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Format | Legality |
1v1 Commander | Legal |
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Block Constructed | Legal |
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Commander / EDH | Legal |
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Historic | Legal |
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Legacy | Legal |
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Limited | Legal |
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Planar Constructed | Legal |
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Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Temple of the False God
Land
: Add . Activate this ability only if you control five or more lands.







Belfore on
Mono-Black Pain
1 month ago
Drop the Temple of the False God it is a trap in this deck. and no Grave Pact, or Scheming Symmetry (to go with your Opposition Agent)?
YouDontKnowMu on
BlinkLantza
2 months ago
I'll definitely look into Communal Brewing that seems wild without any "big" drawbacks
I have Legion's Initiative in my maybeboard, but did'nt saw the blink as defensive option, I'm going to switch for Legion's Initiative instead of Another Round
I updated the list to integrate :
-
Invasion of Ikoria Flip instead of Parting Gust -> Didn't had many tutors nor revival from Graveyard + good transofrmation. Parting Gust seemed to tricky to play with 2 whites needed and I fell like I already have enough blink.
-
Silverback Elder Instead of Hulking Raptor -> more control, since Hulking doesn't discover that much + was discoverable with pantlaza, didn't feel like a card I wanted to get with Discoveries
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Guardian Project instead of Rishkar's Expertise -> more draw on the long run, discoverable by Pantlaza, and don't need to already have a big Dino to work
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Bonders' Enclave instead of Temple of the False God -> less slow + draw engine
Considering to add :
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Warstorm Surge -> big damages if I blink all my board... and lots of control anyway Maybe instead of Lightning Greaves
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Heroic Intervention -> fore more protection, but I don't see what to cut.. Maybe a land, as you said
_Kane_ on
Valgavoth, Harrower of souls (HF-1)
6 months ago
Hey, welcome to TappedOut.net! I would recommend listing you basic lands under one art image so the counts are more accurate. We can chat about the mana base another time.
Here are a few quick suggestions;
Sulfurous Springs - Replace Ash Barrens
Basilisk Collar - Lifelink to keep your HP at a healthy amount and deathtouch for a decent chump-blocker.
Razorkin Needlehead - Ping dmg on opp turns.
Blasphemous Edict - Board wipes are needed along with targeted removal.
Stormfist Crusader - Card draw
Roiling Vortex - This reads, "Yes, yes, and more please."
Scrawling Crawler - Yes, you have your opps drawing more cards, but they will pay for it with their life. You will also draw more cards. Taking advantage of the "symmetric" card draw by making it weighted in your favor.
Florian, Voldaren Scion - Card selection and Card draw.
Underworld Dreams - Ping dmg on opp turns.
Withering Torment - Enchantment removal is extremely rare in Rakdos Colors.
Ankh of Mishra - Ping dmg on opp turns.
Rug of Smothering - Ping dmg on opp turns.
Nightshade Harvester - Ping dmg on opp turns.
Magebane Lizard - Ping dmg on opp turns and keeps spell decks in check.
Cemetery Gatekeeper - Exile someone's fetch land from a GY. Then, whenever a player play a land you ping for 2 dmg.
Malakir Rebirth Flip - A tapped land with a great spell on the backside.
Reanimate - Any graveyard...
I believe you opened a Bloodthirsty Conqueror!!
Expensive:
Zo-Zu the Punisher - I may have one of these for trade. I'll check.
As far a cuts:
Vile Entomber - Easy cut.
Olivia, Crimson Bride I would lose the graveyard reanimator subtheme.
Valgavoth's Lair - With your deck only being in two colors and with no add value for the land being an enchantment (the extra card type becomes more of a risk than reward), I would cut this land.
Enchanter's Bane - Just not strong enough and the damage isn't on your opponents turns.
Mask of Griselbrand - Too expensive to cast/equip and requires the creature to die for the card draw to trigger.
Temple of the False God - Easy cut. The pay off isn't there and the number of times you won't be able to tap this land for mana isn't worth the upside.
Light Up the Stage - There is better card draw.
Braids, Arisen Nightmare - The group slug effect is nice, but a potential cut due to being non-targeted removal/group sacrifice.
Massacre Girl - Black has better board wipes that can't miss.
Ash Barrens - Easy cut for a land more suited to your deck build.
Bloodfell Caves - Easy cut for a land more suited to your deck build.
Eilel on
Selvala, Heart of the Wilds
6 months ago
RAMP:
Quirion Ranger (commander untap)
Scryb Ranger (commander untap + flying en prod blue)
Awaken the Woods (mana sink)
Archdruid's Charm (ook removal)
Goreclaw, Terror of Qal Sisma (ook trample enabler)
Nyx Lotus (late game super ramp wss)
Lands:
Oran-Rief, the Vastwood (ik vind niet super maar ik ken genoeg mensen die m dat wel vinden)
Myriad Landscape (niet te veel tap lands spelen maar denk dat deze wel kan)
Card draw / advantage
Vivien, Monsters' Advocate (buiten de ability ook tutor op de -2)
Garruk's Uprising (ook trample enabler)
Battle Mammoth (creature en soort ward voor alle creatures)
Disciple of Freyalise Flip (kan je als een landslot spelen, dus eigenlijk gratis include. als je niet nodig hebt als land heb je carddraw en lifegain)
Regal Force (creature)
Tutor
Finale of Devastation (ook haste enabler)
Recursion / Graveyard
Bala Ged Recovery Flip (ook een land)
Long Rest (kan elk type kaart terug pakken, mass recursion)
Enablers
Concordant Crossroads (haste)
Surrak and Goreclaw (trample + haste)
Temur Sabertooth (combo kaart, alles met etb kan je opnieuw spelen, ook voor meer carddraw etc)
Ulvenwald Oddity Flip (Trample + haste en +1/+1 enabler als die geflipt is)
Thousand-Year Elixir (geeft je commander soort van haste en kan untappen)
Removal
Scavenging Ooze (graveyard)
Rampaging Yao Guai (ook mana sink)
Beast Within (raakt practish alles)
Terastodon (super goed)
Khalni Ambush Flip (fight spell die je als land kan spelen)
Bridgeworks Battle Flip (fight spell die je ook als land kan spelen)
Protection
Tyvar's Stand (of een mana sink)
Lightning Greaves (haste voor je commander met 0 equip)
wincons
Goldvein Hydra (mana sink en eventueel super late game extra ramp)
Ochre Jelly (mana sink + trample + moeilijk vanaf te komen)
Silverback Elder (removal / card draw / lifegain)
Alternative wincons
Triumph of the Hordes (als je een teringlijer wilt zijn)
legendofa on
Discard Mono Black
9 months ago
Welcome to the club, Floop-The-Pig!
My first thought here is Chain of Smog. On top of being another discard spell, you can repeatedly target yourself with Professor Onyx out to get a full life drain from all your opponents.
Doom Blade doesn't excite me, unless you know your opponents won't be running black. I've never used Temple of the False God, but it has kind of a reputation as a trap, that looks better than it is. Bojuka Bog is another graveyard exile effect that I recommend.
Also consider adding some more mass removal. Something like Black Sun's Zenith or Toxic Deluge would help clean up all the creatures that get through your discard effects.
Wesinator69 on
Imma Baddie I Do What I Please
9 months ago
I know you hate tapped lands so I would suggest the following:


Also I hate Temple of the False God it should stop being included in precons. Plus 37 lands is a bit much. There are a couple other cards that don't seem to do enough for the mana cost. So I would also suggest the following:
DreadKhan on
Trample Under Foot
1 year ago
Neat idea, I love seeing people making Gruul work in Legacy!
I would run two more Utopia Sprawls over Rampant Growth, they aren't all that pricey anymore (ymmv of course). I'd even run a worse Utopia Sprawl like Blighted Burgeoning or Fertile Ground, either has it's own upsides, and both work very well with your Arbor Elf.
I think with x4 Arboreal Grazer you might consider at least a couple lands, Grazer feels awful when you're short of lands. I'm not sure how much you'd need, but 1 or 2 would be helpful IMHO.
Randomly, Gruul got one of the all time great ramp effects back in Ice Age, Orcish Lumberjack is epic ramp, great if you need to hit a Hulk several turns early. You might want something to prevent your Hulk from getting countered, maybe Rhythm of the Wild? The haste is also VERY good with Lumberjack, letting you drop it and tap it for 3 (though you do sacrifice the Forest) right away, dodging removal potentially. I personally love using Orcish Lumberjack with Mwonvuli Acid-Moss, this way you can effectively Sinkhole people in Gruul, and technically you'd have 1 mana left, even on turn 2. Some people don't fear land destruction and will keep a 1 land hand so it can work sometimes fwiw, and the cost is negligible (it's even a ramp spell if you hard cast it without Lumberjack).
How often do you end up with a decent land count? If you find you can actually hit 5 lands in a lot of games, you could throw in Crop Rotation and Temple of the False God x1, if you aren't ready for a Temple yet you can tutor up a Red source I guess, or a Wolf Run. I'd guess if you pull those Rampant Growths Temple x1 isn't worth bothering with. You could always do that trick with x1 Ancient Tomb, but those aren't as cheap!
zegmoth on
Sliver DADA
1 year ago
coucou j'adore ton deck ! J'ajouterai bien un Descendants' Path, Commander's Sphere, les temples et thriving. Temple of the False God je suis pas fan dans 5C.
Des bisous de charente, 16000
Attention ! Dormant Sliver tu vas pas rire ;)
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