Sorcery — Lesson
As an additional cost to cast this spell, exile a creature you control.
Exile target creature or planeswalker.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Necrotic Fumes Discussion
4 weeks ago
Thank you all for your suggestions. I have not been ignoring anyone, just busy. Finally got a moment to sit down. After some consideration...
Sideboard: Academic Probation x1 --> Reduce to Memory x1. Idk, never seem to use AP, and in case I have no critter to sac... makes me consider replacing Necrotic Fumes as well. If anyone has better lesson suggestions go for it.
Keeping old list intact for a bit while testing. Kind of feeling Valkyrie is a bit winmore in this case, maybe a 2 of? I mean, we are lacking flyers save for an inkling in the sideboard. Trade 1 infuse and 1 spear? Will see how this goes I suppose. Dina makes me feel like adding all the other pain/gain goodies, thus changing the entire deck, so saving for the golgari pair. Orah is still kinda sidelined here, kind of in the same boat as Valkyrie for now.
I am exploring the dual color combinations, I just need to grind some rares. I'll post lists when I can and after a few runs first. Anyway, let me know what y'all think and I'll let ya's know how it goes.
4 months ago
Thanks for the suggestions. The deck list a was a quick idea I was testing based on cards I had on Arena and was meant to try and allow people to try and use cards that would be easy to acquire.
The reason for choosing Crawling Barrens over Faceless Haven was to make it so I could have a land that could build to be a larger threat that most control decks that really on Heartless Act would not be able to remove. Faceless Haven feels strong for decks that are trying to be as aggressive as possible, while this deck really tries to sit back and build up for combo. Another nice thing about the Barrens is that you can sacrifice it to a Tend the Pests if the opponent tries to direct remove it and gain a board (speaking from experience). The deck also only uses, 2 of these lands in the deck as we do not really want to draw it early or in every game as a lot of the decks costs do not really make it the best land to have in play. All in all, the deck would be fine cutting the man land in general as it was only added to help fight against control decks.
I did forget to update the deck list from what is is currently using for a side deck. The Fractal Summoning and 1 copy of Environmental Sciences was removed for Containment Breach and Necrotic Fumes .
As for why the deck is not using Sedgemoor Witch is this was to be a budget deck. I was trying to find areas to trim around to keep the costs lower and lower the number of rare cards needing to be used on the deck as it was meant to be budget friendly (1 copy of Professor Onyx permitted for flavor). To include Sedgemoor Witch the deck idea also would probably change to not rely on Tend the Pests + Daemogoth Woe-Eater combo to be making tokens and would be using more cards like Hunt for Specimens and similar spells to generate tokens to combo.
PS: Plumb the Forbidden was in the deck already and was written into the deck description on how to make use of it. The reason the deck was called "Storm" was because of this spell.
4 months ago
I like this concept but it currently seems a bit out of balance, specifically i think you're too heavy on sac outlets and too light on sac fodder. If my counting is correct, there are 25 total sac outlets but only Kroxa and Claim are providing good sac fodder, outside of big hits from Tend the Pests, so if you don't see Tend early you could have a hard time getting off the ground with your other sac outlets.
Eyetwitch could be a nice cheap creature to fuel your sac outlets, with Pest Summoning and Necrotic Fumes making for good lessons for a sac deck. You could also go harder into the steal strategy by playing The Akroan War in the mainboard; I actually like it better than Claim anyways since it can hit any target and you get an extra turn to figure out how to sac the creature you steal. The one thing about going with more steal effects is that it will probably make your deck more matchup-dependant, as it'll be great against creature decks but could struggle if the opponent doesn't play things worth stealing, so that's why it's nice to have a few of your own things to sac.
4 months ago
I like the this deck concept I have several similar(I'll list one with the simplest concept I use) I love Witherbloom!
My suggestions come in your Lands, ie. instead of 2xCrawling Barrens, I'd run 4x Faceless Haven I'd also suggest running 26 lands if you are going to run with "Manlands". I would use 4x Darkbore Pathway Flip. No "jungle hollows" nor "Campus" they are too slow for Witherbloom. 9x Snow-Covered Forest and 9x Snow-Covered Swamp . One because the are considered "Basic" Land and two it only takes 3 Snow-Covered Lands to activate Faceless Haven instead of 4 for crawling barrens.
Here is the deck I had mentioned sharing with you earlier.
These are all just my suggestions, take them with a grain of salt. Ultimately what matters is designing and playing a deck you like/love.
4 months ago
Your deck looks like it has some untapped potential with Onyx as your brawl commander for not making use of the adventure creatures in black. 3 of the adventure creatures that seem like they would be a good fit would be Foulmire Knight , Order of Midnight , and Murderous Rider .
Foulmire Knight - Solid defender with its death touch and will trigger Onyx when used for the draw. It also serves as a decent recursion target to be brought back to hand for the previously stated reasons.
Murderous Rider - Solid removal spell and the lifelink body you can play afterwards can be relevant.
Sedgemoor Witch will be strong for taking advantage of our spell heavy you are. The tokens will give some good fodder for blocking and sustaining to get to your end game, or even swinging wide if you manage to generate enough.
Ayara, First of Locthwain would be a decent add to combo with the witch as it would give you life drain effects for the tokens and a sac out let for some extra draw power.
Some spell ideas to help the deck:
Blood on the Snow is a powerful sweeper of creatures or planeswalkers and will give you another reanimation effect if you switch to snow swamps (these will still count as regular swamps for other cards).
Hope these help.