Stinkdrinker Daredevil

Stinkdrinker Daredevil

Creature — Goblin Rogue

Giant spells you cast cost less to cast.

Latest Decks as Commander

Stinkdrinker Daredevil Discussion

Temur_Frontier on Giants - Version 3

1 month ago

Any reason all your basics aren't snow-covered? Also the giants you're running all look pretty great aside from the commons, but the non-giant creatures could use some work. Tbh, with some of your other tribal elements like Battle of Frost and Fire and Reflections of Littjara , why not scrap the wizards that aren't providing much, and go almost full giant tribal? Thryx, the Sudden Storm and Stinkdrinker Daredevil could certainly use a home in this deck, I feel. Thundercloud Shaman would be huge. Borderland Behemoth could be a win condition, but just remember to assign at least 1 point of trample damage/excess damage to the blocker in order to get the card draw.

If you're looking for more giants, search up "giants" in Gatherer, or look at what EDHREC says about your commander: https://edhrec.com/commanders/aegar-the-freezing-flame

dsdude3021 on Giant Conjuring

5 months ago

Saccox, it's more of a Flameshadow Conjuring deck + giants, but I get your idea. Mana ramp is the most important part of getting this deck to work and it doesn't help that red is such a weird 'ramp' color. I might drop Crystalline Giant,Marauding Raptor, or Stinkdrinker Daredevil if I get better alternatives for ramp. Maybe in Kaldheim?

I'm also mostly limiting my search to find mana sources built on creatures, since Flameshadow Conjuring. I may prefer a great tribal mana rock if it were cmc 2, since it would get my 3rd turn up to my key cards of cmc 4.

Optimator on Giant's Deck

7 months ago

I forgot about Stinkdrinker Daredevil when talking about ramp. He's dope.

If I had to come up with some ratios right now on the spot, I might say to run 36 lands, 10 ramp pieces plus the two free-summoners and Stinkdrinker for 13 total, 6 card-draw cards (8 if you include the two that are giants. Let's exclude them for a sec) Lets say you want 27 giants including the two from the card-advantage pile. That leaves 17 cards for utility and removal. Not a tiny amount but not a ton either. Maybe 9 removal cards and 8 utility? Maybe cut a giant or a removal or utility card for some more card draw too?

Hmm... just realized that list doesn't include any "Brion" cards... Might want to trim two giants (and maybe one ramp card. Be careful with that!) add Mimic Vat or Feldon of the Third Path... Phyrexian Processor too... you've got some decisions ahead of you! Perhaps a removal card or two can be cut. You may miss them though!

Anyway, no matter how you massage the numbers, you're probably looking at something like that.

BlackDeegs on giants

2 years ago

Love the idea, I would recommend putting those Stinkdrinker Daredevil into the deck! Maybe create a sideboard with Fling as well. (+1)

------ on Commander 2017 - Spoilers

3 years ago

RedUndead40 even on its own, those 3 cards do their things, 1drop hastedude is staple, myrs are completely legit, and when Licia gets removed you play the same thing again with a different lifegain card. You are up 1 mana due to the myr, and also "if it gets removed" is a no-brainer agruement. just wanted to point that out.

New blood really makes things interessting now, because it allows you to target your own creature. play vampire tribal and splice in something like a Stinkdrinker Daredevil replacing giants with vampires to basically shit them out for 2 less or for 4 less if you have Urza's Incubator. Also, replacing the word "ally" in ally/rally cards to change the text to "whenever a vampire enters the battlefield" looks like fun. Nothing I'd bet my game on but atleast fun to play around with.

Shad0wRaz0r on Attacked by Titan! (Giant tribal)

3 years ago

You do not really need Warchief Giant or anything similar to replace it, as it is primarily for the multiplayer Commander/EDH format, while modern is consists more of 1 v 1 games; it is also only in your sideboard, so you can just remove the giants without replacing them. I would have also suggested to replace Urza's Incubator with Stinkdrinker Daredevil, but you already have 4 copies. However, you should add something that can help you cast your spells more easily, as most of your more powerful spells are 5-7 mana. You can also add something that essentially resolves the game, like Magmatic Chasm, which lets you overrun your opponents with your giants to finish off the game. Since only 5 of your giants have/grant evasion, you could use a spell to allow cards like Brion Stoutarm or Hamletback Goliath to win you the game in a turn and avoid a blocked up board. In addition, you can include a spell to protect your creatures from removal and board wipes, as that one Boros Charm will not save you from several boardwipes being sided in against your deck. More Boros Charms would be helpful, for example.

lagotripha on giants have big clubs

4 years ago

Its cool, the first deck I built was giants back in lorwyn days, so its interesting to see a budget Giant brew, so I'll see what I can come up with in terms of acceleration- I mean I'm tempted to come up with a Heartless Summoning/Stinkdrinker Daredevil cost reduction deck for it, but its a little tricky as the best cards are in r/w or r/g so...

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