Ral, Caller of Storms

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Ral, Caller of Storms

Legendary Planeswalker — Ral

+1: Draw a card.

-2: Ral, Caller of Storms deals 3 damage divided as choose among one, two, or three target players, creatures and/or planeswalkers.

-7: Draw seven cards, Ral, Caller of Storms deals 7 damage to each creature your opponents control.

TheoryCrafter on Super-Friends and Doom!!!

3 months ago

My vote is for Ral, Caller of Storms. Considering the choices of the first two loyalty abilities, I don't think the power level justifies a 6 mana cost. That and I honestly believe you can get more bang for your buck with Guff's second loyalty ability.

Other cards that occurred to me and may want to consider adding are Reliquary Tower, Rowan, Scholar of Sparks  Flip and Teyo, the Shieldmage. I'm not entirely sure what you can remove to make room for these, but don't forget you have a commander who can get mana dorks on the battlefield for you and can draw you cards so don't be afaid to lean into that a bit.

While I was taking a another look at your deck, I noticed you have Blind Obedience. Even though the rules changed several years ago to allow it, the cost in the extort ability may be seen by some players as a violation of the color identity rule. I had a mono-black commander deck with a few extort cards and an opponent got really salty about it before another told him of the rule change. So I took them out to avoid future conflict.

If you choose to do the same, I'd recommend Lion Sash. Not only it will give you much needed graveyard hate without affecting your graveyard, but you'll be able to attach it to Gideon of the Trials while he's a creature and it can be tutored by Tezzeret the Seeker. Yes, I know its a creature, but Calamity's Wake and Rest in Peace will devastate your graveyard as well.

I hope this helps. Thank you for reading me out. Happy Hunting!

Asmoeus on Veyran, Voice of Cantrips

2 years ago

Changes: 09/24/2021

Removed Ral, Caller of Storms for Harmonic Prodigy

Removed Leap for Shadow Rift

Removed Swarm Intelligence for Expansion / Explosion - Trying to lower the curve

RohanDragoon on Superfriends and their Friends

5 years ago

cdkime I totally agree that the chain veil and doubling season would be great additions. Unfortunately, Doubling Season is too out of budget for me for a single card. If it dropped like 10 i'd definitely consider it more.

Arena Rector I considered in my last singles buy, except that the dying trigger keeps me a little cautious, and since she's not an ally there's no real good way to tutor her out of the deck.

My biggest problem with running the boardwipes is that this deck is a superfriends/ally merge. So while you are playing superfriends, you also are playing allies. And there are times when your board is ten allies, in which pulling a boardwipe isn't as much of help.

In regards to Mu Yanling she's part of a win con, which is primarily why I keep her around. Teamed up with Vraska the Unseen 's ult, she ends it. Venser, the Sojourner does the same thing, but Venser is a much more threatening planeswalker whereas more people will just ignore Yanling.

Ral, Caller of Storms I'm more on the fence about. His card draw is nice mid game, when with some of the other planeswalkers you can be putting like 4 cards into your hand a turn. But I agree he's still a little lackluster, so I might remove him.

Thanks for the advice! I'm definitely going to look back into the planeswalker loyalty boost and maybe some more ramp and look over Ral and some of the other mediocre planeswalkers in the deck

Caerwyn on Superfriends and their Friends

5 years ago

The Chain Veil is an extremely powerful card in Superfriends.

Doubling Season is another extremely powerful card in superfriends, as it doubles loyalty counters placed on Planeswalkers when they enter the battlefield (note: it does not double increases due to loyalty ability costs). Just as importantly, it doubles the tokens you create with your planeswalker's loyalty abilities.

Arena Rector is a pretty decent option for free planeswalkers.

You are extremely light on interaction such as counterspells, removal, or board wipes. Supreme Verdict , Wrath of God , Damnation , Blasphemous Act , and Toxic Deluge are all particularly strong in superfriends, as you can clear your opponents' boards while leaving your own relatively untouched. Swords to Plowshares , Counterspell , and Cyclonic Rift are all cards you probably should be running.

You probably also want more ramp, such as signets or cards that fetch lands .

Trazi enables a particularly lethal infinite combo with Food Chain , though Food Chain is expensive and such a combo might be a bit too strong for a casual meta.

I would recommend cutting both Mu Yanling and Ral, Caller of Storms as they are incredibly mediocre and costly to cast.

RohanDragoon on Ral, Caller of Storms with …

5 years ago

I was editing one of my decks, and I noticed in the mana curve section Ral, Caller of Storms is listed as a 0 cmc card instead of a 6 cmc gold card. I hope this is the right place to post this.

hungry000 on

5 years ago

I'm assuming you're relatively new to the format since most of the cards in your deck are from recent standard sets, so I'll stick to more basic ideas of modern deck building. First of all, here are some cards that are an absolute must if you're playing U/R in modern:

Overall, you need more spells and less creatures. I suggest you drop Hypersonic Dragon, Melek, Ral, Caller of Storms, and the Niv-Mizzets (unless you're fully bent on playing dragons or something). All of these cards are too slow mana-cost-wise to be playable outside of a dedicated control deck in modern. They may have nice text, but most of the time you're not going to get to 6 mana before either winning or losing the game. The excess amount of creatures also cuts into the consistency of the Enigma Drake/Crackling Drake/Electromancer/Guttersnipe plan, as they all work much better when most of the cards in the deck are spells (and are better cards all-around in comparison to the other cards listed above). I could go into more detail on the specifics of building a tempo-aggro Izzet deck such as this one, but I'm not sure if you want that or not. For now just trim some creatures and fit in more spells (especially the ones listed above). You can drop 1 or 2 lands if you lower the average cmc enough too.

chromiumthemutable on Mizzix of the Izmagnus EDH

5 years ago

Melek, Izzet Paragon, Goblin Electromancer, Galvanoth and Djinn Illuminatus are some creatures. Also, at the point that this deck is over $1000, i think you can afford to pay $3 for any form of Niv- Mizzet - namely, Niv-Mizzet, Parun, Niv-Mizzet, the Firemind, or Niv-Mizzet, Dracogenius. Boomerang and Vapor Snag are some return cards. Another return is Ral's Dispersal, which is only good with Ral, Caller of Storms. Tandem Lookout, Ophidian Eye, and Curiosity all go with Niv- Mizzet. For the same reason as Goblin Electromancer, i think Jace's Sanctum and Baral, Chief of Compliance are good.

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