Thornmantle Striker

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Vanguard Legal
Vintage Legal

Thornmantle Striker

Creature — Elf Rogue

When Thornmantle Striker enters the battlefield, choose one —

  • Remove X counters from target permanent, where X is the number of Elves you control.
  • Target creature an opponent controls gets -X/-X until end of turn, where X is the number of Elves you control.

abcdEmzi on

2 years ago

Misconception Thank you for all of your input. :)

I am not 100% sure on a set mechanic I wanted to use for it. But I will go ahead and say it's focused on the commander. I love it because it's low mana value and can really do some damage. Since it is based on how many creatures are on the battlefield AND graveyard I was trying to make my deck creature heavy so it would be stronger and do more damage in a single hit. Lightning Greaves is a really good idea actually. I feel dumb for not having thought of that myself. hahaha

I was thinking about lack of mana/lands as well. It is a concern but I wasn't completely sure on which cards to take out to make room for more mana. However, I have most of your recommended cards so I can start changing some out now because I can also agree on replacing the elves you listed as random. I think Nissa's Chosen is good just because it's a cheap mana cost and I can use it more than once..If it came back anyways. I was thinking of adding Nissa Revane which would then make it more valid and it's just a hella rude card even without Nissa's Chosen. But you're right as far as right now goes it's rather not needed. I like Talara's Battalion just because it's a low mana cost with trample. I do understand though there are definitely better choices out there though. Thornmantle Striker is in there more as to just kill off a semi-scary creature that might be on an opponent's side without losing any of my actual elves.. But I guess it is just the one single card that uses that mechanic so it's not really something that's absolutely necessary in this deck.

I didn't know that the card Skullclamp existed, but I like that one a lot. Thank you for the recommendation.

Both Bojuka Bog and Gilt-Leaf Palace are awesome and I will absolutely be getting them and putting them in.

Bounty of Skemfar I do actually have and can put that in right now. I used to have it in there and I am not sure why I took it out to begin with? Confused with myself on that one. haha

& Beast Within I was looking into a while back, but the 3/3 beast token part of the card made it less appealing to me.. But now that you've brought it back to my attention I can see more appeal in it. Especially for the fact that it could get rid of anything. Who cares if they get a 3/3 beast token if you're getting rid of something scarier than that. haha I will think more on it for sure before saying no to it again.

Thanks again for all your help. I've only been playing magic for a few months so I'm still learning a lot. I'll update the deck with what I do have currently soon. & then I can go from there. :)

Misconception on

2 years ago

So to start if off, try asking yourself what your deck is trying to do and how it interacts with your commander. Are you trying to kill through commander damage? Or to flood your board with elves and pump'em up? Maybe to get into some graveyard shenanigans? How does your commander support your strategy? And lastly, How are you going to win? At least that's how I like to build my decks :)

What comes to my attention right off the bat is your mana base. If you are running on 33 Lands (Which is not a lot) you should at least include the usual mana dorks such as Llanowar Elves, Elvish Mystic, Fyndhorn Elves, Elves of Deep Shadow etc... Also, I find your lack of Sol Ring disturbing.

So far, your creatures seem to be a bit all over the place and personally, I find your creature count to be too high. Duskwielder, Masked Vandal, Nissa's Chosen, Talara's Battalion, Nullmage Shepherd and Thornmantle Striker seem the most random that do not go with any strategy I can see really apart from being an elf. Try to focus on a strategy and filter out the best elves to pull it off.

In case you are actually going for a graveyard/recursion/value theme, you need sac outlets like any Altar, really.

Generally good cards with any strat you might want to check out for this deck:

Skullclamp Amazing carddraw if tokens are available.

Beast Within Green staple for removal as it lets you get rid of almost anything, including lands.

Bounty of Skemfar Ramp + Dig a bit into your deck to get an Elf.

Lightning Greaves Commander staple for haste and protection.

Bojuka Bog Free Graveyard hate!

Gilt-Leaf Palace If not here, where else?

Hope that helped a bit :)

carpecanum on Meren's Elf Herpes

2 years ago

Wood Elves would allow you to pull an Overgrown Tomb or Woodland Chasm.

Lys Alana Scarblade can take out enemies with Indestructible and throw elves into your Graveyard for reanimation.

Elderfang Disciple and Skemfar Shadowsage would both be fun to spam for ETB effect. Thornmantle Striker slightly less fun.

Its off-theme but Eternal Witness can bring back sorceries, instants and other destroyed cards. The picture looks like an elf

Sorin_Markov_1947 on Quad Tyvar Elf Tribal

3 years ago

Pretty standard elf tribal. Just a few card suggestions.

Elderfang Ritualist , Tajuru Snarecaster , Thornmantle Striker , and your artifacts are overcosted for what they'll do.

Wildborn Preserver is a strong add, Toski, Bearer of Secrets is a good card for go-wide decks like this (probably only 1-3 though), the rest of the Skemfar Avengers and Haralds will be important for keeping card advantage.

Removal section! You're in Golgari, the colors of the best removal in the game. Poison the Cup is one of the weaker options. Binding the Old Gods , Heartless Act , Bloodchief's Thirst , all three of those are so much stronger than Poison.

Lands now! Darkbore Pathway  Flip is an instant four-of. Faceless Haven (2-3) is also a good idea in a tribal deck, and that means turning your basics into snow lands. Hagra Mauling  Flip can help you prevent flooding, but only if you don't mind a tapped land now and then. Having more than 20 lands will help with that. I'd probably recommend 24 for this deck.

Those aren't exactly budget options, so if you're just working with what you have, I understand, and you've done great!