|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Rare|
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Champion of Wits
Creature — Naga Wizard
When Champion of Wits enters the battlefield, you may draw cards equal to its power. If you do, discard two cards.
Eternalize 5UU (5UU, Exile this card from your graveyard: Create a token that's a copy oif it, except it's a 4/4 black Zombie Naga Wizard with no mana cost. Eternalize only as a sorcery.)
Champion of Wits Discussion
4 hours ago
Personally I think you could just cut Champion of Wits and just make this deck Abzan. There's already plenty of ways to fill your graveyard in Abzan colors and I don't think it's worth stretching out your manabase that thin just to play one creature.
1 day ago
(The goal was to make The Mimeoplasm as big as possible and then sacrifice it to Altar of Dementia ... relatively casual, but Mimeo can get pretty mean... especially with infect.)
Here's a great edh resource: Command Zone Deck Building Template
From your post, it sounds like you don't like Nekusar... but don't worry... nobody does! It's a burn deck and everyone at the table should target the player who's trying to slug everyone at once. It's a pretty weak strategy because it has poor politics and is easily disrupted. Remove Nekusar when he's about to cast a wheel and watch out for Tainted Strike .
Looking at your deck, a few things pop out right away: (1) You need more ramp, (2) better removal, (3) more draw. Focus on getting the engine turning before you're seduced by flashy plays that might work against you. If a card doesn't progress your game plan powerfully and quickly, cut it!!!
2) You have a lot of clunky counterspells. Add in 3-4 board wipes, like Ixidron and Massacre Girl and swap niche and costly interaction for Beast Within , Naturalize , etc. Creatures like Ravenous Chupacabra are great too.
3) Draw!!! You can't play if you don't have cards. There are a lot of ways to draw 7+ cards a turn. Champion of Wits , Fathom Mage , and every version of Windfall ( Whispering Madness , Forgotten Creation ,etc) are killer in this deck.
My favorite card for this deck is Morality Shift . Its not the best, but its what I really want to do.
Building on a budget is a rewarding challenge. Cut cards ruthlessly! Your commander already does what you want to do (...steal and play your opponent's creatures), so try to open up the deck and make it flow. Commander starts as a slow and clunky format, but its broken!
Good luck and +1
1 day ago
Hi, I'm looking for some cards for this deck: Ephemerate Reanimator
Here's a quick outline of the game plan:
If there's nothing to reanimate or no reanimate spells, jank them out with Ephemerate value
I'm looking for some better creatures for graveyard stacking, like ones with a Satyr Wayfinder effect that get a creature or sorcery instead of a land.
Some lower cmc general-use creatures that can incidentally put stuff in the graveyard (ex. a creature that gains you life and lets you discard) would be good to know about as well since that would round out the Ephemerate value plan. I'm considering Seasoned Pyromancer , but it's pretty off-color and there might be better options in BGuw. (I'm not against off-color card suggestions though)
3 weeks ago
An really nice interaction I use in my The Mimeoplasm deck (Mill-Me-O-Plasm (EDH Reanimator)) is using Champion of Wits , it's a fine play to just play on curve. You basicly just play Careful Study , which is a perfect effect for a deck like this. But it gets really fun when you copy Champion of Wits with The Mimeoplasm and give it 10 +1/+1 counters from example Ghoultree for example. This will draw you a ton of cards!
Hope you like it! Happy Oozing!
3 months ago
I have a slightly different take on the Shared Fate archetype. The traditional method of making the deck is to not have any win conditions, and win by stealing your opponents' things. The problem is that this leaves you open to all the opponents' mischief. And any removal spell that you can use to slow them down will be used against you when you cast a threat from their library. This almost guarantees the opponent will always have a superior board position: anything you have that is good against their board before Shared Fate will be good against you after.
So, what you want are cards that break the symmetry:
Suspend: Suspend cards can only be suspended from your hand. An opponent could not suspend Ancestral Vision , and could not cast it for its mana cost, effectively making it a blank card under Shared Fate. Other suspend cards like Ith, High Arcanist or Mindstab , the opponent would have to wait many turns before being able to cast, if it even did them any good.
Flashback: These are generally symmetric. Before Shared Fate, you can cast it twice. After Shared Fate, the opponent can cast it, and then you can cast it. Lingering Souls is the best one, because it's cheaper for you to flashback then for them to cast.
Aftermath: I'm sure you heard this before, but the opponent can get the first half of the spell, but only you can get the aftermath half. These vary wildly in usefulness, but Never Cut Rags Spring Farm Start are all worth considering, especially because you can still get the first half before Shared Fate is on the battlefield.
Eternalize: These cards work differently from your graveyard, allowing you to actually have win conditions. Consider, for example: Proven Combatant . Before Shared Fate, you have a 1-mana 1/1. After Shared Fate, your opponent gets a 1-mana 1/1, but you get a 6-mana 4/4. Bonus points, because it's a zombie and cannot be targeted by Victim of Night , allowing you to have removal spells that can kill the opponent's creatures, but the opponent cannot use to kill your eternalized creatures. Of these, Adorned Pouncer , Sunscourge Champion and Dreamstealer are the pretty good, but Champion of Wits is absolutely nuts: eternalizing it with Shared Fate on the battlefield is "draw 4" with no drawback.
Dredge: You can choose which draw replacement effect replaces your draw, allowing you to dredge even from under Shared Fate. This means you can always get your Darkblast . Bonus points if you're using Aftermath and Eternalize cards.
Origins Flip Planeswalkers: This cycle of 5 specifically says to return it to the battlefield under its owners' control, so an opponent could never control them in their planeswalker form. I saw you had the blue one in your deck, but only Liliana, Heretical Healer Flip can be forced to transform against her controller's will (the opponent will still get the 2/2 zombie she makes).
Cycling: Cards that cycle must be in your hand, but there are a few important cards to consider: Gempalm Polluter and Krosan Tusker don't have any abilities for casting them normally, only cycling. Faerie Macabre isn't really cycling, but it is important because it is one of the few graveyard hate spells the opponent cannot use from under Shared Fate.
Recover: These cards from Coldsnap allow you to keep putting the card back in your hand from your graveyard, if you have the mana to do so. None of the cards its printed on are particularly good, but of these Sun's Bounty , Krovikan Rot and Grim Harvest might be the closest to playable. It's too bad there aren't more good cards in red for Shared Fate, because Rekindled Flame is pretty sweet.
Other: Fragmentize can kill a Leyline of the Void but not a Shared Fate . Damping Matrix and Damping Sphere work regardless of who played them. You'll be able to cast Panglacial Wurm when cracking a fetchland you got from the opponent's deck. If you have any targeting spells or abilities that only you can repeatedly use (like Darkblast ), or ways to exile it from your graveyard that only you can use (like Bone Dragon ) then Eternal Scourge can provide a lot of value.
You're probably wondering about how any or all of these ideas fit the theme of Shared Fate, and the answer is simple: unlike the traditional style, where you're trying to beat them with their deck, these ideas center around a Shared Deck; both you and the opponent will be playing your cards, and it doesn't really matter what's in their library. Sure, their cards give you more options, but the idea is that you can win without ever casting anything of theirs.
3 months ago
I don't own a Mana Drain or Mana Crypt - I mean if you've got those run them; I just decided to write a primer for the list I was already running (with cards I currently own). If you were going to cut one of the counterspells for Mana Drain, though, the cut is probably one of Arcane Denial , Disallow , or Negate , which are all worse than Counterspell.
5 months ago
6 months ago
Now that I have time
Filigree Familiar Seems off plan. I don't think it does what you think.
Same with Wirewood Savage
Cantrip/Tutor Creatures not in the deck
I particularly Recommend Recruiter since it is an instant win with aluren if you run like 1 more piece.
Champion of Wits occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%