Aftershock

Aftershock

Sorcery

Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.

Latest Decks as Commander

Aftershock Discussion

TheSlowestBro on I got a bad feeling about this..

6 months ago

Hello! Sorry for the late reply, had some issue with my service provider.

So let's see, I think I've considered most of these already, they are all really cool ideas, the main issue is making deckspace for them. Do you see anything that sticks out to you as potential cuts? Aftershock has generally been really good, people don't see it coming and being able to hit a broken land if needed is really powerful.

  1. Sensei's Divining Top : the main issue here is $$, I actually bought a copy not too long ago, but I put into my Titania, Protector of Argoth deck as it's just way too good there to go anywhere else. Feel free to check it out, The Entmoot if you have any interest. When I feel I can justify buying another copy, of course I will highly consider it for this deck.

  2. Ignite the Future : THIS is interesting and I had not considered it. Nice little synergy you pointed out there with Top as well. Great tip! I'll definitely give it a try when I get the chance.

  3. Light Up the Stage : I like it, don't get me wrong, but do I like it more than a recurrent value generator like Treasure Map  Flip or Mimic Vat ? I don't think so.. Has it performed for you?

  4. Jeska's Will : You're right, this should probably have a slot. Again, what to cut, if I shave anymore from the goblin package I don't think it's worth running them anymore.

  5. Zealous Conscripts : Precisely not in here because it combos with Kiki a bit too easily! I'm just not a huge fan of infinite combos in EDH that are too easy to pull off, and I have so many ways to search for Kiki.

  6. Dockside Extortionist : You're right, this guy would be totally nuts, but it comes down to $$ and I'm kiiinda hoping on a reprint before I splurge, we'll see how long my patience lasts heheh.

  7. Homeward Path : Absolutely if I find a slot for the Humble Defector this would be so cool. Again, slots. But perhaps I should prioritize the defector more than I currently am, haven't really tried it out, should try to proxy it up, but you know, not much going on where I live unfortunately on the gaming side because of covid :/

  8. Outpost Siege : it's cool and I definitely considered it, but I think there are other value/ping options that are far better, though the utility of being able to choose is nice ofc. I think if I do find I need another ping-style card this will be the go-to.

Thanks for your thoughts and such a in-depth comment on my deck. Really useful and appreciated!

Edit: I was gonna edit my own comment but deleted your original one by mistake! Ooops! Also I did not realize that Confusion in the Ranks triggers in that matter and neither has anyone in my group ever noticed hahah! But I think this just makes the card even more interesting, so thank you for pointing it out.

TheSlowestBro on I got a bad feeling about this..

6 months ago

Hello! Sorry for the late reply, had some issue with my service provider.

So let's see, I think I've considered most of these already, they are all really cool ideas, the main issue is making deckspace for them. Do you see anything that sticks out to you as potential cuts? Aftershock has generally been really good, people don't see it coming and being able to hit a broken land if needed is really powerful.

  1. Sensei's Divining Top : the main issue here is $$, I actually bought a copy not too long ago, but I put into my Titania, Protector of Argoth deck as it's just way too good there to go anywhere else. Feel free to check it out, The Entmoot if you have any interest. When I feel I can justify buying another copy, of course I will highly consider it for this deck.

  2. Ignite the Future : THIS is interesting and I had not considered it. Really interesting synergy you pointed out there with Top as well. Great tip! I'll definitely give it a try when I get the chance.

  3. Light Up the Stage : I like it, don't get me wrong, but do I like it more than a recurrent value generator like Treasure Map  Flip or Mimic Vat ? I don't think so.. Has it performed for you?

  4. Jeska's Will : You're right, this should probably have a slot. Again, what to cut, if I shave anymore from the goblin package I don't think it's worth running them anymore.

  5. Zealous Conscripts : Precisely not in here because it combos with Kiki a bit too easily! I'm just not a huge fan of infinite combos in EDH that are too easy to pull off, and I have so many ways to search for Kiki.

  6. Dockside Extortionist : You're right, this guy would be totally nuts, but it comes down to $$ and I'm kiiinda hoping on a reprint before I splurge, we'll see how long my patience lasts heheh.

  7. Homeward Path : Absolutely if I find a slot for the Humble Defector this would be so cool. Again, slots. But perhaps I should prioritize the defector more than I currently am, haven't really tried it out, should try to proxy it up, but you know, not much going on where I live unfortunately on the gaming side because of covid :/

  8. Outpost Siege : it's cool and I definitely considered it, but I think there are other value/ping options that are far better, though the utility of being able to choose is nice ofc. I think if I do find I need another ping-style card this will be the go-to.

Thanks for your thoughts and such a in-depth comment on my deck. Really useful and appreciated!

plakjekaas on What, Exactly, is Wrong with …

7 months ago

JeanYass Yeah, apart from Aftershock , all your suggestions depend on other cards to actually suffice for the proposed goal.

To get back on track, the reason people say white is the color of removal is because Alpha had Swords to Plowshares and Wrath of God . Which are the best at what they do because they're cheap, and they're unconditional. They don't need you to have X instants and sorceries in your graveyard, they don't need you to have a big, or many small creatures in play, they don't need you to have 6 expendable cards in hand you have the luxury of being able to discard and don't miss. You just pay the mana cost and the threat is dealt with, with usually that spent mana being just a fraction of the mana cost of the threat(s) it removed. Leaving you with a great tempo advantage and the opportunity to rebuild firstto get ahead.

And I understand that inexperienced players fear the 3/3 they give away with a Pongify , because they started in Standard or 60 card casual kitchen table, where an opposing 3/3 can be a problem. But in Commander, where creatures are mainly played for their utility, not their power/toughness, and you have life to spare and are not in danger of bleeding out to a single small creature, especially when there's more opponents that can be attacked, Pongify is the most efficient single target creature removal spell in Temur colors, no matter how long the pole is you won't touch it with.

JeanYass on What, Exactly, is Wrong with …

7 months ago

plakjekaas i'm not gonna count bounce spells, because it can just be recast. the spells that take away abilities or tap down a creature are typically permanents that can be removed, and the opponent just gets their creature again. blue is not doing better than red, especially when you're still leaving the opponent a creature. red is definitely better removal when the majority of it also has the option of targeting players and planeswalkers, and thats why it cost more mana.

Aftershock, Fall of the Hammer, Blitz of the Thunder-Raptor, Dogpile, Firecannon Blast, Firestorm.

MichaelGfast on Yurlok, why does everything hurt?

10 months ago

Some funny ones that deal more damage to your self our Aftershock and Orcish Artillery and Orcish Cannonade

theMarc on Du Hast

1 year ago

Ball Lightning just doesn't really do anything, outside of being sac fodder, and I'm really not hurting for good sac fodder.

I definitely agree that I need to make several adjustments to the mana rocks.

Fire Covenant and Rogue's Passage are great suggestions.

I'm probably going to run Aftershock and Bedevil both. Being able to hit lands is sometimes relevant. And giving Greven +3/+0 is not nothing. There are definitely cards in here I could cut over Aftershock.

Malevolent Whispers is only in here because I was running Traitorous Instinct, but I realized the Whispers was a straight upgrade. It's absolutely getting replaced with Tentative Connection as soon as I can get my hands on some Ikoria cards.

And as for Skirge Familiar, that thing has been on the aquireboard basically since I first laid eyes on Greven. I just haven't found one.

Grind on Du Hast

1 year ago

cool deck.
maybe Ball Lightning?
also i would run Rakdos Signet over Pristine Talisman. if you are worried about your life total maybe some extra ways to give greven lifelink would be good, like Eternal Thirst or Rush of Vitality or Grotesque Mutation.
also Fire Covenant allows you to pay an arbitrary amount of life to make greven bigger for a Hatred-like effect for only 3 mana. cool.
and Rogue's Passage maybe?
also i feel like you want Bedevil over Aftershock maybe - need that instant speed for your point removal.
same reasoning, i would consider Act of Aggression over Malevolent Whispers? i guess it depends how often you have a discard outlet so that madness is useful. speaking of discard outlets Skirge Familiar is a good one.
anyway just some thoughts keep having fun!

Optimator on SadoArtifacthate

1 year ago

Mana Leak is also a weaker counterspell in EDH (it's pretty decent in 60-card formats). I would only recommend it in very counterspell-heavy decks. If the goal is protecting against removal/boardwipes use Swan Song or Negate . Otherwise, use Counterspell , Arcane Denial , or any of the other good cards that counter anything.

As for Rift Bolt and Lightning Bolt , if they're for removal I would highly recommend something more reliable like Pongify , Rapid Hybridization , Reality Shift , Aftershock , or Fissure . Comet Storm or Rolling Thunder work well with Saheeli too. If they're for going upstairs I'd again recommend things like Comet Storm to have a bigger impact and even end the game outright.

Without counterspelling them, the only way in to handle enchantments is Chaos Warp . I insist you run it. There are a few colorless ways to deal, like Scour from Existence , Unstable Obelisk , and Spine of Ish Sah . The latter two are great with recursion.

Personally, I always run two boardwipes minimum and I try to squeeze more in when possible. You already have the best in Cyclonic Rift, but another could save your bacon (you don't have tutors to find it, nor would I necessarily recommend running any). Even decks that go wide, like ours, need reset buttons in emergencies. Blasphemous Act is the gold standard, but Ixidron , Earthquake , Wash Out , and Coastal Breach are good too.

Load more