|Commander / EDH||Legal|
Printings View all
|Commander Anthology Vol. II (CM2)||Uncommon|
|Planechase Anthology (PCA)||None|
|Eternal Masters (EMA)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Duel Decks: Speed vs. Cunning (DDN)||Uncommon|
|Vintage Masters (VMA)||Common|
|Planechase 2012 Edition (PC2)||Uncommon|
Combos Browse all
Creature — Goblin Warrior
When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.
Price & Acquistion Set Price Alerts
|Have (11)||thekingpinBR , ironax , angesoir , LTmiller , , damo_rox , Riders_of_Brohan , bpiser95 , BOFH , orzhov_is_relatively_okay819 , Xz0mb13x91|
|Want (28)||zephyrmoth , DeadeyeDesperado , snowmaster55555atgmaildotcom , jonnyfive82 , correcthorsebatterystaple , guntermench , ImmortalCancer , DarkTimesAhead , joshw335 , talonmcshay , gamerhat , PUfelix85 , DraconicCreed , CryAll , ScythingSai , vashaclarens , BorosEvendur , rakdos24 , Commonomicon , P13 , PRO-AUGMANDOO , MasterRoach117 , toocoolrad , mcstew , Etello , MstrbtnManatee , Loading_Error , Zithiron|
Beetleback Chief Discussion
3 weeks ago
Nice deck. +1 from me.
And I have some suggestion from my Krenk deck Krenko's Mob
1 month ago
Burn at the Stake: Great win condition for decks where you have boatloads of creatures.
Blasphemous Act: Boardwipe for if things get out of hand.
Goblin Recruiter: Great tutor for goblin decks.
Coat of Arms: Turns all of your goblins into very large creatures that usually wins the game unless someone deals with it the turn you play it.
Shared Animosity: Another great way to win games.
Vanquisher's Banner: Lord effect for your goblins and a card draw engine. Definitely a plus.
Chaos Warp: Arguably the best red single-target removal spell in the game.
Hammer of Purphoros: Haste enabler, and allows you to do something with the extra mountains you no longer need during late game.
Goblin War Strike: Win condition for some games.
Ogre Battledriver: Haste enabler that also buffs your creatures.
Battle Squadron/Reckless One: Another win condition. While the haste on Reckless One is nice, I would recommend Battle Squadron due to the deck not having any other answers to flying creatures besides burn spells, and it'll likely have haste anyway from the many other haste enablers you have in the deck.
Massive Raid: Targeted creature or player removal.
Reverberate: Used to copy someone's win condition, or copy an opponents counterspell to counter their counter. All-around great card, very versatile.
Mogg War Marshal: Not a bad card, but you already get a bunch of 1/1's from Krenko. There are just better cards to have in your deck.
Beetleback Chief: Same reason as Mogg War Marshal.
Grenzo, Havoc Raiser: Doesn't really synergise with what the rest of the deck is supposed to do.
Sparksmith: This is a fun card for obvious reasons, but will also likely get you killed.
Buried Ruin: You don't have enough important artifacts for this to be necessary.
Hellraiser Goblin: There are better haste enablers without the drawback of forcing you to attack.
Coldsteel Heart: Goblins don't really cost a lot of mana, so you likely won't need the ramp. That, and this is pretty slow as far as ramp goes.
Goblin Chainwhirler: This is a terrific card in standard, but not neraly as much in EDH. Unless your playgroup meta has a lot of creatures with one toughness, this card isn't going to do much.
Snow-Covered Mountain: Is there a reason you're running these over regular Mountains? If not, the hefty price tag on these lands is why I'd choose to stay away from these. Edit: I just saw Scrying Sheets. If this is your only reason for snow lands, I don't think it's really necessary.
Mutavault: While this does help somewhat, it's not by that much. It doesn't help your deck enough to be worth the $12 price tag.
Squee, Goblin Nabob: Unless you play against a lot of discard-oriented decks, this doesn't do a lot to help you.
Red Elemental Blast/Pyroblast: Unless you play against a lot of blue counterspells, I would drop this for some better components. There's a specific card later on I wold replace this with anyway if you're having issues with your stuff getting countered.
Commander's Sphere: While the ramp and card draw is nice, you don't really need it. Your goblins don't cost a lot, and the card draw is pretty minimal.
Foundry Street Denizen: This would be an extremely good card if it had trample. Unfortunately, the lack of trample, and the rather low toughness of 1 means it will likely just get trump blocked by some tiny creature your opponents control and die.
1 month ago
Teferi's Puzzle Box to add more chaos!
Duplicant for some removal? Maybe not necessary.
I love Norin decks so +1
4 months ago
Cards I'd cut:
Caged Sun - It's over the curve of the deck
Helm of the Host - Not really needed
Slate of Ancestry - No reliquary tower
Stoneforge Masterwork - Not needed
Sword of the Paruns - Not needed / doesn't help the deck
Goblin Warrens - Not worth it
In the Web of War - Shared animosity is in your build, good.
Mass Hysteria - Fevor and Hammer are fine
Rise of the Hobgoblins - Nope
Kyren Negotiations - Not worth it
Burn at the Stake - Not worth it, need to lower your curve
Descent of the Dragons - Lower your curve
Chancellor of the Forge - Depends on how much you like this.. otherwise, lower your curve
As for what I'd add...
Chaos Warp - Red has little enchantment removal, this gets around that. Can also target one of your goblins for free stuff
Beetleback Chief - Value
Blood Moon - Shuts down strip mine and other annoying lands
Goblin Piledriver - THIS is goblins
Imperial Recruiter - Value
Legion Loyalist - Trample
Ogre Battledriver - Value, haste +2/+0
Reckless One - Value when you have board state
Nykthos, Shrine to Nyx - Value
Ancient Tomb - T2 Krenko
There's a ton of new goblins in M19, keep an eye out. I've got a Krenko build too if you want to check it out. Hope this helped you out.
4 months ago
- Since your commander makes tokens and you want to make a horde, there is an infinite token combo with Beetleback Chief and Ashnod's Altar and Nim Deathmantle.
- Once the two artifacts are in play, cast Beetleback Chief.
- Beetleback Chief will create 2 tokens.
- Sacrifice the Chief and 1 Token to Ashnod's Altar, generating 4 generic mana.
- Nim Deathmantle will trigger, pay 4 to bring the Chief back to the battlefield, which in turn will make 2 more tokens. Keep doing this over and over and you will net 1 Token therefore making infinite tokens
5 months ago
I would cut Second Harvest its a win more card,Goblin War Drums for Gruul War Chant Wrap in Vigor most board wipes don't allow for regen, Collective Unconscious I would run one of the creatures that draws you card, Dragon Fodder Mogg War Marshal does it better, Ezuri's Predation it costs so much mana, I would suggest cards like Goblin Rabblemaster Beetleback Chief if you want something that produces something cheaper, Asceticism can help you protect your guys, if you want extra attack steps Hellkite Charger, Aggravated Assault
5 months ago
Hmm, I think I will reduce some Destruction cards or copy spell.
There two card I think it can add to deck
In 4 people game, one creature ETB can increase it 9 power, and it can fly!!
In 4 people game, one creature ETB can increase 8 red mana to your mana pool at main phase 2.
It let you can cast bigger X spell to knock down the opponents.