At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.
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|Classic Sixth Edition (6ED)||Rare|
Combos Browse all
|Commander / EDH||Legal|
4 months ago
Seal Away, Unbreakable Formation, Serenity, Pariah (give to anything with indestructible), Leyline of Sanctity, Land Tax, Ghostly Prison, Authority of the Consuls, Demystify, Erase, Path to Exile, Eight-and-a-Half-Tails, Anguished Unmaking, Boros Charm, Generous Gift, Lapse of Certainty, Teferi's Protection, Utter End, Wild Ricochet, Merciless Eviction, Crackling Doom, Despark, Utter End
4 months ago
Yeah, the Deck is always evolving... Trying out a bunch of new tech. Some things are working, other's aren't. With the frequency of Ouphe's I'm seeing it has become absolutely necessary for Banisher Priest, so she's in now... Currently considering Juntu Stakes. This is kinda the perfect (excuse) list for it too.
Hey Bonjo! Happy to hear (read) this is your first (and potentially only) cEDH Deck. It is a lot to wrap your head around at first as there are various moving parts, but once you understand how the engines work it is easily the most rewarding Deck to play. To quickly go over some of your thoughts & questions: 1. Order of the Sacred Torch is a meta call. It's a solid all around Card, but not for this list. Too slow for the kinda interaction it provides. 2. Serenity is a must to get rid of pesky hate pieces, as RFC stated above. 3. Gustha's Scepter is one of my favorite Cards in this list. Let's just say you have a 0 Cost Artifact in Hand, a Grinding Station on Field and Gustha's Scepter. You have Junk Diver in Hand as well, but only enough Mana to Cast Teshar. Cast Teshar -> Throw Junk under Gustha -> Eat Gustha with Grinding Station -> Bury Junk & Gustha -> Cast the 0cmc Artifact, Teshar Trigger -> Junk Diver to Battlefield. Begin Combo'ing for 4 Mana (that Turn) 4. Teferi's Protection is fine. Overly priced for what it does. In this list, it's fine if things hit the Grave. The entire concept is centered around redundancies and recursion. We don't need it here. 5. No to Enduring Renewal, big no. The last clause ruins are Combo. 6. I've spoken on the fish bowl before... This is win more. Should not be in this list. We can Combo out and with with a variety of elements simply baked into this list. Please, do not use Aetherflux Reservoir. At any rate, hope all that info helps! Best of luck perfecting your own Teshar.
5 months ago
And now I throw a bunch of cards at ya (sorry):
Phyrexian Revoker, Grafdigger's Cage, Stoneforge Mystic, Council's Judgment, Cataclysm, Monastery Mentor, Deafening Silence, Terminus, Luminarch Ascension, Trinisphere, Charming Prince, Batterskull, Mother of Runes, Leonin Relic-Warder, Aether Vial, Flickerwisp, Giant Killer, Fiend Hunter, Tangle Wire, Skullclamp, Knight of the White Orchid, Bounty Agent, Banisher Priest, Cliffside Rescuer, Selfless Spirit, Soldier of the Pantheon, Kytheon, Hero of Akros Flip, Tomik, Distinguished Advokist, Eldrazi Displacer, Glowrider, Thought-Knot Seer, Chalice of the Void, Kataki, War's Wage, Serenity, Fragmentize, Abolish, Lodestone Golem, Thorn of Amethyst, Sorcerous Spyglass, Wurmcoil Engine and Crucible of Worlds
5 months ago
You're welcome! When it comes to wipes, the good ones like Supreme Verdict , Wrath of God , Damnation , Austere Command and Merciless Eviction are pretty expensive to cast. For a reason though, since they are good :)
However, there are some cheaper options:
- Planar Collapse : an enchantment with CMC2 that kills when a threshold of creatures is hit. Is easier to stop than a sorcery, though still pretty cheap for what it does; works especially well if you have Vedalken Orrery out.
- Serenity : also an enchantment with CMC2 that destroys all enchantments and artifacts. Has same advantages/drawbacks as Planar Collapse.
- Bontu's Last Reckoning : CMC3, is a sorcery. Has the untap drawback but your deck has ways around that.
- Harsh Mercy : CMC3, great sorcery that works particularly well for you (unless you happen to face another tribal deck).
Hope this helped a bit. Regards,
6 months ago
I'm not sure what your stance is, but you may want to consider using proxies. You could also consider Manaless Dredge. It's cheaper and more efficient than this list. If neither of these options strikes your fancy, then I have some suggestions for your list. Take out the 4 Creeping Chill s. Replace 1 with another Hogaak, 1 with another Putrid Imp , and the other 2 with Flayer of the Hatebound . Flayer will be your main reanimation target for Dread Return and should close out the game if you reanimate it. A Dread Return package in the maindeck is certainly not ideal though. You should definitely be playing Cephalid Coliseum . It's an uncounterable "Dredge 15ish" that you can usually play around turn 2-3. I'd consider taking out your fetches for these. Those are all the changes I'd make to the maindeck and the next changes are all for the sideboard. Chain of Vapor is what I personally run to deal with permanent-based graveyard hate but that usually fits better into the more explosive lists that can run Lion's Eye Diamond . Therefore, you'd probably have more success running 2 Serenity and 2 Nature's Claim . 4 Leyline of the Void is always a good idea. 3 Silent Gravestone in the sideboard doesn't hinder your plans as long as you don't run it alongside Dread Return and it protects your graveyard against Surgical Extraction . Playing 3 Lotus Petal in your sideboard can help your deck be more explosive when it needs to be. Lastly, 1 Ashen Rider should be in the sideboard as a reanimation target if you suspect that your opponent may have or may board in an Ensnaring Bridge to stop your zombie army. Once again, I'd reccommend that you either proxy the LEDs or play Manaless Dredge (both of which are better options than playing this list), but if that's not an attainable goal, then making these changes to the deck should be the best thing you can do for the deck. I hope this helped you out! Have a wonderful day!
1 year ago
I'm digging the invincible and destroy all mashed together. Creates strong board control and allows you to swing uncontested.
Fist, I've noticed you're running 46 lands, which is quite a few. I think you could cut down to 38 very easily, especially if you cut a few of the larger CMC spells in favor of cheaper alternatives.
So what would I spend those 8 land slots on? Tutors and ramp.
Serenity could be a hot include too for more control. Porphyry Nodes works in a similar vein for creatures and probably combos better with your deck. Planar Collapse is another cheap wiper that can clear the board for you.
Knight of the Holy Nimbus works surprisingly well here too.
I don't think you actually want All Is Dust for this deck! Your commander flipped is a white permanent, and sacrifice goes through indestructible! One of the lower cost mass destruction ( Porphyry Nodes / Planar Collapse ) could easily fit this slot if you didn't use it to replace some plains. Fiend Hunter is also an excellent choice, as it lets you reuse ETB effects by wiping the board, or gives you spot removal on an opponents problem creature.
Not a fan of Omen Machine here either. Pretty expensive for a stax type piece, would much rather see Aven Mindcensor for flash blowouts + beats or more wipes or Spirit of the Labyrinth to keep draw-hate in your list.
Emeria Shepherd Adarkar Valkyrie and Palisade Giant could all be lower CMC creatures to smooth over your early game. Soltari Visionary could give some extra control elements, while Samurai of the Pale Curtain could help against graveyard strategies. Dust Elemental lets you reset your ETB creatures or can be flashed in at EOT before yours to prepare for a board wipe. Even Serene Master could be good for early game to help you get more to mid game!
1 year ago
Activated abilities of enchantments can still be activated. Can it be prevented?
Our permanents can still be exiled. Can it be prevented?
Can be made so that their costs require mana with Gloom.
Can destroy the opponent's artifacts and enchantments every turn (ours are indestructible) with Serenity.
May block players from casting/playing creatures/artifacts/enchantments/lands altogether by having Ward of Bones and putting some dummy creature tokens (with Phelddagrif, Dark Salvation or Varchild's War-Riders) on the opponent's battlefield, then making them enchantments (Enchanted Evening) + artifacts (Mycosynth Lattice) + land (??? may interfere with blood moon. Still doable by sacrificing all lands but one and giving that one to the opponent with Donate).
1 year ago
Serenity would be a disaster for me. I would lose all my stuff, and waiting for my upkeep would basically allow Jhoira to go off during her turn. I was actually cobsidering Rule of Law, and also Nevermore. Both would hose a large number of decks, not just Jhoira, but I am pretty sure the salt would be thick. Still thinking, but I basically need something to hose Jhoira in the first few turns or we all lose.