Volition Reins

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Scars of Mirrodin Uncommon

Combos Browse all

Related Questions

Volition Reins

Enchantment — Aura

Enchant permanent

When Volition Reins enters the battlefield, if enchanted permanent is tapped, untap it.

You control enchanted permanent.

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Volition Reins Discussion

NickyBolas on Gimme Gimme - Tezzeret

4 months ago

hardhitta71194 on How's your finger-twiddling?

4 months ago

Looks good man! I would probably add a few more counters. Maybe Mana Leak or Cancel.

Why Volition Reins instead of Control Magic?

Immortalized on Cntl/Alt/Del

7 months ago

Eh, advice appreciated, but i think i'm going for something more akin to what's on your wall with the possible weaknesses and such. Also, still curious bout the Volition Reins...

Immortalized on Cntl/Alt/Del

7 months ago

Getting technical, but for one card it is tribal, so the comment tried to build a tribal deck comes off a bit rude... Mind Over Matter is there as its obvious control self, and as it is a combo with azami and maniac. Praetor's Grasp... probably will be dropped honestly. With the static comments out of the way, since you posted no actual suggestions, what would you replace Volition Reins with?

Immortalized on Cntl/Alt/Del

7 months ago

Getting technical, but for one card it is tribal, so the comment tried to build a tribal deck comes off a bit rude... Mind Over Matter is there as its obvious control self, and as it is a combo with azami and maniac. Praetor's Grasp... probably will be dropped honestly. With the static comments out of the way, since you posted no actual suggestions, what would you replace Volition Reins with?

GobboE on Cntl/Alt/Del

7 months ago

I get that you tried to build a tribal deck, but I think that Jeleva is not the best wizard-tribal commander you could have. Also, there are a few, what I would regard as, strange choices in this deck. Such as Mind Over Matter : great card surely, but what is its purpose in this deck? To tap potential blockers? There are better choices, and faster, for that. Same for Volition Reins and Praetor's Grasp (for this last one: you still need to pay the mana cost); while the deck lacks the capacity to get rid of artifact threats.

Please feel free to check: Spell Scourge (Jeleva, Nephalia's Scourge) it is strong on spells, and low on creatures.

dreamistt on

7 months ago

I'd remove:

- Acidic Slime - > Reclamation Sage (unless you want to specifically destroy lands)
- Elvish Aberration (late game ramp is better done with things such as Boundless Realms)
- Giant Adephage sucks if you are not in a aggro deck.
- Kazuul, Tyrant of the Cliffs is not all that useful in most cases, specially since the tokens do not flip
- Hua Tuo, Honored Physician meh. (Outclassed by ETB Eternal Witness or Skullwinder)
- Magmatic Force (not only expensive $-wise, but has a very high CMC)
- Deconstruct (even though getting some mana back seems great, restricted removal is bad removal)
- Detonate (same thing, even worse that you have to pay the mana cost of the artifact)
- Lava Axe (same thing, even more restricted)
- Monstrous Growth (???)
- Searing Flesh (this card is so terrible... go to my "other cards" section and pick something else)
- Stream of Life (pure lifegain only delays the inevitable)
- Carbonize (meh. Same thing that I said about Searing Flesh)
- Comet Storm (use Rolling Thunder instead)
- Evolution Charm (it's simply bad in your deck)
- Fog (you would be better off with Druid's Deliverance if you go with some of my suggestions)
- Heat Ray (ugh, fireball limited to just ONE creature? Really?)
- Lava Burst (ugh, fireball limited to just ONE creature? Really?)
- Turn to Dust (repeat after me: "Specific removal is bad removal")
- Cast Through Time (cost intensive, low rewards)
- Mirror Sheen (only copies instant/sorceries targetting you)
- Volition Reins (does not make any sense in here, plus high mana cost)

I'd add:

RAMP/REDUCING COSTS

+ Mizzix of the Izmagnus
+ Galvanoth
+ Jace's Sanctum (plus scry)
+ Everflowing Chalice (gets you 0.5 of your mana investment back, meaning you can go from 6 mana to 9 mana the following turn, 10 if you get your land drop)
+ Izzet Signet / Simic Signet / Gruul Signet (color fixing and ramp)
+ Sol Ring or Worn Powerstone (budget friendly)
+ Curious Homunculus  Flip (if you copy him with Riku, the copy won't be able to flip, but it's still useful)

TUTORING

+ Dizzy Spell (just for the TRANSMUTE. You can fetch Lava Spike with it)
+ Muddle the Mixture (again, TRANSMUTE it into Desperate Ritual... or simply use it as a counter if you need to)
+ Vedalken AEthermage (just for the WIZARDCYCLING. Gets you any wizard you might want)
+ Eerie Procession is a must if you want to pull of your splice into arcane combo.
+ Bring to Light allows you to cast something from the deck for free, which could be interesting as well. (gets you anything from an Izzet Guildmage to a Mizzix of the Izmagnus or a Mnemonic Wall)
+ Signal the Clans (may seem inefficient, but if you copy it with Riku, basically translates into "Pick 4 creature cards and put 2 of them at random in your hand", which is not bad)

UTILITY

+ Mindclaw Shaman
+ Mulldrifter (cast it for the EVOKE cost and copy it with Riku to draw 4 cards for 2U(+ GU) and get a 2/2 flyer)
+ AEthersnipe (again, EVOKE it. With Riku it becomes 1UU(+ GU) for a 4/4 and 2 bounces)
+ Avatar of Fury (easy to cast, copy- able 6/6 creature)
+ Inferno Titan (lightning bolt on a stick)
+ Conjurer's Closet (essential when dealing with lots of ETB creatures)
+ Rude Awakening with Riku allows you to get some extra fuel for your next spell and might even become a win- con if you manage to attack someone with the lands.
+ Talrand, Sky Summoner gives you some creatures for each instant/sorcery casted
+ Docent of Perfection  Flip is almost the same thing, with the added bonus of buffing your wizards on the flip side.
+ Young Pyromancer is a Chandra fanboy... just like you :P
+ Lunar Mystic might be worth considering since it allows you to fill back your hand
+ Trail of Evidence nets you some clues for emergencies
+ Dynavolt Tower is Kaladesh's way of saying "every 2.5 instant/sorceries you should be allowed to cast a lightning bolt"
+ Sphinx-Bone Wand finishes games (ask Cian about it)
+ Honden of Seeing Winds increases your draw.

REMOVAL

+ Pongify and/or Rapid Hybridization and Reality Shift (instead of having to spend X to kill a creature, simply destroy it or exile it)
+ Curse of the Swine (again, removal is of utmost necessity in EDH)
+ Unsummon or Vapor Snag also help with targeted removal
+ Cyclonic Rift can be a little expensive ($- wise), but it's a staple for a reason
+ Vandalblast (overload is OP)
+ Ixidron gets rid of enemy creatures with ease, as they won't be able to be turned back face up.

OTHER CARDS

+ Rise from the Tides might give you a bunch of creatures if used at the right time.
+ Talrand's Invocation gives you 2 2/2 flyers for 4 mana. Yeah, they are vanilla creatures, but sometimes that's all you need.
+ Past in Flames allows you to cast things from the graveyard
+ Burn from Within (you can cast it with X=0 to stop someone's sacrifice-combo or even use it to get rid of some pesky indestructible creature)
+ Ground Assault and Gruul Charm are cheap and useful damage dealers
+ Impact Resonance allows you to get a ride on someone else's damage and redirect some damage.
+ Price of Progress might be interesting. I'd say it should be an easy way to deal 6~10 damage.
+ Chandra's Ignition is also very strong, specially if you manage to double cast it on Riku himself or by casting it on Ixidron after it had just ETB.

landofMordor on Help with Narset, Enlightened Master

8 months ago

So, I've got a question you probably won't see very often on these forums...what are some ways to power down a Narset, Enlightened Master Voltron deck? Right now my deck is a fairly casual build, just a bunch of pet Equipments and Auras like Bludgeon Brawl, living weapons, and Volition Reins. However, it's still virtually unstoppable by anything except mono-U control or infinite combos, and my playgroup is much too casual to bust out those decks often. (My meta has Ghave, Sharuum, Anax/Cymede, Nekusar, etc. Mostly casual decks)

What are ways I can power Narset down enough to make her playable and fun without a) spending gobs of money, or b) losing the control/aggro feel of the deck? I've tried switching commanders to Shu Yun, the Silent Tempest but it's not much better. I'm okay with switching from Voltron to another win-con, but I don't really want to change colors. Fellow Jeskai players, I'd love to see decklists, but I'd take anybody's two cents at this point.

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