|Commander / EDH||Legal|
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Exile all creatures you control. At the beginning of the next end step, reveal cards from the top of your library until you reveal that many creature cards, put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.
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Synthetic Destiny Discussion
2 days ago
gockley: Thanks for that list, it's super helpful!
3 days ago
I'm surprised that there is no Jace, the Mind Sculptor in this deck.
Also While playing it i've found that i could make a Niv-Mizzet, the Firemind + Tandem Lookout combo with Synthetic Destiny, but the lookout weren't there! (I'd put Tandem Lookout instead of Kraum, Ludevic's Opus. opponent also maybe wouldn't veer cast second spell..)
I also have a question on how does Synthetic Destiny works with commander. Does He comes back to cmd. zone?
1 month ago
No read Synthetic Destiny again. It says at the next end of turn. It exiles your creatures completely dodging the board wipe. Then returns you with a bunch of new ones at the next end step. Totally works
1 month ago
No. Mass reanimation is not in these colors. But there are a few good cards for one or two creatures at a time.
Most important inclusion is Mana Echoes
2 months ago
3 months ago
Reading 'budget' as one of your hubs, I'll try not to make any suggestions over $2.
Concerning counters: these draw hate from opponents and are generally weak in multiplayer formats. I'd suggest lowering the average CMC and reserving them in game to protect your combo/off suspend cards, or fizzling opponents combo pieces like Grave Pact. I'd suggest Swan Song>Cancel and Arcane Denial>Spell Crumple. If you really want Disdainful Stroke in, I'd suggest cutting Dismiss for it, but I'm not 100% sold that it should get in as the CMC4 limitation is pretty damaging. I'd suggest Delay or Muddle the Mixture are better at the 2cmc slot.
Concerning removal: Chain of Vapor>Reality Strobe and Chaos Warp is an awesome catch all too. Your abundance of copy spells will give you a chance to double down as necessary. Pathrazer of Ulamog is an awesome budget friendly suspend target with annihilator 3. Maybe cut Timebender for the pathrazer as it is the weakest suspend enabler.
Concerning ramp/mana: you need more of it. I'd suggest dropping Looming Spires for Kher Keep as it generates chump blockers, gives you a place to use mana you held up for counters, and makes polymorph effects like Synthetic Destiny all the more powerful. I'd also drop High Market, unless I'm missing some special utility for the sack outlet, and bring in 3xIsland and 1xMountain. 37 lands and 7 rocks adding Mind Stone and Worn Powerstone looks like a good balance given your curve.
utility cards: I'd suggest playing around with Brain in a Jar>Sphinx-Bone Wand. Casting a sorcery at instant speed is not to be underestimated and this way you also begin to accrue mana efficiency on turn 3 instead of 7.
4 months ago
This deck is going to be put under changes in the near future, it will either become a general that is considered one of the more competitive mono blue commanders, Azami, Lady of Scrolls. Or I will be shifting this deck towards a Mass Polymorph deck.
Just placing these as lists of cards that I need/want to try out. The first one is just a list of cards that I wish to put into the deck to make it better no matter what route I take. (these will be cards that are going to be included very soon.)Sky Diamond, Whir of Invention, Snow-Covered Island, Coldsteel Heart, Buried Ruin, Chrome Mox, Dramatic reversal, Gush, Extraplanar Lens, Muddle the Mixture, Long-Term Plans, Frantic Search, Back to Basics, Merchant Scroll, Mystical Tutor.
This next list is the cards I would need to make it a Mass Polymorph deck. Mass Polymorph, Synthetic Destiny, Polymorph, Proteus Staff. Deadeye Navigator, Jin-Gitaxias, Core Augur, Blightsteel Colossus, Palinchron, Tidespout Tyrant
And lastly the last list is if i pushed it towards a Azami, Lady of Scrolls deck. /note for azami I will have to up the mana rock count by 5+ thus also including Paradox EngineMind Over Matter, Aphetto Alchemist, Cursecatcher, Jace, Vryn's Prodigy Flip, Laboratory Maniac, Martyr of Frost, Sage of Epityr, Sea Scryer, Snapcaster Mage, Stonybrook Banneret, Trinket Mage, Vedalken AEthermage
This last list is cards that I wish to put into the deck when I clear up funds for this particular deck.Time Spiral, Scalding Tarn, Polluted Delta, Misty Rainforest, Flooded Strand, Cavern of Souls, Sensei's Divining Top, Mox Opal, Mox Diamond, Mana Vault, Mana Crypt, Grim Monolith, Mana Drain, Force of Will,
4 months ago
@Trev8120: Glad you like the deck! As for Rise from the Tides, it certainly is a viable alternate wincon for very late game. Unfortunately, my playgroup is very competitive and I don't think it would reach that stage often. If it was an instant, it would be far more appealing (at end of opponents turn I could cast to create my 4+ tokens and then on my turn Mass Polymorph / Synthetic Destiny for the win), however with it being a sorcery and costing 6 mana, I feel like I would have to cast it and pray that none of the other 3 players (I usually play 4 player EDH) board wipes or decides to paint me as a target. Given that the tokens come in tapped, I can't even use them as blockers. All in all, it is somewhat useful only if you aren't using a recursion package or delve (which I do).