Creature — Goblin Warrior
When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.
|Want (2)||straitsilver , cristler|
Printings View all
|Commander Anthology 2018 (CM2)||Uncommon|
|Planechase Anthology (PCA)||None|
|Eternal Masters (EMA)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Duel Decks: Speed vs. Cunning (DDN)||Uncommon|
|Vintage Masters (VMA)||Common|
|Planechase 2012 Edition (PC2)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Beetleback Chief occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Beetleback Chief Discussion
4 months ago
For a Krenko deck you want to go as wide as possible as quickly as possible so cards like these are very important Goblin Instigator , Dragon Fodder , Krenko's Command , Hordeling Outburst , Krenko, Tin Street Kingpin , Beetleback Chief , Empty the Warrens , and Door of Destinies .
Also if you're not on a budge Cavern of Souls .
As for what I'd cut, Lightning Crafter is good but is too slow for this decks game plan. Mogg Raider and Goblin Sledder are too much of an investment. With how wide this deck goes you will far out match your opponent's ability to block all of your things and even if we're assuming their all just 1/1s the difference between 25 damage and 30 damage isn't much. Sensation Gorger is interesting, but a bit too narrow, and very unlikely to actually workout. Akki Drillmaster feels like overkill with how many Haste enablers you have in the deck. Red Elemental Blast also too narrow, but if you have a lot of blue decks in your meta then I guess it is fine.
5 months ago
5 months ago
I debated Chandra, Acolyte of Flame as well for my purphy deck.
The difference between her and Tibalt (I would say) is that she automatically gets 2 ETBs for 3 mana, which is about as good as Beetleback Chief with 3ETB for 4 mana. And if she actually lives a turn, which i admit is unlikely, its 4ETB for 3 mana.
I bought one and am testing it out, for me she is replacing Mogg Alarm .
Love seeing Purphy decks, by far my favorite deck to play.
5 months ago
Finally got around to updating this list with new cards from the last few sets, as well as adjustments to the main deck that I liked. I also missed Beetleback Chief , that should have been in here for a long time.
I also cut the number of lands by 2 so more align with the actual performance of the deck. This change may make Walking Atlas and Terrain Generator less strong, so if you like the lower landcount you may want to remove these two to make room for more cool stuff!
Let me know what you think!
7 months ago
Finally got some time to sit down and work through upgrades, and I am pretty happy with how it went.
Goblin War Party in for Beetleback Chief . I've never been that happy with ol' BBC (huehuehue) or Siege-Gang Commander for that matter. Maybe if I could recur them or capitalize on their ETB effects, but without that ability they are just costly token generators. I like the modality of War Party, and is a tiny mana sink too, which is nice.
Goblin Wizard in for Tears of Rage . Tears has been a flex slot for a while, and after Ashen0ne commented about it recently, it's really gotten me excited about the Wizard again, now that my deck works significantly better than it did when I first used him (~2 years ago).
Jaya, Venerated Firemage in for Outpost Siege . This is just a test, and Siege I've never gotten a lot of value out of. I don't normally like planeswalkers because they get hated out so quickly in my playgroup, but this is a pretty low-to-the-ground one that might stick a little easier since it doesn't have an ultimate.
Pashalik Mons in for Goblin Assassin . I love Assassin, and the flavor is hilarious and fitting for this deck, but politically I can't handle running it in my playgroup. I'm taking it out now for the same reason I did a year or so ago, people hate flipping coins or rolling dice to see if their creatures die, and when they have to do it for every Goblin I make they hate it even more, which gets me focused more than I like.
Still considering Krenko, Tin Street Kingpin , but I'm trying to make sure he doesn't suffer from Goblin Piledriver Syndrome, which is that in my deck it is only good when Ib isn't out, and Ib is out pretty frequently. The fact that Krenko is worth at least 3 bodies may make him fit sort of what was the Beetleback Chief slot, with the potential that he gets better the longer he stays. Maybe I will test him before Goblin War Party just to see.
7 months ago
Murderous Redcap is a strong critter to sac.
Neheb, the Eternal can fuel lyzolda.
Lightning Greaves is better than mask of avacyn.
Heartstone is nice for xantcha and lyzolda
Honestly I would make my aim for this list to become exclusively b/r or red creatures. No black only except for staples like butcher, pawn of ulamog, krav the unredeemed (good use for pawn's tokens), abhorrent overlord, and maybe like erebos. Possibly Sheoldred or kuon, ogre ascendant but not necessary.
You might want to try Wort, Boggart Auntie and Garna, the Bloodflame for ways to refill your hand with the creatures you sac, especially wort if you pick up redcap, auntie's hovel, and some other goblins that generate tokens like Beetleback Chief and Siege-Gang Commander .
8 months ago
Hi there, glad to see another Horde-Magic enthusiast around here! Suggestions would be Beetleback Chief , Bloodmark Mentor and Goblin General for once. How do you rule stuff like Siege-Gang-Commander by the way?