Creature — Goblin Warrior
, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners.
At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player.
Printings View all
|Duel Decks: Merfolk vs. Goblins (DDT)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Goblin Razerunners Discussion
11 months ago
Hey guys, @SamsWrath,
changes incoming. The first step to get more in line with the mechanics.
Check out the new stuff!
- -1 Animate Dead +1 Talisman of Indulgence
- -1 Arms Dealer +1 Kiki-Jiki, Mirror Breaker
- -1 Battle Squadron +1 Sword of the Paruns
- -1 Dread Return +1 Anger
- -1 Goblin Glory Chaser +1 Sol Ring
- -1 Goblin Goon +1 Cheering Fanatic
- -1 Goblin Grenade +1 Phyrexian Altar
- -1 Skirk Fire Marshal +1 Mana Echoes
- -1 Goblin Razerunners +1 Murderous Redcap
11 months ago
I also run a Hallar deck, and I'm liking yours a lot. You have a lot of stuff that I don't.
Here are some suggestions that I've found useful:
- Forge of Heroes
- New Horizons
- Primeval Bounty
- Blessings of Nature
- Hunger of the Howlpack
- Immaculate Magistrate
- Emblazoned Golem
In general, I've found that a good way to play Hallar is to focus on providing a lot of +1/+1 counters and then using a few cheap kicker spells to trigger Hallar. I tend to avoid most kickers that are expensive or that require multiple colored mana whenever possible. I also like to use something like Reclaim to get back a cheap kicker so I can potentially trigger Hallar twice in one turn.
I might recommend cutting out some of the more expensive cards, like:
Another fun way to play Hallar if you include a lot of cards that put +1/+1 counters on creatures is to include cards like:
1 year ago
Also Just thought about this... Goblin Razerunners would be an interesting addition to this deck...
1 year ago
When Battlebond released, MTGGoldfish made an Estimated Value article like usual, but keep in mind this was right after set release. The important thing to remember from this article is that the reprints hit a floor ~3-6 months after release and then rebound in price. Currently, its been about 2 months since release, meaning cards have the opportunity to drop further, but still rebound in price. The important bit for your pull is that True-Name Nemesis will only go up, as reprinting is VERY unlikely and it is near the low point for price. That said, if you wanna buy a couple boxes of Guilds of Ravnica when it comes out, selling it is still a fine idea as the price increase will probably be pretty slow since its an extremely expensive foil already.
Anyway, the part I'm more interested here is the current Estimated Value of a box, as I mostly forgot how valueable this set is and I bet you can pick up boxes for pretty cheap. According to MTGStocks, the EV of a pack is $4.28 on average and the EV of a box of Battlebond is $154.08 on Average, meaning if you can get a box at (or likely below) MSRP you'll probably get your money back unless you are extremely unlucky like me and pull 3 Grothama, All-Devouring and all your rares are Goblin Razerunners. This is just the average EV (when based on Market price it drops a little btw), but remember that most of these cards have nowhere to go but up, especially the mythics, and then you've got the crazy lottery cards like True-Name Nemesis. Not only is True-Name an absurd amount of money, but Based on this 7 foil mythics are worth $60 or more, and after that, even the cheapest one, Grothama, All-Devouring is a $15 foil. There are also a few in the $50 range, a few in the $40s, etc. 6 rares have foils worth over $45, and after that there are a few more surprisingly expensive foil rares such as Archon of Valor's Reach at $25. And dont forget that Partners come in pairs, and foil partners are in foil pairs! That means if you pull the $44 foil Rowan Kenrith you also got the $48 foil Will Kenrith. If you pull the $13 foil Pir, Imaginative Rascal, you also got the $10 foil Toothy, Imaginary Friend.
Overall, I think buying a box of Battlebond is probably worth it just for value, and even more if you can convince enough people to come draft it with you (with you of course taking all the cards if you bought the box yourself). And Battelbond boxes are still easily available for under $100 with little effort, and if you want to fight a bidding war on eBay, there are currently auctions for way under $100, but obviously those prices are going up before the auction ends.
1 year ago
2 years ago
Another "not so in the spirit of the deck, but works well with Balance" is
Goblin Razerunners. This would probably be more midrangy though, where you're making them overextend with threats and use Balance to wipe the board (with emphasis on their lands) relies on the opponent having a creature out respectively.
2 years ago
Looking back on previous comments, I realize I've made the mistake of not actually including early game warriors, which is a crying shame, as it's likely the best strategy with such a poorly supported tribe (poorly supported in these colors).
So here GemKnightDante, is a long list of creatures that cost 4 or less (one exception), that would fit quite well in a warrior themed deck. Unfortunately, the way warriors work, you'll likely be going heavy into boros, and splashing green, but I'll try my best.
- Earthshaker Khenra
- Rhonas's Stalwart
- Dragon Hunter
- Devoted Crop-Mate
- Resolute Survivors
- Honored Crop-Captain
- Heir of the Wilds
- Hidden Dragonslayer
- Kargan Dragonlord
- Voltaic Brawler
- Boggart Ram-Gang
- Markov Blademaster
- Solemn Recruit
- Goblin Razerunners
- Hunted Troll
- Jazal Goldmane
- Rubblebelt Raiders
- Sosuke, Son of Seshiro
- Tah-Crop Elite
- Neheb, the Eternal
Exert Creatures: Missed quite a lot of these on my first search, which is why I was so biased against them at first, but now I realize there's an Exert lord! Throw as many as you can in, they're a great subtheme for the deck. Also include Ahn-Crop Champion here.
Any creature that grows bigger: Just what the deck needs, as I mentioned in my first post. These cards are cheap in the early game, and only get stronger as the game goes on. Lord of Shatterskull Pass is an honourable mention, as he can wipe boards clean for your warriors late game.
Voltaic Brawler: An un-assuming enough creature. Doesn't really scale, but he can brawl with the best in the early game. As with any good warrior, he's efficiently statted, and costed. His energy ability makes him a beast against superfriends, as he'll kill any early game 'walkers before they can get going.
Dragon Hunter was a strange ommission from the first draft considering you said you were facing a dragon deck. Throw him in and he'll block the big nasties for you all day.
Neheb, the Eternal: The minotaur, the myth, the legend. This card is leading my current favorite edh deck, and so I'll vouch that this will easily pay for itself in a very short amount of time.
Hunted Troll: But this card gives my opponents blockers! Yes, but not all of them, and it's an 8/4 with Regenerate. Other than being a fantastic creature, this guy doesn't do much, but isn't being an 8/4 warrior with regenerate enough?
Anyways, the goal of this 3rd (and hopefully last) list was to give you some early game cards so you could drop your cuerve down a bit. Cards like Furystoke Giant, and Gisela, Blade of Goldnight only get better the more creatures you can field after all.
2 years ago
Makes sense. I feel like harsh mentor only really stops combo with that heavy threat to their life total, forcing miscalculations where they activate an ability then die to direct damage rather than just viewing it as an extra cost. There are a bunch of cards in red that sorta play into the strategy, but they all have problems. Balefire Liege and Stormbreath Dragon is probably too high mana cost , Barbed Shocker does let your opponent refill their hand, but also it forces your opponent to refill their hand, Goblin Razerunners/Obsidian Fireheart or Jaya Ballard, Task Mage are interesting one-ofs to turn late game wasted resources into extra effect, Mindsparker, Zo-Zu the Punisher and Scab-Clan Berserker are of limited use (i'd play them if they cost one less or had 4 toughness), Sin Prodder provides some advantage, but once again, more three drops. Menace is great though. Thats the toolkit that I can remember from my testing, I hope its of some use.