|Commander / EDH||Legal|
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|Guilds of Ravnica (GRN)||Mythic Rare|
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Creature — Beast
You can't cast noncreature spells.
: Nullhide Ferox loses all abilities until end of turn. Any player may activate this ability.
If a spell or ability an opponent controls causes you to discard Nullhide Ferox, put it onto the battlefield instead of putting it into your graveyard.
Nullhide Ferox Discussion
1 month ago
@ClockworkSwordfish: This is where it get's kinda Weird: Nikya of the Old Ways , & Nullhide Ferox both state "You can’t cast noncreature spells.". This simple obstacle would actually lockdown any use of Primal Surge . This is why I actually want it cut; I dunno what tick I have w/ the one or another thing, but If running Nikya is that worth the add (& it is. :D), I'd have to waste the Surge to cease the dilemma 2.0.
I hope you understand; Playing Nikya first locks down anything that's neither a Creature or Land. I hope this helps. :/
Also, you guys definitely want me to go below CMC4, so, there's a legitimate reason there.
2 months ago
Nullhide Ferox 4 mana 6/6 Beater
Voracious Hydra something to put your great henge mana into
3 months ago
have you considered Gruul Spellbreaker or Paradise Druid . both cards could speed up the deck and they get you closer to resolving Ghalta, Primal Hunger . as well Shifting Ceratops and Rampaging Ferocidon can smash face. if you take out more sorcery and and add more mana dorks you can run Nullhide Ferox , making the deck a mega smash face deck.
4 months ago
5 months ago
Again I have to emphasize that without something tangible to compare to, I don't know what makes your Soulbond idea work better than the idea of Caretaker. Please provide some tangible ideas of how you would make this mechanic and put it on some creatures.
"First-off, it’s too similar to old Naya."
- Well... you do actually want to make it feel like it came from Naya, don't you?
"But more importantly, it doubles down on what made Naya the least popular shard- that is, that “power 5 or greater” is really tough to secure because most creatures in that range cost four or more mana, which basically disqualifies it from most competitive environments. It’s just too slow to be functional."
- Are you seriously saying that 4+ CMC is non competitive? In what format? Modern, Vintage and Legacy? Sure in most settings hard casting a 4 CMC dumb Beast is likely not something you want to do in those formats, but are we really designing cards for the sole purpose that they should appear in competitive eternal formats? In Standard? No way is that too slow.
I strolled through War of the Spark standard decks on MTGtop8.com. We have a group of Esper Midrange who utilizes fringe amount of Hostage Taker , a bit more uses Elite Guardmage and all uses Teferi, Hero of Dominaria . That's a midrange deck with no efficient ramp access.
And these are just the most present aggro decks and only one of whom utilizes mana ramp. If I go to UR aggro (next in line) they have Arclight Phoenix (although they may not actually cast it) and Crackling Drake
So I think it's wrong to say that 4 CMC cards are non-competitive.
It's also quite possible to make cards with the Caretaker idea that is definitely going to see play in eternal formats. It's just a matter of pushing the cards far enough.
Additionally the border for Naya's threshold doesn't necessarily need to be at 5. It could be at 4 instead to push the mechanic as a baseline a bit more.
But as you said yourself; "Not only that, but both the power # and whether it’s “greater than X” or “less than X” makes it very broad design space, and gives me a lot of good knobs to work with. It’s also the furthest thing I can think of from a parasitic mechanic (which one could argue old Naya’s “power 5 or greater was, given nearly all of the decent power 5+ creatures below 4-5 mana were from Naya at the time, and kinda still today- most are either flip cards or have a serious downside)."
The Power X or greater/lesser than X does grant a certain amount of design space.
I also fail to see how a shifted Soulbond that forces a particular pairing (you said yourself you wanted it to be restrictive pairing) is a better transcending mechanic outside block than a mechanic that have you play lower CMC creatures that can bounce themselves to gain a powerful effect when you play a higher CMC creature.
Thematically, Caretaker plays into the same space as Exploit, except it's the other way around where you first play the mechanic and THEN the enabler, and you only lose tempo and not resources like you do with Exploit - which was a liked mechanic on the Storm Scale.
Based on MTGTop8.com's historic data, the only Soulbond cards who ever made it to competitive eternal formats (here Modern, Legacy, Vintage) are: Deadeye Navigator and Silverblade Paladin . Deadeye is used in 1 Legacy deck back in 2013, and ended up in rank 5-8 out of 8. Silverblade has occurred a few more time, 4 in Modern (3 of whom back in 2012 - 1 year after Modern launch) and 4 in Legacy (mostly in Death & Taxes decks).
Now these data are all taken from one source, granted, but Soulbond as a mechanic doesn't seem like it has shown much competitive potential or at least result. One of the present cards is a combo component. The other is a Double Strike enabler on a body. Double Strike is an incredibly powerful keyword, especially when you can grant it to any creature. The best alternative is Battle Mastery for a permanent Double Strike ability.
Actually looking at it, Spellbreaker Behemoth has 5 entries in Modern but it dies there for him. Woolly Thoctar had 4 in Modern and 2 in Standard. So either the data is just not there for Alara Standard or they made more splashes in Modern than in Standard. Ah and Woolly made 41 entries in Extended (yeah, it was back in those days). I think Naya was kinda overshadowed by the Naya zoo archetype featuring Wild Nacatl .
As for Soulbond's entrance on the Storm scale, MaRo states that the mechanic is very popular but the design space is medium. The template for Soulbond is mostly in P/T upgrades, Evergreen Keywords and occassionally other abilities. Another hindrance is that both paired creatures gets the same effect.
They also say their data may be skewed toward more enfranchised players who are more likely to be competitive. In Standard Soulbond was used quite a lot, especially Wolfir Silverheart , beating Silverblade Paladin but sharing a lot of decks too under Aggro. However Wolfir shows up nowhere in competitive eternal formats.
They haven't made a Storm Scale article about Shards of Alara (or they have hidden it beyond the reach of Google) so where do you get your data on Naya's Power 5 being unpopular with the players? I'm genuinely curious.
The Storm Scale is also a strange way to measure popularity TBH. It kinda pitches the block's mechanics against each other, so if there's a mechanic that overshadows the rest, then you may get a skewed picture compared to considering the mechanics individually. Food for thought I guess.
In conclusion, I don't think a restrictive Soulbond is that much better of a mechanic than what you could do with Caretaker and "Gargantuan". I do however think there's a flavor break on using Soulbond - I don't see the soulbonding between a massive beast and their worshippers. Unless the beasts somehow got way more sentient and actually starts having empathy for their worshippers.
I think you yourself have a dislike of the Naya Power-5 mechanic, so a mechanic that goes somewhat close to what it was is something you dislike. Unless you provide some sauce on the unpopularity of Naya's Power-5, I don't think it's right to say it is disliked as a mechanic. It may not have been a competitively pushed mechanic, but that doesn't mean the mechanic is disliked.
7 months ago
stensiagamekeeper--wow. Best deck comments ever!
One, math is hard. Agreed. I've run 8 dorks before and it feels ALL IN on the combo. No plan B. I'll stick to 6 for now, but run 4 Birds of Paradise and 2 Noble Hierarch s (the original list was 2 Birds and 4 Nobles which felt wrong for color fixing).
Three, the deck originally called for a maindeck Cavern of Souls but I agree it doesn't need it. I will keep an eye on the mana and consider adjusting my dork split. I hadn't thought of the Raging Ravine angle. I'll add it to the Maybeboard.
Four, ah! It didn't occur to me Linvala, Keeper of Silence was for that match up. I suppose that works for Whir Prison, too. Thanks!
The creator of the deck has top 8'ed with and without Ghalta, Primal Hunger . I'll keep it on my radar. Surrak, the Hunt Caller is faster than he looks because if you evolve Strangleroot Geist his undying trigger gives you 8 power and haste. I'm staying away from enchantments, planeswalkers, and 5 drops for now because they don't combo well with Strangleroot Geist plus Eldritch Evolution . Otherwise the boar or some of the new god-eternals would be sweet!
Thanks for your help and let me know if you think of anything else, or if you have any Modern lists you need a second set of eyes on!
on Gruul Mana
7 months ago
Looking at your deck further, I think you can replace Nikya of the Old Ways with Nullhide Ferox . You won't get the extra mana, but you would be able to still cast noncreature spells (if you plan on running more noncreature spells). Growth-Chamber Guardian would also be a good addition.
Again, you can use these suggested cards or not. Mainly depends on what type of deck you want to run.
8 months ago
this doesn't really fit the bill of "oppressive". it doesn't have any degenerate or unfair combos, and it doesn't have any interaction against the opponent that would stop them from doing anything. instead, the deck is just green stompy. an aggro deck.
you probably want more early game creatures. with your current list, the only way i see for you to win on turn 4 is if you're lucky enough to get the Arbor Elf and Utopia Sprawl combo to put Nullhide Ferox into play turn 2, and Carnage Tyrant turn 3. thats a very specific 7 cards (4 spells and 3 lands) out of your first 9 or 10 cards.
modern is a format where if you're not aiming to consistently win turn 4 (or earlier) then you need a good amount of interaction to hold off your opponent. your deck currently has none.
many of your creatures (the mana dorks and the high cmc creatures) would be more suited in a midrange deck, but you would need removal spells in order to ensure you live long enough to cast the high cmc creatures.
Nullhide Ferox occurrence in decks from the last year
All decks: 0.09%