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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Agadeem Occultist
Creature — Human Shaman Ally
Tap: Put target creature card from an opponent's graveyard onto the battlefield under your control if its converted mana cost is less than or equal to the number of Allies you control.
Simerix on Ally Commanders
4 years ago
Bad: Brilliant Spectrum Dutiful Return Cancel Unsummon Retreat to Hagra Saving Grace Reliquary Tower Bloodbond Vampire Coralhelm Guide Drana's Emissary Hagra Sharpshooter Halimar Tidecaller Infantry Veteran Kalastria Nightwatch Lifespring Druid Ondu War Cleric Reckless Cohort Tajuru Pathwarden Umara Entangler Zulaport Chainmage
Recommendations: Sea Gate Loremaster Turntimber Ranger Beastcaller Savant Tajuru Warcaller Agadeem Occultist Angelic Captain Irregular Cohort Akoum Battlesinger Kazandu Blademaster Tajuru Archer Graveshifter Unsettled Mariner Unified Front Distant Melody Oblivion Ring Gideon, Ally of Zendikar Pillar of Origins Mana Geode Prismatic Lens Ally Encampment Evolving Wilds Terramorphic Expanse
TheGreatSlob on Modern Soulsucking Allies deck V2
5 years ago
Some of the good older Ally cards are Hada Freeblade , Kazandu Blademaster , Talus Paladin , Bojuka Brigand and Agadeem Occultist
ziska44 on Creature that can reanimate others …
5 years ago
Are you looking for creature cards that do what Rise from the Grave then I think there are a few Demon of Dark Schemes Geth, Lord of the Vault
I think the rest are tapped type Gravespawn Sovereign and Agadeem Occultist
This is the only thing I could find but there may be some more
Firebones675 on Sek'kuar, Shaman Tribal Synergy
6 years ago
Looks pretty good! Here are a couple of things that come to mind:
You only have a few ally cards in the deck. As a result I'm worried that the ones that require multiple allies to be in play to be useful such as Agadeem Occultist and Drana's Chosen will often times not be as relevent as you hope. If you're not planning on adding other allies, i'd probably cut them. Additionally, I saw you put a combo with drana's chosen in the description but i don't understand how it works (it's possible i'm just missing something though). Assuming you had a sac outlet and either a second thornbite staff or Conspiracy (to make the tokens also be allies), i could see it working but since the staff only untaps one creature and you need to tap two allies to make a token (the chosen and another ally), you appear to be limited by the amount of allies already in play.
Here are a few other shamans you might want to consider: Leaf-Crowned Elder, Oracle of Mul Daya, Mazirek, Kraul Death Priest
magicarp03 on Powerful Commanders on a Budget
7 years ago
I can't recommend General Tazri enough. The deck is kind of reliant on Sea Gate Loremaster, But it works fine without it, and my current build is about $120. The deck is STUPID powerful though, as I beat my friends two thousand dollar Atraxa, Praetors' Voice deck 5 times out of 10. There are also many wincons, as I've won by damage, gaining life until everyone scooped, decking someone, and stealing someone's sheoldred with Agadeem Occultist. It's also a super fun deck to play. I've been playing it for a couple months now, and I haven't been in a boring game with it.
TheDuggernaught on ally rule
7 years ago
I will start off by linking the TappedOut Ally Primer. I will also link my 2 current Ally decks Here and Here. I have personally played Allies since the OG Zendikar -- my lists are different from the ones found in the primer and offer a more mid range take on the traditional ally lists you see which are typically much more aggressive.
As for your list specifically, you seem to want to go the aggressive route. As such, cutting the allies that have higher costs will speed up the deck -- as well as the allies that just offer utility. Bala Ged Thief, Agadeem Occultist, Hagra Diabolist, Halimar Excavator, Harabaz Druid, Kazuul Warlord, Ondu Cleric, Sea Gate Loremaster, Seascape Aerialist, Tajuru Archer, and Tuktuk Scrapper would be the allies I would cut -- in addition to Panharmonicon, and Unified Front. In their place, Akoum Battlesinger, Firemantle Mage, Kabira Evangel, Kazandu Blademaster, Oran-Rief Survivalist, Reckless Bushwhacker, Taurean Mauler, and Umara Raptor. Again, these suggestions are for more aggro focused approach. If you are looking for something else, let me know and I can better tailor any advice or answer questions about interactions.
MRDOOM3 on Ally Mill- Help Needed!
8 years ago
My personal philosophy with Ally decks is that you have to go all in or nothing. Then again, that's just me, you do you.
You may need to explain to me why Stoneforge Acolyte is in here, since I see no equipments. If you are using it for the Rally triggers, there are quite a few other better choices.
You can throw in a Join the Ranks (2 rally triggers at instant speed) and/or Allied Reinforcements (a not-so-great version of Join the Ranks, due to sorcery speed).
Gideon, Ally of Zendikar seems like a not-so-budget staple of Ally decks, due to the second ability. You can also throw in a Captain's Claws as well.
Unless this is a casual deck you play against your friends with, you should probably try throwing several other win-conditions. If you want, you can make this an Esper () deck and throw in Unified Front, Hagra Diabolist, Agadeem Occultist, or Bala Ged Thief.
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