Ajani Unyielding

Ajani Unyielding

Planeswalker — Ajani

+2: Reveal the top three cards from your library. Put all nonland permanent cards revealed this way into your hand and the rest on the bottom of your library in any order.

-2: Exile target creature. Its controller gains life equal its power.

-9: Put five +1+1 counters on each creature you control and five loyalty counters on each other planeswalker you control.

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Printings View all

Set Rarity
Commander 2020 (C20) Mythic Rare
Aether Revolt (AER) Mythic Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Ajani Unyielding occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Latest Decks as Commander

Ajani Unyielding Discussion

Azeworai on The Lands Restored

3 weeks ago

king-saproling - Ah, a well-knowledged player!

When I reworked this deck, my goal was to make it rely less on the commander and thusly removed pieces such as Knight of New Alara and Lovisa Coldeyes, but there are some here I really like. I really only cast him with Evolutionary Leap, Purphoros, God of the Forge, or Gaea's Cradle.

Genesis Wave is a card I always knew somewhat what it did, but never truly read the card. It seems excellent in here, and I've been meaning to remove Ajani Unyielding.

I am not too fond of cards that merely ramp lands with X in the cost, especially if it may get not value. Animist's Awakening, though can be impressive, there is better I can do with my mana.

Lotus Cobra is one I own but isn't in here. It probably should be.

Stone-Seeder Hierophant is one I have never heard of, one of my avocations being perusing older sets for unseen gems. Though it can be powerful and is findable with Imperial Recruiter, it's ramp with summoning sickness on turn four, having but one toughness. Lotus Cobra seems more idoneous.

Avenger of Zendikar is quite literally perfect for this strategy. The only reasons I do not run it is because I do not enjoy having multiple of the same finisher across my decks and it's arguably a strictly better version of my commander. I couldn't do that to Hazezon. xD

Emeria Angel could get out of control quickly and I do love birds (thank you Beholden to Birds), but Field of the Dead is horrendously easy to find and more difficult for some decks to interact with.

Impact Tremors is more difficult to tutor version than Purphoros, whilst being far less impactful on its own.

Nature's Revolt is quite fun as wrath protection. I used to run Jolrael, Empress of Beasts for the same reason. Still, not my style, but thank you.

This deck already has quite a few tutors, and it doesn't actually make that many tokens afore turn five. The value in Enlightened Tutor and Imperial Recruiter is that they can find setup pieces early due to the low cost and have value later. Oracle of Mul Daya early, Ulvenwald Hydra later. I am not too fond of the high cost of Chord of Calling here, also because the deck has a fair amount of tutoring as is.

Green Sun's Zenith, on tother hand, looks lovely. I could easily see this in here, though a Dryad Arbor would be wise.

Tempt with Discovery tends to be a four mana ramp spell that finds one land. I do prefer a Pir's Whim or Hour of Promise.

I've tried Reap and Sow. Strip Mine does the job rather well, and four mana ramp for one land is heftily underperforming.

Creeping Renaissance is an interesting one, though the deck isn't actually that graveyard reliant. I'm rather copacetic with my Genesis and Eternal Witness loops.

I have also tested with Safe Haven, though it was just far too slow.

Divine Visitation can get out of hand very quickly, but I have it as a finisher in tokens. Best not to end the games the same way as other strategies, in my eyes at least.

I used to love Shields of Velis Vel. Oh, the blowouts it bestowed. I cut it when I made the deck less reliant on the commander, but I would love to use it again.

In summation, I like Genesis Wave, Lotus Cobra, and Green Sun's Zenith, with Shields of Velis Vel urging me. I merely must find out what to remove.

Walukut would be fun to include, though the lands slot is rather tight, and I refuse to remove Hammerheim. (It's never done anything. Not yet, anyway.)

Thank you for the comment. You obviously know the game well, and I'll have to look at some of your decks. :)

Azeworai on The Lands Restored

2 months ago

Thank you for the input!

I've wanted to find room for Elvish Reclaimer, yet I never could ablate a card. I enjoy Grapple with the Past, but I see reason for its exclusion.

I'll consider Squee, Goblin Nabob. It goes well with Survival of the Fittest, Faithless Looting, and Geier Reach Sanitarium, yet, save for those, it may be lacking for the rest of the deck.

Genesis is one I've loved in profuse, as with Vivien Reid, so I don't really wish to cut it.

As for Ajani Unyielding, farewell to it. The list already has World Shaper and I don't trow that it needs another effect like it.

Much obliged, and new changes loom.

SufferFromEDHD on The Lands Restored

2 months ago

Peacekeeper + Sun Titan my favorite white synergy :)

Grapple with the Past can go. Elvish Reclaimer seems worthy of a spot.

Squee, Goblin Nabob since this is not a reanimation list you need gas for Survival of the Fittest. Vivien Reid doesn't do enough for the strategy. Doesnt fit under Sun Titan.

Glory is awesome alongside Survival and brings versatile protection. Genesis used to be but with Eternal Witness and Sun Titan it now is lackluster.

Ajani Unyielding does nothing for this list. World Shaper and/or Splendid Reclamation

Asian_N_Cajun on Looking to make a green ...

2 months ago

I don't play magic competetively and dont plan on it any time in the future. That is a rabbit hole I learned to stay out of after my brief stint in yugioh regionals at 13. I'm mostly just looking to make a new deck for casual matches with friends while drinking heavily.

Back in 2019 I randomly decided to buy the ajani planeswalker deck, and managed to pull Ajani Unyielding in addition to the included Ajani, Valiant Protector I was wondering if there was anything I could make that's uses both of these guys. Central strategies of the deck will revolve around the ajanis, so life gain and +1/+1 counters alongside some burn like Fling. This wont be played at any tournaments so banned cards are perfectly okay.

Cards I'm looking to use currently include Dragonlord Dromoka, the ajanis, Ridgescale Tusker, and Prey Upon. If anybody has some good reccomendations for combos, I'd appreciate it.

Azeworai on Enchantment is the oldest medicine

3 months ago

Ah, yes. Enchantress decks are a consistent favourite of mine, much in part due to their potency and resilience.

I've tested well with Ajani Unyielding. It oft draws quite a few cards.

Mesa Enchantress, Setessan Champion, Argothian Enchantress, Commune with the Gods, and Satyr Enchanter are all wonderful.

The newly printed Destiny Spinner is horrendously strong by her own accord.

As for removal: Cast Out, Journey to Nowhere, Kenrith's Transformation, and Stasis Snare are fantastic.

I reckon this to be all from me.

Here is my decklist if you so wish to peruse: Karametra, Enchanting Goddess

May fortune be with you.

TheMazter13 on Atraxa Super Friends

4 months ago

I'd say pick better friends. When judging a planeswalker in other decks, you mainly look at the first 2 abilities and judge how protected a planeswalker is after Plus-ing or how vulnerable they are after Minus-ing and how planeswalkers can protect themselves.

Let's look at how we usually evaluate planeswalkers. Garruk, Cursed Huntsman . 5 Loyalty > Pretty Good Body that can take a bit of damage. A 0 ability isn't the best, but it makes blockers that your opponents don't want to attack into because Garruk gets bigger. -3 kills any attackers while also drawing a card. -6 Win the game with Combat Damage. We're usually going to be looking at the first and second abilities, however, as it can't be easy in all situations to get to -6

Not in Atraxa though.

The amount of loyalty that a planeswalker can get in one turn is much higher than normal, so we instead look at the Ultimates and the Second abilities mainly. A planeswalker in this deck can minus all the way and still live and generate value. Therefore, we play planeswalkers that are stronger in a vacuum

Sure, Kiora or Ajani, the Greathearted are great with creatures on the board and things to interact with, but on their own, they don't go anywhere. On the other hand, a planeswalker like Venser or Teferi may be hard to get to ultimate in a normal game but is almost a guarantee in an Atraxa deck.

For most decks, you look at how averagely the planeswalker does. For example, Jace, the Mind Sculptor . Maybe, in a game, you bounce a few things, brainstorm a couple of times, and start to fateseal. However, Jace's ultimate is very hard to get just by using his +2, so very rarely would we base his power just off that. But in Atraxa, with added proliferate, we can easily get the ultimate for Jace and basically win on the spot.

PLANESWALKERS

Ajani, Caller of the Pride - What creatures? Atraxa maybe, but what creatures will you have early in the game? 1/10

Ajani, Mentor of Heroes - Pretty OK in that it can dig for more planeswalkers. Don't play it for the Counters, you have very few creatures. Gain 100 Life would be used as a panic button, not something you should try to get to, just keep using his second ability until you find better planeswalkers. 5/10

Ajani, the Greathearted - Puts loyalty counters on things. Gives creatures vigilance, which makes them able to block and protect the planeswalkers, but there are few creatures here that block well. 6/10

Ajani Unyielding - Getting to swords something every turn is very powerful, and he digs for more planeswalker. 8/10

Ashiok, Dream Render - Why? Bojuka Bog and Scavenging Ooze are both on color here? As is Aven Mindcensor , which, if you're looking at that static ability, is WAY better because the bird can attack and has flash. It may look worse because it still lets them look at the top 4, but this is 100 card singleton, your opponents never get what they wanted. Also, the flash is super relevant because, against Ashiok, people just hold their tutors until Ashiok is gone, but the bird can come unexpectedly, basically nullifying at least 1 tutor 1/10

Jace, Arcane Strategist - Draws 1 card, but for 6 mana. Can't put counters on creatures you don't have. 1/10

Jace, Unraveler of Secrets - First ability is already good, the second one can make for some pretty good locks, and the ultimate really stalls the game and lets your other planeswalkers build loyalty. 8/10

Jace, Wielder of Mysteries - Drawing 7 cards makes for a pretty good ultimate, even if he's a little hard to cast on turn 4. Very possible to draw 7. 7/10

Kiora, Behemoth Beckoner - doesn't do anything. All your lands tap for 1 mana, don't even have Thran Dynamo or Gilded Lotus , and no big tap abilities that I see. 0/10

Liliana of the Dark Realms - The worst Liliana. It doesn't do enough since everything is tied to your Swamps. Sure with Urborg, it's good, but 1 in 98 (You can't fetch Urborg because in your library it isn't a Swamp). Play Liliana, the Last Hope because EMBLEM. 1/10

Mu Yanling - The only real good thing is the minus because you only have 2 haymakers that would want to attack. The Ultimate would be good in a creature in a creature deck because it lets you attack without blockers, but this isn't a creature deck. Also, your proliferate is not fast enough to keep up with -3 every turn. Mu Yanling, Sky Dancer is cheaper and protects herself while providing extreme endgame value. 4/10

Sorin Markov - "Oops you're dead". Sorin will always -3 on the turn he comes in obviously. However, with enough proliferate, you can Mind Slaver eventually after that. As your opponent tries to claw back, you'll be able to waste all their work. 8/10

Teferi, Temporal Archmage - Pretty good Ultimate with some card selection thrown in. 8/10

Ugin, the Ineffable - Most of your colorless spells are Ramp so static is kinda a meh. However, having played Ugin Jr., the manifest ability is quite good and provides a more interesting form of card advantage. Also, in this deck, you'll be using the -3 a lot more. 8.5/10

Ugin, the Spirit Dragon - The perfect planeswalker for this deck. A powerful ultimate that usually take ~3-4 turns can be done in 2 and can put more planeswalkers into play. 10/10

Venser, the Sojourner - Don't know what you'll be flickering, but it can just be anything for value and still probably be good. Extremely powerful ultimate; wins games. 9/10

Vraska the Unseen - Controls the board and, in this deck, wins the game a lot faster. Versatile removal with the -3, which can be used a lot more often. 9/10

In general, I don't think you have enough proliferate. You have 3 spells with the word proliferate and one of them is Atraxa. You do have a lot of cards that would work great with more proliferate that aren't planeswalkers. Doubling Season, Blightsteel, and Shalai would all work super well with more repeatable proliferate. As with most tribal decks (This is sort of just Planeswalker Tribal), you do need to find the balance between Creatures of the tribe and Tribal Boosters. For example, why play Rhystic Study or Enlightened Tutor when you can just play another Planeswalker or Proliferate card. These cards are there specifically for value, but the Planeswalkers and Proliferate cards are your value engines.

Planeswalkers are very powerful, which is why Atraxa is one of the most popular Commanders, so play more of them. Will Kenrith for value, Tamiyo, Field Researcher for value, Teferi, Hero of Dominaria for more value. Take a look at these planeswalkers to see what to play. These planeswalkers by themselves are incredible and win can easily win games. However, with Atraxa, things get even better

Jamirostyle on Atraxa, Praetors' Voice [Superfriends]

6 months ago

Thank you for support my petition for this brew! Now I can share some ideas I had for my Atraxa deck and maybe can help you.

Contagion Engine could be a nice answer against mini hordes and also indestructible creature using the double proliferate ability killing them slowly and pumping up your permanents.

For card draw, Rhystic Study , Phyrexian Arena and Toothy, Imaginary Friend are good refilling your hand during the game.

Some mana rocks I run in my deck are Gilded Lotus , Coalition Relic and Astral Cornucopia .

And for the SuperFriends team I will suggest Liliana, Dreadhorde General , Ajani Unyielding and Dovin Baan . First, Liliana allows us to create chump blockers and draw cards when they die or another creature of our own. This also is good using her -4 while we have on the board Academy Rector and Arena Rector and needless to say about her -9; Just brutal. Then Ajani can help us find more Suprefriends with his +2, exile some annoying creatures with his -3 and pumping up our board with his -9. And Finally, Dovin can silence creatures, draw cards for us and his ulti is just obscene as hell.

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