|Commander / EDH||Legal|
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|Guilds of Ravnica (GRN)||Mythic Rare|
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Creature — Beast
You can't cast noncreature spells.
: Nullhide Ferox loses all abilities until end of turn. Any player may activate this ability.
If a spell or ability an opponent controls causes you to discard Nullhide Ferox, put it onto the battlefield instead of putting it into your graveyard.
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Nullhide Ferox Discussion
22 hours ago
Oh, I mean like if they discard Nullhide Ferox to your Nicol Bolas discard trigger, they choose so they can get a free 6/6 semi-hexproofer.
Scriptures sounds sweet, not too costly either, you on paper or online?
1 day ago
Seems like a really sweet list for a treasure deck, and is really interesting, with synergy everywhere, but how well is the deck against golgari steel leaf stompy? It seems like a rough matchups, Nullhide Ferox's against your Nicol Bolas, the Ravager Flip and Assassin's Trophy for the big threats you drop against them early on, along with just constant pressure. Countermagic is okay game one, and you can sideboard Vraska's Contempt for game 2, but the dekc seems to still be rough all the way through, especially with Carnage Tyrants from their sideboard.
1 day ago
Nullhide Ferox is absolutely good for any deck in that color. Granted, no one will ever willingly make you discard it, but it is cheap for what it does (CMC-wise) and makes your opponent's removal cost extra. Just don't forget about the "You can't cast noncreature spells" text.
1 day ago
Hey everyone. I've been playing this list Selesnya Token Midrange and I'm really liking it. However, I've noticed that it's falls behind if my opponent gets a steady stream of hand disruption and I was wondering if anyone has sided Nullhide Ferox for the Golgari or Dimir matches that have a focus on discard and spot removal? If so, has it been effective or just underwhelming?
Thanks in advance for the help everyone!
3 days ago
multimedia - so I took the previous iteration of this deck, without the Marches, and I know how powerful they are, and brought it to 1 FNM, 1 Saturday Showdown and a Sunday Clash (something we do where I'm at), and I went 4-0, 3-0, 4-0. The decks faced were U/R Infinity Storm, Selesnya Tokens, 2 variations of Golgari reanimator/undergrowth, Mono Red Runaway burn, Boros Angels, Boros Burn, Jeskai Control and I think 1 Esper control.
Most matchups, the easiest side out was the Loxodons, they can sometimes be clunky when you really want to powershift your way through the match up. My sideboard runs 2 Sorcerous Spyglass and 2 Shalai, Voice of Plenty and these proved to be back breaking for most control matchups. Lava Coil is a problem however, and Trostani Discordant proved life changing for Shalai's toughness. That being said, those are some impossibly nutty hands and often I lost my Shalai to a Coil.
Eventhough he's not an elf, I'm thinking that Benalish Marshal is a must have in the red matchups. isn't impossible to get on turn 3 with temple gardens and sunpetals, and to play a turn 2 Steely Boy then Turn 3 Benalish, or Pelt into Benalish is a pretty strong play.
Another often benched card was in fact Pelt Collector, as fast as this deck gets, there are times where you want Llanowar on 1, rather than Collector and he comes down if you have a consecutive play... however, he's a real easy target for Shock and Lightning Strike.
I found the +4 health from Knight of Autumn to be a real life saver in some of the midrange matchups. I also want to put Nullhide Ferox x1 back in my side and I think Carnage Tyrant x 1 for the u/r Counterburn deck. Assure//Assemble (dunno how to tag this) is a great card for Carnage especially with all the white boardwipes in standard right now.
Anyway, I like the previous iteration of the deck and I think the March version is good too, I don't have the marches, but I'll plan on winning some in the future to try this version out.
I still think we have a hard time vs. bant turbo fog and some variations of x/b and x/r can really put a dent in our running. Keep it up dude!
Also I might add, if your opponent cannot deal with an Elvish Clancaller, and you have 6 mana, your stuff gets out of hand real fast.
4 days ago
I find that Mentor of the Meek doesn't really fit my deack too well, Beast Whisperer only costs one additional mana and he has no bias against creature power/toughness and does not make me pay mana to benefit from creatures entering the field. I understand there is a huge difference between three and four drops but I do think that between my consistancy with land drops and ramp I should be ok to pay the additional mana. Especially as I really want my turn 2 with ramp or turn 3 to cast Steel Leaf Champion or Knight of Autumn.
As far as Carnage Tyrant vs.Nullhide Ferox I agree it with a lot of what you said. I will mention that a lot, and I mean a lot of people who particiapte in my FNM play control decks which is why I have him mainboarded at this point in time.
4 days ago
x3 Prey Upon
x3 Rallying Roar
x3 Settle the Wreckage
Recognized that the deck's primary weaknesses were board wipe and blue counter control. Prowling Serpopard is a great counter to the blue control decks along with Carnage Tyrant. Settle the Wreckage helps deal with other green midrange decks, token decks, and aggro decks like Boros. Added Beast Whisperer to help against board wipes and games that go long so we don't find ourselves top decking every turn. Heroic Intervention replaces Assure / Assemble as Heroic Intervention is better than every way as we will not be using the assemble option very often as our Nullhide Ferox makes it difficult to afford.
4 days ago
Hey lords2001 I really appreciate the feedback, I'll respond to each of the points you have made.
So in regards to your concern that I need some kind of card draw to help sustain a game that goes late or worst case someone wipes my board, I agree! I am not sure what the best solution is, I have toyed with adding Beast Whisperer and he is currently in the maybe board.
I definitely understand the criticism of Nullhide Ferox but I still think he is pretty valuable. My justification is that all of my non-creature spells are relatively cheap so adding 2 mana to remove Nullhide Ferox's isn't enough to make me sideboard such a powerful card. The exception to the cheap non-creature spells is Conclave Tribunal however it does have convoke which gives me some options to pay for that two additional mana. The assemble ability from Assure / Assemble would increase to a staggering 8 mana, however, to be honest, I am primarily adding this spell for it's instant and cheap indestructible ability. This is mainly to protect my vulnerable Shalai, Voice of Plenty or Nullhide Ferox after my opponent makes him vulnerable or responds to me removing his ability. Like you mentioned a 6/6 for 4 mana is great and I have the potential to cast it on turn 3.
Finally the issue of flyers and nasty stuff :p. I know you recommended Seal Away do you find this to be a much better solution than Conclave Tribunal? Would you replace Conclave Tribunal or play both? In repect to the flyers I do also have the Kraul Harpooner, now I realize that he is not a reliable solution to the higher toughness flyers but I do think that between it and Conclave Tribunal I have some reliable options, perhaps adding Seal Away to the sideboard in place of Prey Upon would be a more reasonable solution?
Again I appreciate the comments and I hope we can continue discussing your suggestions and concerns :)