Vortex Elemental

Vortex Elemental

Creature — Elemental

{U}: Put Vortex Elemental and each creature blocking or blocked by it on top of their owners' libraries, then those players shuffle their libraries. 3{U}{U}: Target creature blocks Vortex Elemental this turn if able.

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Set Rarity
Born of the Gods (BNG) Uncommon

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Legality

Format Legality
Unformat Legal
Casual Legal
Vintage Legal
Limited Legal
Duel Commander Legal
Modern Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Pioneer Legal
Block Constructed Legal
2019-10-04 Legal
Oathbreaker Legal
Legacy Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal

Latest Decks as Commander

Vortex Elemental Discussion

maxon on Nature's Wroth

6 months ago

I love that you're running Vortex Elemental. It's one of my favorite cards. A similar creature could be good to: Void Stalker (and still on theme as an elemental.)

Ravenrose on Stay out of the water!

1 year ago

Dissolve might be a useful addition to this deck. Vortex Elemental and Thassa's Devourer are also fun additions to consider. Thassa's Emissary is quite fun. Divination is decent card draw. Other than that I have no suggestions. This deck looks fun!

Heretical_Tarp on Dark Purple

1 year ago

It's great that you've identified a core plan to victory for this deck - attacking with an unblocked Master of Cruelties. That's not a very good plan for the Modern format, but it's your plan here so we're sticking with it.

Uh, by the way... is this supposed to be a Standard deck from RTR/THS standard? I was halfway through this comment and I realized it's all cards from that time. If so, most of these comments should still be valid. All of these are just my opinions and I can't account for your meta or what you find fun.

I advise you to identify which cards are contributing to that game plan, and which are not - then you can cut the cards that aren't. Every card in your deck should be winning you the game. I don't know what your budgets are like, so I'm just going to recommend whatever comes to mind. The fact that you're playing Lightning Strike over Lightning Bolt suggests you're on a budget.

For example, some cards which don't help you:

  • Pyxis of Pandemonium: This doesn't do anything. It literally does not affect any zones you care about. You aren't going to get to 7 mana, and if you were, you'd have better things to do, like Cyclonic Rift.

  • Sire Of Insanity: This card has power, but it doesn't contribute to your plan. The plan is "land a hit with Master of Cruelties", not "punch face with fat beaters". You don't need a 6-mana attacker that doesn't help Master land a hit.

  • Vortex Elemental: If you want a blocker, you can do better than this. Also, why do you want blockers? Play, like, another draw spell here, or Chromatic Lantern - anything which helps you Master sooner.

Also, there are cards which are just too situational or too weak:

  • Slaughter Games - This doesn't contribute to your game plan, it obstructs the opponent's. But you can get much better disruption than this. You want a Thoughtseize here instead. It's cheaper, and it'll hit more often.

  • Voyage's End - I get what you're going for here; bouncing a blocker will let you get in, or keep you alive if you're under pressure. But this just doesn't do enough - most creatures your opponents play will be cheaper than Master, so you're unlikely to be attacking into a single blocker with the opponent having no removal. Think about how specific the situation for this to win you the game is! You can do better with this slot. Also, you already have 4 of this effect in Cyclonic Rift, which is alright because it can win you the game from much further behind.

  • Spark Jolt - Again, I get it - it lets you find Master, or finish the opponent off after you have. But it doesn't do enough, and you already have plenty of burn. Most of the time this card is dead, so you can do better.

  • Aqueous Form: Ah, now we're talking. A card that guarantees your Master gets in! Except, it doesn't stop removal, and the scrying doesn't help you find a Master - what else are you gonna put this on, an Omenspeaker? Too situational in my opinion. Thassa, God of the Sea is your best unblockable source.

So, what cards do you want instead? Well, more powerful ones. I'll contrain myself to RTR/M14/THS Standard

  • Chandra, Pyromaster - This card removes blockers, finishes opponents after a Master hit, and digs for Master. No card can win you the game from any position, but this is powerful and versatile enough to justify playing.
  • Far / Away - My replacement for Voyage's End, this clears double the blockers and can actually get rid of things permanently.

  • Hero's Downfall or Dreadbore - I'd upgrade Doom Blade to one of these. Your deck isn't exactly beating with a ton of creatures, so being able to remove planeswalkers will be important.

  • Thoughtseize = Slam dunk include. For one mana, counter a removal spell, remove a blocker, or stop an attacker... sort of. Beats Slaughter Games by a large margin, since you don't have any other ways to look at your opponent's hand.

Anyway, there's not too much you can do with this basic plan and this card pool - even allowing all of Modern, you'll only get so far - but I hope this helps you focus on cards which often advance your plan, rather than cards which maybe help sometimes but usually do nothing.

slusken on Under the sea, please don't kill me!

2 years ago

Thank you Ravenrose for the suggestions. I'm glad you like the flavour :) I will definetly find a place for Vortex Elemental in the deck. Thassa's Ire looks to be a quite good defense against early threats as well!

Since I like doing somewhat of a theme in my decks, your other suggestions is on point in regards to the flavour of the deck. But most of my playgroup tend to play some pretty well tuned decks, And I feel hard pressed to add lackluster cards in terms of power level just to fit the theme. I do like the suggestions nonetheless!

Ravenrose on Under the sea, please don't kill me!

2 years ago

This deck is bursting with flavour and I love it. You might also want to consider Vortex Elemental as a 1 drop and good defence. I find that people leave me alone for a while when Charybdis (my nickname for it because it bears resemblance to the mythical whirlpool monster) is on the field. Entrancing Melody refers to Sirens, which are also creatures of the deep in Greek mythology. Plus give a nod to mermaids as well. Serpent of the Endless Sea is not only flavour but is an arguable adaptation of Jormungandr. Thassa's Ire and Thassa's Devourer link to the sea god you are playing already so ... I thought these might fit in too. Deep-Sea Terror and Jokulmorder might also be worthy of consideration. I hope these have helped a little!

WordBurn on Draw Dragon

2 years ago

I'm not sure why the other dragons are in this deck - there doesn't seem to be much synergy with them. Maybe things like Soramaro, First to Dream, Myojin of Seeing Winds, Kami of the Crescent Moon, Guard Gomazoa, Vortex Elemental, Archetype of Imagination, and Howling Golem would ramp up the synergy a bit more?

lagotripha on

2 years ago

Counterbalance is the core card in this deck style. Its worth taking even more budget options throughout the rest of the deck just to play a set. Aqueous Form is too easy to get 2-for-1'd compared to a playset of something like Anticipate or Telling Time.

I much prefer Sage of Epityr to Omenspeaker- dropping things lower in the library to later be shuffled away is fine when it just costs 1.

There are also some interesting tech options, depending on what direction you take the build.Captivating Glance Cloudform Hinder Mitotic Manipulation etc.

Take a look at Lantern of Insight control for a good set of tools. Psychic Surgery/Cosi's Trickster/Vortex Elemental can be a spicy and powerful budget combination. There are also some fun Skill Borrower brews to check out too.

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