Moonlight Hunt

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Uncommon

Combos Browse all

Moonlight Hunt

Instant

Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.

Moonlight Hunt Discussion

Voltron010 on Garruk Token Deck

1 week ago

Neat. It needs some cheaper or turn 1-2 creatures though. I'd try to swap in some of these:

Plus maybe some of these kind of effects to bump up the danger:

FearMySnakes on 7 Days to the Wolves

5 months ago

Moonlight Hunt is a fun fight card that I have found useful in my wolf decks.

TrashWolf95 on Token Ramp Deck-Wolves

5 months ago

I second Parallel Lives , some cards to consider imo would be Moonlight Hunt for removal and Beastmaster Ascension for pump. Howlpack Resurgence for trample Blossoming Defense for protection and Spirit of the Hunt for sideboard against red decks

becks16 on Tolsimir, frand of doggos

6 months ago

Hey just looking over this a little, and I like your take on Tolsimir! I see a few things I might change around/suggestions for your build.

Overwhelming Stampede is almost always going to be a better Overrun

Moonlight Hunt can easily be replaced by another easier kill spell. Such as maybe the new Generous Gift

Could consider running the new Nature's Chant too if you wanted? I'm not sure about it myself yet.

You have a lot of creatures that might not be as cohesive as you might like? For example Juniper Order Ranger looks good on the surface but at 5 mana he is often going to be worse than, say the Cathars' Crusade you have that won't be as easy to destroy. Trostani, Selesnya's Voice is another example I think. I cut these two for other alternatives like say Second Harvest or Wilt-Leaf Liege (gives static +2/+2 to some things and has a discard effect).

Some VERY important cards I found were Righteous Aura (gives incredible defense without seeming threatening), Tamiyo's Journal (some great draw/tutor and is helped by doubling season), Sterling Grove (some much needed enchantment protection, as well as a tutor), and ESPECIALLY Aura Shards (AMAZING removal card. You always go plus with it)

Take a look at my build as well, I would love more feedback! Wolf Friends Unite! Tolsimir, Friend to Wolves

abbatromebone on Advertise your MODERN deck!

7 months ago

Akromathia you need 4 immerwolves, to keep them from flipping back. Id consider more copies of Moonmist because it flips everyone, and its a good combat trick. - You want the human version to be not as weak so cards like Reckless Waif  Flip are good to run 4 copies. Thats why Wolfbitten Captive  Flip is also good. - Cheaper creatures is also amazing so I would run 4 Duskwatch Recruiter  Flip - Mayor of Avabruck  Flip gets out of control if you dont deal with him, as well as keep your humans alive before they transform. - Huntmaster of the Fells  Flip helps you keep the battle field so 4 of him is not bad also - Instigator Gang  Flip is an interesting card. I would run 1 or 2. - Moonlight Hunt this card is run sometimes. I like it in the SB for when you have to deal with big creatures. - IF you can afford it Cavern of Souls is amazing,. - your maybe board contains lots of spells. I love the want for burn but here is bad. You want to keep your cards flipped and you wont always have immerwolf sadly. Id pull out every spell that isn't bolt (simply its the best red removal). Keep Moonmist as well. Isochron Scepter is a mainboard card and not great in this deck. - Destructive Revelry is a good card. Just think of the enchantments that hurt you. I don't forsee to many. Maybe only run 3. I say enchantments because there are better artifact hate cards.
- SB suggestions: Grafdigger's Cage is always good for grave hate for non-white decks. Pithing Needle can really help in some games. Blood Moon can win games, just be careful so you don't screw your self over. Choke if you really want to piss blue players off.
- Rhythm of the Wild might be a good replacement for your current enchantment.

beardumbra on Advertise your OATHBREAKER deck!

7 months ago

Happy to see this format supported on the site.

In the spirit of the kitchen-table nature of the format, I went with one of my favorite archetypes from when I started playing: mono-green Wolf tribal! Arlinn, Voice of the Pack is the perfect planeswalker for this deck, and Moonlight Hunt is no slouch either. Help me figure out what I'm missing!

Arlinn's Pack (Oathbreaker!)

Also brewing a Vraska, Relic Seeker treasures deck. Good luck in the format everyone!

wallisface on "Grandma why is your tongue green ?"

1 year ago

I guess the only issue with master of the wild is that you only have 2 of him, and he has to survive a whole turn before he can tap - meaning your opponent has ages to just killspell him and thus remain happy and safe. Also, masters ability is more of a fight mechanic whereby a bunch of your wolves might die in the process. Moonlight Hunt is one-sided damage so your wolves are safe.

I'm not suggesting dropping the master as he seems to do his job well. But i'm thinking maybe running a playset of Moonlight Hunt in additional will actually let you foil your opponents plans. Being only 2 mana, not hurting your wolves, and being hard for your opponent to avoid all help make this a decent green killspell. Relying only on the fight ability of your 4-drop creature sounds like a dangerous path to tread - it's unlikely to redeem you from any games where you're already behind.

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