Agadeem Occultist

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Agadeem Occultist

Creature — Human Shaman Ally

Tap: Put target creature card from an opponent's graveyard onto the battlefield under your control if its converted mana cost is less than or equal to the number of Allies you control.

NV_1980 on

1 year ago

Wow, haven't seen one of these in a while. Some fun ally-ideas:

Other fun stuff includes:

Hope any of this makes sense. Cheers.

kamarupa on Grave Collusion 5.0

1 year ago

Thanks, psionictemplar. I actually played my paper version of this deck for the first time in over a year last night and got 2 wins in 3 games in 1v1v1 multiplayer. I was SO freaking close to being able to steal multiple Siege Rhinos from one of my opponents but, unfortunately, I wasn't able to get an Agadeem Occultist down soon enough. By the time I did play one, I was already going infinite so I milled both opponents out before the Occultist recovered from summoning sickness. It was a super fun win, regardless. My friend that plays Siege Rhino has gotten so good at bouncing it, returning it from his graveyard, and even pulling it back out of exile that stealing it is probably the only way to really stop him from abusing it, so I was really hyped to have the chance; it just didn't work out.

There are def issues with this deck - 1) 4 colors means unstable mana-base, even with expensive lands. There's almost no fixing it. I have some builds that exclude white, but I decided Hall of Heliod's Generosity was useful enough (opponents like to remove Arcane Adaptation) that it was worth hurting the manabase - I could change my mind on that 2) the combos work best together because they rely on Allies to trigger, leaving little room for utilities, etc 3) the MV of many Allies at 5 makes the deck fairly slow in such a fast format. - All that said, I'm curious what non-budget suggestions you might have. Also, I love getting +1's, so if you don't have any suggestions, maybe that means you think it could deserve a +1? Regardless, thanks for taking a look and for you comment! Cheers!

ziska44 on Creature that can reanimate others …

7 years ago

Are you looking for creature cards that do what Rise from the Grave then I think there are a few Demon of Dark Schemes Geth, Lord of the Vault

I think the rest are tapped type Gravespawn Sovereign and Agadeem Occultist

This is the only thing I could find but there may be some more

Agent_Fire on Triple A [Modern Version]

7 years ago

Why not 1 or 2 Agadeem Occultist in the 75?

Firebones675 on Sek'kuar, Shaman Tribal Synergy

8 years ago

Looks pretty good! Here are a couple of things that come to mind:

You only have a few ally cards in the deck. As a result I'm worried that the ones that require multiple allies to be in play to be useful such as Agadeem Occultist and Drana's Chosen will often times not be as relevent as you hope. If you're not planning on adding other allies, i'd probably cut them. Additionally, I saw you put a combo with drana's chosen in the description but i don't understand how it works (it's possible i'm just missing something though). Assuming you had a sac outlet and either a second thornbite staff or Conspiracy (to make the tokens also be allies), i could see it working but since the staff only untaps one creature and you need to tap two allies to make a token (the chosen and another ally), you appear to be limited by the amount of allies already in play.

Here are a few other shamans you might want to consider: Leaf-Crowned Elder, Oracle of Mul Daya, Mazirek, Kraul Death Priest

magicarp03 on Powerful Commanders on a Budget

9 years ago

I can't recommend General Tazri enough. The deck is kind of reliant on Sea Gate Loremaster, But it works fine without it, and my current build is about $120. The deck is STUPID powerful though, as I beat my friends two thousand dollar Atraxa, Praetors' Voice deck 5 times out of 10. There are also many wincons, as I've won by damage, gaining life until everyone scooped, decking someone, and stealing someone's sheoldred with Agadeem Occultist. It's also a super fun deck to play. I've been playing it for a couple months now, and I haven't been in a boring game with it.

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