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Don't Ever Changeling

Commander / EDH

zur-taa


Maybeboard


This deck aims to abuse the value of Reaper King's ability by pumping out multitudes of Changelings and destroying everything in its path.

Naturally, such a deck as this comes with a high risk of being heavily beaten down and crippled due to the (arguably) bullshit freedom of being able to destroy a target permanent just about every time one of my creatures enters the battlefield. With this comes the need for precaution. Golgari Charm and Full Moon's Rise allow me to regenerate all my creatures when the almost too often board wipe comes around to ruin everything. Horde of Notions allows me to recur any lost changelings, and with the help of Conspiracy i can recur any creature, as well as trigger Reaper King's ability on any of my creatures.

In addition, copy triggers/spells and flickers such as Minion Reflector, Rite of Replication, Sudden Disappearance, Momentary Blink, Ghostway, Ghostly Flicker, Progenitor Mimic, Planar Guide and Roon of the Hidden Realm provide more than enough triggers to keep the opponent at bay.

Another crucial concern is the necessity for mana ramp, not just to get things up and running but to ensure that no matter how many times my opponent throws my Reaper King back into the Command Zone, i'll be able to resummon it again. As a result, Mana Reflection, Prismatic Omen, Cultivate, Explosive Vegetation, Kodama's Reach, Shard Convergence, Chromatic Lantern, Fellwar Stone, Gemhide Sliver and Manaweft Sliver should enable me to ramp enough to keep sending my Reaper King back in. Additonally, Champion's Helm and Swiftfoot Boots provide some extra protection, and Chromanticore poses a significant threat to the opposition in the hands of Reaper King.

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Date added 10 years
Last updated 10 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

58 - 0 Rares

14 - 0 Uncommons

14 - 0 Commons

Cards 101
Avg. CMC 3.62
Tokens Copy Clone, Emblem Venser, the Sojourner
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