Searing Touch


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tempest Remastered (TPR) Uncommon
Tempest (TMP) Uncommon

Combos Browse all

Searing Touch


Buyback (You may pay an additional (4) as you play this spell. If you do, put this card into your hand as it resolves.)

Searing Touch deals 1 damage to target creature or player.

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Searing Touch Discussion

Drakorya on Mizzix Spell Bonanza

1 month ago

I like to use Searing Touch in my Mizzix deck. You can tutor for it with Firemind's Foresight along with Reiterate and Pyretic Ritual, and go infinite as long as you have four experience counters.

The buyback spells are alot of value, like Fanning the Flames, Shattering Pulse, and Spell Burst. They all need 4-5 experience counters to get going, but then you can start doing things with your excess mana every turn. The best one is probably Whispers of the Muse. With 5 experience counters you can pay a blue mana to draw a card as many times as you like at instant speed.

I also like Dominate to steal opponents creatures.

Check out my deck if you'd like: Mizzix the Spellslinger

Lightpulsar9 on Mono-Red Infinite Combos with our ...

1 year ago

For paradox engine combos, you could just do engine + mana rocks + any spell with buyback. Reiterate or Searing Touch. (few more but those are the best.

Madneko on It's all about the experience

2 years ago

Drakorya Thanks for the suggestions! The thing with Inexorable Tide is that at 5 mana, it doesn't impact the game so much, I prefer more ways to protect Mizzix of the Izmagus because I can cast her the turn after the tide comes out. The other two creatures in the other hand could be a intereting adiction, so in the case they don't kill them (less removal to Mizzix) they could do some damage/poison counters and keeping proliferating.

Whispers of the Muse and Searing Touch seems great in paper, but in the practice they don't do much without Mizzix (sadly this is a common situation, because she don't have any protection included) so relying in his counters would not be good. I see her as a Arcane Melee in a stick, an also I don't rely too much in her, so I can win that games where she cost 12 mana to cast.

In the other hand, the Beacon of Tomorrows + Enter the Infinite seems very powerful, I never thought about it! I will test the beacon for sure.

Thanks again for the suggestions! If you know more cards I will be very interested in them. Cheers!

Drakorya on It's all about the experience

2 years ago

Proliferate can be really powerful with experience counters. I've found you can get heaps with Inexorable Tide out, and Viral Drake and Thrummingbird can help too, though they're dealt with easily.

Buyback cards are great too. Whispers of the Muse with 5 experience counters lets you draw a card for each blue mana you have at instant speed for the rest of the game (unless it gets countered). Searing Touch similarly lets you do a damage for each red mana you have for the rest of your game, and if you have the experience counters I think it's better than Lightning Bolt.

Beacon of Tomorrows goes infinite with Enter the Infinite, and usually only goes for around $10.