Enchantment — Aura
Enchanted creature gets -3/-3.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Mire's Grasp Discussion
11 months ago
Weird_Frisbee So, I’ve also seen a few people throwing in copies of Hateful Eidolon with Dead Weight , Mire's Grasp and Withercrown as a way to produce a card draw and destroy/control creature mix. Seems like a good idea in theory.
1 year ago
Cool deck! i really like tribal decks, and knights have decent support in pauper.
however, there are some ipmrovements to make. i'd cut Knight of New Benalia, for a strictly better knight Daring Skyjek. or maybe a Benalish Cavalry, if you don't want a 3/1. also you might consider cutting thraben inspector for Changeling Outcast or maybe even a Universal Automaton if you a 1-drop knight.
also, you definitely need more interaction in the mainboard. maybe something like Disfigure, Mire's Grasp or Last Gasp, Unmake, Oblivion Ring, or even Grasp of Darkness (though that might be too hard to cast).Celestial Flare, Chainer's Edict, Diabolic Edict, and Pharika's Libation could also work. You could also add more Journey to Nowhere in the main, and move the Cast Down to the mainboard.
other than that a cool deck!
1 year ago
I would definitely recommend playing Lurrus of the Dream-Den here, especially since you already meet the requirements and it will only set you back around $5. You can get some crazy value out of recurring auras like Mire's Grasp or Dead Weight with Hateful Eidolon or just keep recurring your own stuff like Knight of the Ebon Legion and swing for the win. Alternatively, you could run Obosh, the Preypiercer, but I don't really see him fitting in too well here. I would recommend putting in two more Castle Locthwain if your can afford it, and Serrated Scorpion is better than Vampire of the Dire Moon IMO, especially with Lurrus.
1 year ago
my recommendation would be to make Lurrus a 4 or 3x in the deck and don't bind yourself to his companion conditions. Call of the Death-Dweller and Murderous Rider and Demonic Embrace are then cards to consider.
For creature control 4x Dead Weight and 4x Mire's Grasp + either Heartless Act or Murderous Rider should be all you need. I play a lot of Hateful Eidolon and getting the payoff with those enchantments is huge. So it's best to keep a heavy focus on that.
1 year ago
So I linked Birthing Pod as an example of a good toolbox deck to give you an idea of what makes a toolbox deck works. The elements are a solid gameplan without the engine card. An engine that generates a lot of advantage in cards or mana. And having cards to attack hand, board and graveyard tied to other useful effects.
As someone who plays a lot of Eldrazi in Modern and Legacy TKS is a great but in Piomeer you have to consider the cost to it. It requires you to either play suboptimal lands of which there are only enemy versions (Pain Duals), the Amonkhet Sac a Desert lands which also ping you to use coloured, wastes which is basically adding an extra colour. The cost is a lot for a single card. You cant even use a mana dork for it. And I didnt say anything about Sylvan. You need to develop your mana and its an OK card for that. The other cards mentioned pull your deck in a very diffrent direction away from tutor. Playing stuff to turn off counter spells isn't so hot when you are playing the role of the control deck. The others are low impact or also pull you aggro not control when your engine uses 5+ mana to get started. Rites wants you to flood the board with creatures etc.
So if you wanna play Vannifer you actually have hit upon some very good cards for the deck. Knight, Prince, etc. Mirror Image is OK but a bit more situational.
Bounding Krasis and Hippo let you turn any 2 drop into a 5 drop in a single turn. Siege Rhino pushes you from bant to 4c so your manabase needs to be red hot but is powerful beater and has a decent etb.
This is the sort of deck where your snakey friend can work as a 1 of. As can Tithe Taker as a useful effect that leaves a body behind.
You run 1 drop mana dorks and maybe some sylvans to help make turn 3 Vannifar.
Other cards to consider Scavenging Ooze. Hostage Taker, Sin Collector if you go black. Voice of Resurgence is a 2 cost who punishes counterspells and leaves a body behind. Felidar Guardian flickers creatures and land for mana. Renegade Rallier pods in off a 2 drop and revives any 2 drop in gy. Eldritch Evolution or Chord of Calling adds an extra form of toolbox and Collected Company gives advantage if built around a little more. If you diversify your card base to run useful enchantment creatures/artifact creatures and run fetches etc Traverse the Ulvenwald can also be useful and it then gives you access to non pod cards like Walking Ballista.
For Mardu toolbox I dont see a solid engine unless you are talking Wishclaw + Skybind. It would be neat to see a Lurrus of the Dream-Den / Open the Armory type toolbox with access to stuff like Mire's Grasp and the associated draw engines. But that suffers from some power issues.
1 year ago
1 year ago
Whenever a creature enchanted with an aura you control would leave the battlefield, you may attach any number of those auras to another creature you control.