Anticognition

Anticognition

Instant

Counter target creature or planeswalker spell unless its controller pays . If an opponent has eight or more cards in their graveyard, instead counter that spell, then scry 2.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Anticognition Discussion

Carnane on Dimir Mill

3 months ago

Sorin_Markov_1947 Because Teferi's Tutelage is a 3 cost permanent, I can't use Lurrus as my companion. I assure you there is no "missing" card in my main deck. It adds up to 60, as you can see haha.

As for it being "just tempo rogues with Teferi's Tutelage," I took out a lot of the more traditional cards like Agadeem's Awakening  Flip and Lullmage's Domination to make room for Teferi's Tutelage. And, while I love Of One Mind in my Tempo Rogues, this deck can win without much of a board state and I love the consistency of Opt always being one mana. I've won with a few Opts and the Scry sets you up nicely.

That's actually one of the reasons I subbed in Anticognition as well. It gets great value with my win condition, and that scrying for two in a deck that constantly draws is so invaluable.

I appreciate your advice but the way you came across was kind of condescending. I got to Mythic with this with a pretty high win rate, I know how to play and I know how to play this deck specifically.

defamagraphy1 on An Invitation to Help Magic

9 months ago

Determining just how broken a card is depends on how well it can be interacted with. Omanth is very easy to interact with. However I do believe Genesis Ultimatum or Escape to the Wilds should have seen the axe

The other problem is that so many players are playing it just to win.

I think the bigger problem is that it forces a player to interact with it so early which throws off an opponents game plan, that and players don't want to put more removal in their decks.

Bloodchief's Thirst, Giant Killer, Mutual Destruction, Feed the Swarm Heartless Act Legion's Judgment Murderous Rider Mythos of Nethroi Dirge Bat Hagra Mauling  Flip Drag to the Underworld Smite the Monstrous Triumphant Surge Angelic Ascension Dire Tactics Epic Downfall Necromentia Deny the Divine Eat to Extinction Banishing Light Skyclave Apparition Redcap Melee Thundering Rebuke Charge of the Forever-Beast Flame Spill Soul Sear Channeled Force Mythos of Vadrok Rumbling Rockslide The Akroan War Concerted Defense Anticognition Essence Scatter Jwari Disruption  Flip Lofty Denial Cancel Convolute Deny the Divine Didn't Say Please Mystical Dispute Mystical Dispute Memory Drain Rewind Agonizing Remorse Memory Theft Pelakka Predation  Flip Shatter the Sky Storm's Wrath Extinction Event

That's a whole lot of cards that can deal with Omnath decks. So its not so broken that it can't be dealt with. Does it mean you have to add more than 4 removal cards or change colors? You might have to. Does it mean you might have to change some strategy? Possibly.

Mono White has at least 12 solid answer cards for Omnath and you can still play aggro. Blue has counterspells though you might have to pair it with another color. Red has a few options as well, and the only color that is lacking is if you play mono green. With that many cards you really can't say it's so broken it's unbeatable. You have to play around it. You have to anticipate the strategy. These cards can easily be maindecked, and if youre a player that goes 38 creatures and only 22 lands then I'm sorry for you.

But I wholey disagree with the term Broken. Ive often seen Omnath players quit when they lose Cobra and Omnath. I've also seen a lot of them pass the turn and pass several turns. If you cannot answer it, its out of lack of trying, preparedness, or just a bad game which happens. Also, its not Omnath doing broken things. Omnath only produces the mana to do really really good things. IF Wizards bans Escape and Ultimatum players will have to switch to Lithoforming and while it won't kill the deck it will slow it down and I think that's a more fair approach. But yeah... as above, you don't have to limit yourself to just what's being played. Think outside the box.

HvyLght on Dimir Rogue Aggro

10 months ago

Manviz I try to fix the land and add some flip card that have land too, like Hagra Mauling  Flip also I take out all of Temple of Deceit and about the cantrip I still figure it out what should I remove to add some Omen of the Sea

Titus7007 Maybe I can take -1 Drown in the Loch and -2 Anticognition and change with 3 Mystical Dispute

But my consider is this deck a bit lack to find an answer in the deck, so I decide use Anticognition for the counter. But Anticognition can only counter PW and creature hmm..

Titus7007 on Dimir Rogue Aggro

10 months ago

If you are running into Ugin on turn 4 a lot, I would consider replacing either Drown in the Loch or Anticognition with Mystical Dispute or another counter-spell that is ready to go early.

With the possibility of Omnath and Lotus Cobra generating 10 mana on turn four, you may want to force them to pay more than 2 to negate the counter.

MrBoombastic on Zendikar Rising: Rogue One

10 months ago

Scallywallwest Totally agree! And it's a lot of fun to pilot too. Guess Ugin, Omnath and friends haven't completely crashed the party yet ^^

I actually had Anticognition in here earlier on and I just might put it back in - I feel like the scry part makes it a little better than Essence Scatter in Rogues.

I could see Vantress Gargoyle do things, hadn't thought about that one. As you mentioned, I'm concerned about it not being a rogue, but the stats just might make up for it. Definitely have to try that one.

Thanks for the suggestions!