Battle Squadron


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Uncommon
Mercadian Masques (MMQ) Rare

Combos Browse all

Battle Squadron

Creature — Goblin


Battle Squadron's power and toughness are each equal to the number of creatures you control.

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Battle Squadron Discussion

clashclans5 on Grenzo's Goblin Thieves

1 month ago

even with all those tokens i have to recommend some big creatures to draw them to block like Awaken the Ancient and sense your running goblins Chancellor of the Forge and also a Battle Squadron and its more rowdy cousin Horde of Boggarts

GoldenDiggle on Goblin Mob

7 months ago

Hey there, Blackjack4652! I have a few cards in mind that may help you out!

Brightstone Ritual helps ramp really hard for 1 turn, and can be a really good turn 5 or 6 for you.

Goblin Chieftain, Goblin King, and Metallic Mimic all buff really well, and for cheap.

Goblin Ringleader pulls a bunch of goblins off your topdeck. Sure you may lose something, but with the deck currently being just under 30% goblins, your odds of getting at least 1 goblin is pretty good.

A Goblin Bushwhacker acts like a mini Ogre Battledriver for a turn.

Battle Squadron and Horde of Boggarts both are as large as the amount of goblins you have and come with their own evasion. It may be worth looking into them.

Fergernuggets on Krenko Goblins

8 months ago

Goblin War Drums is a great card that's on flavor with your deck and his hard to deal with for most opponents. Also, Madblind Mountain might be a good addition to add some shuffle effects of you're have bad draws. I'd cut Battle Squadron due to its higher CMC and Blasphemous Act because it'll wipe your board and you seem to be able to generate tokens fairly quickly.

bem77 on Krenko's Surprise

10 months ago

At PartyJ

I absolutely need to break up the description. Still learning HTML codes. Reading up on it now. I also have a lot more to add to this description. I probably posted this one too soon.

I used to run Goblin Piledriver. By the time he hit the field and was ready to swing in, I already had quite the mob of goblin tokens and he got lost in the shuffle. I substituted Battle Squadron. Flying makes him way more effective against the mirror and other token/creature decks.

Goblin Spymaster tends to draw me too much ire from the rest of the players. Before you know it, I have 3 people throwing all their attacks at me. This can be disastrous early on in the game.

Massive Raid is a great card but I don't know what to pull out for it. I currently am running Goblin War Strike. It is cheaper but it has the downside of being a sorcery vice an instant. This is usually not an issue for me as I am tapping all my mana every turn.

I am seriously thinking of adding Basalt Monolith as it is an instant infinite colorless mana combo with Rings of Brighthearth. To top it all off, I am also thinking of adding in Unwinding Clock as it will reset a couple of mana rocks and doubling artifacts, allowing me to activate Krenko, Mob Boss's ability more often.

werewolf226 on

1 year ago

Might I suggest Balefire Dragon? I know he might seem a little out of place but paired with Kiki-Jiki, Mirror Breaker you've got double the chance of sneaking through enemy lines and potentially nuking the enemy line. Plus which he's got flying, and that's a Goblin deck's only weakness.

Also maybe chuck in Goblin War Strike for a potential instant one-drop endgame, and Battle Squadron for kicks and giggles. Just my two-cents, I'll be putting this in the hip-pocket! Always wanted to make a Goblin EDH based on Krenko and this looks fabulous!

Optimator on Auntie's got your back

1 year ago

You pretty much have all the good goblins! I would recommend Moggcatcher and Cabal Slaver greatly. Voracious Dragon is fun. Clickslither sucks and i dont think Chancellor of the Forge would be worth it. I like Battle Squadron for the flying. Boggart Harbinger is useful.

I personally feel that the token-generating sorceries aren't really worth it when you can recur siege gang and mogg marshal and tutor out Krenko and the like. In my opinion they, and cards like Ib Halfheart, fit better in a mono-red deck with Purphoros, God of the Forge and Reverberate and that kind of strategy. Things like that, along with the rabblemaster, have to be tailored around.

It does appear that you are somewhat doing that though. I just really don't like the thought of my Mad Auntie, Frogtosser Banneret, Goblin warchief, goblin king, and goblin chieftain being forced to attack.Krenko is still vital and an A #1 all-star.

Goblin Grenade is an all-star in regular formats but it's underwhelming in EDH.

A Whip of Erebos would be great. Diabolic Tutor is mandatory.

One thing that's great about this type of deck is that it functions without the commander. That said, you might want to swap out a few goblins for more utility. You can fill your hand slightly with Wort but something like Phyrexian Arena or Outpost Siege is great. You have decent removal but Chaos Warp is basically mandatory. No way to remove enchantments unless you go Unstable Obelisk, Spine of Ish Sah, Scour from Existence, or Lux Cannon. Not great options.

Eldrazi Monument is great with Krenko out.

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