Demotion

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Uncommon

Combos Browse all

Demotion

Enchantment — Aura

Enchant creature

Enchanted creature can't block, and its activated abilities can't be activated.

Browse Alters

Demotion Discussion

Ziusdra on Card creation challenge

2 weeks ago

Hmmm perhaps its mana cost should've been . Its ability gets better and better with each commander tax though :)

Ready thine Pacifism and Lawmage's Binding and Demotion and Luminous Bonds and Curse of Chains and Sleep Paralysis ! We're going to make our enemies groan! (maybe if we're really mean we'll run some Abduction or Control Magic )

LadyZ on Religion is War

3 weeks ago

Some of the cards you're running aren't the best in commander. Some cards I'd look at cutting are Renewed Faith , Repel the Darkness , Gideon's Reproach , Vengeance , Tectonic Rift , Demotion , Demolish , Screaming Shield , and Fresh-Faced Recruit .

There are a variety of cards you could look at adding, depending on the exact focus of your deck. Some cards you will likely want regardless however are Boros Charm , Swords to Plowshares , Path to Exile , Smothering Tithe , Commander's Sphere , Solemn Simulacrum , Burnished Hart , Staff of Nin , and Marshal's Anthem

iphone_thanOs on Enchanting Lifelink

8 months ago

suggestions: Demotion , Urban Utopia , Conclave Tribunal , Assure / Assemble .

i think these would fit well with the theme, and help cover your deck's blind spots.

Demarge on

11 months ago

Conclave Tribunal is for the most part a much better removal option to Luminous Bonds as it's usually just as cheap if not cheaper while also hitting more targets, you could also go the other route with Demotion if your main goal is to just get past something.

Now for running Ritual of Soot in an aggressive creature based deck I'd suggest not doing, running more knights like Midnight Reaper or Aryel, Knight of Windgrace, or just bumping up those 3 of's would probably benefit you more. Find / Finality might be a more suiting board wipe card for the deck while the cheaper half being pretty good draw in a drawn out game, against mono red you might often just have a couple creatures in the graveyard anyway.

KewlKid88 on Boros Standard Aggro

1 year ago

I'm making boros aggro too, swathcutter giant is not going to work, you're only running 22 lands so getting 6 out isn't going to happen too often, and for an aggro deck you should be aiming to have the game won before you even get to 6 lands. Truefire captain I'm also not convinced on, at 4 mana in an aggro deck you should really be having a creature that can benefit you straight away, truefire captain doesn't, on the other hand, Aurelia does, let's hope you can afford 2 or 3 soon. Radiant destiny I think could actually work, +1/+1 to all your creatures is a pretty big deal, and you're running almost completely soldiers, although it does seem a bit like a 'do nothing' card, it definitely does something. Path of mettle perhaps, I'm leaning towards no but it could work. Heroic reinforcements is a card I haven't tried out but definitely looks good, it's basically 4 mana for minimum 4 damage, potentially much more.

You should take a look at Relentless Raptor, Demotion, Integrity / Intervention, Legion Warboss and Chance for Glory (risky card but can win if you're good at maths). Find out what cards are best and then play with the numbers.

BMX482 on

1 year ago

RamenNoodles Thanks for the input. Mana was the harder thing for me to figure out since it's been so long so I appreciate the link there. You really think I need 4 x Benalish Marshal? I'll add it because I'm sure you know better than I, I just figured 4 would be a bit much because it's triple W and a 3 drop when I'm trying to shoot for rush. I was thinking about having 3 though because it gives that staying power. I'll add up to the 4 though for now and see what happens, I'll drop the 3 Nest Robber for it. I was had Nest Robber and Torch Courier in because they are the only 2 creatures that I found for 1 and 2 mana with straight haste and a reasonable power or ability for some rushing power. Torch Courier I also saw as a good utility to give my mentor's haste or perhaps Leonin Warleader. I'm going to drop 1 courier though so I can add another land I'm pretty sure. as for Lightning Strike I agree. I think I'm going to add 3 Lightning Strike and drop my 2 Demotion and 1 Seal Away

RamenNoodles on

1 year ago

Hey BMX482 your manabase is a little weak for consistancy. Someone made a guide on reddit for standard manabases post-rotation.

https://www.reddit.com/r/magicTCG/comments/9i83gg/i_made_a_manabase_guide_for_nearly_every_color/

Also if you are going to go for Benalish Marshal I would consider running up to four of him and maybe dropping the Nest Robber and Torch Courier entirely. Lightning Strike could also be a good friend to your deck instead of Seal Away or Demotion.

No data for this card yet.