Maybeboard


An under-construction, commander-centered, artifact-heavy, token based combat deck. Features combo style play, multiple lines to go infinite, group slug elements, land shenanigans, and only a single wincon - combat damage! Can we get there?

Over 300 cards have been considered for the deck and cycled through it at various points. I'll update the Maybeboard later when I have the time to reflect other possible lines of play and wincons, as well as extend the description to include lists of my favorite combos and various favorite plays.

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94% Casual

Competitive