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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Obelisk of Alara
, : You gain 5 life.
, : Draw a card, then discard a card.
], : Target creature gets -2/-2 until end of turn.
, : Obelisk of Alara deals 3 damage to target player.
, : Target creature gets +4/+4 until end of turn.
DarlekSec on Slivers
1 month ago
Retire: Shields of Velis Vel Aphetto Dredging Hive Stirrings
Enleve tes counterspell, vu ton deck tu va etre full tap tout le temps. Aether Vial n'est pas fiable vu la variance des tes créatures. Enleve les creatures qui ne sont pas des Slive/Changeforms. Je ne comprend pas Obelisk of Alara
Il te faut plus de pioche.
Il y a un Sliver qu'il faut que tu enleve, mais je ne te dis pas lequels
trippy_mcfly on Cumly Cube
9 months ago
Introducing Cumly Cube 1.1! 6 months ago, Cumly Cube was launched to resounding approval. However, in response to feedback from fans, several cards in the pool were deemed unplayable, uninteresting, or overpowered. For Cumly Cube's six month anniversary, I have chosen to update the card pool. Here are the changes, provided with brief justifications:
- Abomination: too weak in power level
- Anger of the Gods: while board wipes are an essential part of the game, this card is too simple in effect in comparison to other red board wipes in the card pool
- Birthing Pod: synergizes poorly with the rest of the card pool
- Black Dragon: too weak in power level
- Black Lotus: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Bloodcurdling Scream: too weak in power level
- Cavalier of Night: too on-theme for a black card
- Cinderclasm: while board wipes are an essential part of the game, this card is too simple in effect in comparison to other red board wipes in the card pool
- Dack Fayden: too powerful
- District Guide: synergizes poorly with the rest of the card pool
- Dockside Extortionist: too strong in multiplayer games considering the dominance of the "treasure matters" archetype in this card pool
- Dread Reaper: too weak in power level
- Edric, Spymaster of Trest: too powerful
- Eviscerator: too weak in power level
- Grim Strider: too weak in power level
- Hypnox: too weak in power level
- Jungle Creeper: too weak in power level
- Mind Bomb: too weak in power level
- Mox Emerald: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Mox Jet: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Mox Pearl: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Mox Ruby: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Mox Sapphire: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Nicol Bolas, the Deceiver: too weak in power level
- Nix: too weak in power level
- Obelisk of Alara: too weak in power level
- Patagia Golem: too weak in power level
- Phantasmagorian: too weak in power level
- Prismite: too weak in power level
- Rootcoil Creeper: synergizes poorly with the rest of the card pool
- Shattering Blow: too strong of an answer to the artifact archetype
- Shatterskull Smashing Flip: MDFCs are interesting cards, but it does not make sense to have only one in the card pool
- Smelt: too strong of an answer to the artifact archetype
- Smog Elemental: too weak in power level
- Spirit of the Night: too weak in power level
- Storm Spirit: too weak in power level
- Tibalt's Trickery: introduces too much variance for an enjoyable experience
- Unholy Strength: too weak in power level
- Vampiric Link: too on-theme for a black card
- Wooded Bastion: this was included on error instead of its Golgari counterpart
- Alpha Authority: an interesting enchantment that should help protect large creatures
- Archfiend of Spite: a strong value play or reanimation target for black, which was deemed the lowest in power level upon initial testing
- Blade Splicer: works well with the artifact and golem archetypes, plus is a human for tribal matters cards
- Chillbringer: works well with the blue aggro archetype, plus is an elemental for tribal matters cards
- Comet Storm: an interesting damage spell that will be replacing more typical red board wipes
- Crippling Chill: works well with the disruptive blue plan
- Darksteel Forge: a strong payoff for the artifact archetype
- Diabolic Tutor: a solid addition to black
- Distant Melody: a strong value play for tribal decks
- Door of Destinies: another tribal matters card
- Dread Presence: a solid addition to black
- Flashfreeze: a conditional counter spell
- Funeral Rites: a solid addition to black
- Golem Foundry: works well with the artifact and golem archetypes
- Gyruda, Doom of Depths: companions are now part of the card pool! This one fits well with the reanimation archetype
- Icehide Golem: works well with the artifact and golem archetypes
- Illuminated Folio: an artifact draw engine, common in this card pool
- In Bolas's Clutches: a strong and fun card
- Infernal Contract: a solid addition to black
- Jegantha, the Wellspring: this companion is an elemental for tribal matters cards
- Keruga, the Macrosage: this companion is an incentive to play with some of the clunkier but more fun cards in the cube
- Kokusho, the Evening Star: a solid addition to black and a dragon for tribal matters cards
- Lifecrafter's Bestiary: a strong draw engine for green creature decks, an archetype not well supported in this card pool
- Loyal Retainers: works well with the reanimate archetype, plus is a human for tribal matters cards
- Mindleech Mass: a strong reanimation target and payoff for black decks, plus is a horror for tribal matters cards
- Moldervine Reclamation: a strong draw engine and another enabler for lifegain decks
- Monastery Mentor: a strong payoff for prowess decks, an archetype not well supported in this card pool
- Morophon, the Boundless: another tribal matters card
- Nicol Bolas, God-Pharaoh: a strong card used to bolster Grixis in the card pool
- Pact of the Serpent: a strong value play for tribal decks
- Retrofitter Foundry: works well with the artifact archetype
- Skeletal Wurm: a strong reanimation target and payoff for black decks
- Sludge Monster: a good creature that works very well with Toxrill, the Corrosive, plus is a horror for tribal matters cards
- Sorin's Vengeance: a payoff for black that may add diversity to deck archtypes
- Soul Foundry: yet another artifact engine that is a major part of this card pool
- Storm the Vault Flip: this card was meant to be included in the pool originally for the "treasure matters archetype"
- Teferi, Timebender: another Teferi planeswalker, included mainly to justify the continued inclusion of Teferi's Sentinel
- Time Elemental: a soft lock with Stasis and also a good interactive card for blue decks
- Torgaar, Famine Incarnate: a strong reanimation target and payoff for black decks
- Twilight Mire: this card was meant to be included in the pool originally and is good fixing for Golgari, a color combination encouraged in this pool
- Worldfire: a very wacky card that is the epitome of Cumly Cube
Deadpoo111 on When Bolas Is Away, Palladia Will Play
3 years ago
Yup, okay so I'm digging this concept.
So I think the first order of business is exploring the different paths Palladia would take upon being reawakened.
Option 1: Helping Bolas Escape
The Steps: First, she'd have to learn what a planeswalker is, as far as I can tell from the lore, she has not met on nor does she know of their existence (She's been asleep for long time). So she would probably have to meet some more knowledgeable people, perhaps the crew of the Weatherlight battled her? Perhaps she does defeat them and learn the secret from an impressionable you Raff Capashen, Ship's Mage, maybe she keeps the weatherlight. After knowing what a planeswalker is, she'd need to learn of Bolas' imprisonment. ATM only three beings know of this, Jace Beleren, Ugin, and Bolas himself. IDK how she'd learn of this but we can get into that detail after she's a planeswalker. Now, she needs to become a planeswalker. In her day, all you had to do to become a planeswalker was gather a ton of mana. Assuming this is post-mending she'd have to be born with a spark, or a spark would have to be given, or perhaps taken. What if a young planeswalker like Teyo, the Shieldmage stumbled upon her path? She could take his spark with the help of her followers, and ascend to be a planeswalker. Additionally, she could use a Planar Portal to traverse the planes. Or maybe she met Tezzeret, who has the planar bridge inside him and struck a deal to travel to another plane, but this is unlikely because Tezzeret has sworn not to serve another dragon. Okay, so Palladia can traverse planes, what next? Now she has to search for info on Bolas and Ugin. This could take centuries, not only are their histories as old as Dominaria but they've both been to so many planes. A possible encounter is with Azor, the Lawbringer on Ixalan where she learns of their plans to trap bolas. She could travel to Ravnica, though this would be hard due to everyone being on watch for planeswalkers. But if she did, she would learn about the war and stuff, and that Bolas might be dead or is thought dead. Now, in order to find where Bolas is, she'd need to find Jace, Idk how she would, he's sort of on and off with Vraska on ravnica as of late and he's a tough cookie to crack, maybe she could hire another mind reader? Either way, she gets the info and now has to find the meditation realm. As of recently, Ugin, Sarkhan, Niv Mizzet, Ashiok, Narset, and Tetsuko Umezawa know of the meditation realm. Of these Sarkhan would provide the best guide, as she could control him again (this seems to be a recurring theme with him). So she finds the realm and stuff but look out now she has to fight Ugin. But wait, what if she fixed The Immortal Sun? Boom Ugin can't escape and now she's fighting him. The point is Ugin needs to lose, but I don't know how Palladia could do that as Ugin is way more experienced than her. Maybe she attains mastery of the meditation realm? There is also, what I think would be the most epic thing ever, where she kills Sarkhan and gives Bolas Sarkhans spark. Bolas kills Ugin and is free. Maybe he kills Palladia right there and then, maybe she somehow kills him? Maybe he becomes her underling, lots of possibilities. So that's that whole destiny right there.
Option 2: Taking over
Palladia wakes up and decides to finally conquer Dominaria. The fractured remnants of the cabal rally behind her. She has a few obstacles though. Shiv won't go down without a fight, especially with Darigaaz defending it, neither will Benalia or Tolaria and then there's the whole Weatherlight crew to deal with. Maybe include Shanna, Sisay's Legacy, Squee, the Immortal, Tiana, Ship's Caretaker. Overall, it's a very difficult crusade, include key enemies such as Lyra Dawnbringer and Radha, Heir to Keld. Finally, after a decade-long war, Palladia rules all of Dominaria.
Option 3: Palladia Mors, Ruiner of Planes
Somehow (literally any of the ways I listed in 1) Palladia finds a way to move plane to plane, she takes it upon herself to sow chaos and bloodshed throughout, collecting trinkets of victory as she goes, maybe she takes the Seal of the Guildpact from Ravnica and Obelisk of Alara from Alara. Ooooo maybe Shadowspear if she defeats Elspeth wherever she goes.
That's just a few of the options for her that I could come up with, I personally think #1 could make a good fan fic
Hope you like feedback, this deck looks sweet.
Shane on Help me fine tune this …
4 years ago
There's Obelisk of Alara, or Starlight Invoker. Not the best options but consistent 5 life.
Khazrax on Reaper Prince, needs upgrade to …
6 years ago
So ive been adjusting my deck and i wanna know if some of the Kaladesh cards i have woulld be useful (i know Panharmonicon will be but im getting to that point) and i wanna mmake some cuts. Specifically to Obelisk of Alara, Cover of Darkness, Banefire, Moonglove Winnower and Mothdust Changeling.
I have Noxious Gearhulk, Smuggler's Copter, Refurbish, Panharmonicon, Foundry Inspector, Chief of the Foundry, Nissa, Vital Force, and Inventors' Fair I thought about adding.
I'll also take any advice to improve the deck itself, but i want it to be a scarecrow tribal (as much as possible, so i dont wanna go out and get every changeling) focused more on Reaper King and less about 5-color goodstuff.
6 years ago
I'll try to add Jace's Erasure to the mix, but the whole point of this deck is to get the infinite mana and just keep drawing using Jayemdae Tome and Obelisk of Alara. After that I can draw most of my deck, play all the Altar of the Broods that I drew, then play the rest of my cards (minus land), Obelisk of Alara also puts the lands into your graveyard so that Psychic Spiral is even more useful.
ComboCrazy on Legacy Myr
6 years ago
Well, monocolored with cards like Feedback Bolt, Shrapnel Blast, Galvanic Blast, etc would be really good, even if you're just getting colored mana from Iron Myr. You should take out Alloy Myr and Obelisk of Alara, and maybe consider adding Westvale Abbey Flip/Ormendahl, Profane Prince Flip. He's got excellent synergy with Myr Battlesphere.
TheDracogenius on Alara Army Knife
6 years ago
Obelisk of Alara? Ultimate choices!
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