|Commander / EDH||Legal|
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|Guilds of Ravnica (GRN)||Mythic Rare|
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Creature — Beast
You can't cast noncreature spells.
: Nullhide Ferox loses all abilities until end of turn. Any player may activate this ability.
If a spell or ability an opponent controls causes you to discard Nullhide Ferox, put it onto the battlefield instead of putting it into your graveyard.
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Nullhide Ferox Discussion
4 days ago
I'm not the biggest standard player, but a couple things I can see is that Golgari tend to want to use the graveyard to the fullest extent. Cards you may be missing here are Stitcher's Supplier to help get things into the graveyard, Glowspore Shaman (which can help you get a land back), and more I'm sure. Cards that aren't in here that you should consider is Carnage Tyrant, Molderhulk, Lotleth Giant, and potentially Underrealm Lich. These are powerful creatures that can help you accomplish many things you deck wants to do. Carnage Tyrant is also EXTREMELY hard to deal with in standard.
First off, take out the Gateway lands with some Swamps and Forests to add in 4 Overgrown Tombs and 4 Woodland Cemeterys as this will help your color fixing. That is if you want to stay . You could just go Mono- and go beatdown seeing as you're already playing Nullhide Ferox and Steel Leaf Champion.
Second, if you have the time and a computer (my laptop hasn't had any problems) you could download Magic: Arena (its free at the moment as it is in open beta) to try and start your deck and playtest it there for free before taking it to a tournament. Since the next set is about to be released in January, this will be a good way for you to learn some of the rules and find cards for your decks before buying them.
1 week ago
Thanks for the comment Spazik008
I was toying with Nullhide Ferox or even Carnage Tyrant but that just was a bit much. Thrun, the Last Troll is there for U/W Control match-ups. They typically have enough mana to pay and path Nullhide Ferox or just outright counter it. Plus the "I can't play 2/3 of my deck" doesn't seem good enough. I see where it could be good against discard decks but I think I'd prefer Obstinate Baloth there for the life gain. Nullhide Ferox just dies the turn after it comes in. I think it would be OK against Hollow One because they have very limited removal for it. They could also just chump it with Flamewake Phoenix though. That's what made me consider Carnage Tyrant but that doesn't have the discard-proof portion of Nullhide Ferox. It's an awkward slot because Thrun, the Last Troll doesn't do anything against Hollow one or discard (outside of regenerate at least).
As for Nihil Spellbomb v Grafdigger's Cage; I think it does better against dredge/KCI because it gets rid of the cards they can return to hand which Grafdigger's Cage doesn't. Grafdigger's Cage is best against Kitchen Finks and Vizier of Remedies decks, which aren't really a part of the meta right now. I guess it's good against Bant Spirits decks but I'll take my chances with Thoughtseize.
1 week ago
Nullhide Ferox is a card worth considering on the side, in the same slot Obstinate Baloth or Thrun, the Last Troll would fit. Kind of a split between the two cards, no lifegain and it can be countered, but also a 6/6 for 4 is pretty big and can kill a Gurmag Angler in combat.
2 weeks ago
I run something similar to this, so i was wondering how 25 lands is working for you. My list has 24 and I occasionally have trouble getting bolas down.
I have never had a problem with Nullhide Ferox. He shows up soooo rarely that there is NO reason to cut down on one of the most powerful cards in standard. Im fine with him landing, anyways. past turn 4 you can just turn off his hexproof and use Cast Down.
3 weeks ago
Ur right, but issue is no one plays Nullhide Ferox for some reason
3 weeks ago
1 month ago
1 month ago
Im sure theres more to suggest but im tired