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Exile all creatures you control. At the beginning of the next end step, reveal cards from the top of your library until you reveal that many creature cards, put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.
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Synthetic Destiny Discussion
2 weeks ago
Reading 'budget' as one of your hubs, I'll try not to make any suggestions over $2.
Concerning counters: these draw hate from opponents and are generally weak in multiplayer formats. I'd suggest lowering the average CMC and reserving them in game to protect your combo/off suspend cards, or fizzling opponents combo pieces like Grave Pact. I'd suggest Swan Song>Cancel and Arcane Denial>Spell Crumple. If you really want Disdainful Stroke in, I'd suggest cutting Dismiss for it, but I'm not 100% sold that it should get in as the CMC4 limitation is pretty damaging. I'd suggest Delay or Muddle the Mixture are better at the 2cmc slot.
Concerning removal: Chain of Vapor>Reality Strobe and Chaos Warp is an awesome catch all too. Your abundance of copy spells will give you a chance to double down as necessary. Pathrazer of Ulamog is an awesome budget friendly suspend target with annihilator 3. Maybe cut Timebender for the pathrazer as it is the weakest suspend enabler.
Concerning ramp/mana: you need more of it. I'd suggest dropping Looming Spires for Kher Keep as it generates chump blockers, gives you a place to use mana you held up for counters, and makes polymorph effects like Synthetic Destiny all the more powerful. I'd also drop High Market, unless I'm missing some special utility for the sack outlet, and bring in 3xIsland and 1xMountain. 37 lands and 7 rocks adding Mind Stone and Worn Powerstone looks like a good balance given your curve.
utility cards: I'd suggest playing around with Brain in a Jar>Sphinx-Bone Wand. Casting a sorcery at instant speed is not to be underestimated and this way you also begin to accrue mana efficiency on turn 3 instead of 7.
1 month ago
This deck is going to be put under changes in the near future, it will either become a general that is considered one of the more competitive mono blue commanders, Azami, Lady of Scrolls. Or I will be shifting this deck towards a Mass Polymorph deck.
Just placing these as lists of cards that I need/want to try out. The first one is just a list of cards that I wish to put into the deck to make it better no matter what route I take. (these will be cards that are going to be included very soon.)Sky Diamond, Whir of Invention, Snow-Covered Island, Coldsteel Heart, Buried Ruin, Chrome Mox, Dramatic reversal, Gush, Extraplanar Lens, Muddle the Mixture, Long-Term Plans, Frantic Search, Back to Basics, Merchant Scroll, Mystical Tutor.
This next list is the cards I would need to make it a Mass Polymorph deck. Mass Polymorph, Synthetic Destiny, Polymorph, Proteus Staff. Deadeye Navigator, Jin-Gitaxias, Core Augur, Blightsteel Colossus, Palinchron, Tidespout Tyrant
And lastly the last list is if i pushed it towards a Azami, Lady of Scrolls deck. /note for azami I will have to up the mana rock count by 5+ thus also including Paradox EngineMind Over Matter, Aphetto Alchemist, Cursecatcher, Jace, Vryn's Prodigy Flip, Laboratory Maniac, Martyr of Frost, Sage of Epityr, Sea Scryer, Snapcaster Mage, Stonybrook Banneret, Trinket Mage, Vedalken AEthermage
This last list is cards that I wish to put into the deck when I clear up funds for this particular deck.Time Spiral, Scalding Tarn, Polluted Delta, Misty Rainforest, Flooded Strand, Cavern of Souls, Sensei's Divining Top, Mox Opal, Mox Diamond, Mana Vault, Mana Crypt, Grim Monolith, Mana Drain, Force of Will,
1 month ago
@Trev8120: Glad you like the deck! As for Rise from the Tides, it certainly is a viable alternate wincon for very late game. Unfortunately, my playgroup is very competitive and I don't think it would reach that stage often. If it was an instant, it would be far more appealing (at end of opponents turn I could cast to create my 4+ tokens and then on my turn Mass Polymorph / Synthetic Destiny for the win), however with it being a sorcery and costing 6 mana, I feel like I would have to cast it and pray that none of the other 3 players (I usually play 4 player EDH) board wipes or decides to paint me as a target. Given that the tokens come in tapped, I can't even use them as blockers. All in all, it is somewhat useful only if you aren't using a recursion package or delve (which I do).
2 months ago
I have a similar list using Vendilion Clique (i'll throw a link at the end of this post). My main win con is one that i'd recommend here too: Emrakul, the Aeons Torn (Hear me out you don't actually hardcast it). You only have 7 creatures so cutting them wouldnt be too much of a stretch. This allows you to run cards like Polymorph, Synthetic Destiny, Reweave and Proteus Staff to guarantee what you are going to flip into. for the staff after the first activation there arent any creatures left in the deck when you activate the staff a second time.This allows you to reveal then reorder the entire library however you want to.
I find that most people have trouble dealing with instant speed emmy coming in on their endstep
4 months ago
I have a suggestion about a win con. Your deck reminds me a lot of my duel commander deck In response...(Clique Duel EDH). One thing that works really well in that deck you can also use here. Cheat Emrakul, the Aeons Torn If you have it as the only creature in your deck you can sacrifice one of your tokens to Polymorph, Synthetic Destiny Proteus Staff(with no creatures left in your deck you get to rearrange your entire library). While the flying spagheti monster is only legal in duel edh you could sub in a small number of giant creatures like both ulamogs(wouldn't get the cast triggers but still get to bash face) if you want to keep playing in multiplayer games.
5 months ago
I thought you might know Meren a bit too well, considering the Tajuru Preserver in your maybeboard. I start about 90% of my games with Fleshbag Marauder or Merciless Executioner in hand, waiting fot the Ezuri player to get greedy and have Ezuri be his first creature on the battlefield. It's already my signature move with Meren lol
About your question, definitely keep Blighted Agent, since it kills in one hit and much earlier, requiring faster answers from the table. Trust me, I play modern infect! eheh
(Fun story about that... Once I didn't found a way to kill it soon enough with my Meren, but I did find a Spore Frog. The agent took the whole table and it was me with Meren and Spore Frog facing a 127/127 Blighted Agent. We were using the life counter app to keep track of its counters! And I actually won! lol)
Jhessian Infiltrator and such is also good, but not having hexproof makes it less appealing, Thalakos Deceiver is pretty much unblockable and has some nice twist to it if you want too. The Ezuri deck I play doesn't run the deceiver but runs the infiltrator and A LOT of unblockables. It's probably strong enough of an ability in the deck to favour it over other strong options, maybe even Gilder Bairn, since it forces you to go wide and distribute counters for everyone before you can take full advantage and you already run Vorel of the Hull Clade which does a better job and is more resilient and Kalonian Hydra which has a much more massive effect on the board. Either way, Blighted Agent and Invisible Stalker must be in there, the rest is much more of a personal option to fit your own style of play.
What about Synthetic Destiny? When I read it yesterday I didn't think it was bad, but today it kind of seems like the odd duck of the bunch. To me it seems like a awkward way to deal with a board wipe, but it's a bit too conditional, no?
One thing that I've been doing with my decks in tappedout lately is categorizing the cards according to their function. This forces me to justify to myself why I keep the wierd ones around. In here, for instance, you can set apart which cards give you or benefit from you getting counters, which are removal, which are card draw, which are ramp spells or mana rocks, which are instawins with Ezuri, which are there to generate mass exp. counters, and so on. Get a grasp of how many cards you have for each function, and cut those which are not contributing much to the general plan, in favour of more consistency.
Remember, I'm suggesting from the opponent's point of view, I know the deck well from playing against it. I know what feels nasty being played on me, but I don't know what feels lacking to get the engine running smoothly.
5 months ago
@spongemonkey: Thanks for the upvote! Here's how it works:
When you Mass Polymorph / Synthetic Destiny your creatures, you'll morph into the only 4 creatures you have: Great Whale, Palinchron, Deadeye Navigator and Archaeomancer. When Deadeye Navigator enters the battlefield it can pair with either Great Whale or Palinchron. You can then pay to bounce it back to the battlefield, reattaching it to Deadeye and more importantly gaining a bunch of mana. You do this repeatedly to get infinite mana. Hope that answered the question!
6 months ago
Commander / EDH
SCORE: 12 | 11 COMMENTS | 1289 VIEWS | IN 3 FOLDERS
This deck is based on getting a few tokens and then using Mass Polymorph / Synthetic Destiny to morph into infinite mana. My dilemma is whether to include Phantasmal Image in the deck for the Palinchron combo. I'm not great at the math to figure it out for sure but I feel like it would slightly increase my chances with Mass Polymorph but more significantly decrease my chances with Synthetic Destiny since I can't combo Phantasmal Image / Palinchron on someone else's turn. Thoughts?