Moonlight Hunt

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Uncommon

Combos Browse all

Moonlight Hunt

Instant

Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.

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Moonlight Hunt Discussion

DragonKing90 on Wolf/werewolf budget deck

2 weeks ago

werewolves are a deck i have a lot of experience with, so allow me to give you some tips.

for the most part, aura's aren't that good except on hexproof creatures. if your opponent destroys your enchanted creature, they essentially just "2 for 1'd" you. meaning they used 1 of their cards, to destroy 2 of yours.

Geier Reach Bandit  Flip, once flipped, makes all your other werewolves transform immediately. this can give you the effect of both sides of Huntmaster of the Fells  Flip as soon as he enters play. Waxing Moon also forces a flip.

i know you said you wanted the deck to stay under $30, but Aether Vial can let you put creatures into play without casting them.

"bloodrush" abilities, such as Ghor-Clan Rampager, do not count as casting a spell. you can use this ability to pump up the human side of a werewolf while its attacking, then pass turn and it will still flip. the fact that they are also creatures you can play if your werewolves get destroyed is a nice bonus.

you currently don't have any removal in the deck. in red/green, i'd recommend Lightning Bolt, Moonlight Hunt, and Beast Within.

and finally, the lands. fetchlands like Wooded Foothills along with shocklands like Stomping Ground go a long way.

Harogi on Fire Wolves

1 month ago

Moonlight Hunt is great removal, Full Moon's Rise is a nice anthem plus regenerate is good and i personally like Instigator Gang  Flip

WillySmasher on ...and out come the wolves

1 month ago

Just at a first glance (without goldfishing) I have a feeling Lightning Bolts would be better than Moonlight Hunt, unless you want them for flavor reasons which is respectable. I think Young Wolf is a great card and might be a 4 of. I've been tinkering with EDH (were)wolves for a while I might mess around with them in modern as well. +1

raefgall on Head of the Pack

5 months ago

Moonmist and Moonlight Hunt are tribal specific and cover wolves as well, providing removal and protection.

Something like Krosan Grip and Hull Breach, or similar effects of your choice.

Blasphemous Act is easily the beast board wipe available to you.

Harmonize and Shamanic Revelation for card draw.

Beast Within, Chaos Warp, Divergent Transformations, and Song of the Dryads are some great, versatile removal options (although they leave the opponent with something remaining on the board).

And Overrun and Beastmaster Ascension make great finishers.

CavusCanis on

6 months ago

In a best case situation, a Cream of the Crop trigger lets us set up removal such as Lightning Bolt, Destructive Revelry or Moonlight Hunt. Then, Smuggler's Copter attacks along with our creatures, and draws us the removal to be used before the Assign Blockers step.

In the worst case scenario, CoTC shows us nothing but lands, then Smuggler's Copter allows us to clear out a dead draw. Remember, CoTC triggers on undying too. Blocking with Young Wolf allows us to manipulate the top of our deck. It's not just about drawing cards. It about drawing the right cards.

I think you're ultimately correct in the sideboarding of Destructive Revelry. In my local meta artifacts and enchantments are used very frequently.

CavusCanis on Naya Midrange Werewolves

6 months ago

Yeah, I think my suspicions were confirmed in Goldfishing. I went 2-0 playing against it with Howlpack Tempo (Paper) because I had removal in Lightning Bolt and Moonlight Hunt. I played another match against it, and I went 2-1, in favor of the Howlpack again. It's all about interaction. Every removal spell Naya Wolves had was 2 mana or higher, and that can really slow down plays. Naya Wolves sneaked out a win when I started drawing nothing but lands in that one game. Once you had two Mayor of Avabruck  Flip out on the board flipped, it became just about impossible to sneak any damage in. That being said, that game lasted about 10 turns because of large, gummy board-states.

I'll reiterate, this is a great deck design, but I truly believe efficient instant removal is a must have for this deck to thrive.

cdkime on Moonlight Hunt

8 months ago

First off, you listed this deck as Standard, which it most clearly is not! I presume you meant Modern? My below suggestions rely upon that presumption.

Probably the most important card you can add to this deck is Immerwolf, which you should run four copies of. It has evasion. It has a relevant tribal boost. But, most importantly, it keeps your creatures from being transformed back into boring humans. This enables you to play a pump-enchantment and a creature in the same turn, without your creatures regressing. All that for only three mana. Perfect!

Lightning Bolt is an objectively better card than Lightning Strike. On the topic of removal, Moonlight Hunt, the card your deck is named for, is a pretty strong removal spell, and generally also better than Lightning Strike, as you can kill fairly significant threats using it.

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