Battle Squadron

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Uncommon
Mercadian Masques (MMQ) Rare

Combos Browse all

Battle Squadron

Creature — Goblin

Flying

Battle Squadron's power and toughness are each equal to the number of creatures you control.

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Battle Squadron Discussion

Seal2007 on Krenko Straight Up

3 days ago

Id drop Outpost Siege for Purphoros, God of the Forge. Dreamstone Hedron seems a bit expensive. I would replace it with literally any 1-2 CC mana rock (Sol Ring, perhaps?). Ruination seems like it might hurt you a bit. If you wanted to really keep Outpost Siege, you could take out Ruination instead, although where is Shared Animosity?I would also include one, "oops, i win!" combo in there. I've been running Kiki-Jiki, Mirror Breaker + Zealous Conscripts. You could run either of the Bushwhackers instead though.

Some additional cards I'd consider removing- Battle Squadron - To expensive! Lightning Crafter - Expensive and why? Blighted Gorge - I think Ramunap Ruins might be a bit better or maybe Scavenger Grounds.

Those are my thoughts for now.

Dismal on goblin lit aggro

2 weeks ago

Also, Goblin Goon and Battle Squadron are both not modern legal.

clashclans5 on Grenzo's Goblin Thieves

3 months ago

even with all those tokens i have to recommend some big creatures to draw them to block like Awaken the Ancient and sense your running goblins Chancellor of the Forge and also a Battle Squadron and its more rowdy cousin Horde of Boggarts

GoldenDiggle on Goblin Mob

8 months ago

Hey there, Blackjack4652! I have a few cards in mind that may help you out!

Brightstone Ritual helps ramp really hard for 1 turn, and can be a really good turn 5 or 6 for you.

Goblin Chieftain, Goblin King, and Metallic Mimic all buff really well, and for cheap.

Goblin Ringleader pulls a bunch of goblins off your topdeck. Sure you may lose something, but with the deck currently being just under 30% goblins, your odds of getting at least 1 goblin is pretty good.

A Goblin Bushwhacker acts like a mini Ogre Battledriver for a turn.

Battle Squadron and Horde of Boggarts both are as large as the amount of goblins you have and come with their own evasion. It may be worth looking into them.

Fergernuggets on Krenko Goblins

10 months ago

Goblin War Drums is a great card that's on flavor with your deck and his hard to deal with for most opponents. Also, Madblind Mountain might be a good addition to add some shuffle effects of you're have bad draws. I'd cut Battle Squadron due to its higher CMC and Blasphemous Act because it'll wipe your board and you seem to be able to generate tokens fairly quickly.

bem77 on Krenko's Surprise

1 year ago

At PartyJ

I absolutely need to break up the description. Still learning HTML codes. Reading up on it now. I also have a lot more to add to this description. I probably posted this one too soon.

I used to run Goblin Piledriver. By the time he hit the field and was ready to swing in, I already had quite the mob of goblin tokens and he got lost in the shuffle. I substituted Battle Squadron. Flying makes him way more effective against the mirror and other token/creature decks.

Goblin Spymaster tends to draw me too much ire from the rest of the players. Before you know it, I have 3 people throwing all their attacks at me. This can be disastrous early on in the game.

Massive Raid is a great card but I don't know what to pull out for it. I currently am running Goblin War Strike. It is cheaper but it has the downside of being a sorcery vice an instant. This is usually not an issue for me as I am tapping all my mana every turn.

I am seriously thinking of adding Basalt Monolith as it is an instant infinite colorless mana combo with Rings of Brighthearth. To top it all off, I am also thinking of adding in Unwinding Clock as it will reset a couple of mana rocks and doubling artifacts, allowing me to activate Krenko, Mob Boss's ability more often.

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