Maybeboard


Gameplan

  1. Ideally put out a haste enabler such as Lightning Greaves, Swiftfoot Boots or Hall of the Bandit Lord to get Zur the Enchanter swinging as fast as possible.
  2. Extra credit for doubling down on Zur's ability with Strionic Resonator. Tribute Mage or Enlightened Tutor can fish it out for you.
  3. Play Energy Field + Rest in Peace to prevent damage while tutoring out the rest of what you need while also shutting down graveyard shenanigans. This also sets up Luminarch Ascension to quickly start popping out angel tokens.
  4. Phyrexian Unlife + Solemnity can also be used to prevent damage.
  5. Play Necropotence to generate card draw.
  6. Diplomatic Immunity can be played if necessary to protect Zur the Enchanter. Although Swiftfoot Boots or Lightning Greaves are your best bet. Don't forget to make him indestructible too! Shielded by Faith and Gift of Immortality will do the trick.
  7. Nevermore can be put out to shut down an enemy commander if necessary.
  8. Dark Depths + Solemnity can be used to drop a big threat if Zur gets shut down.
  9. You also have tons of removal options for dealing with various threats.

Win Cons:

  1. Voltron Zur the Enchanter and swing for commander damage. Gauntlets of Light is a first good step as this increases Zur's damage by 5 right off the bat, putting opponents on a four turn clock right away. If necessary, you can blast the table with Armageddon once you have Zur out. This will slow them down while you are free to keep dropping new enchantments.

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Comments

Casual

99% Competitive

Top Ranked
Date added 7 years
Last updated 1 year
Key combos
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

61 - 0 Rares

18 - 0 Uncommons

4 - 0 Commons

Cards 100
Avg. CMC 2.62
Tokens Bird 2/2 U, Copy Clone, Elephant 3-3 G, Marit Lage
Folders agony, Cool Decks I Wanna Build, Zur Ideas
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