|Commander / EDH||Legal|
Printings View all
|Commander Anthology 2018 (CM2)||Uncommon|
|Planechase Anthology (PCA)||None|
|Eternal Masters (EMA)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Duel Decks: Speed vs. Cunning (DDN)||Uncommon|
|Vintage Masters (VMA)||Common|
|Planechase 2012 Edition (PC2)||Uncommon|
Combos Browse all
Creature — Goblin Warrior
When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.
Beetleback Chief Discussion
1 month ago
Finally got some time to sit down and work through upgrades, and I am pretty happy with how it went.
Goblin War Party in for Beetleback Chief . I've never been that happy with ol' BBC (huehuehue) or Siege-Gang Commander for that matter. Maybe if I could recur them or capitalize on their ETB effects, but without that ability they are just costly token generators. I like the modality of War Party, and is a tiny mana sink too, which is nice.
Goblin Wizard in for Tears of Rage . Tears has been a flex slot for a while, and after Ashen0ne commented about it recently, it's really gotten me excited about the Wizard again, now that my deck works significantly better than it did when I first used him (~2 years ago).
Jaya, Venerated Firemage in for Outpost Siege . This is just a test, and Siege I've never gotten a lot of value out of. I don't normally like planeswalkers because they get hated out so quickly in my playgroup, but this is a pretty low-to-the-ground one that might stick a little easier since it doesn't have an ultimate.
Pashalik Mons in for Goblin Assassin . I love Assassin, and the flavor is hilarious and fitting for this deck, but politically I can't handle running it in my playgroup. I'm taking it out now for the same reason I did a year or so ago, people hate flipping coins or rolling dice to see if their creatures die, and when they have to do it for every Goblin I make they hate it even more, which gets me focused more than I like.
Still considering Krenko, Tin Street Kingpin , but I'm trying to make sure he doesn't suffer from Goblin Piledriver Syndrome, which is that in my deck it is only good when Ib isn't out, and Ib is out pretty frequently. The fact that Krenko is worth at least 3 bodies may make him fit sort of what was the Beetleback Chief slot, with the potential that he gets better the longer he stays. Maybe I will test him before Goblin War Party just to see.
1 month ago
Murderous Redcap is a strong critter to sac.
Neheb, the Eternal can fuel lyzolda.
Lightning Greaves is better than mask of avacyn.
Heartstone is nice for xantcha and lyzolda
Honestly I would make my aim for this list to become exclusively b/r or red creatures. No black only except for staples like butcher, pawn of ulamog, krav the unredeemed (good use for pawn's tokens), abhorrent overlord, and maybe like erebos. Possibly Sheoldred or kuon, ogre ascendant but not necessary.
You might want to try Wort, Boggart Auntie and Garna, the Bloodflame for ways to refill your hand with the creatures you sac, especially wort if you pick up redcap, auntie's hovel, and some other goblins that generate tokens like Beetleback Chief and Siege-Gang Commander .
2 months ago
Hi there, glad to see another Horde-Magic enthusiast around here! Suggestions would be Beetleback Chief , Bloodmark Mentor and Goblin General for once. How do you rule stuff like Siege-Gang-Commander by the way?
4 months ago
I would run basic mountains as they are far cheaper. Tarfire also works well with the goblin tutors.
There are many jank.. I mean... Sweet budget goblins out there:
5 months ago
Bry Guy, Why are you only rocking 17 Creatures?!!! there should be at least 25. you should probably remove like two to three sorceries, and one to two instants to bring your creature count up. Also, Jiang Yanggu is not edh legal. As for the creatures you might consider, Rubblebelt Raiders , Eternal Witness , Beetleback Chief , and Champion of Lambholt
6 months ago
Hey! Great deck! I'm looking to build a similar Ib deck, and was surprised that you have almost no goblin token generators (excluding Krenko, Mob Boss/Beetleback Chief/Goblin Goliath). Are you creating tokens by tutoring for Krenko most of the time? I was thinking this would need a bit of a token swarm to be threatening. Any thoughts there? Thanks!
9 months ago
Nice deck. +1 from me.
And I have some suggestion from my Krenk deck Krenko's Mob
10 months ago
Burn at the Stake: Great win condition for decks where you have boatloads of creatures.
Blasphemous Act: Boardwipe for if things get out of hand.
Goblin Recruiter: Great tutor for goblin decks.
Coat of Arms: Turns all of your goblins into very large creatures that usually wins the game unless someone deals with it the turn you play it.
Shared Animosity: Another great way to win games.
Vanquisher's Banner: Lord effect for your goblins and a card draw engine. Definitely a plus.
Chaos Warp: Arguably the best red single-target removal spell in the game.
Hammer of Purphoros: Haste enabler, and allows you to do something with the extra mountains you no longer need during late game.
Goblin War Strike: Win condition for some games.
Ogre Battledriver: Haste enabler that also buffs your creatures.
Battle Squadron/Reckless One: Another win condition. While the haste on Reckless One is nice, I would recommend Battle Squadron due to the deck not having any other answers to flying creatures besides burn spells, and it'll likely have haste anyway from the many other haste enablers you have in the deck.
Massive Raid: Targeted creature or player removal.
Reverberate: Used to copy someone's win condition, or copy an opponents counterspell to counter their counter. All-around great card, very versatile.
Mogg War Marshal: Not a bad card, but you already get a bunch of 1/1's from Krenko. There are just better cards to have in your deck.
Beetleback Chief: Same reason as Mogg War Marshal.
Grenzo, Havoc Raiser: Doesn't really synergise with what the rest of the deck is supposed to do.
Sparksmith: This is a fun card for obvious reasons, but will also likely get you killed.
Buried Ruin: You don't have enough important artifacts for this to be necessary.
Hellraiser Goblin: There are better haste enablers without the drawback of forcing you to attack.
Coldsteel Heart: Goblins don't really cost a lot of mana, so you likely won't need the ramp. That, and this is pretty slow as far as ramp goes.
Goblin Chainwhirler: This is a terrific card in standard, but not neraly as much in EDH. Unless your playgroup meta has a lot of creatures with one toughness, this card isn't going to do much.
Snow-Covered Mountain: Is there a reason you're running these over regular Mountains? If not, the hefty price tag on these lands is why I'd choose to stay away from these. Edit: I just saw Scrying Sheets. If this is your only reason for snow lands, I don't think it's really necessary.
Mutavault: While this does help somewhat, it's not by that much. It doesn't help your deck enough to be worth the $12 price tag.
Squee, Goblin Nabob: Unless you play against a lot of discard-oriented decks, this doesn't do a lot to help you.
Red Elemental Blast/Pyroblast: Unless you play against a lot of blue counterspells, I would drop this for some better components. There's a specific card later on I wold replace this with anyway if you're having issues with your stuff getting countered.
Commander's Sphere: While the ramp and card draw is nice, you don't really need it. Your goblins don't cost a lot, and the card draw is pretty minimal.
Foundry Street Denizen: This would be an extremely good card if it had trample. Unfortunately, the lack of trample, and the rather low toughness of 1 means it will likely just get trump blocked by some tiny creature your opponents control and die.
Beetleback Chief occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%