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Destroy target permanent.
Price & Acquistion
Desert Twister Discussion
2 months ago
I wouldn't bother with Desert Twister. It costs twice as much as any other spell with that effect, just because it's in green.
And here are a couple mono-green decks that have worked well for me, if you care to take a look and/or comment:
Commander / EDH
SCORE: 1 | 2 COMMENTS | 163 VIEWS | IN 1 FOLDER
Commander / EDH
SCORE: 1 | 35 VIEWS | IN 1 FOLDER
2 months ago
I'd considered Gitrog but I like the jankiness Titania provides with all of the saclands I have. Scapeshift with her on the field usually wins the game, especially if I have Concordant Crossroads out too. I do agree that mono-G leaves a bit to be desired with wipes though.
Love Bane of Progress, I've been thinking of dropping Wave of Vitriol to add him in actually. I've had Wave in my hand several times and thought "I wish I had something else" which is a position I don't like to be in.
Rhonas is a nice suggestion for fighting. I like how he can buff and enable trample as a mana outlet. I'll try to find room for him and something like Ulvenwald Tracker to get that rolling. Predator Ooze is nice because he'll grow as he fights but since he starts so small I'm not sure if I can make him big enough to take out threats. Worth a try though.
Thanks for all your suggestions!
3 months ago
Simic are the colours with least removal. I'll just write all I know for the sake of completion, some of them are already in your deck.Rapid Hybridization
Pongify same card, different name.
Beast Within Pongify for any permanent.
Reality Shift my personal favorite, exiling is king.
Curse of the Swine High mana cost, but you clean the board like a boss.
Titan's Presence Just perfect for this deck.
Scour from Existence Expensive but it gets any job done.
Helvault Also expensive but reusable.
Brittle Effigy Just another option.
Amulet of Unmaking It's actually a pretty bad card, but its charm is second to none, that matters.
Ovinize I count polymorphing spells definitely as removals, but the problem is you will need some help to kill them. They work best on decks with smaller creatures that let the opponent think they can attack or block safely.
Turn to Frog
Snakeform Personal favorite, the card it gives back is a big deal.
Song of the Dryads Great to trap Commanders with no access to enchant removal.
Imprisoned in the Moon Blue version of the previous one, almost as good.
Hour of Need Not designed to be a removal, most of the time it will be a bad card, but sometimes creatures are so badass that giving them a Sphynx instead is a good deal.
There are also a ton of "gain control" spells that I'm not going to list down today, they are also removal.
It's hard to tell what to cut, you are the one experiencing the deck and your meta, you know which cards are more often dead in your hand. You may be a bit high on counterspells. Let me check the list...
I'd cut Not of This World definitely your worst counterspell, meant for other colours, not blue or green.
The counters of creature spells have the perk of working on really dangerous creatures that are unkillable in the battlefield or have a problematic "enters the battlefield" abilities, but IMO are worse than removal because they offer only one opportunity to get rid of the creature. You can hold to your removal spells and wait until the creature is attacking you, with a bit of luck it will attack other players (you have huge eldrazis anyway) and maybe they spend their own removal on it. So I'd cut Essence Scatter and Deny Existence.
Serendib Sorcerer a polymorph (not the best kind of removal for this deck) on the battlefield that has summoning sickness and toughness 1 and will be killed with any pinger and will die as collateral damage of any earthquake-like card.
Blighted Agent you only have two cards to buff it up and no prolipherate and Blightsteel Colossus don't really need his help. It will take him forever to kill a player on his own. Also infect creatures are frown uppon, but that doesn't matter to the guy running Winter Orb.
Bow of Nylea Deathtouch from the bow in your deck is good with Blightsteel Colossus and Soul of New Phyrexia for their trample and with Breaker of Armies to kill everything. The +1/+1 counters are only OK on the Blight Agent. The damage to flyers will be most of the time useless. The graveard hate is nice but inefficient. I'd say this card in your deck is underperforming.
5 months ago
Things missing from this deck:Nylea, God of the Hunt: Not actually missing, I just don't have the card in hand yet to add into the list. I'd likely replace the non-creature mana accelerant (Overgrowth) to fit her in.
Staff of Domination: Missing because it creates infinite combos with Karametra's Acolyte. This deck isn't meant to have infinite loops, though there may be some unintentional loops I don't know about yet, and this one is incredibly abusive. I play decks with those types of loops against groups that are prepared.
Things that could potentially be added:Paradox Engine: Another way to create the kind of loop that Staff of Domination and Karametra's Acolyte are, it also is incredibly powerful with the way the deck actually plays.
Verdeloth the Ancient: Combos well with Nissa, Voice of Zendikar and Rishkar, Peema Renegade as a light mana engine. Also works well with Cryptolith Rite and plays into a more token based version of the deck.
Thrun, the Last Troll: If this deck takes a turn towards more Voltron type play then this is your troll. Great to just hook stuff up on and smash face.
Cultivate and the like: Intentionally missing because most of our mana accelerants are creature based and we want to put Reki into play as fast as possible. Great if going the Baru/Avenger of Zendikar plan.
6 months ago
8 months ago
3 removals, like you said, is definitely way too low. Of course, doesn't have a LOT of removal, but you can consider those :
Scour from Existence, Bramblecrush, Desert Twister, Mwonvuli Acid-Moss, Reclaiming Vines. Land destruction is good for those who use Glacial Chasm, which is bad for your strategy. All Is Dust ONLY if you're in a pinch.
To a certain extent, you can go the route of making everything on the board an artifact with Mycosynth Lattice and all the green artifact/enchantment removal becomes effective against anything - even lands.
Also, an elf deck without Freyalise, Llanowar's Fury? BLASPHEMY! (I'm joking.)
Non-elf too good to pass : Eternal Witness.
Notable utility : Mirri's Guile is a free pseudo scry 3, every turn. Abundance if you do not need any other land drop OR if your absolutely need a land, you can choose... AND! If you got Sylvan Library out with it, it transforms it into a free Draw 3 every turn due to its replacement effect!
Hope this helps a bit!
8 months ago
Collected Company would certainly be of big help. Sol Ring is banned in Duel Commander which is the main format I happen to play.As for Sylvan Library I ordered one online last week and hope it will arrive soon. I will soon make some changes: i'll add Regal Force and Mystifying Maze and other cards. Beast Within will certainly substitute Desert Twister sooner or later.
Thanks for your positivity Despionnage
8 months ago
First off, welcome to MTG. It's a fantastic game.
Now on to the suggestions. A lot of them aren't budget, but they are things to keep in mind.
Collected Company, while not being budget, is a fantastic card for the amount of creatures you are running with many of them running in the less than 3 mana range.
Sylvan Library is really good for card draw.
That's all I've got for now.
Good luck on building!