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UPDATING ATM BC OF FLASH BAN

This is a Flash Hulk deck build around the "Sushi Hulk" Combo and some other infinte combo piles and combo pieces. Its not a tier 1 build, this is a build i came up by myself, except for the combos of course. The deck aims to win fast and has many options to go for, like different piles and also wins via having the combo pieces hardcast. The deck also can stagger other opponents from winning with different counters and value pieces that get you much more value and can outgrind other opponents. Its a good all arounder i would say.
This deck is ment to be played at higher power and optimised decks tables, also maybe not at competitive tables, since you probably not fast enought but you sure are faster than most decks. Just ask if its ok to play this deck on the table, since many people dont like to be countered and stagger in their play or just lose on turn 3-5.
This is a Flash Hulk / Sushi Hulk deck, but you can also get all the combo pieces into your hand and play it. Those combos just work way better bc they are instant speed with flash, the core pile is the one exeption here, you can play all combo pieces in one turn and win with only needing 6 mana. Also the other combos work fine they just need 1 turn before they become active since of the Summoning Sickness.
The first Pile "Sushi Hulk"
First you cast Flash and put Protean Hulk onto the battlefield. As Flash resolved and the ability of Protean Hulk triggers, you will search out Nomads en-Kor, Cephalid Illusionist and Thassa's Oracle. As Thassa's Oracle ETB trigger you hold priority and respond with the Nomads en-Kor mana ability for 0, that will trigger the Cephalid Illusionist ability and you will mill 3 cards from you library into the gravyard, repeat until your libary is empty and the the Thassa's Oracle trigger will resolve and win you the game.
Incubation Druid + Vigean Graftmage + Sylvan Safekeeper
Important! This combo only work if you use Flash on the end of turn of your opponent before your turn beginns.

First you cast Flash and put Protean Hulk onto the battlefield. As Flash resolved and the ability of Protean Hulk triggers, you will search out: Vigean Graftmage, Incubation Druid and Sylvan Safekeeper. Vigean Graftmages craft ability will trigger and you need to put at +1/+1 counter on to Incubation Druid and dont put any counters on Sylvan Safekeeper.

As you turn starts tap Incubation Druid for 3 blue mana, use 2 of that mana to pay the cost on Vigean Graftmages ability to untap Incubation Druid, repeat until infinite mana of any color. Play Thrasios, Triton Hero and draw your entire deck, putting all land into the battlefield tapped. Start with Silence and be ready with a Dovin's Veto, then you can play Jace, Wielder of Mysteries or Thassa's Oracle or Walking Ballista and win the game.

Sylvan Safekeeper is in this pile to protect targeted spell onto your combo pieces.

Pili-Pala + Grand Architect + Sylvan Safekeeper
Important! This combo only work if you use Flash on the end of turn of your opponent before your turn beginns.

First you cast Flash and put Protean Hulk onto the battlefield. As Flash resolved and the ability of Protean Hulk triggers, you will search out: Pili-Pala, Grand Architect and Sylvan Safekeeper.
As you turn starts you pay 1 blue mana from Grand Architect to make Pili-Pala a blue creature. Activate Grand Architect ability and tap Pili-Pala gaining 2 colorless mana, use that mana to untap Pili-Pala and produce any mana you want. Repeat until having infinite mana to play Thrasios, Triton Hero and draw your entire deck, putting all land into the battlefield tapped. Start with Silence and be ready with a Dovin's Veto, then you can play Jace, Wielder of Mysteries or Thassa's Oracle or Walking Ballista and win the game.

Sylvan Safekeeper is in this pile to protect targeted spell onto your combo pieces.

Isochron Scepter + Dramatic Reversal
Important! This combo only works if you have enough permanents that can produce at least 3 mana, 1 of these has to be a Mana of any Color. Examples are: Sol Ring + Commander's Sphere, Darksteel Ingot, Chromatic Lantern

Cast Isochron Scepter and Imprint Dramatic Reversal Pay 2 to activate Isochron Scepter and untap all od your nonland permanents. Tap all permanents for mana (at least 3 mana with 1 being any color) and repeat until having infinite mana of any color, play Thrasios, Triton Hero and draw your entire deck, putting all land into the battlefield tapped. Start with Silence and be ready with a Dovin's Veto, then you can play Jace, Wielder of Mysteries or Thassa's Oracle or Walking Ballista and win the game.

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Casual

97% Competitive

Date added 4 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

42 - 0 Rares

22 - 0 Uncommons

18 - 0 Commons

Cards 100
Avg. CMC 2.21
Tokens Bird 2/2 U, Treasure
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