Cunning Sparkmage

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Cunning Sparkmage

Creature — Human Shaman

Haste

: This deals 1 damage to target creature, player or planeswalker.

legendofa on Is my custom card legendary …

10 months ago

I don't think it's overpowered, really, but there's a lot going on here. This card takes a while to read, longer to understand, and its abilities seem like they would just slow the game down.

For starters, the type line is flavorful, but feels a little arbitrary. Does it need to be both an Elemental and a Spirit? Are you trying to use this in a tribal deck?

While none of the keywords it has really contradict each other, some of them seem unnecessary. Defender is fine, if it's a Wall. Reach is a little out of place. Lifelink and wither, I would pick at most one of these. Protection from creatures with haste ties in with the next section, so I'll discuss that later. Protection from you seems awkward and unnecessary, and isn't always a drawback (it would survive pretty much any "damage each creature" effect you control, like Pyrohemia/Pestilence, Blasphemous Act, Crypt Rats, and lots more).

The second ability should be a targeted effect. Granting provoke seems odd when you can choose to block (which as Caerwyn mentioned is very questionable under the rules). Granting haste is fine, but you can always choose to block with protection, so I'm not sure what the intent is here. Skulk reduces the effectiveness of provoke even further. I also don't understand the intent of the toughness boost.

The third ability is one of those things that makes sense intuitively, and I understand how it's supposed to work, but the actual rules can't support it. If you don't have any rules lawyers in your group, and don't use this card outside your group, you can probably get away with it, but expect some weird corner cases that tie everything up.

The last sentence should be its own ability, and it's pretty niche but self supporting.

If I may try to reinterpret this card:

Krii, Manifest of Spite Show

Of course, your group should get final say, but in my opinion, this card as it stands is too complicated for what it's trying to do and will result in a stalled-out game as people try to figure out what they can and should do with it.

michaeleconomy on Cmdr Zagras

1 year ago

You could add the following to make this deck a bit faster, and they're all quite cheap:

Sol Talisman Rakdos Signet Fire Diamond Charcoal Diamond Prismatic Lens Worn Powerstone

cards to remove: Blackblade Reforged, The Eldest Reborn, Smoldering Egg, Volcanic Dragon, Ring of Xathrid, Rune of Mortality

aslo i'd swap Victim of Night for Grim Bounty

i think you want to consider Swiftfoot Boots replacing Ring of Valkas

you should also really consider taking out the dragons for: Blood Cultist Dagger Caster Blood Cultist Prodigal Pyromancer Morbid Opportunist Deathbringer Thoctar Fireslinger Cunning Sparkmage

when those get deathtouch, you can ice any creature that poses a threat to zagras

I would optimize the buffs you give zagras to +3 power so you can kill people in 3 attacks Grafted Wargear Heirloom Blade

double strike is actually way better since the deathtouch will kill the creature on first strike damage: Fireshrieker Lizard Blades Embercleave Assault Strobe Berserkers' Onslaught Blood Mist

Markov Blademaster Temur Battle Rage

ClockworkSwordfish on Clearcutting

2 years ago

Balaam__ Yeah, the classic Pyromancer can be a handy little creature, especially when given deathtouch. If he interests you, though, there have been a number of versions of the card printed since (and before!) then that are superior for one reason or the other - it might be worth taking a look at Vulshok Sorcerer, Cunning Sparkmage, Vithian Stinger and Goblin Sharpshooter.

Zackary on Grudge-Bearer's Revenge

3 years ago

use Cunning Sparkmage over Prodigal Pyromancer the sparkmage has haste and something like Basilisk Collar or Grafted Exoskeleton might be good for the pingers

Gobboleone on "Avada Kedavra"

3 years ago

Hi Grind, thank you for the input! Swiftfoot Boots are definately on my maybelist, and the first thing to go in if I find out my commander Protection is not enough. I also considered additional pingers like Cunning Sparkmage or Vulshok Sorcerer, but I don't know what to cut for these cards. i guess I will need to play the deck a few times to see what I dont need as much.

Hi seshiro_of_the_orochi, also thanks for the input! Toshiro Umezawa is definately a really cool card, but i don't think this is the right deck for him. His synergy is a little too far away from my main strategy to be worth a spot in the deck. But I will add him to my list of "cool cards I wanna use someday".

king-saproling on

4 years ago

nvm Nettle Drone, he's colorless. I have a poopy brain. Cunning Sparkmage , Fallen Ferromancer , Wojek Embermage , and Dwarven Driller seem awright though

1con1c97 on Rakdos, Lord of Riots EDH

5 years ago

Edit: Removed Cobbled Wings and replaced with Cunning Sparkmage Reason: I didn't feel as though there were enough small burn effects to get the commander out early.

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