Kheru Spellsnatcher

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Rare

Combos Browse all

Kheru Spellsnatcher

Creature — Naga Wizard

Morph 4UU (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Kheru Spellsnatcher is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.

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Kheru Spellsnatcher Discussion

jpsuchecki on Roon the Morphing Master

5 days ago

If you like Kheru Spellsnatcher, Spelljack basically does the same thing.

ThallionDarkshine on Ezuri Morph

1 week ago

Zoetic Cavern seems decent as a morph to trigger Ezuri and then flip to serve as a land. Willbender is one of the best morphs for its ability to protect your stuff from targeted removal. Kheru Spellsnatcher is very mana intensive, but offers a very powerful flip ability. Ainok Survivalist is a decent piece of artifact/enchantment removal. Broodhatch Nantuko is a decent way to produce a bunch of tokens off of people attacking you. I really like Temur Sabertooth as a repeatable bounce outlet. I would also suggest Kodama's Reach and Viridian Joiner as some great pieces of ramp. Fathom Mage is an incredibly powerful card draw engine in any Ezuri deck.

I'm not really sure what Thran Turbine is doing in here. Simic Cluestone seems ok, but I like Simic Keyrune much better for its ability to turn into a difficult to kill creature that can accumulate counters. In this same vein, Lumbering Falls is a great land for this deck.

Check out my Ezuri list (We're Gonna Need a LOT of Dice) for more inspiration. It may not have a morph package, but there are lots of great options for your deck.

theindigoeffect on Need Creature Suggestions for Animar ...

2 weeks ago

I have 35 lands, 15 card draw creatures and 20 ramp creatures: all my creatures perform some kind of function, and I prefer to rely solely on creatures to maintain synergy.

I know that stax generally has a different meaning when it comes to deck composition, but I'm really just looking for oppressive creatures that lock down the board/disrupt board states and ultimately allow me to swing in for big damage.

Cards like Kheru Spellsnatcher are okay, but the high morph cost defeats the purpose of using Animar, Soul of Elements in the first place, and the counterspell effect doesn't really lock down the board.

To give you an idea of what I'm looking for, here's what I already have:

Tidespout Tyrant, Urabrask the Hidden, Vorinclex, Voice of Hunger, Void Winnower, Jin-Gitaxias, Core Augur and Bearer of the Heavens.

Funkydiscogod on Transmute for Tree

2 months ago

That is true, but Mimic Vat needs to be on the battlefield before the tree dies, or else you need to find another tree. Hour of Eternity can be cast any time after the tree dies or is discarded.

If you're just looking for a card to counter Surgical Extraction, your options are limited. Especially since that is most likely to be their turn 1 play, right after they Thoughtseize it out of your hand.

But, let's assume they're going to wait before they Extirpate your tree. Since you can turn morph cards face-up at any time, they can be used to stop Split-Second spells. It's a short list, but Den Protector, Kheru Spellsnatcher, Silumgar Spell-Eater, Stratus Dancer, and Willbender can stop Extirpate. Den Protector is probably the best one for the job, since it not only fizzles their spell, it gets it back to your hand to cast it again. Since you have 8 Chromatic things, I think you can come up with a green mana pretty easily.

Since both Mimic Vat and Morph cards cost 3, neither of them are unreasonable sideboard options against Extirpate, since none of them will be able to stop the turn 1 discard/extraction. It's something to think about.

Doran_The_ButtFighter on Fun with morph

6 months ago

Okay okay last comment! Stratus Dancer instead of the Voidmage Prodigy, Willbender, Dulcet Sirens is awesome in EDH, Temur Sabertooth to reoccur useful morphs/save them from dying, Qarsi Deceiver for obvious synergy, and Cryptolith Rite so you can use morphs that you done need atm to help pay other morph costs.

TwoIdiots on Baby's First Multiplayer Cube (cards to include?)

6 months ago

Suggested Cuts:

COLORLESS

  • Hymn of the Wilds (this card sucks in multiplayer. Every deck needs its instants and sorceries)

GOLD

WHITE

  • Brigid, Hero of Kinsbaile discourages attacks, even against other players, which is bad. If we had included Azorius hard control, stax or tax this card would be fine though
  • Gustcloak Savior I dont think it does enough
  • Herald of the Host Serra Angel isnt good enough for this format
  • Kytheon, Hero of Akros  Flip pikers arent good enough in this format, and he sucks as a planeswalker I think
  • Crescendo of War too slow
  • Dusk / Dawn I think that ultimately there wont be a deck that really benefits from this
  • Just a general note about white: we have too many pump effects. Lets cut a couple.

BLUE

BLACK

Suggested ADDITIONS

WHITE:

BLUE:

BLACK:

RED:

GREEN:

GOLD:


I think our next task will be deciding which are the best 50 or so cards in each color from our pool. that should lay the groundwork for deciding which narrow cards (i.e., archetype-specific) cards we should include. Curious to hear your thoughts on cuts/additions!

/N

KennethAstle on The Ascension of Bolas

7 months ago

What about Kheru Spellsnatcher would aid in keeping a few things off your back.

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