Hello all! Welcome to Superfriends + Friends! This is my wonderfully painful little edh deck that I made cause I love planeswalkers and I pulled a Tazri from Zendikar and thought "How cool would it be if planeswalkers had some friends that weren't other planeswalkers?"

Well, this is the result! It's the gatewatch on steroids! It's a flexible deck allowing you to run allies when you want to crush your opponents with menacing, double-striking, life-striking, vigilant, indestuctible regular dudes or run planeswalkers when you want to make your foes wish they had a spark so they could walk away to another plane and avoid their shame. Or, you could use both!

Obviously, the point of this deck is to win. So how are you going to do it? Make your opponent suffer! Here's some combos that can help you along the way!

  • Selvala's Stampede + Tamiyo, Field Researcher + Tamiyo, the Moon Sage : NEW COMBO!! While playtesting, I recently found this devastating combo. Obviously, the two Tamiyos' emblems dropped together are powerful, however, if you manage to get both emblems out, you can infinitely cast Selvala's Stampede. You might be saying, so what? Well, infinitely casting it guarantees you playing every nonland permanent in your hand, and immediately playing every creature in your deck! Plus, with all of your allies plus Chasm Guide all of the creatures you have now dropped onto the board most likely have haste, indestructible, double strike, flying, menace, and lifelink. Attack at will.
  • Doubling Season + Venser, the Sojourner + Mu Yanling + Oath of Gideon /card:Inexorable Tides/ Ajani Steadfast : Play Venser/Doubling Season in any Order. Keep Venser alive to play Yanling. Play Yanling. With the help of Oath of Gideon or Ajani Steadfast , Yanling hits with 11. Ult her for an extra turn. Bounce her with Venser (Oath of Gideon is best because you don't need other spells to keep it going, otherwise you have to cast a spell a turn). Next turn, once she's at 11, get an extra turn. Rinse and repeat. Go infinite. You can also use Ral Zarek , but Ral has a small chance to not give you the second turn. If you hit the second turn, you can basically be assured to go infinite unless you have terrible luck.
  • Hero of Goma Fada + Lantern Scout + Resolute Blademaster + Firemantle Mage: Also effective, use Seascape Aerialist or General Tazri to turn your Allies into to murdering machines!
  • Kamahl's Druidic Vow + Mirari's Wake : Ever wanted to see 5+ planeswalkers hit the board immediately? Now you can! Drop Mirari's Wake, then next turn drop that vow! You can get at least 10 cards of the top, and all of the planeswalkers go right onto the battlefield, please no counters thank you very much. I once dropped 11 planeswalkers onto the board at once, so yeah, it's really scary actually.
  • Tamiyo, Field Researcher + Tamiyo, the Moon Sage + Venser, the Sojourner : Ever wanted to see someone's entire board disappear without them being able to do anything? Well now you can! Though there's quite a bit of set up, if you pull this off, the game is over! All you have to do is just get your hands on a sorcery or Gideon, Ally of Zendikar and then just keep casting until the entire board is clear but yours!
  • General Tazri + Venser, the Sojourner : Low on allies? Don't worry, your bro Venser's got your back! Just bounce Tazri every turn to tutor an ally directly to your hand for literally no cost. All you have to do is keep Venser alive and you can get all of your friends.
  • Mu Yanling + Ormendahl, Profane Prince /Mu Yanling + Vraska the Unseen : Chump blockers getting in the way of that sweet sweet victory? Just sacrifice all your friends to Innistrad's new god and use Yanling to let Ormendahl hit your enemies no questions asked! Or you can use Yanling to get Vraska's game winning assassins through your opponents' defenses!
  • Maelstrom Nexus + Sunbird's Invocation : Ever had that really small board state that's just a couple of enchantments sitting in the corner? You know, the one everyone laughs at and lets you live cause you're "not a threat"? Change their minds! Get three cards for the price of one! Bonus: Play with Mirari's Wake to go from casting 2 spells a turn to casting 5 easy!
  • Bloodbond Vampire + Cliffhaven Vampire + Drana's Emissary + Kalastria Healer: You start your turn, gain a life, your opponents lose 2. Buff your creature. Play an ally. You gain life. Your opponents lose double. Your vampire sis is getting swole. Play another ally. You've gained three life. All of your opponents have lost 6. Your 3/3 is now a 6/6. And it's not even combat yet. Use Ajani Steadfast, and suddenly, you've got a 7/7 first strike, lifelink, vigilant vampire ready to make some gains and make your opponents lose even more life. Its been a good day.
  • Dovin Baan + Jace, Unraveler of Secrets + Narset Transcendent : Ever wanted to beat your friends so badly that they never speak to you again and never invite you to another magic gathering ever? Well then buckle up cause I've got the solution for you! It takes a little bit of set up, and yeah you've got to keep three planeswalkers alive long enough to ult them all, but let's be honest. Who actually likes playing against blue/white control? Drop any one of these three ults and you're already protecting yourself and your planeswalker bros. Drop all three and suddenly your opponents can't cast noncreatures, can only untap two permanents each turn, and oh, by the way, the first spell that they cast each turn is countered no questions asked. Welcome to a life of solitude.
  • Tuktuk Scrapper + Venser, the Sojourner : (or replace Venser with any ally); So your opponents like machines that go clink clank huh? Well have no fear, Tuktuk is here! With Tuktuk and Venser you just keep on clearing away those annoying little artifacts because artifacts are not your friend right now. The immortal sun's in play? Cool, just play Tuktuk and boom, you just freed your planeswalkers from Ixalan (or play another ally if Tuktuk is already out). You want to know why Tazri is a superior superfriends commander to Ramos? Tuktuk. That's right. Checkmate. Tuktuk is the reason there's a Ramos card, and then five cards that are just Ramos' parts.
  • Ajani Vengeant + Ral Zarek or Nahiri, the Harbinger + Ral Zarek : Got an annoying anything keeping you down? Don't worry, some of your friends are here to help. Ral is gonna shock things (tap them) and Ajani is gonna yell at them (prevent them from untapping) or, if you're really desperate (you know, that creature your opponent never taps but is killing you slowly), just have Ral shock it and have Nahiri encase it in stone for all time so it can rethink everything that its done (exiling it works too I guess). Best part: not even ulting these friends.
You may notice some of these are part of the combos. But some aren't. These are just my favorites to play cause they're fun and cause chaos, and yeah. They're my bros.

  • Ashiok, Nightmare Weaver : I love a three mana walker who EXILES things and the STEALS the things that have been exiled.
  • Nahiri, the Harbinger : Remember how Elspeth killed Xenagos when he was a god? Well that's why I love Nahiri. Cause when you're staring down an Erebos that isn't a creature yet, Nahiri just yeets him into exile.
  • Tamiyo, the Moon Sage : Let me start by saying I love both Tamiyos, but the moon sage is just wonderful cause her permafreeze is a +ability, so yeah, watch out moon she knows everything about you.
  • Venser, the Sojourner : The best part of Venser isn't his flicker or his ult. It's his -1. Imagine you've got a squad full of double-striking lifelinking +5/+5 allies, and then suddenly, boom! your opponent can't even block them. Prepare to bask in your glory as your opponent takes 85 unblockable damage.
  • Maelstrom Nexus : Cause I love getting a free planeswalker.
  • Sunbird's Invocation : Also, I love getting a free planeswalker.
  • Deploy the Gatewatch : Because who wouldn't love getting Bolas and Tamiyo for only 6 mana?
  • Kamahl's Druidic Vow : Have I mentioned that I love getting free planeswalkers? Because yes. Absolutely yes. I will take 4 free planeswalkers and some lands.
  • Selvala's Stampede : Great in multiple player games: you either get planeswalkers from your hand or you get allies freom your deck. It's a win win, really.
  • Yawgmoth's Vile Offering : Your opponent have a planeswalker you don't? Preposterous! Kill it and take it for yourself!!!
  • Agadeem Occultist : Your opponent have a creature you don't like? Kill it and take it for yourself!!!
  • Masako the Humorless : I used to have Makindi Patrol in this deck to give everyone vigilance. Then I figured, why not just make it so everyone can block while they're tapped? Attack with your pumped up friends and then sacrifice them to save your planeswalkers during your opponents' turns and don't look back.
  • Shalai, Voice of Plenty : Yes, I will force you to waste your target removal on Shalai before you can touch my beloved friends.
  • General Tazri : My commander is more than just a commander. She is the best bro there is. She finds the friend you need the most, and when you're ready to party, she knows just the right song to play on aux.

Thanks for hanging out with my superfriends and their friends! If you have some good friends who would fit in here, give them a good shout out in the comments below. Thanks for the time, and keep it cool.


Updates Add

Removed: Sorin, Solemn Visitor and Jodah, Archmage Eternal Sorin was a lackluster planeswalker who wasn't doing very much, and just sat in my hand most of the time. Jodah helps casting maybe a spell per game, so he's not really useful except maybe turn 5-ing Bolas, but other than that he's also lackluster.

Added: Doubling Season and Oath of Gideon Doubling Season cause it's the staple I guess. Oath of Gideon cause it enables an infinite combo.