Destroy target artifact or land.
Printings View all
|Mystery Booster (MYS1)||Common|
|War of the Spark (WAR)||Common|
|Magic Origins (ORI)||Common|
|Magic 2014 (M14)||Common|
|Avacyn Restored (AVR)||Common|
|2011 Core Set (M11)||Common|
|Tenth Edition (10E)||Common|
|Ninth Edition (9ED)||Uncommon|
|Ninth Edition Foreign Black Border (9EDFBB)||Uncommon|
|Eighth Edition (8ED)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
3 months ago
Yeah, that's the other one I was thinking. I included it because a) all of the other amass stuff in there, and b) as with Demolish, most of the removal in this deck targets lands and creatures, with very little to deal with artifacts, planeswalkers or enchantments. However, one card out of 99 isn't going to make a huge dent as far as that goes anyway. So yes, Toll of the Invasion out, Dralnu's Crusade in!
7 months ago
Rakish Heir , Vampire Nighthawk , Indulgent Aristocrat , Sanctum Seeker and Stromkirk Noble are all budget cards that would slot well into this deck. If you're willing to spend a bit more, Gifted Aetherborn , Drana, Liberator of Malakir and Knight of the Ebon Legion would be good additions. I'd also move Olivia, Mobilized for War into the main in place of Vampire Warlord or Markov Patrician
Not really sure what purpose Bubbling Cauldron serves here. Clear a Path seems a strange choice to me as well. Terminate would provide a much broader scope of removal for just more and be instant speed too.
9 months ago
Some of the cards you're running aren't the best in commander. Some cards I'd look at cutting are Renewed Faith , Repel the Darkness , Gideon's Reproach , Vengeance , Tectonic Rift , Demotion , Demolish , Screaming Shield , and Fresh-Faced Recruit .
There are a variety of cards you could look at adding, depending on the exact focus of your deck. Some cards you will likely want regardless however are Boros Charm , Swords to Plowshares , Path to Exile , Smothering Tithe , Commander's Sphere , Solemn Simulacrum , Burnished Hart , Staff of Nin , and Marshal's Anthem
1 year ago
TypicalTimmy, if I were an artist, I would illustrate for WotC only as a supplement to my main source of income, which would be original works conceived purely by myself, because, in my mind, the original artist of a work should receive royalties in perpetuity for any product that uses that work (as far as I am aware, musicians receive royalties at any time that movies use their songs in their soundtracks).
Also, I do not have any problem with the same artwork being used two, three, or even four times, but any more than that is ridiculous, with some of the worst offenders in this game being Naturalize , Pacifism , Serra Angel , and Vampire Nighthawk , each of which re-used the same artwork almost a double-digit number of times, which I found to be insanely annoying.
Conversely, Demolish has had so many different artworks that it would be very difficult for me to choose only four, if I had a full playset in a deck.
1 year ago
As with most Rakdos decks, I advise a reanimating package with Sire Of Insanity as the target. Animate Dead , Reanimate and Necromancy are all rather good when paired with Entomb or Buried Alive . In Rakdos, you’re generally the king of top decks. So embracing it with Sire is typically a good play.
One mistake I find in a lot of EDH decks is the prevalence of one-for-one removal. Cards like Demolish , Roast and Necrotic Wound are alright if you’ve only got one opponent, but in EDH you’re already facing 2x-3x as many cards as you have in your 2-3 opponents. This is why I suggest more efficient spells, like the Ritual of Soot I see you’re already running. Fire Covenant , Ashes to Ashes , By Force , Toxic Deluge / Damnation / Blasphemous Act and Syphon Mind are all good ways to regain card advantage when you’re facing down multiple opponents.
Another thing I suggest is that you run more mana rocks. In any non-green deck, artifact mana is the main form of ramp available. I’ve noticed there’s a tremendous difference between 2- and 3-mana ramp; cards like Mana Geode and Rakdos Locket are generally worse than Rakdos Signet and Talisman of Indulgence . Mind Stone , Coldsteel Heart , Fire Diamond , Charcoal Diamond and Thought Vessel are also options. Treasure Nabber is a good way to disrupt opposing mana.
Hand-in-hand with what I’ve been talking about is card draw: You need cards to cast with your mana, as well as powerful spells in the first place. Phyrexian Arena is an excellent source of card advantage in black, as are Night's Whisper and Harvester of Souls . Faithless Looting , Magmatic Insight and Cathartic Reunion are ways to filter your cards from red, as well as ways to get creatures you want to reanimate into your graveyard from your hand.
Fighting counter magic is something red does very well. I advise cards like McToters suggested: Price of Glory is one of my favorite cards to run in red. If you want to go deeper on disruption, his suggested Stranglehold is good, as well as Blood Moon , Ruination and Magus of the Moon (though you’d have to craft you land base to accommodate these last three). If your meta is blue-heavy, Boil is good; white-heavy means Flashfires and Dread of Night may be helpful. I don’t know your meta though, and that’s what will dictate if the color-hate cards will be good. If your meta is filled with pesky dorks, Blast Zone is a good consideration.
Harsh Mentor is a card I like landing early, as is Scab-Clan Berserker . Because your curve is relatively high, Pyrostatic Pillar and Eidolon of the Great Revel might be helpful as additional repeating burn effects. If their life-loss becomes too great, a Whip of Erebos can help you survive.
At least consider Necropotence if you decide to run life-gain. It’s typically only found in combo-decks, but in my experience it’s a powerhouse across the board. Getting a card for one life is typically a good deal.
Alright. That’s all for now. Good luck building your deck!
1 year ago
1 year ago
Thanks for the advice. I do plan on adding some more dual colored lands, as well as more land searches such as Ash Barrens , Terramorphic Expanse , Evolving Wilds , and Myriad Landscape , but hadn't been able to get any of them yet. I do like the Aggravated Assault combo with Savage Ventmaw and Grand Warlord Radha . I also like the idea of swapping out Demolish for Beast Within and/or Hull Breach . Decimate seems a little less useful due to requiring the opponent to have all 4 types of cards on the battlefield.