Roiling Terrain

Roiling Terrain


Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard.

Browse Alters View at Gatherer

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Set Rarity
Worldwake (WWK) Common

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Roiling Terrain occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Roiling Terrain Discussion

robertstempien15 on Water World

1 month ago

Thank you for the advice. I did not realize green had so much land destruction, I thought that was mostly a red thing. Roiling Terrain looks like a great win condition too.

I added the suggested cards, took out the mono-black cards and decided to make it red and green. I added Rampant Growth to help ramp my mana out and hopefully get my land destruction spells out faster.

I took all the creatures out to make room, most of them were meant to just be walls but im not sure if that was wise or not. The creatures were just ones I had lying around so I'm open to more effective walls if you think the deck needs them.

Boza on Water World

1 month ago

Weirdly enough, red and black, in pauper, are not the best land destruction colors. Green takes the crown, with Mwonvuli Acid-Moss, Thermokarst, Drain the Well and Reap and Sow. I really recommend that you play green as your main color. You can then play mono-green and use the ramp your land destruction generates to play big dudes that finish the game; or pair green with red and win with Roiling Terrain to stay on theme; or pair with black for even more land destruction and efficient creatures like Putrid Leech and recursion.

dusterGGG on Land Destruction - $40 Budget Build

2 months ago

Roiling Terrain might be better than Tectonic Rift. I'd recommend at least testing it.

daMZboi on give them depression

5 months ago

Haphazard Bombardment and Star of Extinction for anything they get on board before their lands go bye bye, Roiling Terrain great finisher for when they don't concede.

Coughlincohen on

1 year ago

Looks fun, would you consider Roiling Terrain ?

ersatz_olorin on

1 year ago

I don't see the use of Extraplanar Lens with all the mass land destruction. If there is something I'm missing, you should switch to Snow-Covered Mountains, since we don't want any of your opponents to accidentally have fun with doubled mana.

Decree of Annihilation is sure to bring some tears

Crucible of Worlds might let you recover if your opponents somehow get rid of Etali after lands have been handled.

Dingus Egg might be good for incremental advantage.

Roiling Terrain might be able to take someone out.

Shaman's Trance might be able to do some work.

StoryArcher on Mono-Green Land Control

1 year ago


It works shockingly well. Using the combo to selectively filter out land from your opponent's draw (or anything else you like) rather than blindly milling is devastating. Nobody ever sees it coming and it can serve as a cheap and easy soft lock. Usually once I get it in place, especially if I can get out a pair of each, my opponent just scoops and resets.

Additionally, it really gives Roiling Terrain the potential to become a game-winner.

FWIW, the deck I'm using with that particular combo is here:

Orc Mill

...and in response to the request of others, the current version of the original deck above is here:

Mwonvuli Takeover

euananddalesaccount on mono red land destruction

2 years ago

pretty neat deck. I'm not so into the Molten Rain/Roiling Terrain parts, since this is symmetrical land destruction and 12 mountains, but apart from that, it's pretty cool.

I'm a bit iffy about the Burning-Tree Emissaries, even if they are a generally good threat under the circumstances, and Insolent Neonates seem iffy as well, to me. Maybe go down a couple, and up a couple of Halberdiers. Manamorphose seems pretty cool, but it doesn't seem to fit in to the deck snugly. You could try maybe another couple of Land, and another Halberdier.

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