal of Fire Zektar Shrine Expedition, Emberwilde Augur etc, for the latter Fling Spark Elemental etc.
Getting a big list of all the options then picking the best, looking at both price and effect is a good habit to get into with deckbuilding- Learning to trim the fat and spot strong options helps immensely with draft formats, and can help massively streamline your lists. If you are having trouble finding options, look into the archived standard deckbuilding discussions for an archetype that might have useful tools, and steal those.
Just remember, redundant copies of any spell makes it good, and casting spells on turns 1-2-3 is very good.
1 month ago
you're going in two different directions here, so I'm gonna give you suggestions for both
Control: I learned about control from Taking Turns in modern, so Gigadrowse, Exhaustion and the like to keep your opponent from disrupting your combo. definitely go up to 4 Whirs, get some Sleight of Hands and Opts and Serum Visions to sculpt your hand as effectively as possible.
Hope this helps!
2 months ago
Hi Cajared and welcome,
As your relatively new to Magic, I'm going to start off by giving you some keywords that are relevant to artifact strategies, those are: Affinity, Metalcraft, Living Weapon, Improvise use the search here or on Gather to have a look at the cards. Another suggestion I'm going to make is that you splash for either Red or Black, not all cards that care about artifacts have those keywords, for example Goblin Gaveleer, Glaze Fiend or Glint Hawk but again you should be able to either use the search or look at other artifact/equipment based decks.
Another reason for me suggesting Red and Black is your plan to ping with deathtouch. Lots of Black creatures (Pharika's Chosen, Typhoid Rats) have deathtouch, lots of red creatures (Cunning Sparkmage, Grim Lavamancer, Embersmith) tap for damage or can easily cause damage.
Lastly I actually mess around with an equipment deck Cheap & Cherio built around Puresteel Paladin and Sram, Senior Edificer, while you may not want to go as all in on combo as that deck, it could give you some ideas.
7 months ago
You will reduce a creature's power and toughness (be it permanent in the form of a -1/-1 counter or temporary with a -x/-x effect until end of turn).
Cards that deal damage will always say so (such as Steadfast Armasaur orCunning Sparkmage) whereas other cards don't deal damage (Rags or Liliana's Influence).
7 months ago
Go with Cunning Sparkmage. He may be a 0/1 instead of a 1/1, but you're benefit is that the color restriction is lessened. You can play him if you don't have a second red out yet.
11 months ago
I also forgot to mention Royal Assassin it taps to kill creatures on it's own. Plus, is pretty flavourful flavourful in a Marchesa deck.
The Sharpshooter is very good, as equipping it with Basilisk Collar turns it into a wrath, due to deathtouch, and untapping whenever something dies.
1 year ago
At this Point where the deck is right now, I would cut Thermo-Alchemist, which I like, Nettle Drone Forgeborn Oreads and probably Curse of the Pierced Heart, as well as Basilica Guards ... I see the value in the last both cards in this deck, but I think there are better options to fill there spots.
... here are some creature suggestions:
maybe 1 Scorched Rusalka
Boros Charm !!!!
Hihi: Devil token could be fun as well like Devils' Playground, Dance with Devils, or Make Mischief... But actually all this spells are expensive... But having one or two copies of Devils' Playground in your deck can be mean with all the Impact Tremors and Panharmonicon.