|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Uncommon|
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Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.
Moonlight Hunt Discussion
2 weeks ago
Akromathia you need 4 immerwolves, to keep them from flipping back. Id consider more copies of Moonmist because it flips everyone, and its a good combat trick.
- You want the human version to be not as weak so cards like
Flip are good to run 4 copies. Thats why
Flip is also good.
- Cheaper creatures is also amazing so I would run 4
Mayor of Avabruck
Flip gets out of control if you dont deal with him, as well as keep your humans alive before they transform.
Huntmaster of the Fells
Flip helps you keep the battle field so 4 of him is not bad also
Flip is an interesting card. I would run 1 or 2.
this card is run sometimes. I like it in the SB for when you have to deal with big creatures.
- IF you can afford it
Cavern of Souls
- your maybe board contains lots of spells. I love the want for burn but here is bad. You want to keep your cards flipped and you wont always have immerwolf sadly. Id pull out every spell that isn't bolt (simply its the best red removal). Keep Moonmist as well.
is a mainboard card and not great in this deck.
is a good card. Just think of the enchantments that hurt you. I don't forsee to many. Maybe only run 3. I say enchantments because there are better artifact hate cards.
- SB suggestions: Grafdigger's Cage is always good for grave hate for non-white decks. Pithing Needle can really help in some games. Blood Moon can win games, just be careful so you don't screw your self over. Choke if you really want to piss blue players off.
- Rhythm of the Wild might be a good replacement for your current enchantment.
1 month ago
Happy to see this format supported on the site.
In the spirit of the kitchen-table nature of the format, I went with one of my favorite archetypes from when I started playing: mono-green Wolf tribal! Arlinn, Voice of the Pack is the perfect planeswalker for this deck, and Moonlight Hunt is no slouch either. Help me figure out what I'm missing!
Also brewing a Vraska, Relic Seeker treasures deck. Good luck in the format everyone!
1 month ago
6 months ago
I guess the only issue with master of the wild is that you only have 2 of him, and he has to survive a whole turn before he can tap - meaning your opponent has ages to just killspell him and thus remain happy and safe. Also, masters ability is more of a fight mechanic whereby a bunch of your wolves might die in the process. Moonlight Hunt is one-sided damage so your wolves are safe.
I'm not suggesting dropping the master as he seems to do his job well. But i'm thinking maybe running a playset of Moonlight Hunt in additional will actually let you foil your opponents plans. Being only 2 mana, not hurting your wolves, and being hard for your opponent to avoid all help make this a decent green killspell. Relying only on the fight ability of your 4-drop creature sounds like a dangerous path to tread - it's unlikely to redeem you from any games where you're already behind.
6 months ago
Consider some Moonlight Hunt to deal with threats your opponent plays (otherwise it’s just a race).
Moonmist might also be worth a thought. Although you don’t benefit from the transform nonsense, it does protect your doggos while also potentially putting your opponent in a strange situation mid-attack/block. Feels better than Privileged Position.
7 months ago
werewolves are a deck i have a lot of experience with, so allow me to give you some tips.
for the most part, aura's aren't that good except on hexproof creatures. if your opponent destroys your enchanted creature, they essentially just "2 for 1'd" you. meaning they used 1 of their cards, to destroy 2 of yours.
Geier Reach Bandit Flip, once flipped, makes all your other werewolves transform immediately. this can give you the effect of both sides of Huntmaster of the Fells Flip as soon as he enters play. Waxing Moon also forces a flip.
i know you said you wanted the deck to stay under $30, but Aether Vial can let you put creatures into play without casting them.
"bloodrush" abilities, such as Ghor-Clan Rampager, do not count as casting a spell. you can use this ability to pump up the human side of a werewolf while its attacking, then pass turn and it will still flip. the fact that they are also creatures you can play if your werewolves get destroyed is a nice bonus.
8 months ago
8 months ago
Just at a first glance (without goldfishing) I have a feeling Lightning Bolts would be better than Moonlight Hunt, unless you want them for flavor reasons which is respectable. I think Young Wolf is a great card and might be a 4 of. I've been tinkering with EDH (were)wolves for a while I might mess around with them in modern as well. +1
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