|Commander / EDH||Legal|
Printings View all
|Planechase Anthology (PCA)||None|
|Eternal Masters (EMA)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Duel Decks: Speed vs Cunning (DDN)||Uncommon|
|Vintage Masters (VMA)||Common|
|Planechase 2012 Edition (PC2)||Uncommon|
Combos Browse all
Creature — Goblin Warrior
When Beetleback Chief enters the battlefield, put two 1/1 red Goblin creature tokens onto the battlefield.
Price & Acquistion Set Price Alerts
Beetleback Chief Discussion
1 week ago
Goblins + Clones. I love it! And I've got suggestions:
Phantasmal Image is pretty cheap
You should definitely grab Mirror Gallery to clone Krenko
You could clone Beetleback Chief for even more goblins
And finally, Goblin Bombardment to burn them all!
I've built both a clone deck and a goblin deck before but have never thought about combing them so I had a couple ideas. Hope the help
1 month ago
Hey DieKnowMight! It looks like you have a lot of suggestions going on here. I'm no expert on Mardu commanders, but I have a few suggestions!
Elspeth, Sun's Champion has a wipe on her -2 that replicates the wipe people have been recommending to you.
Dolmen Gate is pretty solid, acting as damage negation similar to Iroas.
Mother of Runes is another way to protect your commander and can be used offensively to get a free swing in as well!
Stronghold Assassin goes 1 for 1 on creatures with your opponents, worthwhile since you can the creature he sacrifices and him if he dies.
Oreskos Explorer helps search for lands if you are playing against ramp.
Legion Loyalist gives your tiny guys trample, but more importantly ignores tokens.
Flesh Carver drops a big token after he dies and can sacrifice things.
2 months ago
I may be crazy, but it seems like pairing Young Pyromancer with buyback spells might be interesting with Prossh. Fanning the Flames could take the place of Burn at the Stake, Lab Rats or Wurmcalling or Sprout Swarm could take the place of Spoils of Blood, Reiterate is just plain good, Disturbed Burial has it's use, and Haze of Rage is a possible win con.
2 months ago
So if you're looking for removals, I'll copy paste the same format as my former post here, reasons and all.
- Ahn-Crop Champion
- Ahn-Crop Crasher
- Beetleback Chief
- Bitterblade Warrior
- Bloodmark Mentor
- Champion of Rhonas
- Honored Crop-Captain
- Khenra Charioteer
- Knight of New Alara
- Prowling Serpopard
- Elixir of Immortality
- Day of Judgment
- Somberwald Sage
- Gaea's Blessing
- Explosive Vegetation
- Ash Zealot
I'll skip over any of the cards that TearsInRain23 already covered (with two exceptions) as he already did a great job explaining why they shouldn't be run.
Exert Creatures: These guys seem great for standard, but their smaller-scale effects don't translate well to a drawn-out commander game. The fact that they Crippling Chill themselves is just icing on the sad cake. Champion of Rhonas is the exception here, but there's only really the Stonehoof Chieftain worth pulling out, which means you exert champion maybe twice all game?
Beetleback Chief: I've actually got a replacement in mind for this guy, and his name is Mardu Strike Leader. The tokens Strike Leader generates are warriors, unlike the goblin chief, and he does it by doing something you were goin to do with him anyway.
Prowling Serpopard: I except with a Superfriends and Atraxa deck at the table, that counterspells will be common, so why limit it to just creatures? My ideal card to slot in here would be Vexing Shusher. Sure it costs mana, but it uses up enemy resources, and makes all of your spells uncounterable in essence.
Elixir of Immortality: Stalls out a game you're likely about to lose anyway. Elixir is the worst possible panic button you could put in. If you really must have a card that gives you back your hand Creeping Renaissance, and Praetor's Counsel do a fine job.
Somberwald Sage: Just like with the Serpopard, I'll simply give a replacement, rather than cover what Tears has already explained quite well. My replacement of choice this time is Shaman of Forgotten Ways. The reason should become obvious when looking at his Formidable ability. This will nine-times out of ten win you the game, unless you have no creatures.
Now to completely ruin all that hard work I did suggesting removals, I'll throw some more suggestions. Assume all my old suggestions stand, and that I automatically agree with all of Tears's Suggestions. My goal here is extra reach, so that's what these cards aim to supply.
For reasons why, just follow me from the top of the list to the bottom.
Gisela is what every creature deck wants to end up playing. Unless she dies immediately, she will get some damage done for you.
Really just Mardu Strike Leader's big brother. Also, his name is really awkward to say, and I think it's funny.
If you've made it through the sea of cards, and what I think of them, then I thank you. Hope this helps, even if only a bit, and I wish you the best of luck.
2 months ago
Also Altar of Dementia + Nim Deathmantle + Su-Chi is infinite mill also Ashnod's Altar + Nim Deathmantle + Myr Battlesphere equals infinite Myr tokens same with Beetleback Chief with goblin tokens instead of myr.
3 months ago
Shane Oh, no problem. Pauper and Peasant are really similar. A small number of uncommons are allowed in Peasant but not Pauper. As far as your other suggestions, I had considered Deadly Grub and Beetleback Chief previously and determined that their CMC was too high for their intended purpose.
Deadly Grub would be used as sacrifice fodder or free blocks so he would be going away rather quickly. The 6/1 shroud that it leaves behind is definitely not something to be laughed at, but I felt like Dragon Egg (which is the card that takes the grub's spot) was more useful #1. because it can block small threats, and #2. it creates a flier that guarantees a higher chance at getting in damage. But he can definitely contend for that spot depending on whether your meta is flier-heavy or not.
Beetleback Chief is essentially 3 triggers for 4 mana in this deck. and yes, one of them is a 2/2 body, which is nice. The tokens are created on entering the battlefield, it allows Undying Evil to do some serious work as well, but I think it just comes down to the mana cost at 4 total with double red.
As for Empty the Warrens and Captain's Call, it's the same kind of deal. Empty the Warrens is at best, in this deck, 4 tokens for 4 mana at sorcery speed. I very rarely will have the opportunity late-game to take advantage of storm. Captain's Call just seems underwhelming to me. I think that if you want a heavy hitting token maker like that, you'd want to go with something like Battle Screech or Triplicate Spirits. They have similar CMCs due to Triplicate Spirits' ability, and they have the possibility of creating many more tokens because of flashback, or because of convoke allowing you to cast Triplicate Spirits fairly early. Oh, and they're fliers too so that might come in handy, although it is meta dependent.
Icatian Crier didn't work for me for similar reasons. This deck is meant to take over the game around turn 5 or 6, so even if you were able to get her down on turn 3 or 4, you could only probably use the ability once or twice at best. I tend to find myself low on cards in the late game, and finding one to discard might become a problem. Perhaps if you had more card draw in your deck such as Tormenting Voice, she could work for you. Or if you planned to bring the deck into the late game, you could include cards like Terminate and Cenn's Enlistment. Thraben Standard Bearer is a good card to compare to as well.
Thanks for taking time to help with some suggestions!