|Commander / EDH||Legal|
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|Shards of Alara (ALA)||Uncommon|
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Creature — Human Wizard
Tap: Blood Cultist deals 1 damage to target creature.
Whenever a creature dealt damage by Blood Cultist this turn is put into a graveyard, put a +1/+1 counter on Blood Cultist.
Blood Cultist Discussion
3 weeks ago
I think mostly I used cards that I had at the time, but I think deffinatly think I will remove Kathari Screecher and Blood Cultist for Sedraxis Specter and Grixis Grimblade . The Clout is good with the colors, but the haste is redundant with unearth.
1 month ago
Hello! What do you think about adding Blood Cultist? Thanks to Olivia's ability she becomes 2/2 Vampire with haste and grows more and more.
2 months ago
The Blood Cultist will never get the counter in the first place, but getting a counter from its ability won't kill the Cultist.
If you tap Blood Cultist to deal 1 damage to target creature, you've targeted something with an ability. Horobi, Death's Wail triggers while the Cultist's ability is still on the stack, and resolves first. The targeted creature dies. Because Blood Cultist didn't do any damage to it (its ability hasn't resolved yet), then Blood Cultist's second ability doesn't trigger and it doesn't get a counter.
However, if you did somehow use Blood Cultist to damage an enemy creature without targeting it first, and then targeted the creature the Cultist damaged while Horobi is on the battlefield, Horobi's trigger will destroy that creature. Because a creature damaged by Blood Cultist was sent to the graveyard in the same turn it was damaged, Blood Cultist would gain a +1/+1 counter from its second ability, which doesn't target and thus doesn't trigger Horobi.
2 months ago
4 months ago
Hello! So you want to convert your creatures into Vampires utilising your commander's ability, right? In this case you should look at creatures like Lyzolda, the Blood Witch, Exava, Rakdos Blood Witch, Blood Cultist etc. And you need Stromkirk Captain of course. Take a look at my deck Nobles of Innistrad (B/R Vampires). Maybe you'll find something interesting there.
7 months ago
that's quite an impressive list! A lot of artworks I didn't know of. But you also missed a few:
Aggression, Alexi, Zephyr Mage, Archangel of Strife, Azure Mage, Blood Cultist, Crossway Vampire, Deathless Angel, Elven Cache (6th edition), Fishliver Oil (9th edition), Game of Chaos (5th edition), Inkfathom Infiltrator, Jasmine Boreal, Juniper Order Advocate, Mortiphobia, Remembrance, Snuff Out (duel decks), Sylvan Ranger (M11), Tormented Angel, Vine Trellis, Vitalizing Cascade
1 year ago
Lands: Take out 2 Mountains, Stone Quarry, Cinder Barrens, and Forsaken Sanctuary and maybe the Guildgates if you want and add in at least one plains, Haven of the Spirit Dragon, any of the life gain dual lands from Tarkir... just use better duals than the strictly-worse guildgates. I have a personal issue with those lands. They insulted "Avatar the Last Airbender" once.
Things to pull: Ancient Hellkite works to slow, requires to much investment, and is too conditional. Forgestoker Dragon cuz it's clunky and slow compared to other things. (A lot of these suggestions will be cutting the worst of duplicate effects). Aegis Angel (above reason)? Wojek Embermage? Paragon of Open Graves cuz you don't have enough black to make its ability work. Scalding Salamander is too conditional. Either Vulshok Sorcerer or Blood Cultist. Crossbow Infantry. Stun Sniper. Painsmith because not enough artifacts.
Artifacts: That Which Was Taken cuz it's also too slow.
1 year ago
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