Moonlight Hunt

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Heirloom Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Uncommon

Combos Browse all

Moonlight Hunt

Instant

Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.

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Moonlight Hunt Discussion

TheDuggernaught on Werewolves

2 weeks ago

This is a good start! Probably much better than any decks I made when I was a new player! With that being said, I do have a few suggestions. First, I just want to to make sure that you want this to be an aggro deck that aims to win on turn 4-5. I ask because you have a few pieces in here that might lean more towards a midrange strategy in Kessig Wolf Run, Mondronen Shaman  Flip, Asceticism, Moonlight Hunt, and Duskwatch Recruiter  Flip. None of these cards really make you win fast because they have high mana costs or have abilities that cost a fair bit of mana to activate. Which is fine if you want to adjust your deck to fit more of a midrange strategy. You even maybe play a fair number of werewolves that tap for mana so you can tap Kessig Wolf Run for pretty massive swings.

I do however think that an aggro shell works better for werewolves. Some cards I might suggest are:

Aether Vial: not cheap, but works super good with werewolves since putting them into play does not count as a cast.

Instigator Gang  Flip: A little higher on the cmc, but can win games. He can pump those werewolves pretty fast.

Ulrich of the Krallenhorde  Flip: More of a midrange beat stick. But still good enough to mention.

Breakneck Rider  Flip: Another lord-esque effect. The trample is super good.

Reckless Waif  Flip: Another low to the ground creature to put pressure on your opponent early.

Lambholt Elder  Flip: An engine that can give you a lot of card draw when you start to run out of gas. Can also block some of the more popular creatures you might find in modern.

Lambholt Pacifist  Flip: A creature with an above average body for its mana cost -- even in human form. It can attack even in its human form if you have a Mayor of Avabruck  Flip in play or any other similar effect.

Kruin Outlaw  Flip: Gives werewolves evasion.

Huntmaster of the Fells  Flip: Another card that is more meant for midrange, but it is very good at what it does. This actually sees some modern play in various competitive decks.

Village Ironsmith  Flip: fragile body, but the first strike can make it difficult to deal with for your opponent via combat.

Hinterland Logger  Flip: Another fragile body, but the power with trample can normally get a point or two of damage through.

Hermit of the Natterknolls  Flip: Maybe more of a sideboard card against control, but it can also give you a lot of card draw.

Gatstaf Shepherd  Flip: Average body in human form. The intimidate gives it a little bit of evasion.

Kessig Forgemaster  Flip: Maybe more of a sideboard card, but would not be terrible in the main. Its ability will kill almost any creature your opponent tries to chump block it with.

Convicted Killer  Flip There are better options (like lambholt pacifist), but its 4/4 body is worth noting.

Collected Company: Also not cheap. But if you haven't noticed, almost all of the cards I just listed are 3cmc or below. The instant speed also allows you to not cast anything on your turn to get the transforms, and then just cast it on your opponent's turn to grab 2 creatures form the top 6 cards of your deck.

Lightning Bolt: Might be hard pressed to find any red aggro deck without at least some of these.

CavusCanis on Treefolkdancing my way to competitive scene!

3 weeks ago

Hey User:Naksu! I just tested this deck against my werewolf brew, Howlpack Aggro. Let me tell you, I had to go full removal just to stand a chance against the treefolk. You may not be at competitive level with the treefolk yet, but they are on-par or above concerning the werewolves.

I played about 5 games. My wolves ended up winning, but only because of the treefolk got mana-screwed in the last game. My saving grace against a 7/7 treefolk on turn 4 was Moonlight Hunt. Once I got him off the board, I was able to stabilize. The hexproof creatures would have been my downfall if I hadn't been able to keep ramping up creature power, along with some Temur Battle Rage. This deck is quite the challenge!

clayperce on Final Werewolves (HOU - Retired)

3 months ago

GrizzlyFate,
Thanks for the kudos! Moonlight Hunt is a great card, but it's too high-variance for my tastes (i.e., INSANE when ahead on board, but blurgh with an empty board). And yeah, I'll definitely check out your deck!

Thanks again!

GrizzlyFate on Final Werewolves (HOU - Retired)

3 months ago

Cool deck +1. My only suggestion is using Moonlight Hunt instead of Harnessed Lightning. If you like werewolf decks you might want to check out my modern werewolves tribal deck.

DominicNation on

4 months ago

I was thinking about Rhonas's Monument & Moonlight Hunt & Kessig Prowler  Flip

usaDiabetic on Werewolf EDH

4 months ago

Howlpack Resurgence for buff, Domri Rade for card draw/utility, Cryptolith Rite for ramp, Geier Reach Bandit her flip side is great, Moonlight Hunt for removal, Beastmaster Ascension for a win con. Path of Ancestry as a budget Cavern of Souls?

Sweet build, I've come close to making a werewolf EDH deck, but imagining having to flip cards all game gave me nightmares haha

Rev_Lycan60 on In the company of wolves

5 months ago

No problem. A few others to consider and have helped with wins for my werewolves include Full Moon's Rise, Howlpack Resurgence, and Moonlight Hunt. I particularly like the last one when my Werewolves are transformed and deal more damage.

Tio_Infernape on Werewolves

6 months ago

Moonlight Hunt instead of Prey Upon? I know that cost 1 more mana but it is a instant and your creatures won't get hurt in the process.

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