Crab Umbra


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rise of the Eldrazi (ROE) Uncommon

Combos Browse all

Crab Umbra

Enchantment — Aura

Enchant creature

{{2,U}}: Untap enchanted creature.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

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Recent Decks

Crab Umbra Discussion

lagotripha on Turn 2 Freed from the Real

1 week ago


The relevant card is Freed from the Real. You need it to win. You won't always have it. The closest you can get to more copies of it is Aura of Dominion/Crab Umbra, and both are way more difficult to combo with, so its usually worth paying some extra mana at instant speed to look for Freed from the Real- be it transmuting Drift of Phantasms or casting a bunch of cantrips.

A cantrip that provides some extra mana when the other combo peices are there might be attractive. When you can try and jam Primal Command turn three by untapping an arbor elf, thats a big thing.

The_Cardinal on Happy Crab Friends

3 weeks ago

I'm sad to not see a Crab Umbra. But the deck seems solid !

BS-T on Orzhov into Esper?

1 month ago

DrukenReaps mentions "any number of other things" - includes one of my faves for my Jalira, Master Polymorphist deck, Crab Umbra. Another way to add some protection to the untap effect.

Sen Triplets and Merieke Ri Berit are good commanders for the theft flavor but you not considerimg Oloro, Ageless Ascetic for the life gain?

Amyas on WW2 Gravetide Propaganda

3 months ago

n0bunga I am going to make some changes to mine before my meta's Sat night game. One of the things that I am going to to is add a totem armor or two. I think having Muldrotha, the Gravetide come back after a board wipe would be super strong. With your enchantment theme it would make lots of extra value. Bear Umbra Crab Umbra Snake Umbra Eel Umbra are the ones that I am looking at.

babushkasara on Vorosh, the edHunter

4 months ago


The umbras are included as removal protection for Vorosh. Being +1/+1 counter oriented and being 6 cmc to start, it can be a major pain to watch him die to board wipes or targeted removal, lose the counters and have his tax go up. I don't want to put Lightning Greaves in as protection because shroud hurts my deck (Whispersilk Cloak is only included because unblockable) which means the cloak and swifties are his only options for protection. The umbras serve to maintain his counters outside of targeted exile or merciless eviction though I agree there may be better ways to do it. I'm loathe to add something like Hammer of Nazahn because I don't want to become an equipment deck. Perhaps I will replace one of them with Crab Umbra to lower the cost slightly and add more utility to the shield.

Drawing cards is my favorite and I don't have enough in this deck. I own neither of your recommendations but I'll look into proxying them for a few games to text them out. I know I need to bite the bullet and buy at least one of them sometime soon anyways.

Thanks for your comment!

elgosu1337 on [Voltron] Kumena, Commander of Orazca

7 months ago

Definitely consider Lord of Atlantis since most other players won't have merfolk. Not quite sure about Crab Umbra and Night Soil. Bear Umbra and Druids' Repository could be good alternatives that help the mana. Symbiotic Deployment is an unusual one you can consider that works really well with Merrow Commerce and Murkfiend Liege.

SaltySpecula on zur voltron

7 months ago

Not bad! May want to change to EDH type and you have to add your landbase. I'd suggest 36 lands, so you'll need to cut a few others.

I'd also suggest some extra support cards, specifically Retether and Three Dreams.

3 or less CMC value cards to consider ( not auto-includes, just value to consider )

Blessing of Leeches lose 1 life on your upkeep, unlimited regenerate creature. Too powerful not to include.

Asha's Favor Vigilance, First Strike

Aspect of Gorgon +1/+3 and Deathtouch

Cartouche of Ambition Lifelink and a -1/-1 counter on a creature of your choice.

Awesome Presence Offensive version of Propaganda.

Cho-Manno's Blessing Protection from colour of choice. Good for preventing damage and becoming unblockable.

Chromatic Armor Protection from colours of choice on the fly for mana.

Cloak of Mists Unblockable

Crab Umbra Pay 3 mana to untap Zur and it has totem armor.

Curiosity Draw cards when Zur deals any damage.

Daily Regimen 2 mana to put a permanent +1/+1 counter on creature as many times as you want.

Daybreak Coronet Bit more expensive, but 2 mana, +3/+3 first strike, vigilance and lifelink.

False Demise Cheat death once.

Glistening Oil infect for 2 mana.

Infinite Authority punishes opponents and rewards you with +1/+1 counters if they attack or block you.

Invisibility unblockable

Kithkin Armor 1 mana unblockable by power 3 or greater and sac the aura for prevention of damage to zur from one source

Pemmin's Aura On demand 1 mana shroud for turn and 1 mana to untap zur

Pretender's Claim tap down all lands defending player controlls

The 5 scarabs Red Scarab Blue Scarab Black Scarab Green Scarab White Scarab

Sadistic Glee +1/+1 counter every time any creature dies.

Shade's Form Pay 1 black as many times as you want to give creature +1/+1 until end of turn and when creature dies, return it to the battlefield under your control.

Skeletal Grimace +1/+1 and pay 1 black to regenerate this creature.

Sleeper's Robe Fear and draw a card when you deal combat damage

Strange Augmentation +1/+1 base, potentially +3/+3 for one mana if you have a few different types of cards in your graveyard.

Sultai Runemark +2/+2 deathtouch

Traveler's Cloak Draw a card and Zur gets landwalk for a land type of your choice.

Triclopean Sight Untaps Zur, gives him +1/+1 and vigilance.

Unholy Strength 1 mana +2/+1

auto-includes:Pariah Save's your ass. Pair with indestructability to ignore damage.

Auramancer's Guise +2/+2 for each enchantment. Very overpowered.

Entangler Zur can block all the creatures.

Righteous Authority Esper has +1/+1 buff problems. This will buff Zur significantly and give you additional card draw. With blue and black in your arsenal, card draw shouldn't be a problem.

Sage's Reverie Big +1/+1 buff and big card draw. Play late to mid game to turn Zur from a wimp into one shot killer.

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