|Commander / EDH||Legal|
Printings View all
|Classic Sixth Edition (6ED)||Uncommon|
Combos Browse all
Dread of Night
White creatures get -1/-1.
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Dread of Night Discussion
6 months ago
Hiya! Love the Simplicity of your explanation as why to run this deck, just wondering about why you are playing Dread of Night Side board?
10 months ago
1 year ago
Spirit of the Labyrinth has been in my maybe pile for awhile now, but every time I test it it just doesn't feel good enough. It has 1 toughness and I've done my best to minimize the impact that hate, like Dread of Night, has on me. It's fine against Miracles, but against decks running more creatures, it tends to just sit there and not be able to attack. Getting stone-walled by Young Pyromancer tokens and other random dorks feels bad. It also shuts down our own card advantage from Sword of Fire and Ice and Palace Jailer, which is one way we can get the upper-hand on Miracles. Spirit is certainly a strong card, one that I don't fault others for playing, but I don't care for it.
Sanctum Prelate is great! I've even given thought to bumping the count up to 3, but that's probably a little too much. The only time that I've found Prelate to be slow is against Storm, but if it does come down before you're dead, it buys you a ton of additional time. A Prelate or two, or a Prelate protected by Mother of Runes is game over for a lot of opponents.
Honestly, I have only had to play against Eldrazi twice since adding Prelate and Recruiter (which is odd since it is fairly popular in my meta). The match-up doesn't feel great, but I did win both matches. Fliers are important to breaking through their ground creatures and applying pressure. Recruiter of the Guard being able to chain Flickerwisps to apply pressure was good. Sanctum Prelate is also decent. 7 for All Is Dust is very strong, but 2 for Umezawa's Jitte and Warping Wail is also good. I don't think the match-up is favorable, their faster hands are still back-breaking, but I havn't tested enough to know for sure.
1 year ago
Hey Boza! Thanks for the feedback!
I'm currently just testing out the 24th land because the deck has become more mana-greedy recently. I might go back down to 23 after testing, but I'm just giving it a shot. I would normally agree with bumping Mother of Runes up to a 4-of, but my meta is full of Eldrazi, so it's often not as good as it can be.
I have tried Enlightened Tutor boards before, but I've found that I prefer having more options to having the tutor.
Manriki-Gusari is pretty sweet. I'll try to find room for it, but I think that I would cut something like a Path or Council's Judgement before my SoWaP. Manriki is a great card, but it isn't interchangeable with other equipment.
Spirit of the Labyrinth... is a card I keep going back and forth on. It is a powerful card for sure, but 1 toughness is rough. I'm trying to keep the number of creatures resistant to Dread of Night and Golgari Charm as high as possible. I also don't think that Thalia 2.0 is very good as a one-of. You really want to jam her on T3, not tutor for her, so I would play 2-3 or none at all. Still, Spirit is powerful enough that I might try cutting something for it, even if it's not Thalia.
Thanks again for your input. Even if I didn't take all of your suggestions, forcing me to justify my choices is in of itself, a helpful exercise.
1 year ago
1 year ago
I play grixis delver at my LGS proxy tournament too :)
Mainboard looks pretty solid, although very few lists run a basic land, but if your meta has a lot of Wastelands, then maybe it's fine.
3 Anglers is a lot, but if there are a lot of other delver decks in your meta, then it seems fine.
For the sideboard, this is what I run:
- 1x Ancient Grudge
- 2x Baleful Strix
- 1x Darkblast
- 1x Dismember
- 2x Engineered Explosives
- 1x Grim Lavamancer
- 2x Painful Truths
- 1x Pithing Needle
- 2x Pyroblast
- 2x Surgical Extraction
3 Cabal Therapy: Can shave down to 2 if there isn't a lot of storm in your meta, but consider mainboarding it if there is.