Target opponent reveals their hand. You choose a nonland card from it or a card from their graveyard. Exile that card. You lose 1 life.
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|Commander / EDH||Legal|
Agonizing Remorse occurrence in decks from the last year
Latest Decks as Commander
Agonizing Remorse Discussion
1 month ago
Discard spells from the sideboard, like Agonizing Remorse and Duress are traditionally the way to battle counterspells. Knowing what's in their hand helps tremendously with trying to play around it. If you're forcing your deck to play on their turf, you're probably going to keep losing, because their deck is designed to play on that turf. Take their toys away and make them come down to your level instead.
2 months ago
LeaPlath Well, depends on what deck I'm facing. I don't always know first turn what deck I'm facing, but I have Agonizing Remorse to help me with that. I could also have Lay Bare the Heart as well if needed. If I see what cards they have in their hand, I might be able to know what they are doing. Also, using Watchers of the Dead I could see what two cards they save in their graveyard so I can get an idea of what they are running. But, of course, that's kind of a bad thing, since those two cards will be saved from removal. I would have to be an expert at the game, though, to know all the deck builds.
Combos are what I'll have a hard time breaking with my toolbox deck but I think I can do it if I have enchantment and artifact removal and counter instants and sorceries, I'll be good.
TriusMalarky Bring to Light is a tutor card that costs 5 mana, optimal all different colors, for one use. If I use my Grim Tutor I can generally pay 3 mana, and then get a 2 mana or 3 mana card, and without using multiple colors, and still spend just as much or 1 more mana casting both the card and the tutor. Although, Bring to Light would cost me 5 mana of all different colors for at most a 5 mana card, which could be or not be a good thing. I don't plan on running rainbow, and a grim tutor can be just as useful in lower mana cost cards. Also, Niv Mizzet is prohibitive in the sense that it requires me to run a ton of color pairs, and those would be very difficult to run with a manabase of budget mana cards and non-shocklands (those aren't budget friendly at all!). I also might never play this deck, just messing around with an idea that when Pioneer MTG Arena comes out I might test on it. I know that 'MTG' game has pioneer on it, but I can't buy the cards I want unless I use some website that has trading bots, and I don't want to do that.
I mean, it doesn't have to be a perfect deck to run it, and to be honest, I just want a taste of what something like this can do. When I look on youtube for toolbox decks, even the word 'toolbox' doesn't come up, haha. I don't think there are many toolbox decks on this website either, when you define toolbox as running as much tools against anything as much as possible. I have a really weird mixture of cards in this deck that I don't think anyone has attempted yet.
2 months ago
But don't you think that 27 cats is enough, TriusMalarky?? I'd rather cut some cats and get more lands. Remember that this is also a token deck, so Pride Sovereign would greatly benefit when there are a lot of tokens of 1/1 lifelink cats which also get buffs.
Pride Sovereign in numbers of 2 is really useful with Blessed Alliance, and can generate tokens on his own. I am using Regal Caracal for tokens as well. I have 4x Anointed Procession for a reason. I've usually had great success using tokens in my cat deck. I also have 1xSundering Growth for its populate ability not to mention it will be useful if I ever need a artifact or enchantment removed, which will most likely be hard to draw this card, but regardless I believe it will be used often in games.
The reason I don't have many Feline Sovereigns is because I traded one for Unbreakable Formation. This balances out my ability to have +1/+1 with a creature and instant. But does the Feline Sovereign only give +1/+1 when its on the battlefield, or not?
I_Want_To_PlayAllTheDecks Birthing Pod is really nice. But I don't think I could use that to eternalize adorned pouncer or anything like that; the only card it would work on is Regal Caracal when paying 4 or 3 mana and 2 life for making a 5 mana creature. And Karn, the Great Creator is only useful if I'm running lots of artifacts. And what is CoCo? With Ajani's Pridemate if I have a lot of 1/1 lifelink cat tokens, and attack with those using Encircling Fissure, I can buff him up so much it will be very useful to have Setessan Training and/or Angelic Gift.
Adorned Pouncer is very expensive mana-wise when you eternalize it, so it will be late in the game when I use it. Same goes for Fleecemane Lion. And Bronzehide Lion is expensive for making a single creature indestructible when I can use something like Unbreakable Formation for 1 more mana cost while buffing my entire army. Yes, they're good for 3/3 for 2 mana, but regardless I have other cards for that. For instance, Prowling Serpopard is very useful against blue counter heavy decks, covering my entire army with their ability, and is a 4/3 for 3 mana.
Angelic Gift is a must if I'm facing flying decks or if there are decks that don't have fliers or reach so I can deal direct damage, and on top of that it functions as a 2 mana cost draw 1. Just think if I used that on a Eternalized Adorned Pouncer!
What I need are tutors or something that allows me to pick out what I need for whatever occasion; that's how a good toolbox deck would work. Perhaps splashing black for Agonizing Remorse and Lay Bare the Heartand Grim Tutor??? Hand control is great when you know what cards are best in their hand, and Grim Tutor is currently the best tutor in Pioneer, I think.
3 months ago
I'm wondering if your reply was to be purely argumentative or maybe I'm not understanding your intent here.
There are several cards out of that list that are used in the current meta.
Some are situational. Sure. Some will depend on if you're the play or draw, but a large majority will deal with the problem.
The fastest Omnath can come down is on turn three and they have to pass the turn after doing so. They won't be able to go off on turn three at all AND they will be tapped out in doing so. So no responses, no counters. No negate which is in sideboard. No Mystical Dispute. Which is the only way to protect what they have.
If you're on the play you have should access to 4 lands to respond.
If you're on the draw three.
If they wait a turn to play Omnath they still will not have enough mana to deal with your answer unless you're responding in blue.
This leaves them to wait until turn 5 before they can protect Omnath or go for the Ultimatum and that's if you haven't killed the Cobra.
Don't wait to kill the Cobra if you can help it.
If they end up passing to turn 5 to protect Omnath, and you go for the Cobra, they will Dispute your kill if you're on the draw but will be unable to protect Omanth.
If you allow them to play Omnath and then respond to kill it, they have to dispute and pass the turn.
This automatically puts decks using White Blue and Blue Black in a position to stop Omnath decks.
Don't want to play aggro? Go control. White Blue, Esper, Blue Black, Sultai,
Oh and there's Thundering Rebuke.
Which is a card the Omnath players are using to kill other Omnath's, but surely Omnath players wouldn't know how to kill an Omnath
But wait. None of those cards are playable right? Even though standard players are currently using them?
So, maybe there was another intent for your comment? Because the bigger problem with this deck is post Ultimatum and players have cast it without Omnath even on the table. Or the insane value gained post Escape
3 months ago
Determining just how broken a card is depends on how well it can be interacted with. Omanth is very easy to interact with. However I do believe Genesis Ultimatum or Escape to the Wilds should have seen the axe
The other problem is that so many players are playing it just to win.
I think the bigger problem is that it forces a player to interact with it so early which throws off an opponents game plan, that and players don't want to put more removal in their decks.
Bloodchief's Thirst, Giant Killer, Mutual Destruction, Feed the Swarm Heartless Act Legion's Judgment Murderous Rider Mythos of Nethroi Dirge Bat Hagra Mauling Flip Drag to the Underworld Smite the Monstrous Triumphant Surge Angelic Ascension Dire Tactics Epic Downfall Necromentia Deny the Divine Eat to Extinction Banishing Light Skyclave Apparition Redcap Melee Thundering Rebuke Charge of the Forever-Beast Flame Spill Soul Sear Channeled Force Mythos of Vadrok Rumbling Rockslide The Akroan War Concerted Defense Anticognition Essence Scatter Jwari Disruption Flip Lofty Denial Cancel Convolute Deny the Divine Didn't Say Please Mystical Dispute Mystical Dispute Memory Drain Rewind Agonizing Remorse Memory Theft Pelakka Predation Flip Shatter the Sky Storm's Wrath Extinction Event
That's a whole lot of cards that can deal with Omnath decks. So its not so broken that it can't be dealt with. Does it mean you have to add more than 4 removal cards or change colors? You might have to. Does it mean you might have to change some strategy? Possibly.
Mono White has at least 12 solid answer cards for Omnath and you can still play aggro. Blue has counterspells though you might have to pair it with another color. Red has a few options as well, and the only color that is lacking is if you play mono green. With that many cards you really can't say it's so broken it's unbeatable. You have to play around it. You have to anticipate the strategy. These cards can easily be maindecked, and if youre a player that goes 38 creatures and only 22 lands then I'm sorry for you.
But I wholey disagree with the term Broken. Ive often seen Omnath players quit when they lose Cobra and Omnath. I've also seen a lot of them pass the turn and pass several turns. If you cannot answer it, its out of lack of trying, preparedness, or just a bad game which happens. Also, its not Omnath doing broken things. Omnath only produces the mana to do really really good things. IF Wizards bans Escape and Ultimatum players will have to switch to Lithoforming and while it won't kill the deck it will slow it down and I think that's a more fair approach. But yeah... as above, you don't have to limit yourself to just what's being played. Think outside the box.
3 months ago
You've done something to the layout, so all the cards are banded together, instead of being spread out into card types (instant, sorcery, creature etc.), as they usually are. Makes it a little harder to look at.
It seems like your deck is very centered around Slitherwisp, but there are plenty of flash cards even if you take out some of the enchantments. That way you can make room for some cheap and efficient interaction such as Drown in the Loch, which is really strong in this deck. Adding some of the new modal lands over basics might also be nice - Agadeem's Awakening Flip etc.
For the sideboard, I imagine you want something like:
4x Agonizing Remorse - great against most ramp/midrange/control decks.
3x Mystical Dispute - another piece of cheap and efficient interaction against decks with some mix of blue.
Hope that helps. Cheers.
3 months ago
Just gonna say that Mind Drain seems really Bad. Yes I understand that filling your opponent's graveyard is important, but this is an aggro deck, so mind rot type effects are just not what you want to be doing. Discard spells like Thoughtseize and Inquisition of Kozilek have traditionally been good because you take the best card out of your opponent's hand, and even then two mana versions like Agonizing Remorse and Lay Bare the Heart have been reserved for midrange decks and sideboards
4 months ago
Found this deck looking for someone else who had the idea to put Wayward Guide-Beast and Scourge of the Skyclaves in the same deck.
Some other ideas, the red tapped DFMC - Kazuul's Fury, to "Fling" Scourge of the Skyclaves. Also I have Shock and Bonecrusher Giant for that extra early face damage, also gives you the option to hit yourself to grow the Scourge if you need to. Roiling Vortex for sideboard tech against decks that want to gain life and deals one damage to each player every turn.
Something else when considering the sideboard is that Agonizing Remorse deals 1 damage to yourself.