Aftershock

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tempest Remastered (TPR) Common
Vintage Masters (VMA) Common
Tempest (TMP) Common

Combos Browse all

Aftershock

Sorcery

Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.

Aftershock Discussion

Alkadron on Syr Carah: The Pingening

2 weeks ago

Needs more Thermo-Alchemist and Cinder Pyromancer .

Also, Orcish Cannonade gets you two triggers and draws a card. Aftershock gets you a trigger and is extremely versatile. I like them both a lot more than Crimson Wisps and Panic.

Having Goldfished the deck a few times I'd like to suggest more Rocks. LOTS more rocks. You want to have turns that chain spell into spell into spell with Carah triggers. Carah will take care of the card access, but it's on you to get the mana base to abuse it.

Speaking of getting a mana-base: Scaretiller is a absolute unit of mana acceleration. Carah will impulse-draw you into lands for your land-for-turn drop, and if you end up with lands in your hand: Scartiller will put them into play.

Better plan: Use Carah's impulse draw to get your land-for-turn, use Scaretiller on the Fetch land in your graveyard to fetch every turn, and pitch lands you draw to Flame Jab for extra triggers.

I really like fetchlands in Carah: partly because of Scaretiller, partly because of deck-thinning. I run Terramorphic Expanse, Evolving Wilds, Warped Landscape, and all three Panoramas in my build, and they're all outstanding.

Lastly: vigilance on Carah can get you extra triggers. Bladed Bracers , Accorder's Shield , Cathar's Shield , and True-Faith Censer are all great.

Please let me know how it goes when you play games with her! I'm very interested in hearing about this deck. C:

xernon on Copious Copies - Pauper EDH

7 months ago

Great deck pal! I've played a lot of izzet pauper and I've found Aftershock to be my best removal. It's really versatile and the drawback is minimal.

TheMillKid on Dragon Assault

8 months ago

First and foremost, here are some suggestions for improving your manabase: Rootbound Crag , Blighted Woodland , Kazandu Refuge , Haven of the Spirit Dragon , Gruul Guildgate , Rugged Highlands , Command Tower , Temple of Abandon , Sheltered Thicket , Cinder Glade , Game Trail , and Kessig Wolf Run . I know that's a lot of cards just dedicated to mana, but I think the Haven and Kessig will pull both surely pull their weight.

Rishkar's Expertise generates great card advantage while you control a big dragon. Harmonize is another strong draw spell in green. Cultivate and Kodama's Reach are cards just like Nissa's Pilgrimage , and they help you accelerate your game.

I'm not sure how you feel about infinite combos, but Aggravated Assault and Savage Ventmaw is an option. Grand Warlord Radha has the potential to achieve the same.

I'd definitely recommend cutting Demolish (although that gremlin is quite cute). You could replace it with cards such as Beast Within , Aftershock , Hull Breach , and/or Decimate .

Finally, Dragonstorm is a fun card that allows you to find whatever dragon you might want/need. It's nowhere near as good as Tooth and Nail , but it is a fun and more budget-friendly option for the time being.

Happy Brewing!

Optimator on krenko gobbos

9 months ago

You also have very little interaction. Mono-Red doesn't do it all that well but having a few silver bullets might be nice. By Force, Vandalblast, Shattering Pulse, Abrade, Nevinyrral's Disk, Fissure, Aftershock might be good. The Disk gets Enchantments too, which is good.

I personally feel that every deck needs at least two board wipes, if not more. Throw in a Blasphemous Act and don't look back. Flowstone Slide is decent too, and gets through Indestructible. Need ramp for it though. Spells like Earthquake can be good if the board gets out of control but they're not my favorite.

JoosetheMuice on Omnath, Locus of Salt

9 months ago

I agree with all of Patrickd's suggestions and cuts except I kind of like tornado elemental. Burgeoning would be a good one, especially if you choose to stick with 44 lands (I think 42 may be enough). Run Nature's Lore over Rampant Growth if not both. I'd like to see some more card draw, Rishkar's Expertise Harmonize Faithless Looting Momentous Fall and Lifecrafter's Bestiary all seem like good options. I like Parallel Lives, Ashnod's Altar as a sac outlet/ramp and Zendikar Resurgent as well. Liege of the Tangle is also a fun option, though not the most powerful. Brighthearth Banneret is another one I like. Aftershock could be okay if you find yourself needing more targeted removal. It has nice utility but the downside is the sorcery speed.

As for lands Tectonic Edge, Scavenger Grounds and Kessig Wolf Run all seem solid. Rocky Tar Pit and Grasslands are better than any vanilla dual land that come into play tapped and are on par with Terramorphic Expanse or Evolving Wilds, they have the advantage of being able to grab your mountain/forests, their disadvantage is they trigger 2 landfalls over 2 turns rather than 2 in 1.

I don't like (apart from what's been mentioned) Rogue's Passage, Decimate, Kazandu Refuge, Rugged Highlands, Sylvan Awakening (seems too risky, but could be worth the test)

luiscrespo on Unique mono-red control

9 months ago

I didn't know Total War. I am certainly going to test that in my Grenzo, Havoc Raiser deck. Thanks! My suggestions are mainly to use the 2 best red spot removal cards that I use in every monored EDH deck I have built, namely Chaos Warp and Aftershock.

hkhssweiss on Niv-Mizzet Card Draw

10 months ago

FrasierC

Some cards right off the bat are, Tidings, Star of Extinction (Although that card is sooooo COOL), Rise from the Tides, Beacon Bolt, Aftershock, Out of Bounds, An-Zerrin Ruins

There are a lot of ways you can improve the deck, but what is the way you want to win? On an additional note, I'm assuming your under a budget as well as I see a lot of these cards are from the most recent sets. I can provide a list for cheap staples that would improve the deck leaps and bounds.

Alkadron on PDH(RB) - You wanna block? Choose Wisely

11 months ago

Hello Dete! Thanks for all the suggestions!

When I was putting this together, I thought really hard about adding a bunch of really small evasive creatures, so I could get the oddsmaker trigger reliably. But her whole deal is gambling, and reliable isn't a gamble. I thought it would be way more fun if I put in creatures that were easy to block, and forced my opponent to make some very difficult choices.

So I use a lot of first strikers - they can get blocked, but a your creature's probably going to die and mine will probably live. Do you wanna sacrifice a creature to prevent me from drawing?

And I use a lot of trampling combat tricks. I know I have to choose my oddsmaker creature before blockers are declared, but I can cast Run Amok or Rush of Adrenaline or Brute Strength after blockers.

Imagine getting attacked by a 2/2 rats. You're going to block with your trinket mage, to a) kill the rats, and also b) prevent me from drawing two cards. Then I hit my rats with the Brute Strength -- now your mage still dies, my rats live, and I'm still drawing my two cards. Next time I attack with the rats, you're gonna have an agonizing decision to make - Do I have another combat trick in my hand? Am I bluffing? What do you do?

And that's the goal! That's what's fun for me while playing this deck. Gambling, and forcing my opponents to gamble with me. The deck would probably be better with reliable card draw, but I do alright for myself, and I have a ton of fun doing it. :)

As for removal; a deck like this can only dedicate a few spots to it--the overwhelming majority of cards need to be small aggressive creatures and combat tricks. The removal I've already got (Fiery Temper, Alchemist's Greeting, Ichor Slick, Dark Withering, Murderous Compulsion, Murder, Terminate, Diabolic Edict, Aftershock, and Psychotic Haze) are the very best cards I could fit into those slots, for this deck archetype, I think. For a more control-ey, less aggro deck, nothing's better than Crypt Rats, Pestilence, and Evincar's, for sure. But I think they'd slow me down and kill more of my creatures than my opponents', in this deck.

Load more

No data for this card yet.