Feed the Serpent

Feed the Serpent

Instant

Exile target creature or planeswalker.

Latest Decks as Commander

Feed the Serpent Discussion

Kukkakaali on Tuhmeliinit Cube

4 months ago

Version 2.5. No more oyster: - Jaya's Greeting + Young Pyromancer - Chandra's Pyreling + Risk Factor - Chandra's Spitfire + Heartfire Immolator - Spelleater Wolverine + Warlord's Fury

- Aven Eternal + Blink of an Eye - Giant Oyster + Talrand's Invocation - No Escape + Vapor Snag - Witching Well + Mistral Singer - Of One Mind + Peek

Version 2.6. Kaldheim and Strixhaven boosters: - Colossus Hammer + Access Tunnel - Camaraderie + Fall of the Impostor - Cliffhaven Kitesail + Hall of Oracles

- Kin-Tree Invocation + Binding the Old Gods - Boneyard Lurker + Infuse with Vitality - Kiora, Behemoth Beckoner + Moritte of the Frost - Incubation / Incongruity + Quandrix Cultivator - Spellheart Chimera + Prismari Command - Final Payment + Humiliate - Zealous Persecution + Killian, Ink Duelist - Kaya, Bane of the Dead + Closing Statement

- Parhelion Patrol + Glorious Protector - Oppressive Rays + Doomskar - Pouncing Lynx + Codespell Cleric - Inspiring Captain + Leonin Lightscribe

- Concentrate + Behold the Multiverse - Kasmina, Enigmatic Mentor + Saw It Coming

- Fleshbag Marauder + Brackish Trudge - Blight-Breath Catoblepas + Sheoldred, Whispering One - Audacious Thief + Unwilling Ingredient - Hagra Constrictor + Tergrid, God of Fright  Flip - Blood Beckoning + Go Blank - Murder + Poison the Cup - Lazotep Reaver + Umbral Juke - Herald of the Dreadhorde + Feed the Serpent

- Inordinate Rage + Infuriate - Heightened Reflexes + Claim the Firstborn - Furious Rise + Tormentor's Helm - Syr Carah, the Bold + Breakneck Berserker - Fire Servant + Rune of Speed

- Ranger's Guile + Snakeskin Veil - Reclaim the Wastes + Big Play - Scute Mob + Dragonsguard Elite - Loathsome Chimera + Regrowth

razelfark on First Brawl Deck - Arena

4 months ago

Your deck looks like it has some untapped potential with Onyx as your brawl commander for not making use of the adventure creatures in black. 3 of the adventure creatures that seem like they would be a good fit would be Foulmire Knight , Order of Midnight , and Murderous Rider .

Foulmire Knight - Solid defender with its death touch and will trigger Onyx when used for the draw. It also serves as a decent recursion target to be brought back to hand for the previously stated reasons.

Order of Midnight - More useful version of Raise Dead as you can use it as an early flier if you want to be aggressive, or it can just be used as a spell to bring a target back from your grave.

Murderous Rider - Solid removal spell and the lifelink body you can play afterwards can be relevant.

Sedgemoor Witch will be strong for taking advantage of our spell heavy you are. The tokens will give some good fodder for blocking and sustaining to get to your end game, or even swinging wide if you manage to generate enough.

Ayara, First of Locthwain would be a decent add to combo with the witch as it would give you life drain effects for the tokens and a sac out let for some extra draw power.

Some spell ideas to help the deck:

Blood on the Snow is a powerful sweeper of creatures or planeswalkers and will give you another reanimation effect if you switch to snow swamps (these will still count as regular swamps for other cards).

Feed the Serpent is a decent instant speed removal option that exiles a threat. Slightly better then using the Necrotic Fumes you are currently using.

Hope these help.

Alkadron on Deepfire Elemental

7 months ago

Feed the Serpent is better than Oblivion Strike

I think that Dark Ritual would be a bad card here, so I'm not sure why you're running a 1/1 that taps to turn cards into Dark Ritual. Discarding cards is a pretty expensive cost for that effect, and this deck already looks like it's going to run out of gas a lot. I'd replace the spellshapers with more black card-draw, like Sign in Blood , Bitter Revelation , and Dark Bargain

(Alternatively, make the Spellshapers work for you by adding Red Card draw like Tormenting Voice , Thrill of Possibility , and Cathartic Reunion , and a bunch of Madness cards)

In either case, I cannot possibly imagine a scenario in which this deck needs to discard to hand size at EoT, so I'd swap out Thought Vessel for Orazca Relic .

zAzen7977 on What are some staple (mono) …

7 months ago

Paandaas, we can help give you more specific advice if you show us your decklist.

Generally speaking, the following are the best sideboard options:

Cling to Dust , as King_marchesa stated above, because it’s a cantrip (draws a card at instant speed) and can eliminate a recursive threat in the opponent’s graveyard, or it could help you gain life in a pinch. Tormod's Crypt or Soul-Guide Lantern are good options as well for graveyard hate.

Feed the Swarm is critical, run 4 if you aren’t running it mainboard already, since it’s one of two black cards ever printed that remove enchantments (the second being the more expensive Pharika's Libation ).

Duress and Agonizing Remorse are ideal for analyzing your opponent’s hand (and therefore their deck strategy) and eliminating threats that you cannot remove later, like artifacts or enchantments.

Necromentia is useful for removing a specific threat completely once you learn about your opponent’s deck via Duress or some other method.

Pestilent Haze kills small indestructible creatures or targets multiple Walkers.

Epic Downfall is a possibility if you anticipate going up against large creatures.

Witch's Vengeance is very specific but could be a possibility if your meta leans heavily towards one tribal deck.

Crippling Fear is great if you are running a tribal deck to protect your own creatures.

Extinction Event is another decent sweeper you can use to your advantage.

Feed the Serpent is expensive but another removal option.

Hope this helps. Good luck!