Searing Touch

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Searing Touch

Instant

Buyback (You may pay an additional (4) as you play this spell. If you do, put this card into your hand as it resolves.)

Searing Touch deals 1 damage to target creature or player.

Tic12 on Turn 5 - Darth Vadrik strikes back

1 year ago

Next Update (thanks to myden)

Out: Misdirection, Commander's Sphere and Fuel for the Cause

In: Runaway Steam-Kin, Searing Touch and Seething Anger

So i have more options to go into combo :D

myden on Turn 5 - Darth Vadrik strikes back

1 year ago

Thats a sick list dude! A fellow Vadrik enthusiast, i see! I think you need more ways to buff his attack though, and Searing Touch is an insta-win if vadrik has 4+ power and you have Storm-Kiln Artist, Birgi, God of Storytelling  Flip or Runaway Steam-Kin

Laronve on Kaalia Dab's to Win! | cEDH Primer

4 years ago

Hi,

I'm currently also building a Kaalia deck and I have some questions about Kuldotha Rebirth : Why are you using it, if you just can tutor for Dockside Extortionist and go on from there? I think I might be missing something here, at least as you described it in the Attack Lines section. Or can you use the first token to search for LED instead of Silence to get the loop running? And how is Dockside Extortionist + Phyrexian Reclamation + Searing Touch infinite burn if you have to pay 2 life each time you get Extortionist to your hand?

Thanks a lot for the effort you put in here, helps a lot!

Flash_Andretti on Kaalia Dab's to Win! | cEDH Primer

4 years ago

LVL_666 Payloads are spells that will actually win you the game if cast infinite under the right scenarios, such as Bogardan Hellkite , Searing Touch , Rolling Earthquake , Sickening Dreams which the latter 3 also count as winconless. Winconless decks seek to win using cards closest to the "useful spell" end of this spectrum. Which this deck isn't completely winconless, due to some cards counting as dead outside of the combo, like Bogardan Hellkite and WGD.

For a full breakdown of how this deck works, it is a mardu graveyard combo deck that essentially uses kaalia to cheat out powerful demons/angels under the competitive vacuum. This deck is fringe for sure, but can do greatly in specific meta's and is not meant to be put at a casual table. With that out of the way, for the WGD combo, here is how it works.

You are required to have Worldgorger Dragon (WGD or George) in your graveyard to perform this (or something that discards it into your graveyard. You cast Animate Dead from your hand (or Necromancy if you want to win at instant speed) and target WGD. When he enters the battlefield you must exile ALL of your permanents including your Animate Dead. Animate Dead states that when in leaves the field you must sacrifice the creature it was enchanted too. When WGD dies all permanents return back to the field untapped, most importantly, your lands come back untapped and your Animate Dead comes back as well. In response to them returning, tap all your lands for mana which will leave them floating. You will then target WGD again, rinse and repeating the process, causing an infinite mana loop until you are ready to stop it or not. If you do decide you want it to continue, if you have Bogardan Hellkite in hand, you can flash him in and burn the table or even kill hatebears, then kill the table or do the same with Searing Touch . If you stop it, you can sink all the mana you have into a card like Cut or Exsanguinate and win at sorcery speed. These also count as winconless.

Sorry for the miscommunication earlier, didn't realize what you were actually asking me, that and I was rushing due to me heading out to work, been a very long week because Christmas sales ect. at my job. I hope all of this helps you and trust me, this primer isn't fully done, there are other things that need to be done to it when I have proper time to sit down and do so. I hope you understand. Anyway if you have anything else to ask me, feel free, I am here to help you and am always available via Discord!

Drakorya on

4 years ago

If you're not against running tutors, I think Firemind's Foresight is pretty good. It lets you tutor up Reiterate , Desperate Ritual / Pyretic Ritual and Banefire / Searing Touch and combo off.

I'd also suggest some of the more expensive CMC instants/sorceries that are normally bad, but become great when their cost is reduced. Cards like Contradict , Desertion , Dismiss , Dominate , Lost in the Mist , Blatant Thievery , and Volcanic Vision , to name a few.

Inexorable Tide is also great for the proliferating.

skaterajfst on Kykar Birbs

4 years ago

Paradox Engine + rocks producing 4 mana + Searing Touch

What do you think?

Drakorya on Mizzix Spell Bonanza

6 years ago

I like to use Searing Touch in my Mizzix deck. You can tutor for it with Firemind's Foresight along with Reiterate and Pyretic Ritual, and go infinite as long as you have four experience counters.

The buyback spells are alot of value, like Fanning the Flames, Shattering Pulse, and Spell Burst. They all need 4-5 experience counters to get going, but then you can start doing things with your excess mana every turn. The best one is probably Whispers of the Muse. With 5 experience counters you can pay a blue mana to draw a card as many times as you like at instant speed.

I also like Dominate to steal opponents creatures.

Check out my deck if you'd like: Mizzix the Spellslinger

Lightpulsar9 on Mono-Red Infinite Combos with our …

7 years ago

For paradox engine combos, you could just do engine + mana rocks + any spell with buyback. Reiterate or Searing Touch. (few more but those are the best.

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