|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CM1)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Vintage Masters (VMA)||Uncommon|
|Masters Edition III (ME3)||Uncommon|
|Mercadian Masques (MMQ)||Uncommon|
|Fifth Edition (5ED)||Uncommon|
|Fourth Edition (4ED)||Uncommon|
|4th Edition Foreign Black Border (4EDFBB)||Uncommon|
|Revised Edition (3ED)||Uncommon|
|Revised Foreign Black Border (3EDFBB)||Uncommon|
|Arabian Nights (ARN)||Uncommon|
Combos Browse all
Destroy target permanent.
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Desert Twister Discussion
3 days ago
In the Time Spiral block, three cycles of magi were printed: one cycle inspired by iconic lands (i.e., Magus of the Tabernacle), one cycle inspired by famous enchantments (i.e., Magus of the Moat), and one cycle inspired by famous artifacts (i.e., Magus of the Disk).
That leaves only a green magus left, so I now wish to speculate on what that magus shall be, and, more specifically, after what green instant or sorcery it shall be modeled.
As with the first four, such a magus will likely be modeled after a card that is on the reserved list or otherwise has not been reprinted in a long time, and also one that is both iconic and powerful; therefore, both Desert Twister and Tooth and Nail, for example, are not likely candidates.
What does everyone else say about this? What green instant or sorcery shall be used as the model for the final magus of this cycle? I eagerly await your responses.
2 months ago
I'm not sure if your playgroup is fine with going infinite to win, but I see Sage of Hours run in a lot of Ezuri decks. Desert Twister, Great Oak Guardian and Illusory Ambusher seem relatively weak. If you want good creatures, you could run Invisible Stalker, Fathom Mage, or Gyre Sage. When it comes to removal, Beast Within is better than the twister, or Pongify against creatures. Overrun is a good card in the deck, but a better card is Overwhelming Stampede. Some also run Pathbreaker Ibex.
2 months ago
A lot of these are TERRIBLE cards, but still fit the list. A few are creatures with a cast or ETB 'destroy creature/permanent/nonland permanent' bonus effects.
Can't put it in yet since it's in C19, but Meteor Golem Destroys target permanent on ETB. Ulamog, the Infinite Gyre Lux Cannon Desert Twister Angel of Despair Brink of Disaster Maelstrom Pulse Necrotic Sliver Nicol Bolas, the Deceiver Spine of Ish Sah Spread the Sickness Universal Solvent Unstable Obelisk Vindicate Violent Ultimatum Vona, Butcher of Magan Vraska the Unseen
5 months ago
I wouldn't bother with Desert Twister. It costs twice as much as any other spell with that effect, just because it's in green.
And here are a couple mono-green decks that have worked well for me, if you care to take a look and/or comment:
Commander / EDH
SCORE: 1 | 2 COMMENTS | 163 VIEWS | IN 1 FOLDER
Commander / EDH
SCORE: 1 | 35 VIEWS | IN 1 FOLDER
5 months ago
I'd considered Gitrog but I like the jankiness Titania provides with all of the saclands I have. Scapeshift with her on the field usually wins the game, especially if I have Concordant Crossroads out too. I do agree that mono-G leaves a bit to be desired with wipes though.
Love Bane of Progress, I've been thinking of dropping Wave of Vitriol to add him in actually. I've had Wave in my hand several times and thought "I wish I had something else" which is a position I don't like to be in.
Rhonas is a nice suggestion for fighting. I like how he can buff and enable trample as a mana outlet. I'll try to find room for him and something like Ulvenwald Tracker to get that rolling. Predator Ooze is nice because he'll grow as he fights but since he starts so small I'm not sure if I can make him big enough to take out threats. Worth a try though.
Thanks for all your suggestions!
6 months ago
Simic are the colours with least removal. I'll just write all I know for the sake of completion, some of them are already in your deck.Rapid Hybridization
Pongify same card, different name.
Beast Within Pongify for any permanent.
Reality Shift my personal favorite, exiling is king.
Curse of the Swine High mana cost, but you clean the board like a boss.
Titan's Presence Just perfect for this deck.
Scour from Existence Expensive but it gets any job done.
Helvault Also expensive but reusable.
Brittle Effigy Just another option.
Amulet of Unmaking It's actually a pretty bad card, but its charm is second to none, that matters.
Ovinize I count polymorphing spells definitely as removals, but the problem is you will need some help to kill them. They work best on decks with smaller creatures that let the opponent think they can attack or block safely.
Turn to Frog
Snakeform Personal favorite, the card it gives back is a big deal.
Song of the Dryads Great to trap Commanders with no access to enchant removal.
Imprisoned in the Moon Blue version of the previous one, almost as good.
Hour of Need Not designed to be a removal, most of the time it will be a bad card, but sometimes creatures are so badass that giving them a Sphynx instead is a good deal.
There are also a ton of "gain control" spells that I'm not going to list down today, they are also removal.
It's hard to tell what to cut, you are the one experiencing the deck and your meta, you know which cards are more often dead in your hand. You may be a bit high on counterspells. Let me check the list...
I'd cut Not of This World definitely your worst counterspell, meant for other colours, not blue or green.
The counters of creature spells have the perk of working on really dangerous creatures that are unkillable in the battlefield or have a problematic "enters the battlefield" abilities, but IMO are worse than removal because they offer only one opportunity to get rid of the creature. You can hold to your removal spells and wait until the creature is attacking you, with a bit of luck it will attack other players (you have huge eldrazis anyway) and maybe they spend their own removal on it. So I'd cut Essence Scatter and Deny Existence.
Serendib Sorcerer a polymorph (not the best kind of removal for this deck) on the battlefield that has summoning sickness and toughness 1 and will be killed with any pinger and will die as collateral damage of any earthquake-like card.
Blighted Agent you only have two cards to buff it up and no prolipherate and Blightsteel Colossus don't really need his help. It will take him forever to kill a player on his own. Also infect creatures are frown uppon, but that doesn't matter to the guy running Winter Orb.
Bow of Nylea Deathtouch from the bow in your deck is good with Blightsteel Colossus and Soul of New Phyrexia for their trample and with Breaker of Armies to kill everything. The +1/+1 counters are only OK on the Blight Agent. The damage to flyers will be most of the time useless. The graveard hate is nice but inefficient. I'd say this card in your deck is underperforming.
8 months ago
Things missing from this deck:Nylea, God of the Hunt: Not actually missing, I just don't have the card in hand yet to add into the list. I'd likely replace the non-creature mana accelerant (Overgrowth) to fit her in.
Staff of Domination: Missing because it creates infinite combos with Karametra's Acolyte. This deck isn't meant to have infinite loops, though there may be some unintentional loops I don't know about yet, and this one is incredibly abusive. I play decks with those types of loops against groups that are prepared.
Things that could potentially be added:Paradox Engine: Another way to create the kind of loop that Staff of Domination and Karametra's Acolyte are, it also is incredibly powerful with the way the deck actually plays.
Verdeloth the Ancient: Combos well with Nissa, Voice of Zendikar and Rishkar, Peema Renegade as a light mana engine. Also works well with Cryptolith Rite and plays into a more token based version of the deck.
Thrun, the Last Troll: If this deck takes a turn towards more Voltron type play then this is your troll. Great to just hook stuff up on and smash face.
Cultivate and the like: Intentionally missing because most of our mana accelerants are creature based and we want to put Reki into play as fast as possible. Great if going the Baru/Avenger of Zendikar plan.