Beetleback Chief

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase Anthology (PCA) None
Eternal Masters (EMA) Uncommon
Commander 2014 (C14) Uncommon
Duel Decks: Speed vs Cunning (DDN) Uncommon
Vintage Masters (VMA) Common
Planechase 2012 Edition (PC2) Uncommon

Combos Browse all

Tokens

Beetleback Chief

Creature — Goblin Warrior

When Beetleback Chief enters the battlefield, put two 1/1 red Goblin creature tokens onto the battlefield.

Price & Acquistion Set Price Alerts

PCA

EMA

C14

Ebay

Beetleback Chief Discussion

HiddenPlanetX on Help me cut 5 cards ...

3 weeks ago

I would cut Second Harvest its a win more card,Goblin War Drums for Gruul War Chant Wrap in Vigor most board wipes don't allow for regen, Collective Unconscious I would run one of the creatures that draws you card, Dragon Fodder Mogg War Marshal does it better, Ezuri's Predation it costs so much mana, I would suggest cards like Goblin Rabblemaster Beetleback Chief if you want something that produces something cheaper, Asceticism can help you protect your guys, if you want extra attack steps Hellkite Charger, Aggravated Assault

WestHo on Purphoros, God of Tokens (Multiplayer EDH Primer)

4 weeks ago

Hmm, I think I will reduce some Destruction cards or copy spell.

There two card I think it can add to deck

Chandra's Spitfire

In 4 people game, one creature ETB can increase it 9 power, and it can fly!!

If I cast Pia and Kiran Nalaar, the Chandra's Spitfire can increase itspower 27, it means you can dealt many damages to one opponents.

Neheb, the Eternal

In 4 people game, one creature ETB can increase 8 red mana to your mana pool at main phase 2.

It let you can cast bigger X spell to knock down the opponents.

I can cast small mana spell like Beetleback Chief at main phase 1, and I can gain 332 mana at main phase 2, than cast Tempt with Vengeance with X = 17!!

WestHo on Purphoros, Forger of Goblins [[Primer]]

4 weeks ago

Why do you not use Panharmonicon ?It can double Purphoros's ability damage (trigger twice), and it also can creat double token if the creature like Beetleback Chief enter the battlefield

WestHo on Purphoros, God of Tokens (Multiplayer EDH Primer)

4 weeks ago

Why do you not use Panharmonicon ?It can double Purphoros's ability damage (trigger twice), and it also can creat double token if the creature like Beetleback Chief enter the battlefield

NeverTheTwelve on Do the trick, Zada!

1 month ago

Yup, it is. The card list you have to worry about is limited to the commons on gatherer plus on MTGO and as you can see Beetleback Chief is common. Same is true for Chainer's Edict for example. Moreover you can see the "This deck is Pauper EDH legal" in green on the right that is quite self-explanatory :P

Gwent on Do the trick, Zada!

1 month ago

Is Beetleback Chief pauper legal? I know it has a mtgo common printing Im not sure how that works in paper though? Asking for a friend.

Liquidbeaver on [PRIMER] Ib Halfheart, Goblin Sac-tician

2 months ago

The big changes recently...

Siege-Gang Commander out for Beetleback Chief: Just trying to cut down the CMC a bit more, plus I never get to use the second ability of SGC anyway.

Wheel of Fortune out for Memory Jar: I've been going back and forth on this for a long time, and I finally decided to do it after a string of bad luck with Wheel. Wheel is amazing normally, and I don't know if it is just the deck or my meta, but 9 out of 10 times I play it it ends up going worse for me. Worse yet, I found myself holding onto it and not casting it. Memory Jar allows me to get the effect, I don't have to pitch my original hand if I have a good one, and any benefit to opponents is short lived. Being able to recur it is a huge plus also.

Crawlspace out for Meekstone: Much more effective, and the impact on this deck is minimal (Krenko, Chancellor, Purphoros, Urabrask). I will miss the art though!

Kindred Charge out for Chancellor of the Forge: This change may not stick, or I may just bring Charge back in in addition to the Chancellor, but I tend to have better luck with this effect as a creature than I do with a sorcery. Not losing the new tokens at the end of turn is great too.

Aggravated Assault out: I originally added this because the deck felt one turn away from winning very often at the end of a game someone else won. I figured getting more combats in, or the...14 card infinite with Krenko, Mob Boss and Skirk Prospector was fun if I ever managed to get it off. Ultimately, drawing deeper into my deck more results in a lot more consistent wins.

Basilisk Collar out: I think this was just me trying to be too cute. Fun, but not consistent or impactful enough.

Invasion Plans out: See above. Nemesis Mask does this way, way better. Playing Invasion Plans was always a huge risk, and there are better finishers.

Skirk Fire Marshal out: While great with Basilisk Collar, most of the time it's just a really hard to play around effect, as strong as it is. I would rather have Goblin Assassin back in eventually.

Myriad Landscape out for Buried Ruin: Entering the battlefield tapped is ultimately what killed this for me. Buried Ruin fits the spot better.

Great Furnace in: Added to up the artifact count for the new manarock.

Mox Opal in: Now that I've raised the artifact count a bit, including this is easier than before. Also helps a bit to offload mana generation away from the lands a bit, in cases where I want to sac them all but not be stranded after.

Imperial Recruiter in: Hell yeah! This finally got reprinted, which dropped the price from $150+ to probably around $50. Can grab so, so many good creatures.

Fervor in: I've wanted one more haste enabler for a long time. This might eventually change to Mass Hysteria.

Font of Mythos in: In an effort to drastically increasing my draw, I'm trying symmetrical draw effects for the first time. The hope is to take advantage of it faster than my opponents. We'll see how that goes!

Horn of Greed in: As the deck gets better, getting multiple land drops in a turn becomes more consistent, and I rarely miss a land drop anymore. I would only be worried about this against one green deck in my meta, but even then it is always a race anyway, at least this time it will be more fun.

Scour from Existence in: Rather than just running either this or Spine of Ish Sah, I am going to run both. The deck plays so much better the more interactive it becomes.

That's the biggest number of changes I made since the deck's first revision more than a year ago! I'm confident I will be happy with most of the changes, but as always, this deck will constantly change to be the most powerful and most fun I can make it.

Liquidbeaver on [PRIMER] Ib Halfheart, Goblin Sac-tician

2 months ago

The big changes recently...

Siege-Gang Commander out for Beetleback Chief: Just trying to cut down the CMC a bit more, plus I never get to use the second ability of SGC anyway.

Wheel of Fortune out for Memory Jar: I've been going back and forth on this for a long time, and I finally decided to do it after a string of bad luck with Wheel. Wheel is amazing normally, and I don't know if it is just the deck or my meta, but 9 out of 10 times I play it it ends up going worse for me. Worse yet, I found myself holding onto it and not casting it. Memory Jar allows me to get the effect, I don't have to pitch my hand if I have one, and any benefit to opponents is short lived. Being able to recur it is a huge plus also.

Crawlspace out for Meekstone: Much more effective, and the impact on this deck is minimal (Krenko, Chancellor, Purphoros, Urabrask). I will miss the art though!

Kindred Charge out for Chancellor of the Forge**: This change may not stick, or I may just bring Charge back in in addition to the Chancellor, but I tend to have better luck with this effect as a creature than I do with a sorcery. Not losing the new tokens at the end of turn is great too.

Aggravated Assault out: I originally added this because the deck felt one turn away from winning very often at the end of a game someone else won. I figured getting more combats in, or the...14 card infinite with Krenko, Mob Boss and Skirk Prospector was fun if I ever managed to get it off. Ultimately, drawing deeper into my deck more results in a lot more consistent wins.

Basilisk Collar out: I think this was just me trying to be too cute. Fun, but not consistent or impactful enough.

Invasion Plans out: See above. Nemesis Mask does this way, way better. Playing Invasion Plans was always a huge risk, and there are better finishers.

skirk fire marshall out: While great with Basilisk Collar, most of the time it's just a really hard to play around effect, as strong as it is. I would rather have Goblin Assassin back in eventually.

Myriad Landscape out for Buried Ruin: Entering the battlefield tapped is ultimately what killed this for me. Buried Ruin fits the spot better.

Great Furnace in: Added to up the artifact count for the new manarock.

Mox Opal in: Now that I've raised the artifact count a bit, including this is easier than before. Also helps a bit to offload mana generation away from the lands a bit, in cases where I want to sac them all but not be stranded after.

Imperial Recruiter in: Hell yeah! This finally got reprinted, which dropped the price from $150+ to probably around $50. Can grab so, so many good creatures.

Fervor in: I've wanted one more haste enabler for a long time. This might eventually change to Mass Hysteria.

Font of Mythos in: In an effort to drastically increasing my draw, I'm trying symmetrical draw effects for the first time. The hope is to take advantage of it faster than my opponents. We'll see how that goes!

Horn of Greed in: As the deck gets better, getting multiple land drops in a turn becomes more consistent, and I rarely miss a land drop anymore. I would only be worried about this against one green deck in my meta, but even then it is always a race anyway, at least this time it will be more fun.

Scour from Existence in: Rather than just running either this or Spine of Ish Sah, I am going to run both. The deck plays so much better the more interactive it becomes.

That's the biggest number of changes I made since the deck's first revision more than a year ago! I'm confident I will be happy with most of the changes, but as always, this deck will constantly change to be the most powerful and most fun I can make it.

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