Reclaiming Vines


Format Legality
Pre-release Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Common

Combos Browse all

Reclaiming Vines


Destroy target artifact, enchantment, or land.

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Reclaiming Vines Discussion

Earthsfire on Pauper Ponza

1 month ago

I like what you have going here. I would suggest Bramblecrush instead of Reclaiming Vines though because it hits more targets.

Darth_Savage on Mono Green Control/Prison

1 month ago

Hi mistahARK

Cool deck, however Bramblecrush is just a straight upgrade from Reclaiming Vines. Noncreature permanents include Artifacts, Enchantments, Lands and Planeswalkers. I'm not sure why Michael's deck which inspired you didn't run it, then again it ran Roaring Primadox rather than Stampeding Wildebeests, in a mono green deck...

Also I don't think Lifecrafter's Bestiary is all that effective, to be honest in that slot I'd rather run Nissa, Voice of Zendikar or use Voyaging Satyr to give a little more ramp...

Still have a +1, this looks fun (not-fun).

htfilm on R/G Land Destruction

2 months ago

You know that you can remove black from your deck's pie chart in the 'edit' menu.

Aside from that, I really like this deck. It seems strong. If you are going for a full mana-denial plan, I would suggest replacing some of the land-based land destruction with Tectonic Edges and the Reclaiming Vines with 4 Mwonvuli Acid-Moss. You could also try Primeval Titan, which works well with your ramp plan and gets your land-based land destruction.

Karzalar on Enter the Infinite my Dear Elves!

7 months ago

3 removals, like you said, is definitely way too low. Of course, doesn't have a LOT of removal, but you can consider those :

Scour from Existence, Bramblecrush, Desert Twister, Mwonvuli Acid-Moss, Reclaiming Vines. Land destruction is good for those who use Glacial Chasm, which is bad for your strategy. All Is Dust ONLY if you're in a pinch.

To a certain extent, you can go the route of making everything on the board an artifact with Mycosynth Lattice and all the green artifact/enchantment removal becomes effective against anything - even lands.

Also, an elf deck without Freyalise, Llanowar's Fury? BLASPHEMY! (I'm joking.)

Notable elves to consider : Glissa Sunseeker, Dwynen, Gilt-Leaf Daen, Nissa, Vastwood Seer  Flip.

Non-elf too good to pass : Eternal Witness.

Notable utility : Mirri's Guile is a free pseudo scry 3, every turn. Abundance if you do not need any other land drop OR if your absolutely need a land, you can choose... AND! If you got Sylvan Library out with it, it transforms it into a free Draw 3 every turn due to its replacement effect!

Hope this helps a bit!

solarPULSAR on Mono Green Battlecruiser

10 months ago

It seems fairly slow for modern, imo you should be ramping turn 1 with Mystic Elves or Llanowar Elves, or doing the Arbor Elf + Utopia Sprawl Combo for 4 mana on turn four. Some other good ramp cards are Cultivate, Nissa's Pilgrimage, Kodama's Reach, Rampant Growth. Acidic Slime can replace Reclaiming Vines. You can also add more protection for your big baddies with Blossoming Defense, and you can use Rancor to give them trample to get through chump blockers.

dotytron on Hapatra

1 year ago

Natural StateDispossessRoot Out and Manglehorn seem like really good options

but then also right now there is Reclaiming VinesCreeping MoldSpringsage Ritual

Styrupp on Green Landfall Hydras

1 year ago

Start by removing Sylvan Scrying and all Seek the Wilds what are you going to search for a Forest?? better to remove and get higher chance to draw a land. Natural Connection is good you need more instant speed spells which ramps and good synergy with landfall.

Suggestions: Kodama's Reach,Caravan Vigil, Cultivate problem is that they are sorcery speed, Harrow may be a thing for the dubble landfall.

2x more Evolving Wild for synergy with landfall is a ++.

Reclaiming Vines remove it, use a more efficient one, like Nature's Claim,Reclamation Sage or Acidic Slime. (Natural State is ok)

Remove your Titanic Growth,Giant Growth and Aspect of Hydra but keep Swell of Growth for landfall.

Remove Somberwald Alpha Hidden Herbalists need to remove creatures to increase your chance to draw your big endgame like Nessian Wilds Ravager and Oran-Rief Hydra.

Remove Loam Larva is just a dead draw Elvish Visionary and Pilgrim's Eye is 100 times better.

Pilgrim's Eye is thinning your deck so you draw endgame cards earlier. Elvish Visionary replacing it self.

Llanowar Empath is an expensive Elvish Visionary i would remove it.

How i would read this deck:Go def early game and then slam huge HYDRAS end game!

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