Desert Twister

Desert Twister

Sorcery

Destroy target permanent.

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Printings View all

Set Rarity
Commander Anthology (CM1) Uncommon
Commander 2015 (C15) Uncommon
Commander 2014 (C14) Uncommon
Vintage Masters (VMA) Uncommon
Masters Edition III (ME3) Uncommon
Mercadian Masques (MMQ) Uncommon
Fifth Edition (5ED) Uncommon
Fourth Edition (4ED) Uncommon
4th Edition Foreign Black Border (4EDFBB) Uncommon
Revised Edition (3ED) Uncommon
Revised Foreign Black Border (3EDFBB) Uncommon
Arabian Nights (ARN) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Oldschool 93/94 Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Desert Twister occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Green: 0.11%

Desert Twister Discussion

wyzeman on Walk in the Vastwood

3 weeks ago

Basicly I have removed the slower Planeswalker, those with high mana cost and/or high ultimate and no very usefull +1. The reason is that I just can't never use it. Thats means no more Garruk, Caller of Beasts , and Nissa, Who Shakes the World . I have replace them with Horn of Greed and Early Harvest to get more momentum on card draw and mana ramp.

I also have switch Rishkar's Expertise in favor of Shamanic Revelation because I get stuck with Rishkar's Expertise too much time waiting for the a good time to cast that never came. Also, this deck almost never loose a game in my meta. Thats means that im the primary target before the game start. Since that, I need more way to gain life. It also combo well with another modification. Game are almost alway's win with Craterhoof Behemoth and this card is better with a lot of token than fiew big fat creature. This is why I had reintegrate Beacon of Creation and add Lys Alana Huntmaster . Lys benefit from the more elf of the last update (like Eladamri, Lord of Leaves ). I had cut in the treefolk branch to make those addon, swiping out Seedguide Ash who is very slow and Leaf-Crowned Elder who lack of target to be really efficient.

Other modification are Constant Mists for a better protection. Wirewood Hivemaster for more tokens. Genesis Wave to replace some Vivien, Champion of the Wilds and other planewalkers habilities to fetch card from the top of library. Mwonvuli Acid-Moss Who can be use as bad ramp or to get rid of Maze of Ith or other "screw my day" land and Desert Twister as this the only one true removal in green (that I know).

To make room for the last 4 cards I don't remember witch other card than Tireless Tracker I have removed.

The goal was to get more synergy from land and creature type and also get more tokens as they are the main key to victory. By playing more and more this deck it's become obvious that the draw rate was never an issue with Nissa as commander, This is why I have cut in the more slow planewalker that do that kind of stuff in favor of more quickness and momentum.

TolarianScientist on Deserts of Dune (Thematic Deck) WUG

2 months ago

VietMoneys thanks for the suggestion, I've fixed the link!

Teferi's Protection is a solid card, the weakest card is probably Desert Twister , or some of the largest wurms, like the Impervious one.. will think it through.

Rossa on Fochlucan Lyrist -- (Yisan Elves)

2 months ago

Hello! Cool deck, I have a similar one, it is always fun to play with it and surprising the opponents with Yisan's reaction. But why Wildest Dreams , green has much better option for drawing back something from graveyard. Song of the Dryads instead of Desert Twister ?

bushido_man96 on Death Mutation or Putrefy?

2 months ago

I agree. Desert Twister is better. It can hit a 'Walker, at least.

Icbrgr on "Here's looking at Zoo, kid."

2 months ago

Zoo is definitely fun! Im new it it but loving it! I also wish I had cheaper CMC enchantment/artifact removal... But because my sideboard is so full im also looking for something that can be in the Mainboard that can answer Lands and Planswalkers too. I started with Beast Within thinking the "permanent" clause at instant speed would be perfect for answering miscellaneous things opponents would play; But because this isnt a BIG ZOO build that dang 3/3 Token really really got in my way/even killed me sometimes lol...and the only other things in my colors I found that would answer planwalkers/artifacts/enchantments/lands (the top things I was looking for solutions for) were Desert Twister / Generous Gift ... One being ridiculously unlikely to cast and the other just being a repeat of Beast within... So I narrowed it to destroy NONCREATURE permanents and thats how I ended up with Bramblecrush ... its kinda slow but does what I want it to do... still on the fence about it.

Originally had 2x Pithing Needle in the sideboard and dropped it in favor of Sun Droplet for the Burn matchups for having a bit more range with SB tools. My thought is that Stony Silence should take care of artifacts... But I had reservations about taking it out though because the needle can also shut down planswalkers and such... but Im hoping that my creature presence will be enough to handle PWs and the my removal with take care of the creatures having abilities... I'll see about putting it back in though... this deck is still pretty new to me!

FGG on Volrath the Hated One

2 months ago

Nice deck. We love your name too! Sounds like you'd fit in perfectly with FatGuyGaming! About your deck; Lol you really are putting hate on the board! Overall, it sounds like you accomplish your goal. Bouncing, slowing things down, STEALING, and removing stuff straight from the deck. Really going to turn some heads and fists!

A couple suggestions.

I don't get Garruk Wildspeaker and Crucible of Worlds in the deck. They are powerful in their own right, but I think I'm missing the synergy they provide to the deck; other than their own utility.

Your Stax package seems to be unsupported by the deck. Except Garruk Wildspeaker , Seedborn Muse , Wilderness Reclamation , there really isn't an opportunity for you to capitalize or synergize the Stax. Particularly, running 14 creatures seems like a shallow amount to get value from Opposition .

Random note: I'd consider adding in Force of Negation to your counter-package.

SmudgeDredd on Ezuri, Renegade Leader

4 months ago

Protection for Ezuri:
Swiftfoot Boots , Mask of Avacyn , Alpha Authority , Swiftfoot Boots , Swiftfoot Boots


Why go big, when you can go infinite?
There's a few combos out there but the most budget one I've seen goes: Elvish Guidance and your Arbor Elf , and Sword of the Paruns plus any three elves you've got. If you've got Ezuri out you can pump your boys silly.



Some board wipe options:
The Great Aurora , Perilous Vault , Nevinyrral's Disk , Setessan Tactics , Wave of Vitriol , Ratchet Bomb , Worldslayer , Polukranos, World Eater (sorry it's not an elf but you'll have the mana for sure). You'd probably only need 2/3.

Some removal options:
Beast Within , Desert Twister , Krosan Grip , Deglamer , Scour from Existence Nature's Claim is a straight upgrade to some cards already in your deck.
These might be better if you don't want something bouncing back to the command zone or something similiar Lignify , Song of the Dryads and there's a new one Kenrith's Transformation in case you want to turn something into an Elk.

More lads:
Drove of Elves , Skyshroud Poacher , Nettle Sentinel

Mortlocke on Wurm Tribal-Mono Green cEDH

7 months ago

Whitehamma, sorry for the wait. I've had a little bit of time to mull over additional feedback.

Also, weird tangential thought but your name makes me think of this clip Black Hammer & White Lightning from Major League II. I highly doubt your name is a reference to an obscure early 90's sports comedy...eh my age is probably showing lol.

Without the deck primer, what would you swap? - Whitehamma

Okay, feedback. First, lets start with what you're missing, and how we can compensate - You have little Draw and interaction in the deck. As previously mentioned, the following are must haves:

Interaction

  • Beast Within - this is mandatory, you arguing. It shuts down other players when they're trying to combo out and assume you having nothing because you're mono green and have mana left open.
  • Krosan Grip - excellent removal for those pesky Aetherflux Reservoir s, Paradox Engine s and other combo enablers.
  • Desert Twister - Expensive CMC wise, but it seems to fit the Vorthos mindset you have going on here. Seems like a nice flavorful Wurm-y spell.
  • Borrowing the East Wind - Exotic, and definitely in the realm of "nobody would expect this" - but monetarily it's pricey like Sylvan Library. Worth mentioning as you could just wtf bash a whole table in if you have a slight life lead.
  • Drop of Honey - Exotic as well and also very unexpected for monogreen. If you happen to have one, i'd say it'd be a fun include...as the majority of your creatures are huge - but the monetary pricetag is ridiculous. thought i'd toss this one in just in case you happened to have been sitting on one, and didn't realize it. Ya never know.
  • Triumph of the Hordes - an alternate wincon in monogreen for your deck. Worth the price (monetarily)
  • Heroic Intervention - a good card to play when someone decides to wrath or a good response when an opponent gets cheeky when assigning blockers.

Card Draw/Tutor

  • Abundance + Sylvan Library - one shouldn't be in here without the other. If you can get away with it, just proxy Sylvan Library .
  • Rishkar's Expertise - an excellent draw spell that lets you dump something fat onto the field.
  • Soul's Majesty - not quite as nice as Rishkar's, but can net you alot of cards.
  • What to Remove?

    Now that's a hard question. Mostly because 1. I don't know your meta, 2. I don't know your playstyle/preferences, 3. budget. I guess I can just toss some ideas of what I think doesn't really work...and well leave it at that.

    • Temur Sabertooth - i'm not following the purpose of this card in this deck. Unless you're abusing ETB triggers. This would seem like diminishing returns though, as none of your creatures have a "ETB untap all lands you control" - i'd pursue a creature that would better interact with this, or just cut it.
    • Seedborn Muse - playing magic on other people's turns if fun, but as far as i'm tracking you don't have more than one card that can really take advantage of all that open mana. Unless i'm missing something, these cards are a niche strategy that don't seem central to your deck's themes - i'd cut them both.
    • Those are my thoughts, let me know what I was completely wrong about, and what was thought provoking.

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