Feed the Serpent

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Feed the Serpent

Instant

Exile target creature or planeswalker.

kamarupa on Tripwire

4 months ago

it's looking a lot better! Keep at it!

I suggest swapping out Marble Chalice for Chalice of Life  Flip.

As a rule of thumb, I usually aim for a minimum of 4 and a maximum of 8 removal spells. Including Royal Assassin, you're at 11 right now. I'd suggest moving Feed the Serpent and Make Your Move to the sideboard. That will reduce your deck from 65 to 62. I'd cut Murder completely, as it's a less good version of Breathe Your Last, and I'd increase Breathe Your Last from 2 copies to 4. I believe that will bring you total to 60 spells, and bring your removal spells to 6 I think, which is 2 more than most decks. Remember that even at the casual, budget level, Modern is a very fast and powerful format. There are plenty of very cheap infinite combo decks out there that can win by Turn 3, so while it can be vital to disrupt your opponent with removal spells (etc), you will likely only get the chance to cast 1-3 removal spells in game. You'll still want to cast creature spells and in the early turns (1-4) you'll often have to choose which one spell you should cast.

You've still got the troublesome issue of quite a few spells that require 2 black mana to cast. As a rule of thumb, it's always harder to cast spells that require two the same color mana to cast in deck running more than one color. It's not impossible, but can definitely become a bothersome roadblock, especially without any dual lands.

Finally, I'm only about half sold on Dazzling Reflection. I can see how powerful it could be, but I also think it's a bit hyper specific in it's utility. I wonder if you might get more mileage out of a good old Holy Day or the worse MV of Riot Control that has a broader effect.

magicbike on Isshin, Two Heavens as One

3 years ago

found some cards in my binders

i took out Commander's Sphere replaced for Orzhov Signet Deflecting Palm replaced for Feed the Serpent Eiganjo, Seat of the Empire replaced for Shattered Sanctum Invoke Justice replaced for Generous Gift

Kukkakaali on Tuhmeliinit Cube

4 years ago

Version 2.5. No more oyster: - Jaya's Greeting + Young Pyromancer - Chandra's Pyreling + Risk Factor - Chandra's Spitfire + Heartfire Immolator - Spelleater Wolverine + Warlord's Fury

- Aven Eternal + Blink of an Eye - Giant Oyster + Talrand's Invocation - No Escape + Vapor Snag - Witching Well + Mistral Singer - Of One Mind + Peek

Version 2.6. Kaldheim and Strixhaven boosters: - Colossus Hammer + Access Tunnel - Camaraderie + Fall of the Impostor - Cliffhaven Kitesail + Hall of Oracles

- Kin-Tree Invocation + Binding the Old Gods - Boneyard Lurker + Infuse with Vitality - Kiora, Behemoth Beckoner + Moritte of the Frost - Incubation / Incongruity + Quandrix Cultivator - Spellheart Chimera + Prismari Command - Final Payment + Humiliate - Zealous Persecution + Killian, Ink Duelist - Kaya, Bane of the Dead + Closing Statement

- Parhelion Patrol + Glorious Protector - Oppressive Rays + Doomskar - Pouncing Lynx + Codespell Cleric - Inspiring Captain + Leonin Lightscribe

- Concentrate + Behold the Multiverse - Kasmina, Enigmatic Mentor + Saw It Coming

- Fleshbag Marauder + Brackish Trudge - Blight-Breath Catoblepas + Sheoldred, Whispering One - Audacious Thief + Unwilling Ingredient - Hagra Constrictor + Tergrid, God of Fright  Flip - Blood Beckoning + Go Blank - Murder + Poison the Cup - Lazotep Reaver + Umbral Juke - Herald of the Dreadhorde + Feed the Serpent

- Inordinate Rage + Infuriate - Heightened Reflexes + Claim the Firstborn - Furious Rise + Tormentor's Helm - Syr Carah, the Bold + Breakneck Berserker - Fire Servant + Rune of Speed

- Ranger's Guile + Snakeskin Veil - Reclaim the Wastes + Big Play - Scute Mob + Dragonsguard Elite - Loathsome Chimera + Regrowth

razelfark on First Brawl Deck - Arena

4 years ago

Your deck looks like it has some untapped potential with Onyx as your brawl commander for not making use of the adventure creatures in black. 3 of the adventure creatures that seem like they would be a good fit would be Foulmire Knight , Order of Midnight , and Murderous Rider .

Foulmire Knight - Solid defender with its death touch and will trigger Onyx when used for the draw. It also serves as a decent recursion target to be brought back to hand for the previously stated reasons.

Order of Midnight - More useful version of Raise Dead as you can use it as an early flier if you want to be aggressive, or it can just be used as a spell to bring a target back from your grave.

Murderous Rider - Solid removal spell and the lifelink body you can play afterwards can be relevant.

Sedgemoor Witch will be strong for taking advantage of our spell heavy you are. The tokens will give some good fodder for blocking and sustaining to get to your end game, or even swinging wide if you manage to generate enough.

Ayara, First of Locthwain would be a decent add to combo with the witch as it would give you life drain effects for the tokens and a sac out let for some extra draw power.

Some spell ideas to help the deck:

Blood on the Snow is a powerful sweeper of creatures or planeswalkers and will give you another reanimation effect if you switch to snow swamps (these will still count as regular swamps for other cards).

Feed the Serpent is a decent instant speed removal option that exiles a threat. Slightly better then using the Necrotic Fumes you are currently using.

Hope these help.

Alkadron on Deepfire Elemental

4 years ago

Feed the Serpent is better than Oblivion Strike

I think that Dark Ritual would be a bad card here, so I'm not sure why you're running a 1/1 that taps to turn cards into Dark Ritual. Discarding cards is a pretty expensive cost for that effect, and this deck already looks like it's going to run out of gas a lot. I'd replace the spellshapers with more black card-draw, like Sign in Blood , Bitter Revelation , and Dark Bargain

(Alternatively, make the Spellshapers work for you by adding Red Card draw like Tormenting Voice , Thrill of Possibility , and Cathartic Reunion , and a bunch of Madness cards)

In either case, I cannot possibly imagine a scenario in which this deck needs to discard to hand size at EoT, so I'd swap out Thought Vessel for Orazca Relic .

zAzen7977 on What are some staple (mono) …

4 years ago

Paandaas, we can help give you more specific advice if you show us your decklist.

Generally speaking, the following are the best sideboard options:

Cling to Dust , as King_marchesa stated above, because it’s a cantrip (draws a card at instant speed) and can eliminate a recursive threat in the opponent’s graveyard, or it could help you gain life in a pinch. Tormod's Crypt or Soul-Guide Lantern are good options as well for graveyard hate.

Feed the Swarm is critical, run 4 if you aren’t running it mainboard already, since it’s one of two black cards ever printed that remove enchantments (the second being the more expensive Pharika's Libation ).

Duress and Agonizing Remorse are ideal for analyzing your opponent’s hand (and therefore their deck strategy) and eliminating threats that you cannot remove later, like artifacts or enchantments.

Necromentia is useful for removing a specific threat completely once you learn about your opponent’s deck via Duress or some other method.

Pestilent Haze kills small indestructible creatures or targets multiple Walkers.

Epic Downfall is a possibility if you anticipate going up against large creatures.

Witch's Vengeance is very specific but could be a possibility if your meta leans heavily towards one tribal deck.

Crippling Fear is great if you are running a tribal deck to protect your own creatures.

Extinction Event is another decent sweeper you can use to your advantage.

Feed the Serpent is expensive but another removal option.

Hope this helps. Good luck!