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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Sea Gate Loremaster
Creature — Merfolk Wizard Ally
Tap: Draw a card for each Ally you control.
thefiresoflurve on General Tazri's Allied Corps
2 years ago
Panharmonicon may seem amazing here at first glance, but there are a lot of ETBs it doesn't mesh with: Seascape Aerialist, for instance. There are 6 ETB effect allies it has zero synergy with. That said, I may consider a Teleportation Circle or similar instead of it.. although, it certainly makes for more explosive turns if that's your goal. And even if there are 6 ETBs it doesn't mesh with, there are a few more it does combo nicely with, so.
Another thing I noticed: Realmwalker and Sea Gate Loremaster are included twice in the list. Also Beastcaller Savant, Black Market Connections, Harabaz Druid, Murasa Pyromancer, and Tuktuk Scrapper.
Simerix on Ally Commanders
4 years ago
Bad: Brilliant Spectrum Dutiful Return Cancel Unsummon Retreat to Hagra Saving Grace Reliquary Tower Bloodbond Vampire Coralhelm Guide Drana's Emissary Hagra Sharpshooter Halimar Tidecaller Infantry Veteran Kalastria Nightwatch Lifespring Druid Ondu War Cleric Reckless Cohort Tajuru Pathwarden Umara Entangler Zulaport Chainmage
Recommendations: Sea Gate Loremaster Turntimber Ranger Beastcaller Savant Tajuru Warcaller Agadeem Occultist Angelic Captain Irregular Cohort Akoum Battlesinger Kazandu Blademaster Tajuru Archer Graveshifter Unsettled Mariner Unified Front Distant Melody Oblivion Ring Gideon, Ally of Zendikar Pillar of Origins Mana Geode Prismatic Lens Ally Encampment Evolving Wilds Terramorphic Expanse
ninetoe on Allies mill
4 years ago
Edit:
I listed some cards that are not Modern legal in the comment above.
Here's the deck made modern legal:
- Creature
- 4x Adaptive Automaton
- 4x Halimar Excavator
- 3x Harabaz Druid
- 1x Metallic Mimic
- 4x Ondu Cleric
- 3x Sea Gate Loremaster
- 3x Unsettled Mariner
- Enchantment
- 4x Ghostly Prison
- Instant
- 2x Cloudshift
- 4x Ephemerate
- Sorcery
- 2x Rite of Replication
- 3x Serum Visions
- Land (My lands need some refinement)
- 2x Breeding Pool
- 3x Cavern of Souls
- 4x Flooded Strand
- 1x Forest
- 2x Hallowed Fountain
- 1x Island
- 2x Misty Rainforest
- 3x Mutavault
- 1x Plains
- 2x Temple Garden
- 2x Windswept Heath
ninetoe on Allies mill
4 years ago
Hey. Thanks for putting this together. I play-tested it quite a bit and have some recommended improvements:
I dropped all the Stolen Identity because it is slow. You have to pay 6, then cipher it. To get your value out of it, you then have to have a creature connect in combat. I found that the deck works best to simply never attack anyway.
I also dropped all Clones: Clone Legion, Cackling Counterpart, Jwari Shapeshifter. If your gameplan is to hit with Rite of Replication for win, having more clones doesn't really benefit much and those slots can be used to speed up your game or offer defenses for yourself and your creatures.
I found that my creatures were dying too quickly as chump blockers or to red spell damage/black destruction.
For this, I added 2 copies of Steely Resolve. And to protect myself, 4 copies of Ghostly Prison
Ondu Cleric can generate a ton of life for you and buy you the time you need for your combos. Especially when you chump block with him, then use flicker him off and on the field with Ephemerate or Cloudshift. But I wanted Allies that boost the P/T of other allies so I could take out some attackers with my blockers and not have to rely on flicker gimmicks. Enter Adaptive Automaton.
I won't bore you with all of the changes I made and my reasons for each change. Here's the updated 60 card list. I appreciate the deck you posted. It lent me some great inspiration and I hope you enjoy what I've done with it:
- Artifact
- 1x Herald's Horn
- Creature
- 4x Adaptive Automaton
- 4x Halimar Excavator
- 3x Harabaz Druid
- 4x Ondu Cleric
- 3x Sea Gate Loremaster
- 3x Unsettled Mariner
- Enchantment
- 4x Ghostly Prison
- Instant
- 2x Cloudshift
- 4x Ephemerate
- Sorcery
- 2x Rite of Replication
- 3x Serum Visions
- Land (My lands need some refinement)
- 2x Ally Encampment
- 1x Cavern of Souls
- 4x Flooded Strand
- 1x Forest
- 1x Island
- 2x Misty Rainforest
- 2x Mutavault
- 1x Plains
- 2x Temple Garden
- 2x Breeding Pool
- 3x Hallowed Fountain
PS: Halimar Excavator + Rite of Replication hits for 180 milled cards (assuming there are no other allies present when the combo goes off).
If you are interested in what I've done with the decklist, let me know and I'll be happy to share my reasons for some of the changes.
Cheers!
bushido_man96 on Chulane: Chronicler of the Adventuring Houses
5 years ago
I don't know about Winds of Abandon . I'm not sure I'd like to give my opponents that many lands if I didn't have to. But if you've got good results running it in the past, then ignore me. Based on the mana curve of your deck, though, something like Austere Command might provide you with more flexibility.
I think I'd cut Infinite Reflection for Eternal Witness . Sea Gate Loremaster seems like it offers too much value to cut.
It seems to me that other than for use with Turntimber Ranger , your cards like Arcane Adaptation serve no other purpose. I understand wanting to have an infinite combo win con like that, but the Arcane Adaptation cards seem pretty dead otherwise. If you're set on keeping the combo in, I think that's cool, but those would be easy cuts otherwise for the other value cards you want to squeeze in.
Mothdust Changeling seems kind of meh, so he could be a swap for Reclamation Sage . I think I'd play Broken Bond , Growth Spiral , or Summer Bloom over Explore . Just preference, though.
A card you might consider that can help with making sure you've got lands in your hand to abuse Chulane's ramp ability is Abundance . It's a replacement effect that can fill your hand with lands on any draw, so you've always got some to ramp out with Chulane. Just something to consider.
The deck looks like fun, and I enjoy your creative approach to allies.
MrXilas on Advertise your COMMANDER deck!
5 years ago
Hey y'all. Sorry about the commotion I caused. I went back and hopefully made up for it. Here is the monstrosity that has my attention this week.
Chulane: Chronicler of the Adventuring Houses
I'm trying make room for a few more utility cards, but as you know, three color allies can only be tuned so far. The main things in order I am hoping to find room for from my "Trying to Make Room" list are (in no real order) Eternal Witness , Reclamation Sage , and Kindred Discovery . I was thinking of cutting either Sea Gate Loremaster (hopefully cutting allies won't put me down a slippery slope) or Infinite Reflection .
enpc on Five-Color Ally
6 years ago
You could add some more low end ramp like Nature's Lore, Farseek, Birds of Paradise and Deathrite Shaman to help out your curve. You also don't need 3 wraths in the deck - it's not a control deck. your primary stragety is beatdown so unless you have Hero of Goma Fada down it hurts you. For the same blowout effect, Cyclonic Rift does the same but is more versatile in a lot of ways.
You don't need Door of Destinies, Coat of Arms and Obelisk of Urd. I would cut Coat for more card advantage like Phyrexian Arena - you currnetly are leaning very heavily on Sea Gate Loremaster ofr your card advantage and that can be quite risky.
ryanhtg91 on MTGOnline
6 years ago
I added Hero of Goma Fada, Bala Ged Thief, and Sea Gate Loremaster.
Sea Gate Loremaster adds an Ally and card advantage. Bala Ged Thief is great because you can really take advantage of multiple Allies entering the battlefield on the same turn, and it can cause discard at instant speed. Hero of Goma Fada is perfect for protecting against some board wipes and protects your creatures when you swing.
I would also recommend looking at Herald’s Horn (ramp of a sort/card advantage), Vanquisher's Banner (card advantage/boosts creatures), Harabaz Druid (ramp/mana fixing/Ally), Chasm Guide (haste is EXTREMELY useful in EDH), Tuktuk Scrapper (artifact removal/damages opponents/Ally), and Vedalken Orrery (makes ALL your Allies have flash!).
The best Allies are the ones that either effect all other Allies (e.g. Hero of Goma Fada) or would really take advantage of multiple Allies/flashed in Allies (e.g. Bala Ged Thief, Tuktuk Scrapper).