Ral, Caller of Storms

Ral, Caller of Storms

Legendary Planeswalker — Ral

+1: Draw a card.

-2: Ral, Caller of Storms deals 3 damage divided as choose among one, two, or three target players, creatures and/or planeswalkers.

-7: Draw seven cards, Ral, Caller of Storms deals 7 damage to each creature your opponents control.

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Trade

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Printings View all

Set Rarity
Guilds of Ravnica (GRN) Mythic Rare

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Ral, Caller of Storms Discussion

TypicalTimmy on Nicol Bolas from theme booster?

4 months ago

If you are looking to build Grixis (Bolas' colors) I'd recommend the following three Planeswalker decks that you can mash up into one:

  • Jace, Ingenious Mind-Mage 's deck from Ixalan. This gives you strong card advantage, a means to untap creatures, and that ultimate can be game-breaking if you rip your opponent's key pieces from the board.

  • Tezzeret, Master of Metal 's deck from Aether Revolt. You can run artifact creatures and use Tezzeret to filter down into more, while using Jace to untap them all. If you are able to get your hands on even a single copy of Steel Overseer , Jace allows multiple uses out of it. Tezzeret's ultimate is an even stronger version of Jace's, and the 3 is really powerful if you have a strong enough artifact base.

  • Ral, Caller of Storms ' deck from Guilds of Ravnica. What he allows is even more draw, more damage, and another form of boardwipe.

Between these three, you have a lot of draw / filter effects, life-draining effects either in the way of Tezzeret's life loss or Ral's damage, untap abilities with Jace, and all three of these Planeswalkers dramatically impact your opponent's boardstate with their final abilities.

When coupled with Nicol Bolas, Dragon-God , you now have even MORE draw, MORE control, and the ultimate basically wins you the game if you control of destroy their boardstate.

For example, you can use Jace to gain control of any Legendary permanent, Tezzeret to control their entire creature base, or Ral to merely kill everything in sight.

RohanDragoon on Superfriends and their Friends

1 year ago

cdkime I totally agree that the chain veil and doubling season would be great additions. Unfortunately, Doubling Season is too out of budget for me for a single card. If it dropped like 10 i'd definitely consider it more.

Arena Rector I considered in my last singles buy, except that the dying trigger keeps me a little cautious, and since she's not an ally there's no real good way to tutor her out of the deck.

My biggest problem with running the boardwipes is that this deck is a superfriends/ally merge. So while you are playing superfriends, you also are playing allies. And there are times when your board is ten allies, in which pulling a boardwipe isn't as much of help.

In regards to Mu Yanling she's part of a win con, which is primarily why I keep her around. Teamed up with Vraska the Unseen 's ult, she ends it. Venser, the Sojourner does the same thing, but Venser is a much more threatening planeswalker whereas more people will just ignore Yanling.

Ral, Caller of Storms I'm more on the fence about. His card draw is nice mid game, when with some of the other planeswalkers you can be putting like 4 cards into your hand a turn. But I agree he's still a little lackluster, so I might remove him.

Thanks for the advice! I'm definitely going to look back into the planeswalker loyalty boost and maybe some more ramp and look over Ral and some of the other mediocre planeswalkers in the deck

Caerwyn on Superfriends and their Friends

1 year ago

The Chain Veil is an extremely powerful card in Superfriends.

Doubling Season is another extremely powerful card in superfriends, as it doubles loyalty counters placed on Planeswalkers when they enter the battlefield (note: it does not double increases due to loyalty ability costs). Just as importantly, it doubles the tokens you create with your planeswalker's loyalty abilities.

Arena Rector is a pretty decent option for free planeswalkers.

You are extremely light on interaction such as counterspells, removal, or board wipes. Supreme Verdict , Wrath of God , Damnation , Blasphemous Act , and Toxic Deluge are all particularly strong in superfriends, as you can clear your opponents' boards while leaving your own relatively untouched. Swords to Plowshares , Counterspell , and Cyclonic Rift are all cards you probably should be running.

You probably also want more ramp, such as signets or cards that fetch lands .

Trazi enables a particularly lethal infinite combo with Food Chain , though Food Chain is expensive and such a combo might be a bit too strong for a casual meta.

I would recommend cutting both Mu Yanling and Ral, Caller of Storms as they are incredibly mediocre and costly to cast.

RohanDragoon on Ral, Caller of Storms with ...

1 year ago

I was editing one of my decks, and I noticed in the mana curve section Ral, Caller of Storms is listed as a 0 cmc card instead of a 6 cmc gold card. I hope this is the right place to post this.

hungry000 on

1 year ago

I'm assuming you're relatively new to the format since most of the cards in your deck are from recent standard sets, so I'll stick to more basic ideas of modern deck building. First of all, here are some cards that are an absolute must if you're playing U/R in modern:

Overall, you need more spells and less creatures. I suggest you drop Hypersonic Dragon, Melek, Ral, Caller of Storms, and the Niv-Mizzets (unless you're fully bent on playing dragons or something). All of these cards are too slow mana-cost-wise to be playable outside of a dedicated control deck in modern. They may have nice text, but most of the time you're not going to get to 6 mana before either winning or losing the game. The excess amount of creatures also cuts into the consistency of the Enigma Drake/Crackling Drake/Electromancer/Guttersnipe plan, as they all work much better when most of the cards in the deck are spells (and are better cards all-around in comparison to the other cards listed above). I could go into more detail on the specifics of building a tempo-aggro Izzet deck such as this one, but I'm not sure if you want that or not. For now just trim some creatures and fit in more spells (especially the ones listed above). You can drop 1 or 2 lands if you lower the average cmc enough too.

chromiumthemutable on Mizzix of the Izmagnus EDH 92%

1 year ago

Melek, Izzet Paragon, Goblin Electromancer, Galvanoth and Djinn Illuminatus are some creatures. Also, at the point that this deck is over $1000, i think you can afford to pay $3 for any form of Niv- Mizzet - namely, Niv-Mizzet, Parun, Niv-Mizzet, the Firemind, or Niv-Mizzet, Dracogenius. Boomerang and Vapor Snag are some return cards. Another return is Ral's Dispersal, which is only good with Ral, Caller of Storms. Tandem Lookout, Ophidian Eye, and Curiosity all go with Niv- Mizzet. For the same reason as Goblin Electromancer, i think Jace's Sanctum and Baral, Chief of Compliance are good.

Mr_mine24 on Izzet spellslinger

1 year ago

I would not have 4 Niv-Mizzet, Parun maybe 2 but you could draw 2 and get stuck with one in your hand

I would not have Sarkhan, Fireblood in there I might want 1-2 Ral, Caller of Storms but not more than 2 for the samr reason as niv

I might add Enigma Drake, Crackling Drake and Guttersnipe

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