Obelisk of Alara
, : You gain 5 life.
, : Draw a card, then discard a card.
], : Target creature gets -2/-2 until end of turn.
, : Obelisk of Alara deals 3 damage to target player.
, : Target creature gets +4/+4 until end of turn.
Printings View all
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Obelisk of Alara Discussion
6 months ago
Yup, okay so I'm digging this concept.
So I think the first order of business is exploring the different paths Palladia would take upon being reawakened.
Option 1: Helping Bolas Escape
The Steps: First, she'd have to learn what a planeswalker is, as far as I can tell from the lore, she has not met on nor does she know of their existence (She's been asleep for long time). So she would probably have to meet some more knowledgeable people, perhaps the crew of the Weatherlight battled her? Perhaps she does defeat them and learn the secret from an impressionable you Raff Capashen, Ship's Mage, maybe she keeps the weatherlight. After knowing what a planeswalker is, she'd need to learn of Bolas' imprisonment. ATM only three beings know of this, Jace Beleren, Ugin, and Bolas himself. IDK how she'd learn of this but we can get into that detail after she's a planeswalker. Now, she needs to become a planeswalker. In her day, all you had to do to become a planeswalker was gather a ton of mana. Assuming this is post-mending she'd have to be born with a spark, or a spark would have to be given, or perhaps taken. What if a young planeswalker like Teyo, the Shieldmage stumbled upon her path? She could take his spark with the help of her followers, and ascend to be a planeswalker. Additionally, she could use a Planar Portal to traverse the planes. Or maybe she met Tezzeret, who has the planar bridge inside him and struck a deal to travel to another plane, but this is unlikely because Tezzeret has sworn not to serve another dragon. Okay, so Palladia can traverse planes, what next? Now she has to search for info on Bolas and Ugin. This could take centuries, not only are their histories as old as Dominaria but they've both been to so many planes. A possible encounter is with Azor, the Lawbringer on Ixalan where she learns of their plans to trap bolas. She could travel to Ravnica, though this would be hard due to everyone being on watch for planeswalkers. But if she did, she would learn about the war and stuff, and that Bolas might be dead or is thought dead. Now, in order to find where Bolas is, she'd need to find Jace, Idk how she would, he's sort of on and off with Vraska on ravnica as of late and he's a tough cookie to crack, maybe she could hire another mind reader? Either way, she gets the info and now has to find the meditation realm. As of recently, Ugin, Sarkhan, Niv Mizzet, Ashiok, Narset, and Tetsuko Umezawa know of the meditation realm. Of these Sarkhan would provide the best guide, as she could control him again (this seems to be a recurring theme with him). So she finds the realm and stuff but look out now she has to fight Ugin. But wait, what if she fixed The Immortal Sun? Boom Ugin can't escape and now she's fighting him. The point is Ugin needs to lose, but I don't know how Palladia could do that as Ugin is way more experienced than her. Maybe she attains mastery of the meditation realm? There is also, what I think would be the most epic thing ever, where she kills Sarkhan and gives Bolas Sarkhans spark. Bolas kills Ugin and is free. Maybe he kills Palladia right there and then, maybe she somehow kills him? Maybe he becomes her underling, lots of possibilities. So that's that whole destiny right there.
Option 2: Taking over
Palladia wakes up and decides to finally conquer Dominaria. The fractured remnants of the cabal rally behind her. She has a few obstacles though. Shiv won't go down without a fight, especially with Darigaaz defending it, neither will Benalia or Tolaria and then there's the whole Weatherlight crew to deal with. Maybe include Shanna, Sisay's Legacy, Squee, the Immortal, Tiana, Ship's Caretaker. Overall, it's a very difficult crusade, include key enemies such as Lyra Dawnbringer and Radha, Heir to Keld. Finally, after a decade-long war, Palladia rules all of Dominaria.
Option 3: Palladia Mors, Ruiner of Planes
Somehow (literally any of the ways I listed in 1) Palladia finds a way to move plane to plane, she takes it upon herself to sow chaos and bloodshed throughout, collecting trinkets of victory as she goes, maybe she takes the Seal of the Guildpact from Ravnica and Obelisk of Alara from Alara. Ooooo maybe Shadowspear if she defeats Elspeth wherever she goes.
That's just a few of the options for her that I could come up with, I personally think #1 could make a good fan fic
Hope you like feedback, this deck looks sweet.
2 years ago
3 years ago
So ive been adjusting my deck and i wanna know if some of the Kaladesh cards i have woulld be useful (i know Panharmonicon will be but im getting to that point) and i wanna mmake some cuts. Specifically to Obelisk of Alara, Cover of Darkness, Banefire, Moonglove Winnower and Mothdust Changeling.
I'll also take any advice to improve the deck itself, but i want it to be a scarecrow tribal (as much as possible, so i dont wanna go out and get every changeling) focused more on Reaper King and less about 5-color goodstuff.
3 years ago
I'll try to add Jace's Erasure to the mix, but the whole point of this deck is to get the infinite mana and just keep drawing using Jayemdae Tome and Obelisk of Alara. After that I can draw most of my deck, play all the Altar of the Broods that I drew, then play the rest of my cards (minus land), Obelisk of Alara also puts the lands into your graveyard so that Psychic Spiral is even more useful.
3 years ago
Well, monocolored with cards like Feedback Bolt, Shrapnel Blast, Galvanic Blast, etc would be really good, even if you're just getting colored mana from Iron Myr. You should take out Alloy Myr and Obelisk of Alara, and maybe consider adding Westvale Abbey Flip/Ormendahl, Profane Prince Flip. He's got excellent synergy with Myr Battlesphere.
4 years ago
I honestly think you've already run out of card space at this point. You currently have 5 abilities on the card. One of the only other cards that I can think of that does this is Obelisk of Alara. First of all, look how crapmed the card is and look how short the ability text is.
You also have 5 abilities on your design. I hate to be a bit of a wet blanket, but you won't be able to fit all the abilities you want on the card. And with abilities like these, you can't make the assumption that poeple will just interpret the card how you want. You have to be very clear.
The other vibe I get from the card is that this should actually be black/white, not black/blue.
4 years ago
This is very similar to the Obelisk of Alara. You might consider bumping up the CMC to six, or make the artifact legendary.
For red I would change the damage to player only. Green should be trample and +1/+1. I'd change the blue ability to either have a discard requirement, or counter the non-creature spell if they don't pay one colorless.