|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Uncommon|
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Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.
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Moonlight Hunt Discussion
2 weeks ago
This is a good start! Probably much better than any decks I made when I was a new player! With that being said, I do have a few suggestions. First, I just want to to make sure that you want this to be an aggro deck that aims to win on turn 4-5. I ask because you have a few pieces in here that might lean more towards a midrange strategy in Kessig Wolf Run, Mondronen Shaman Flip, Asceticism, Moonlight Hunt, and Duskwatch Recruiter Flip. None of these cards really make you win fast because they have high mana costs or have abilities that cost a fair bit of mana to activate. Which is fine if you want to adjust your deck to fit more of a midrange strategy. You even maybe play a fair number of werewolves that tap for mana so you can tap Kessig Wolf Run for pretty massive swings.
I do however think that an aggro shell works better for werewolves. Some cards I might suggest are:
Aether Vial: not cheap, but works super good with werewolves since putting them into play does not count as a cast.
Lambholt Pacifist Flip: A creature with an above average body for its mana cost -- even in human form. It can attack even in its human form if you have a Mayor of Avabruck Flip in play or any other similar effect.
Collected Company: Also not cheap. But if you haven't noticed, almost all of the cards I just listed are 3cmc or below. The instant speed also allows you to not cast anything on your turn to get the transforms, and then just cast it on your opponent's turn to grab 2 creatures form the top 6 cards of your deck.
Lightning Bolt: Might be hard pressed to find any red aggro deck without at least some of these.
3 weeks ago
Hey User:Naksu! I just tested this deck against my werewolf brew, Howlpack Aggro. Let me tell you, I had to go full removal just to stand a chance against the treefolk. You may not be at competitive level with the treefolk yet, but they are on-par or above concerning the werewolves.
I played about 5 games. My wolves ended up winning, but only because of the treefolk got mana-screwed in the last game. My saving grace against a 7/7 treefolk on turn 4 was Moonlight Hunt. Once I got him off the board, I was able to stabilize. The hexproof creatures would have been my downfall if I hadn't been able to keep ramping up creature power, along with some Temur Battle Rage. This deck is quite the challenge!
3 months ago
Thanks for the kudos! Moonlight Hunt is a great card, but it's too high-variance for my tastes (i.e., INSANE when ahead on board, but blurgh with an empty board). And yeah, I'll definitely check out your deck!
3 months ago
4 months ago
4 months ago
Howlpack Resurgence for buff, Domri Rade for card draw/utility, Cryptolith Rite for ramp, Geier Reach Bandit her flip side is great, Moonlight Hunt for removal, Beastmaster Ascension for a win con. Path of Ancestry as a budget Cavern of Souls?
Sweet build, I've come close to making a werewolf EDH deck, but imagining having to flip cards all game gave me nightmares haha
5 months ago
No problem. A few others to consider and have helped with wins for my werewolves include Full Moon's Rise, Howlpack Resurgence, and Moonlight Hunt. I particularly like the last one when my Werewolves are transformed and deal more damage.