Firewild Borderpost

Firewild Borderpost

Artifact

You may pay {{1}} and return a basic land you control to its owner's hand rather than pay Firewild Borderpost's mana cost.

Firewild Borderpost enters the battlefield tapped.

Tap: Add {{R}} or {{G}} to your mana pool.

Latest Decks as Commander

Firewild Borderpost Discussion

carpecanum on Rock n Roll

2 months ago

Mirrorworks ?

Cards like Evolving Wilds , Izzet Boilerworks , Guildless Commons and Naya Panorama would double up on land drops or at least let a land be put back into hand to be used again. Firewild Borderpost , Meloku the Clouded Mirror

Second Harvest

alkymyst on World Render

11 months ago

Hi! This deck is very neat, Something I think would help you Is to replace some of your forests with mountains, since the majority of your deck is red and there's a lot of stuff with firebreathing. I also don't really know if Exploding Borders should be in this deck, since the best damage it can deal is 2. Perhaps replace it with Atarka's Command for more flavor or Firewild Borderpost as a budget option. I really like this deck though, it seems very capable of quickly beating someone's head in. Great deck!

Eternaldark866 on Mayael’s Overwhelming Stampede

1 year ago

Recommended additions and reasoning:

Mirari's Wake, Mana Reflection: These come at cheaper mana costs than your Zendikar Resurgent. Drawing a card on the Resurgent is good, but not good enough, since you have to cast the creature. While you likely will have enough mana to do so, it is going to be less common than cheating out the creatures. Additionally, Mana Reflection will work with all permanents, not just land. So your creature and artifact mana will double as well.

Strionic Resonator, Rings of Brighthearth: This lets you copy Mayael's ability. Digging 15 cards for 3 creatures is better than 5 cards for 1...

Exploration, Oracle of Mul Daya, Bloom Tender: all phenomenal sources of ramp. Highly recommend Oracle for the ability to remove land fromt he top of your deck, allowing you to dig that one card deeper... where you will find...

Kozilek, Butcher of Truth: Even if you aren't casting Kozi, you get a massive beater with Annihilator, and as a huge bonus, he helps recycle your graveyard in the event of a board wipe. Nykthos, Shrine to Nyx, Gaea's Cradle: You run a ton of green permanents, and if you take the Mana Reflections from earlier, you double the number of green you get from it. It is a really cool way to generate a ton of mana super quickly. about the Cradle, creature heavy decks can always benefit from it, and again... Mana Reflections doubles it.

Warstorm Surge, Stalking Vengeance: 2 enchantments that give you free damage that you can use as removal for opponent's creatures or nukes to the face. Additionally, fun interaction with the surge and the Blightsteel Colossus I also recommend, the Surge says the creature deals the damage... unblockable 11 infect shoots someone out of the game.

Panharmonicon: In a deck with a ton of creature based ETB effects, this artifact is a must. With the Surge from earlier out, now you get 2 of those triggers.... Eternal Witness: Phenomenal recursion, and can save you by getting back something you need from the graveyard.

Genesis Wave: Now that we have you pumping mana out like a pro, Genesis Wave for 40, and watch as a large amount of unnecessarily large creatures enter the battlefield and turn them sideways because you have...

Urabrask the Hidden: Yeah that's right, get that haste, and if someone tries to flash in a blocker it's useless.

Avacyn, Angel of Hope, Sigarda, Host of Herons, Privileged Position, Vigor: Because nothing says "fun" like having a boardstate that is hard to remove. Additionally, damage to your creatures makes them bigger. Thank you, Vigor.

Craterhoof Behemoth: You play this with 10+ creatures on the board, and you have an automatic 100 damage added to your total.

Tooth and Nail, Kiki-Jiki, Mirror Breaker, Zealous Conscripts: This is an infinite combo as well as the tutor to get it. Tap Kiki, copy the conscripts, use the new copy's trigger to target Kiki, untap Kiki. Tap Kiki, copy the conscripts... Create infinite Zealous Conscripts to attack everyone for yes damage.

Gisela, Blade of Goldnight: Amazing for both extra damage and protection.

Vedalken Orrery: Because playing on your opponent's turn is funny. And your Seedborn Muse really gets to put in work in a 4 player game, on top of the Mayael useage.

Vexing Shusher: Because nobody likes blue. This card is a big middle finger to blue.

Lurking Predators: So your opponent wants to cast things? Maybe you get a free creature for it. Can be quite useful.

Recommended cuts and the reasoning:

Desolation Twin,Krosan Tusker: They don't do enough to better your boardstate in my opinion. Desolation Twin is a 10/10 sure, but other than that, nothing. Chances are, you won't be casting it that much to get the second 10/10 anyways. The Tuskar only benefits you if you cycle it, otherwise it is just a mediocre creature. Additionally, cycling it only gets a basic land, of which you are running very few. This is not a criticism of your land base. I didn't want to touch it too much because my own landbase is significantly more expensive.

Gigantosaurus, Woolly Thoctar: These are just vanilla big creatures, which isn't too bad on it's own, but I like to have creatures that actually DO something more than sit there and look pretty.

Pathbreaker Wurm, Tectonic Hellion, Tyrant of Discord: These guys are all decent, but the Pathbreaker only helps one other creature. The Hellion is cool, but what if you have the most lands? You aren't running Crucible of Worlds, but your opponents might be. the Tyrant is more of a personal preference, I don't like it because of it's random factor.

Rith's Grove: It is a bounce land, without the benefit of tapping for 2 mana like the dual color bounce lands. Not worth running in my opinion.

Pure / Simple: This card is too restrictive. Running the Krosan Grip, Swords to Plowshares, and Path to Exile are all better options. They don't force you to choose multicolor creature, or equipment or aura. They just remove a target.

Tragic Arrogance: I love boardwipes as much as the next guy, but this hits you just as hard as your opponents, and instead of using Invincibility to get through it, you have to sacrifice. Wrath of God would be a much better option in my opinion.

Emerald Medallion, Ruby Medallion: In my opinion, these guys are less useful since you are trying, for the most part, to cheat everything out.

Firemind Vessel, Firewild Borderpost, Wildfield Borderpost: While mana rocks are good, I feel that these guys are far too slow to be running.

Rith's Charm: To me it doesn't do enough by itself to warrant keeping. You have little to no ways of getting it back or making more uses of it, so it is a 1 shot item. I'm sure by now you have noticed I prefer things that have multiple and recurring uses.

Overall, I love it. I love Mayael, and she has been my strongest and favorite deck for a very long time (2012). My current version relies very little on her ability, because I played with a bunch of rather rude people that played Pithing Needle and named her all the time. It was not fun, but building my deck to use her ability as an option, instead of a strategy, changed the way I used her, meaning that the needle no longer leaves my deck dead in the water.

Please keep in mind that my recommendations are just that. if that Gigantosaurus doesn't do anything, but you like it because it's a dinosaur, and you don't want to cut it, you do not have to. I unfortunately gave up all my dreams of having cards I like for flavor, aesthetics, etc, because I decided to build my deck to compete and even stomp on combo and control decks. I have no room for cards that don't serve to better my boardstate as a whole.

Final Note: I will be more than happy to provide further insight and feedback if you have any other questions.

Sc1enc3 on Niv's Misfits

1 year ago

+1 for calling "Highlander":)

29 lands is ok with other 10-14 other mana sources, elves, mana rocks, rituals, otherwise it's very low. If you like the 100% muticolored approach, there are some gruul mana dorks and the borderpost cycle, e.g. Firewild Borderpost.

Olsen on Mono R Thermo-Archer LD

1 year ago

Electrostatic Bolt for small creatures and affinity. Jaya's Greeting for Lightning Bolt + scry. Magma Jet because scrying is good. Firebolt we love to flashback.

Firewild Borderpost & Veinfire Borderpost because of Raze and it triggers Archer.

majorappliance on Borborygmos Ramp-Lands

2 years ago

you running mosswort, may as well run Spinerock Knoll i mean, bory already got the 7 power. is the hammer to help sac lands? for haste, Rhythm of the Wild is amazing, just the cant be countered stuff is pretty great. Sylvan Safekeeper is a good land sac and good to keep your important pieces alive. i also thing Firewild Borderpost and Khalni Gem are cool. ><

ijustaguy on Metalworks

2 years ago

I realize I'm late to this a bit but what about Firewild Borderpost? 3 cmc for one basic can be played same turn as Metalwork Colossus. I also wondered if the addition of this and Traxos would warrant an Amulet of Vigor. I also wondered if Karn, Scion of Urza could come in with Damping Sphere in the face of storm.

kamelyan on Samut Smash

3 years ago

I think you should include Xenagos, God of Revels, Nylea, God of the Hunt, and/or Purphoros, God of the Forge. Maybe I'm on a bit of a god-binge, but I saw Firewild Borderpost in your deck. The only reason I put it in my Xenagos led Sleepover with Gruul is because it's a mana-rock that provides two points of devotion to awaken my commander. Nylea provides your haste-ees with trample, and Purphy is an upgrade to your current Impact Tremors.

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