Champion of Wits
Creature — Naga Wizard
When this enters the battlefield, you may draw cards equal to its power. If you do, discard two cards.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of this, except it's a 4/4 black Zombie Naga Wizard with no mana cost. Eternalize only as a sorcery.)
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Champion of Wits Discussion
1 month ago
You'll draw eight cards. From Champion of Wits Gatherer rulings:
7/14/2017 Use Champion of Wits's power as the first ability resolves to determine if you want to use the ability and how many cards you draw if you do. If you use the ability, you discard two cards regardless of how many cards you draw. If Champion of Wits leaves the battlefield before that ability resolves, use its last known power.
1 month ago
Let's say i have a Octavia, Living Thesis on the battlefield and i play a Champion of Wits . If i play another instant while the champion's ETB trigger is still on the stack, and make it become an 8/8, will i draw 8 cards as it resolves or only the 2 original ones?
2 months ago
Hey, thanks for your comment! I actually looked at your deck yesterday because one of my friends used to run a Temurge deck in standard and loved it. Unfortunately, that's the extent of my knowledge about both Temurge and the pioneer format, so I don't have a ton of suggestions.
Only thing I can think of - do you often get Delirium for Traverse the Ulvenwald ? It looks hard to do without having Solemn Simulacrum in the GY. If it's not consistently a tutor for your one-of creatures, I might cut that and your one-ofs in favor of more consistency, maybe going up to 4x each Kozilek's Return , Sylvan Caryatid , Champion of Wits , etc.
Love the idea, hope it continues to be a fun deck for you!
3 months ago
Could go u/g so you can play Champion of Wits and discard other embalm cards. Maybe even temur.
5 months ago
Wow, very cool deck!
Also there are a few dudes with Eternalize that have abilities that scale with their power. Any other 1/1 that gets better when it's bigger would work. Champion of Wits , Thought Sponge , Flesh Carver , Mausoleum Wanderer , Old Man of the Sea .
Also there's this guy that you can exile from your graveyard with the Eternalize ability, and then re-cast from exile. Eternal Scourge
6 months ago
Hey man, love the deck! It looks quick, powerful, and ridiculously budget. Here are some card suggestions for it, and I'll try to keep the cards under a couple of bucks:
Cards to Add
- Naru Meha, Master Wizard: Pump and copy. Good times!
- Kaza, Roil Chaser: Some nice ramp in colors that don't usually get it. Plus, it's a Wizard!
- Young Pizzy: This guy puts in work. Sure, his tokens are dinky, but he's only two mana, and you can curve right into Adeliz.
- Champion of Wits: Just straight up value. Plus recursion!
Cards to Cut
- Into the Maw of Hell: This card may look splashy, but good luck getting to six mana. You should just slot in some cheaper removal, like Reality Shift or, if you want land destruction, Pillage/Stone Rain.
- Devious Cover-Up: Just pack in Counterspell. The exile clause does barely anything, and it's twice as much mana.
Well, hope this helps, and as always, Happy Tapping!
1 year ago
I haven't delved upon the blink strategy myself for quite some time, though I may be of aid.
There is a budget constraint, wherethrough I shall keep all of my suggestions under two dollars.
Upon actual suggestions are a couple categories worth bolstering.
Some flickering and blinking:
Yorion can do quite a bit, and it begins looping with effects such as Charming Prince. Ephemerate is an overperformer whiles Ghostly Flicker, though more to cast, gets the job done. Combined with a counterspell in the graveyard, it can be a soft-lock with Archaeomancer (run that, too). Flickerwisp is just potent. Soulherder is oft the very best card to resolve.
A multitude of card draw:
Arcanist's Owl just keeps digging. Augur of Bolas could be fun. Barrin, Tolarian Archmage is able to bounce your own utility creatures or pester the opponent's board. Elsewhere Flask does its job. Wall of Omens draws many cards and serves as defense for those pesky aggro decks. Champion of Wits loots through the deck until life's end. Fblthp, the Lost is just greater. Golden Egg cycles and draws more cards.
Some removal effects:
Angel of Finality is an efficient flyer with a relevant trigger. Every deck needs graveyard hate! Dream Eater goes through a lot of cards and bounces important targets. Elspeth Conquers Death is as powerful here as it is in Standard. Leonin Relic-Warder serves a similar purpose. Frost Titan locks down important threats.
And some cards that don't really fit in tother categories:
Angel of Serenity deals with threats and can recur creatures from your own graveyard. Angelic Chorus gains far too much life for the opponent's comfort. Annex is nice, for you can switch it around as better lands come into play. Nevermore can keep changing card names to prevent anyone from casting their commanders.
Fall of the Thran is really mean and I love it.
Now for a few non-budget options:
Just on one to note, Conjurer's Closet is going to be reprinted in Double Masters, thus it may drop to within budget.
There are quite a few things I would recommend cutting.
AEther Adept is lacking, Archaeomender doesn't seem to be retrieving much of worth, Archon of the Triumvirate is overcosted, Aven Surveyor is as well, Artisan of Kozilek triggers off of cast and is thus useless to blink, Your artifact tutors do not search for much of relevance, Subjugator Angel is a worse Tempest Caller, Hoverguard Sweeper is EIGHT MANA (what?!), Dispel is too narrow, and Aether Tunnel is lacking in power.
Let me drive this one in. Eon Frolicker just loses you the game. Giving someone a turn is ceding far too much time for them to gather resources and defenses. The "protection from that player" really doesn't do that much.
I suppose that is to be all from me. Happy blinking!
1 year ago
AEther Adept is good, tho it's usually worst than Venser and Barrin.
Champion of Wits is pretty good and can certainly work in place of Gurmag Drowner, but even tho you have to sacrifice two creatures to double his ability with Naban, i really like how many cards deep you get to dig with the Drowner.