Crab Umbra

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rise of the Eldrazi (ROE) Uncommon

Combos Browse all

Crab Umbra

Enchantment — Aura

Enchant creature

{{2,U}}: Untap enchanted creature.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

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Crab Umbra Discussion

Amyas on WW2 Gravetide Propaganda

1 month ago

n0bunga I am going to make some changes to mine before my meta's Sat night game. One of the things that I am going to to is add a totem armor or two. I think having Muldrotha, the Gravetide come back after a board wipe would be super strong. With your enchantment theme it would make lots of extra value. Bear Umbra Crab Umbra Snake Umbra Eel Umbra are the ones that I am looking at.

babushkasara on Vorosh, the edHunter

2 months ago

@bushido_man96

The umbras are included as removal protection for Vorosh. Being +1/+1 counter oriented and being 6 cmc to start, it can be a major pain to watch him die to board wipes or targeted removal, lose the counters and have his tax go up. I don't want to put Lightning Greaves in as protection because shroud hurts my deck (Whispersilk Cloak is only included because unblockable) which means the cloak and swifties are his only options for protection. The umbras serve to maintain his counters outside of targeted exile or merciless eviction though I agree there may be better ways to do it. I'm loathe to add something like Hammer of Nazahn because I don't want to become an equipment deck. Perhaps I will replace one of them with Crab Umbra to lower the cost slightly and add more utility to the shield.

Drawing cards is my favorite and I don't have enough in this deck. I own neither of your recommendations but I'll look into proxying them for a few games to text them out. I know I need to bite the bullet and buy at least one of them sometime soon anyways.

Thanks for your comment!

elgosu1337 on [Voltron] Kumena, Commander of Orazca

5 months ago

Definitely consider Lord of Atlantis since most other players won't have merfolk. Not quite sure about Crab Umbra and Night Soil. Bear Umbra and Druids' Repository could be good alternatives that help the mana. Symbiotic Deployment is an unusual one you can consider that works really well with Merrow Commerce and Murkfiend Liege.

SaltySpecula on zur voltron

5 months ago

Not bad! May want to change to EDH type and you have to add your landbase. I'd suggest 36 lands, so you'll need to cut a few others.

I'd also suggest some extra support cards, specifically Retether and Three Dreams.

3 or less CMC value cards to consider ( not auto-includes, just value to consider )

Blessing of Leeches lose 1 life on your upkeep, unlimited regenerate creature. Too powerful not to include.

Asha's Favor Vigilance, First Strike

Aspect of Gorgon +1/+3 and Deathtouch

Cartouche of Ambition Lifelink and a -1/-1 counter on a creature of your choice.

Awesome Presence Offensive version of Propaganda.

Cho-Manno's Blessing Protection from colour of choice. Good for preventing damage and becoming unblockable.

Chromatic Armor Protection from colours of choice on the fly for mana.

Cloak of Mists Unblockable

Crab Umbra Pay 3 mana to untap Zur and it has totem armor.

Curiosity Draw cards when Zur deals any damage.

Daily Regimen 2 mana to put a permanent +1/+1 counter on creature as many times as you want.

Daybreak Coronet Bit more expensive, but 2 mana, +3/+3 first strike, vigilance and lifelink.

False Demise Cheat death once.

Glistening Oil infect for 2 mana.

Infinite Authority punishes opponents and rewards you with +1/+1 counters if they attack or block you.

Invisibility unblockable

Kithkin Armor 1 mana unblockable by power 3 or greater and sac the aura for prevention of damage to zur from one source

Pemmin's Aura On demand 1 mana shroud for turn and 1 mana to untap zur

Pretender's Claim tap down all lands defending player controlls

The 5 scarabs Red Scarab Blue Scarab Black Scarab Green Scarab White Scarab

Sadistic Glee +1/+1 counter every time any creature dies.

Shade's Form Pay 1 black as many times as you want to give creature +1/+1 until end of turn and when creature dies, return it to the battlefield under your control.

Skeletal Grimace +1/+1 and pay 1 black to regenerate this creature.

Sleeper's Robe Fear and draw a card when you deal combat damage

Strange Augmentation +1/+1 base, potentially +3/+3 for one mana if you have a few different types of cards in your graveyard.

Sultai Runemark +2/+2 deathtouch

Traveler's Cloak Draw a card and Zur gets landwalk for a land type of your choice.

Triclopean Sight Untaps Zur, gives him +1/+1 and vigilance.

Unholy Strength 1 mana +2/+1

auto-includes:Pariah Save's your ass. Pair with indestructability to ignore damage.

Auramancer's Guise +2/+2 for each enchantment. Very overpowered.

Entangler Zur can block all the creatures.

Righteous Authority Esper has +1/+1 buff problems. This will buff Zur significantly and give you additional card draw. With blue and black in your arsenal, card draw shouldn't be a problem.

Sage's Reverie Big +1/+1 buff and big card draw. Play late to mid game to turn Zur from a wimp into one shot killer.

cdkime on Pinball Wizard - Karona, False God EDH

6 months ago

Thank you for the feedback.

I like Bear Umbra for this deck, and will give it a playtest. I've had mixed success with Lightmine Field (1/1 tokens + Karona attacking simultaneously can easily kill my commander), but I think I will try it again. Umbra Mystic is also an interesting card, but I am not sure where I have the space for it. Survival has not necessarily been an issue, between Canopy Cover, Shield of the Oversoul, and Gift of Immortality.

Starfield of Nyx is a bit deceptive in its use. On its face, it seems a better card than Opalescence--it only gives you more creatures, and adds graveyard recursion to boot. Well worth the additional mana cost generally. However, one of the key combos in this deck is Enchanted Evening and Calming Verse, which destroys your opponent's boards, while leaving yours untouched. This combo has been incredibly helpful, particularly given how slow this deck is. With Enchanted Evening in play, Starfield of Nyx turns all your lands into 0/0 creatures, preventing you from playing lands for the rest of the game. While Opalescence does the same, it will also turn your opponents lands to 0/0s, stalling the game. It's an evil combo, but it is better than only crippling yourself.

Crab Umbra and Spider Umbra would not be effective in this deck, as Karona rarely is used for blocking (you would have to regain control of her through Homeward Path first). Even with the protection it offers, Drake Umbra is too expensive to cast, and cards like Canopy Cover, Shield of the Oversoul, and Vow of Flight provide the same evasion, but with additional useful effects.

I like Snake Umbra in theory, but am not sure where I would put it. I think this deck currently contains the right number of auras (Bear Umbra might have been one too many, but it seems pretty nifty, so I am going to give it a shot). Any advice you have on what to cut would be appreciated.

ZendikariWol on Pinball Wizard - Karona, False God EDH

6 months ago

Ok. This deck is pretty bad ass. I have a couple comments. Starfield of Nyx and Lightmine Field can be devastating against aggro and Luminarch Ascension is also bad ass with a good pillow fort. Umbra Mystic is fantastic if people keep trying to kill your commander, but even if you aren't worried about that, Indrik Umbra will seriously fuck up the opponent's board, Bear Umbra is ramp everywhere, Crab Umbra is iffy, but maybe in control or against another voltron for surprise blocks, Drake Umbra for flying, Snake Umbra for a little draw and Spider Umbra for some good flying defense.

Funkydiscogod on Noble deathtouch, no combat

7 months ago

What about Crab Umbra for your uncommon? It protects the creatures while you get set up, and gives you extra firepower once everything is happening.

Also, I'd vote to replace those Augury Owls with Ophidian Eye, or Helm of the Ghastlord.

greatdevourer on Mega Shark vs. Giant Octopus

7 months ago

I suppose it would really depend on where you want to take the deck. Are you looking for a more combo oriented deck? More aggro? Something in between? How important is the theme? What kind of budget are you looking at to expand the deck? I'm goiung to assume that you really want to keep the budget low so I'm going to keep my recommendations cheap. I will mention a few cards that cost a bit more, but I'll point those out.

Here are some ideas to consider. The following cards are kinda weak or disrupt your own game plan. You should consider swapping them out.
Deep Spawn and Tolarian Serpent would be good cards for running in a deck where you are self milling in order to fill the graveyard for reanimation effects or a Laboratory Maniac. But I don't think that is the strategy that you are going for. I do see the interactions with Back from the Brink but it seems pretty weak to me.
Denizen of the Deep is a good fattie. But it wipes your board and leaves your opponents with all of their threats. If you are using it to reset ETB triggers, there are better ways.
Homarid Shaman only targets green creatures. This could be a meta choice, but there are so many better things to run.
Island Fish Jasconius is another decent fattie, but the investment of three mana each turn becomes a problem when you need that mana for other spells.
Leviathan would work for me if it did NOT have the requirment of sacrificing two lands for each attack. Without the ability to return Islands form the graveyard to the battlefield, this just eats your mana base.
Marjhan can eat a creature 'borrowed' with Seasinger's ability. Without the Seasinger then you have to use the Crab Umbra to untap it. I do like the shoot attacking creature ability. Adding deathtouch via Gorgon Flail could kill several attackers each turn.
Polar Kraken really needs to go. That cumulative upkeep is just TOO much.
Thing from the Deep is another creature that just eats your mana base and doesn't provide enough benefit for the self induced land destruction.
Sunken City is a great card as long as nobody else is playing blue. The card does not say "you control" so it helps your opponents creatures too.
Vanishing is kinda cute. But keep in mind that phasing does NOT trigger enter the battlefield abilities. There are better choices.
High Tide is a great card in competitive Legacy decks where you combo off and kill in a single turn. As a one-shot effect, not very good for commander games.

Scent of Brine requires you to show everyone what cards you have. I think a simple Cancel would be better.

If you have the budget for it consider the following cards:
Freed from the Real and Pemmin's Aura would act as additional copies of Crab Umbra.
Phyrexian Vault would work well with the Seasinger to eat other peoples creatures and give you some card draw. There are other artifacts, enchantments, and some lands that can sacrifice creatures. Altar of Dementia is a great sacrifice outlet but it is $2-$3.
Tidal Flats would give your attackers first strike unless your opponents tap mana for each attacker.
Minion Reflector could be a lot of fun.
Tromokratis, Shrouded Serpent, Lorthos, the Tidemaker, and Ring of Evos Isle are cards I use in my deck that work fairly well.
Consider adding a Learn from the Past, Psychic Spiral, or Reminisce into you deck to get cards back and add some resilency.


Let me know what you think. As always, temper these recommendations with your collection and your budget.

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